Starfleet Design Bureau

Honestly if there is an option for an ice cream parlour/bar in the next section, I'd be all for it. Especially as we didn't have room for the hydroponics, got to give the crew something for relaxation.

I am also sort of annoyed at the copium huffing that is trying to shoehorn an Explorer into our Warship, but whatever, people are going to people.

As we've confirmed with @Sayle, to the extent that "explorer" as a distinct role from "battlecruiser" actually exists in this time period, this ship is one, exactly as much as the canonical Constitution is.
 
I wasn't tracking overall build amount that far back, I think, probably because it was later that there started being a lot of interest in precisely how many hulls of each ship were built.
Whilst not completely comprehensive (and still in need of some amending) I did try and count both the numbers built and losses. Might be of some use for a crude number editing to your informational posts, even if you'd need to go through and refine things a bit.

Been meaning to do this for a while, probably got some errors given how late it is (if you spot something point it out and I'll get it changed later) so sorry about that.

ENT era, pre-UFP designs:
Stingray-class: 5 built initially, 6 built second run, 18 built during wartime run ('over five per year', assuming production ended half way through 2159), 19 destroyed (3 over Earth, 4 over Denobula, 12 over Cheron)
Merchant-class: 6 built,
NX-class: 4 built initially, 4 built during wartime run ('an NX-class per year'), 1 under construction, 5 destroyed (UES Discovery, UES Burya under construction, UES Buran & Challenger & Endeavour)
Thunderchild-class: 3 built, 2 destroyed (UES Polyphemus & Thunderchild)
Skate-class: 6 built initially, 6 built in second batch, 6 built in third batch, 'majority' destroyed over Cheron

ENT era, UFP designs:
Curiosity-class: 3 built initially, 9 built afterwards, 1 destroyed, and 1 preserved in fleet museum (Andoria)
Cygnet-class: 10 built initially, 18 built afterwards, and 1 preserved in space flight museum (Luna)
Sagarmatha-class: 5 built initially, 7 built afterwards, fully scrapped (nacelle plating of Olympus survives at Olympus Mons visitor centre)

TOS era, former half
Constable-class: 9? operated by primary customer, 17 operated by non-primary customer (3 Tellar, 3 Benzar, 3? Denobula, 2 Bolius), 1 preserved (SS Inspector at starship museum (Grazerite)
Selachii-class: 10 built initially, 12 built first wartime batch ('Way the winds are blowing down in San Francisco you'll be getting a dozen extra sisters soon', approximately 4 per year), 16 built second wartime batch ('which increased again to eight hulls a year', for ~2 years), ? destroyed (5 over Kdatlyno, unknown additional war losses), 2 preserved (UFS Longfin at fleet museum (Andoria) and UFS Mako at UP starship museum and visitor centre (Mars))

TOS era, middle half
Pharos-type Starbase: 10 built
Kea-class: 4 built initially, 4 built second batch, 4 built third batch, 3 destroyed, 9 retired and scrapped.
Saladin-class (SanFran): 8 built initially, 8 built second batch, 3? built third batch ('a scattering of Saladin-class ships continued production'), 9 ships destroyed
Archer-class: 10 built initial batch, 12 built second batch, 18 built third (post-war) batch, 18? destroyed (first and second batch, 'to replace its losses … another eighteen Archer-class vessels were constructed') , 2 still in service (former UFS Whitworth and UFS Gresley now Fortuna and Thessaloniki as of 2360)
Newton-class (SanFran): 16 built initially, 14 built second batch, ? destroyed ('heavy attrition during the Four Years War')
Radiant-class (SanFran): 4 built, 3 destroyed in early Four Year War
 

Seriously, explorers (which aren't really a class of ship anyway, as I've learned) have pretty consistently been a robust scientific/diplomatic suite taped onto a ferocious asskicker. The Galaxy was basically a cruise liner and a battleship stuck together.
Or even more specifically it was a callback to the Flying Village model of a Starship from the Slow Warp era.
 
I am begging you to stop seeing other people's voting patterns as a personal crusade to emotionally hurt you specifically.

My confidence in the good faith of the rest of this thread is in the negatives at present. Between that and the number of people who are outright using every possible method to bend this into being an explorer solely to make it be one, I am calling it how I damn well see it.
 
Some people get offended we're making the Enterprise a war ship, some people get offended we're making a war ship the Enterprise, some people are offended we're making a war ship at all... you just can't win in this room can you. At least when war is involved.

