Voted best in category in the Users' Choice awards.
This assumes that Francesco figured out the egg-layer silk, since that's the one that'll make luxury silk. But the vote option doesn't actually say that - it only says "something that can be worn". There were three silk types: one good for soft silk, one good for making weight-holding ropes, and one good for making armour. What if we arrive at the grand debaut of the We-silk, only to find a saleperson wearing an outfit made not of soft and luxurious silk, but instead an outfit composed entirely of crane-grade ropes???
That'd be hysterical, though still immensely profitable.

Hmm. Or maybe he did figure out luxury silk but it's easier to make scarfs and such than full-body outfits? I could see there being logistical problems in that.
 
Marienburg aren't a great influence on silk trade though.
No, but the trade route to Eight Peaks will drive traders through and/or into Bark Varr. And since they are already in a pretty big trade hub they might as well do more business than "just" the Silk bit, business that otherwise they might have done in Marienburg.

Plus it's a luxury trade good that Marienburg cannot produce and must bleed currency in order to acquire. Look up how much the Roman Empire got bleed dry from the one-sided Silk Trade in OTL, it's absurd. There's a reason their currency got devalued into the dirt.

So yeah, it's not the final nail in the coffin or anything, but it's definitely another small cut to speed up the bleeding that Marienburg has been experiencing this last decades.
 
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Ironically, Marienburg still stands to benefit from the rope-silk that was called out as being good for cranes.

...Barak Varr will probably get those first, though, so it's still a loss for Marienburg in the sense that they're gaining less than they would if they were the only ones with it.
 
Ironically, Marienburg still stands to benefit from the rope-silk that was called out as being good for cranes.

...Barak Varr will probably get those first, though, so it's still a loss for Marienburg in the sense that they're gaining less than they would if they were the only ones with it.

At the end of the day we should keep in mind that mercantilism is wrong. As a trading city Marienburg will absolutely get more than it loses out of an increase in trade. Houses may fall, in fact I expect them to, but as long as they do not do something stupid that invites imperial reprisal the city itself should be fine.
 
That's not the problem I was concerned about. Most spellcasters of Was Jutonian heritage who can speak Was Jutonian are considered witches under Imperial law. To be put to the sword and fire immediately. It's best to avoid how much Imperial attention is put on the matter. The Cult of Sigmar would certainly have opinions about it.

I wouldn't say it's a long-term thing to create a Teclisean tributary. It only needs two actions, and we can create multiple tributaries at the same time. Waystones aren't ever going to be easier to mass produce than any tributary. I'd be skepitcal if an entirely magic-less design

Well, I guess we could try to pull an Aksel and bring a priest of Halétha, ignoring the Hedgewise part? It's not like they're announcing to everyone that they're Hedgewise, and between the word of such a politically connected Lady Magister, the fact that the Cults don't like to poke too much the difference between wizard magic and divine totally-not-magic, and nobody being too keen on stopping the guys who put the anti-Dark-Magic stones from putting said stones all across the province.

But either way, I wouldn't hurry to design more tributaries since the ones we have already are good enough for at least half the Empire (Haléthan is possible in Ostland and Ostermark even for non-Hedgewise, Dreaming Wood is mostly safe in Reikland, Hochland and Talabecland, and both are true for Nordland). Besides, we're already using the Spirit one in Stirland and so far there's been no major problems (or not ones major enough for us to be told). And sure regular Waystones are more costly than tributaries, but they're also a lot more efficient, and can be used in places where tributaries can't - which also tend to be the places more in need of Network rebuilding.

In the end, two AP isn't much, but there's also many ways we could put them to better use even within the context of the Waystone Project - including actually deploying tributaries across half a dozen provinces with no need to further research or test them.
 
At the end of the day we should keep in mind that mercantilism is wrong. As a trading city Marienburg will absolutely get more than it loses out of an increase in trade. Houses may fall, in fact I expect them to, but as long as they do not do something stupid that invites imperial reprisal the city itself should be fine.
Of course, but I mean that they would probably resent not being the ones gaining the most out of it even if they're still gaining more money than they did previously.
 
Well, the vote appears firmly locked in, so I'm just going to do a tribute to the lesser ideas I like
[X] Sarvoi
[X] Niedzwenka
[X] Reading on Nehekhara
[X] Amber College
 
2) Preserve the knowledge
a) Codify the various Waystone designs [Very Important] [DONE]b) Give the knowledge to every member so each can store it safely [Important] [IN PROCESS] [Other people probably already handle it].c) Create designs able to be built by each Member with minimal assistance from the others [Stretch goal] [IN PROCESS] (Likely possible, on hold for AP and political concerns).
a) Learn how Tributaries work, and figure out how to build them everywhere in the Old World [Very Important] [DONE]
Pursuant to these points - I'd we're not done with the research phase quite yet, because we still have a form of tributary that we haven't studied yet, and that could yield insights useful to future designs, historical value aside.

