- Location
- New York
- Pronouns
- He/Him
[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)
[X] Science Labs (+4 Science)
I am also sort of annoyed at the copium huffing that is trying to shoehorn an Explorer into our Warship, but whatever, people are going to people.
And we LITERALLY just built the ship for thisYes, but the Constitution is going to be our primary combat hull. Will it really have time to do supply runs?
Whilst not completely comprehensive (and still in need of some amending) I did try and count both the numbers built and losses. Might be of some use for a crude number editing to your informational posts, even if you'd need to go through and refine things a bit.I wasn't tracking overall build amount that far back, I think, probably because it was later that there started being a lot of interest in precisely how many hulls of each ship were built.
Been meaning to do this for a while, probably got some errors given how late it is (if you spot something point it out and I'll get it changed later) so sorry about that.
ENT era, pre-UFP designs:
Stingray-class: 5 built initially, 6 built second run, 18 built during wartime run ('over five per year', assuming production ended half way through 2159), 19 destroyed (3 over Earth, 4 over Denobula, 12 over Cheron)
Merchant-class: 6 built,
NX-class: 4 built initially, 4 built during wartime run ('an NX-class per year'), 1 under construction, 5 destroyed (UES Discovery, UES Burya under construction, UES Buran & Challenger & Endeavour)
Thunderchild-class: 3 built, 2 destroyed (UES Polyphemus & Thunderchild)
Skate-class: 6 built initially, 6 built in second batch, 6 built in third batch, 'majority' destroyed over Cheron
ENT era, UFP designs:
Curiosity-class: 3 built initially, 9 built afterwards, 1 destroyed, and 1 preserved in fleet museum (Andoria)
Cygnet-class: 10 built initially, 18 built afterwards, and 1 preserved in space flight museum (Luna)
Sagarmatha-class: 5 built initially, 7 built afterwards, fully scrapped (nacelle plating of Olympus survives at Olympus Mons visitor centre)
TOS era, former half
Constable-class: 9? operated by primary customer, 17 operated by non-primary customer (3 Tellar, 3 Benzar, 3? Denobula, 2 Bolius), 1 preserved (SS Inspector at starship museum (Grazerite)
Selachii-class: 10 built initially, 12 built first wartime batch ('Way the winds are blowing down in San Francisco you'll be getting a dozen extra sisters soon', approximately 4 per year), 16 built second wartime batch ('which increased again to eight hulls a year', for ~2 years), ? destroyed (5 over Kdatlyno, unknown additional war losses), 2 preserved (UFS Longfin at fleet museum (Andoria) and UFS Mako at UP starship museum and visitor centre (Mars))
TOS era, middle half
Pharos-type Starbase: 10 built
Kea-class: 4 built initially, 4 built second batch, 4 built third batch, 3 destroyed, 9 retired and scrapped.
Saladin-class (SanFran): 8 built initially, 8 built second batch, 3? built third batch ('a scattering of Saladin-class ships continued production'), 9 ships destroyed
Archer-class: 10 built initial batch, 12 built second batch, 18 built third (post-war) batch, 18? destroyed (first and second batch, 'to replace its losses … another eighteen Archer-class vessels were constructed') , 2 still in service (former UFS Whitworth and UFS Gresley now Fortuna and Thessaloniki as of 2360)
Newton-class (SanFran): 16 built initially, 14 built second batch, ? destroyed ('heavy attrition during the Four Years War')
Radiant-class (SanFran): 4 built, 3 destroyed in early Four Year War
Or even more specifically it was a callback to the Flying Village model of a Starship from the Slow Warp era.
Seriously, explorers (which aren't really a class of ship anyway, as I've learned) have pretty consistently been a robust scientific/diplomatic suite taped onto a ferocious asskicker. The Galaxy was basically a cruise liner and a battleship stuck together.
I am begging you to stop seeing other people's voting patterns as a personal crusade to emotionally hurt you specifically.
If you feel like everyone else in this thread is not acting in good faith then perhaps it's time to leave said thread? Seeing everyone else as a dirty dealer who can't be trusted isn't going to do you too well.My confidence in the good faith of the rest of this thread is in the negatives at present. Between that and the number of people who are outright using every possible method to bend this into being an explorer solely to make it be one, I am calling it how I damn well see it.
The archer doesn't serve the same purpose. It's fine during peacetime, but during conflict it's too vulnerable to serve as emergency relief, which is why 3/4 radiants were killed doing it.
Some people get offended we're making the Enterprise a war ship, some people get offended we're making a war ship the Enterprise, some people are offended we're making a war ship at all... you just can't win in this room can you. At least when war is involved.
There's a metaphor there.
The archer doesn't serve the same purpose. It's fine during peacetime, but during conflict it's too vulnerable to serve as emergency relief, which is why 3/4 radiants were killed doing it.
I think we do need a reasonably well-armed ship with a cargo bay and probably some medical. It'd probably be better as a frigate rather than a cruiser, though.
Okay. This? This has reached well past the point of tolerability and I at least am fully done with hearing about your sacred cow. Your vision of the ship didn't come to pass. It happens. Either let it go, start advocating in a more constructive direction, or take a break from the quest (or leave entirely, your preference). This complaining does nothing.My confidence in the good faith of the rest of this thread is in the negatives at present. Between that and the number of people who are outright using every possible method to bend this into being an explorer solely to make it be one, I am calling it how I damn well see it.
Well, if the cargo bays don't cut into the tactical capability and the beleaguered colonies are on the frontlines anyways, it's much more efficient to make multiple deliveries in one trip.During wartime, I think this ship's primary mission will mean it is going to be spending the vast majority of its time delivering something a bit different than medical supplies.
As such, I don't think it's a good fit as a wartime emergency relief ship; each ship will simply be too valuable and have duties that mean they cannot be spared on humanitarian tasks. If San Francisco develops a frigate, then I would agree that might make a reasonable fit for that mission type.
Sad but true. I'm really sad to see the empirical evidence of what happens when countries give up their nuclear weapons, but we've got the evidence.
Hunting raiders and delivering aid or supplies to their nearby victims doesn't sound wildly contradictory to me. I wouldn't expect the primary mission to be hauling stuff but it is a useful capability to have.During wartime, I think this ship's primary mission will mean it is going to be spending the vast majority of its time delivering something a bit different than medical supplies.
As such, I don't think it's a good fit as a wartime emergency relief ship; each ship will simply be too valuable and have duties that mean they cannot be spared on humanitarian tasks. If San Francisco develops a frigate, then I would agree that might make a reasonable fit for that mission type.
Okay. This? This has reached well past the point of tolerability and I at least am fully done with hearing about your sacred cow. Your vision of the ship didn't come to pass. It happens. Either let it go, start advocating in a more constructive direction, or take a break from the quest (or leave entirely, your preference). This complaining does nothing.
Frankly I could do with a great deal less bellyaching from everyone - which does include myself, I've done my fair share of whinging and I'm not very proud of it.