There's a metaphor there.
 
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My confidence in the good faith of the rest of this thread is in the negatives at present. Between that and the number of people who are outright using every possible method to bend this into being an explorer solely to make it be one, I am calling it how I damn well see it.
If you feel like everyone else in this thread is not acting in good faith then perhaps it's time to leave said thread? Seeing everyone else as a dirty dealer who can't be trusted isn't going to do you too well.
 
And we LITERALLY just built the ship for this
The archer doesn't serve the same purpose. It's fine during peacetime, but during conflict it's too vulnerable to serve as emergency relief, which is why 3/4 radiants were killed doing it.

I think we do need a reasonably well-armed ship with a cargo bay and probably some medical. It'd probably be better as a frigate rather than a cruiser, though.
 
The archer doesn't serve the same purpose. It's fine during peacetime, but during conflict it's too vulnerable to serve as emergency relief, which is why 3/4 radiants were killed doing it.

I think we do need a reasonably well-armed ship with a cargo bay and probably some medical. It'd probably be better as a frigate rather than a cruiser, though.

During wartime, I think this ship's primary mission will mean it is going to be spending the vast majority of its time delivering something a bit different than medical supplies.

As such, I don't think it's a good fit as a wartime emergency relief ship; each ship will simply be too valuable and have duties that mean they cannot be spared on humanitarian tasks. If San Francisco develops a frigate, then I would agree that might make a reasonable fit for that mission type. A Newton might also be a good fit if those extra shuttle bays can also hold cargo.
 
My confidence in the good faith of the rest of this thread is in the negatives at present. Between that and the number of people who are outright using every possible method to bend this into being an explorer solely to make it be one, I am calling it how I damn well see it.
Okay. This? This has reached well past the point of tolerability and I at least am fully done with hearing about your sacred cow. Your vision of the ship didn't come to pass. It happens. Either let it go, start advocating in a more constructive direction, or take a break from the quest (or leave entirely, your preference). This complaining does nothing.

Frankly I could do with a great deal less bellyaching from everyone - which does include myself, I've done my fair share of whinging and I'm not very proud of it.
 
[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)
Kinda wanted the spare shuttlebay, but at only six votes for it it's not in the cards. Might fit in the fore section though.
Edit:
[X] Ice Cream Maker (+2 Scoops)
 
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During wartime, I think this ship's primary mission will mean it is going to be spending the vast majority of its time delivering something a bit different than medical supplies.

As such, I don't think it's a good fit as a wartime emergency relief ship; each ship will simply be too valuable and have duties that mean they cannot be spared on humanitarian tasks. If San Francisco develops a frigate, then I would agree that might make a reasonable fit for that mission type.
Well, if the cargo bays don't cut into the tactical capability and the beleaguered colonies are on the frontlines anyways, it's much more efficient to make multiple deliveries in one trip.
 
During wartime, I think this ship's primary mission will mean it is going to be spending the vast majority of its time delivering something a bit different than medical supplies.

As such, I don't think it's a good fit as a wartime emergency relief ship; each ship will simply be too valuable and have duties that mean they cannot be spared on humanitarian tasks. If San Francisco develops a frigate, then I would agree that might make a reasonable fit for that mission type.
Hunting raiders and delivering aid or supplies to their nearby victims doesn't sound wildly contradictory to me. I wouldn't expect the primary mission to be hauling stuff but it is a useful capability to have.
 
I for one did in fact vote for the Type 3s because I wanted this ship to be dual purpose from the very start, since that was the best way to recoup space after we went with the smallest possible hullform.
 
[x] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)
[X] Ice Cream Maker (+2 Scoops)
 
Rule 3: Be Civil
Okay. This? This has reached well past the point of tolerability and I at least am fully done with hearing about your sacred cow. Your vision of the ship didn't come to pass. It happens. Either let it go, start advocating in a more constructive direction, or take a break from the quest (or leave entirely, your preference). This complaining does nothing.

Frankly I could do with a great deal less bellyaching from everyone - which does include myself, I've done my fair share of whinging and I'm not very proud of it.

Oh, get off your high horse. You've been dismissing, demeaning, and all but outright insulting towards every single person who doesn't agree with your little plan since the beginning. And now you want me to be less bitter so I won't hurt your feelings or some shit?

Get over yourself.

(EDIT: Went too far, post edited to tone it down.)
 
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