This is more on the diplomacy/bartering side than research, but also learning how waystone gold is alloyed seems useful for preservation, particularly as having that and the titanium sourcing online would permit more forms of repair for golden age waystones. Some folks also have hopes for a waystone design of entirely mundane construction, which recreating the original capstone using waystone gold might permit when done in combination with clockwork foundation, no storage, and spirit transmission.
 
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Negotiate with Ulthuan to get Barak Varr's Nexus up and running again, because on the one hand anything called a "Hellwar" is something I'd really rather not unleash, but on the other hand the current thing that the Karaz Ankor is doing to get more power (Hold reclamations) is already really dangerous so maybe it's six of one half a dozen of the other, and the Ten Kingdoms of Ulthuan very openly and directly partnering with the Karaz Ankor (not just hired mages like what Zhufbar is already doing) is an extremely potent symbolic action.
Now, hang on there. The action isn't about starting up a hellwar. The action itself would only be doing the following, underlined:
You manage to put the combined horror of all of that aside long enough to see what Thorek is getting at - if the Barak Varr nexus can be restored and reactivated and the flow between Matorca and Achaes severed - or possibly Achaes deactivated completely - then the Karaz Ankor can have its own little spur of the Waystone Network in the Border Princes. That alone would have potential, especially since that land includes five major rivers just waiting to be dotted with fresh Waystones. But the real potential is that either or both of the Forest of Gloom or the Vaults could, after undoubtedly incredibly brutal wars, be made a part of those spurs and at a stroke solve the energy problems of the Karaz Ankor, and as a side-benefit taming some of the darkest corners of the continent.
The hellwar would be a potential path that would be enabled in the future. One that, even if it was willing and eager to do, the Karaz Ankor simply isn't up for anytime soon. (It's currently occupied with reclaiming the Silver Pass and Karag Agilwutraz, and that's both going to take a long time to do and take a long time to recover from.) No, what Mathilde's action would do is give the Karaz Ankor a nice chunk of Waystone Network, one that I'd wager would be more than enough to reactivate another of the Great Works of the Ancestors.

Is that worth an AP, and is that something we want to do? Maybe. But unleashing hellwar isn't what it would actually do. That decision wouldn't be up to us, and couldn't even happen for many years regardless. (I hope I'm not pointlessly splitting hairs here...)
 
Pursuant to these points - I'd we're not done with the research phase quite yet, because we still have a form of tributary that we haven't studied yet, and that could yield insights useful to future designs, historical value aside.

This is more on the diplomacy/bartering side than research, but also learning how waystone gold is alloyed seems useful for preservation, particularly as having that and the titanium sourcing online would permit more forms of repair for golden age waystones. Some folks also have hopes for a waystone design of entirely mundane construction, which recreating the original capstone using waystone gold might permit when done in combination with clockwork foundation, no storage, and spirit transmission.

I'd include that in the 'bonus goals' part, like the 'improve Waystone designs' with the Damsels and Nehekhara, since what we have now would arguably be enough (if not ideal) to accomplish the Project's main goals. But yeah, good point about the Waystone Gold and the 'mundane' Waystone.
 
c) Create designs able to be built by each Member with minimal assistance from the others [Stretch goal] [IN PROCESS] (Likely possible, on hold for AP and political concerns).​
Why would we want to do this? More specifically, why would Mathilde want to spend her time or the time of her underlings on this? All the factions have the knowledge of what a Waystone is and how it functions. They know what components were tried and whether they worked. If they want to make their own isolationist version then they can do so without involving anyone who is part of the Project.

What do they even bring back from the Old World? Different spices?
Gold, silver and jewels. Probably Dwarf-forged weapons and similar.
 
I'm confused, what's Mathilde's/The Thread's beef with Marienburg again? Did this come up in the earlier chapters and I just forgor or is it like a thread meme thing.
In response to the Empire and the dwarves building a canal from the southern Empire to Barak Varr, which would undercut Marienburg's monopoly, Marienburg has been blockading threatening to blockade the Reik in an attempt to force the Empire to cancel the project. In previous history, before the quest started, Marienburg had also sabotaged the Empire's attempts to make their own port towns across the coastline. Finally, ever since Marienburg seceded, they have banned Imperials - such as Mathilde - from visiting their libraries.
 
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I'm confused, what's Mathilde's/The Thread's beef with Marienburg again? Did this come up in the earlier chapters and I just forgor or is it like a thread meme thing.
You may find this post on Imperial Naval Policy enlightening.

Marienburg has been blockading the Reik in an attempt to force the Empire to cancel the project.
They only threatened a blockade, which they didn't follow through with when Mathilde gave the Chamberlain of the Seal the Barak Varr card.
 
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Why would we want to do this? More specifically, why would Mathilde want to spend her time or the time of her underlings on this? All the factions have the knowledge of what a Waystone is and how it functions. They know what components were tried and whether they worked. If they want to make their own isolationist version then they can do so without involving anyone who is part of the Project.

The idea was, IIRC, that everyone should have a 'just in case' version in case something Real Bad (as in, Sundering or Time of Woes level bad) happened to any or all other factions, so that the Old World didn't lose the ability to build Waystones again. And yeah, this is a very long term problem and there are lots of more important things for Mathilde & co. to do right now and there's also the potential political clusterfucks (like if, say, someone took their personalized design and left the Project) which we want to avoid; hence the "on hold for AP and political concerns" part.
 
Regarding what is needed for ending the project, I looked back at our conversation with the emperor to see what orders he gave us.
"For this reason, I suspect the Dwarves of Karak Norn might have removed this possibility millennia ago, most likely during the War of the Ancients."

"You haven't asked them?" the Emperor asks.

"Not yet," you reply. "It's a minefield of taboo subjects, so should only be approached with great forethought and delicacy."

"And Karak Norn are an odd bunch, even by Dwarven standards," Graf Otto adds.
"Disquieting nevertheless. Thank you for your work in this endeavour, Lady Magister, and I task you with continuing it. The benefits you describe are worthwhile, and though I do not like to hear of these hitherto unknown vulnerabilities, I'd much rather know about them now than when the razing of some southern village dooms the continent."
He only mentions the benefits of removing excess magic, and knowing any vulnerabilities of the network's bottlenecks. With a working waystone, we could probably call that task completed but I dont think he would complain about more varieties of waystones or tributaries. But we should definitely make a full map of the nexus, at least of whats downstream of the Empire. And he also explicitly wanted to know specifically about Norn's situation, and what might happen with Athel Loren getting power redirected to them.
 
I'm confused, what's Mathilde's/The Thread's beef with Marienburg again? Did this come up in the earlier chapters and I just forgor or is it like a thread meme thing.
Asides from what other people have said, Boney has also elaborated at length on non-threadmarked posts on how the Empire super hates Marienburg and its many whys.

See here for a post that was posted around the time that the Druchii ambassadors first showed up on Laurelorn:

The thing about the Druchii is they're very very bad news if you live on a coastline or try to travel by sea, but are almost never a concern if you don't. So, here's Point One of modern Empire Naval Policy:

Fuck Marienburg.

How much coastline does the Empire have? Less than any non-Dwarven polity on the planet. Why? Because Marienburg took two thirds of the coastline when it seceded. See Point One.

How many significant towns does the Empire have on that coastline? Only one. Why? Because Marienburg sabotaged the other two towns that the Empire tried to establish on it. See Point One.

Is that one town at all vulnerable? No, because half the fleet is based there because there's only two places in the Empire that can actually maintain seagoing vessels any more because most of that infrastructure was in Marienburg. See Point One.

How much naval force projection does the Empire try to do? Not much, because the other half of the fleet is based in Altdorf and has to pay ruinous tolls to get out to sea. See Point One.

How much naval trade does the Empire try to do? See above, and then see Point One.

So, do the Druchii connect to the Empire's foreign policy in any other way? Well, they're infamously opposed to the Asur, whose involvement in the Old World involves sending three dudes to protect the Old World against the Everchosen and then sending a fuckload more dudes to help slaughter an Imperial Army in the Battle of Grootscher Marsh to support Marienburg's secession. See Point One.

Which is particularly prominent in a lot of minds currently, because the only reason Marienburg feels confident to threaten a full blockade of the Empire in response to the canals is because of the continued protection of the Asur. Which also means that in a lot of minds right now, Point One of Empire Naval Policy is echoing very loudly.

Which means that right now a concussed toddler could make major diplomatic inroads on behalf of Naggaroth if you could teach it to reliably babble those five syllables in the correct order.
 
Well, I guess we could try to pull an Aksel and bring a priest of Halétha, ignoring the Hedgewise part? It's not like they're announcing to everyone that they're Hedgewise, and between the word of such a politically connected Lady Magister, the fact that the Cults don't like to poke too much the difference between wizard magic and divine totally-not-magic, and nobody being too keen on stopping the guys who put the anti-Dark-Magic stones from putting said stones all across the province.

But either way, I wouldn't hurry to design more tributaries since the ones we have already are good enough for at least half the Empire (Haléthan is possible in Ostland and Ostermark even for non-Hedgewise, Dreaming Wood is mostly safe in Reikland, Hochland and Talabecland, and both are true for Nordland). Besides, we're already using the Spirit one in Stirland and so far there's been no major problems (or not ones major enough for us to be told). And sure regular Waystones are more costly than tributaries, but they're also a lot more efficient, and can be used in places where tributaries can't - which also tend to be the places more in need of Network rebuilding.

In the end, two AP isn't much, but there's also many ways we could put them to better use even within the context of the Waystone Project - including actually deploying tributaries across half a dozen provinces with no need to further research or test them.
We're doing that in Laurelorn, a grey zone where everyone can pretend that Aksel isn't a witch that the Colleges is legally obligated to burn at the stake. In the Forest of Shadows, the ritual can be done by anyone who has learned enough Was Jutonian. It's the Forest of Shadows, it's mysterious, who knows who is doing it? Outside though you have to systematically bring (probably Hedgewise) outside of the Forest of Shadows. That's not something that can happen without the Cult of Sigmar noticing and asking questions about the magic practitioners. And the Colleges are obligated to assist in the destruction of witches.

The tributary action is not about covering the selected location in tributaries. It's a show piece, something to show off to the powers that be that the Waystone Project is useful and helpful. We cannot deploy the tributaries across six provinces with two AP. We can only deploy them across two provinces with two AP. Now that we have developed waystones, deploying tributaries doesn't really serve much point. We have actual waystones to deploy. Though deploying to Kislev could be worth it, but I'd rather have more tributary variants developed if we really are going to do it.

The Forest of Laurelorn will be dealt with as part of Nordland for this purpose. You can either go with the Dreaming Wood tributaries and focus on Laurelorn, or go with the Halethan ones and focus on the Forest of Shadows. The purpose at this stage isn't to achieve 100% saturation across the entire province, it's to shore up the Waystone Network where it's needed, to demonstrate the value of Waystones to Elector Counts that are currently varying levels of ignorant to apathetic about them, and to build up a proven track record to help with future negotiations.

This is more on the diplomacy/bartering side than research, but also learning how waystone gold is alloyed seems useful for preservation, particularly as having that and the titanium sourcing online would permit more forms of repair for golden age waystones. Some folks also have hopes for a waystone design of entirely mundane construction, which recreating the original capstone using waystone gold might permit when done in combination with clockwork foundation, no storage, and spirit transmission.
I don't think we are going to learn how waystone gold is alloyed, or will be able to replicate it if we can. It's made by Caledor. The Dwarves might be able to replicate it, but honestly I don't expect them to be able to. As far as I understand it, it took until about the early 1900s for it to be used in manufacture, over a century after it was discovered.
 
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The tributary action is not about covering the selected location in tributaries. It's a show piece, something to show off to the powers that be that the Waystone Project is useful and helpful. We cannot deploy the tributaries across six provinces with two AP. We can only deploy them across two provinces with two AP. Now that we have developed waystones, deploying tributaries doesn't really serve much point.

That is not entirely true. Humans do not like to live in the relatively high base level of magic that results from Waystone coverage with no tributaries. Even assuming no beastmen/necromancers to take advantage of the power it still leads to a area that is just plain weird, not Altdorf-wierd, but still more than the average imperial peasant wants to deal with. It's that human aversion to magic in their business that made the Belthani develop their tributaries to begin with and keep in mind this is a neolithic population using their very limited manpower surplus to put these things up.
 
That is not entirely true. Humans do not like to live in the relatively high base level of magic that results from Waystone coverage with no tributaries. Even assuming no beastmen/necromancers to take advantage of the power it still leads to a area that is just plain weird, not Altdorf-wierd, but still more than the average imperial peasant wants to deal with. It's that human aversion to magic in their business that made the Belthani develop their tributaries to begin with and keep in mind this is a neolithic population using their very limited manpower surplus to put these things up.
I was referring to Mathilde deploying tributaries. That's why I mentioned AP. I also mentioned us potentially deploying tributaries to Kislev. We can pretty safely leave tributaries to the Elector Counts to manage. We don't need to impress them anymore. We can just point to Praag for that.
 
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