Error Checking:

Members Total: 6.545
6421+110 = 6531.

I think you carried over the Faithful total from last turn and forgot the big spend for Vanar-Feer Training.

House Ulatarn
Opinion: Neutral (0)
Information Network: Rank 1
Plans: Angry about the assassination attempt last season.Boni: +15 on all Diplomatic rolls
Format typo on last line.

-Primitive Repeater Coilgun: Coilgun (20d10), Dakka (Damage Dice that roll a 1 are re-rolled once), Unwieldy (-25 to Initiative), Two-Handed (Unit cannot equip secondary armaments/shields/battle consumables), Small Crew Weapon (Requires 4 crew to fire), Weak Armor Penetration (50% of Damage ignores Armor). Special Rule: Enhanced Power-Supply (Can only fire every 2 Turns).
I think you copied over from last turn here and failed to account for our completing Coilgun Repeater Repeated Repeatedly.

(+20 to all actions this Hero is assigned to, -10 for every Turn Relax is not chosen. Currently: -20)
Typo. This should be +20, since we just had her Relax.

Learning: Knowledge is Power. (Choose 3 Actions, 1 Action Locked)
I don't see any actions that should be locked.

We just did #4 and 5, they need to be removed.

[ ] Improved Animal Medicine Workshop - Medium
We haven't built the first stage of the Workshop yet.
 
What I mean is, we didn't even build the initial workshop, so we'd still have to start at Small, upgraded or not.
I know, but I meant what I wrote. That technology enables you to create more medicines, at larger batches, and has already drawn attention. So you can start with the next-largest size, instead of starting at Small. :smile:
 
I know, but I meant what I wrote. That technology enables you to create more medicines, at larger batches, and has already drawn attention. So you can start with the next-largest size, instead of starting at Small. :smile:
Ah, neat!

Standard Repeater Coilgun: Coilgun (20d10), Dakka (Damage Dice that roll a 1 are re-rolled once), Unwieldy (-25 to Initiative), Two-Handed (Unit cannot equip secondary armaments/shields/battle consumables), Small Crew Weapon (Requires 4 crew to fire), Weak Armor Penetration (50% of Damage ignores Armor). Special Rule: Enhanced Power-Supply (Can only fire every 2 Turns).
So the stats are literally the same as they were in the Primitive stage? 50 lashes for the researchers!
 
All right. Only a small tweak required for the plan I had in mind:

[] Plan: Gifts For Everyone
-[L] [Faith] Build Outlying Fortified Orphanages - (3/10 Turns Complete)
-[] [Faith] Cleaning Up The Mess - (Zulmni) - (0/2 Turns Complete) [-10 Goodwill]
--[] Elite Contractors
-[] [Faith] A Helping Hand
--[] (Adjudicator +50, 6FF) = +56
-[] [Endless Skies] Organized Airship Manufactory - 1 Line - ('Blossom' Pleasure Yacht) - [Sandcrete]
--[] Hire Contractors x3
-[] [Endless Skies] The Training Halls of the Crews - (0/7 Turns Complete)
-[L] [Endless Skies] The Academy of the Skyneers - (1/6 Turns Complete)
-[] [Diplomacy] The Great Trade Fleets - (Slatnan's Womb) - (0/3 Turns Complete) [-10 Goodwill]
--[] (Ashleaf Tea +15, Common People +15, Merchant Guild +15, 6FF) = +51
-[L] [Subversion] Train Your Infiltrators - (Greater) - (2/4 Turns Complete)
--[] (6FF) = +6
-[] [Martial] Guards! Guards! (Norquod: Airship Line - Militant)
-[] [Learning] Pneumatic Tooling Advancements - (Advanced Hydraulics/Mechanics/Metallurgy) - (0/9 Successes)
--[] [VF], (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, 1[SC] +12, 1[TSC] +18) = +100
--[] (Toy Sword +20 to Advanced Metallurgy, 2x Thrashed Nano-Lathes +20 to Advanced Machinery/Metallurgy, 2x Severed Hydro-Tendril Actuators +20 to Advanced Hydraulics/Programming/Metallurgy/Mechanics) = +100
-[] [Learning] Coilgun Lance Extended - (Advanced Electronics/Weaponry) - (0/20 Successes)
--[] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18) = +200
--[] (3x Foldable Electro-Lances +20 to Advanced Weaponry, Scale Vest +20 to Advanced Armor/Electronics, Scale Helmet +20 to Advanced Armor/Electronics, Scale Gauntlets +20 to Advanced Armor/Electronics, Scale Boots +20 to Advanced Armor/Electronics, 3x Thoroughly Trashed Micro-Lances +20 to Advanced Weaponry, 2x Overgrown And Shattered Micro-Lances +20 to Advanced Weaponry, 3x Mutated Skeleton +20 to Advanced Electronics) = +300
-[] [Learning] Combat Stimms Round 3 - (Pioneer Medicine/Biology/Chemicals) - (0/10 Successes)
--[] [MSC], (Scientific Theory +15, Library +5, Mutated: Allied +20, Pod of Rebirth +40, 2[DOC] +12, 2[SUR] +24, 6FF) = +122
--[] (30x Bunker Medicine Artifacts +5 to Biology/Medicine/Machinery) = +150
-[] [Learning] Assemble The Theorists! - (Pioneer Machinery) - (0/12 Successes)
--[] (Scientific Theory +15, Black Box +5, Adjudicator +50, 2[FC] +120, 6FF) = +196
--[] (30x Bunker Manufacturing Artifacts +5 to Machinery/Hydraulics) = +150
-[] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
--[] (Scientific Theory +15) = +15
-[] [Archeology - Piety] Loot The Third Floor (Room #6)
-[] [Archeology] Loot The Third Floor (Room #7)
-[L] [Archeology] The Smokestack's Bowels - (4/9 Turns Complete) - (Rust-Scouts)
--[] (Lead By Example +30, We Can Do It! +20, Trauma: Common People Purge Survivor -5, 22[ENG] +308, 2[TENG] +48) = +401
-[L] [Archeology] Excavate The Bones of Roots (3/10 Turns Complete)
-[L] [Tree of Knowledge] Library - (Expanded) - (7/13 Turns Complete)
-[] [Holdings] Improved Animal Medicine Workshop - Medium - (0/6 Turns Complete)
--[] Hire Contractors x2
-[L] [Holdings] Tiantemu Alloy Foundry - (7/15 Turns Complete)
--[] Hire Contractors x3
-[L] [Holdings] Paper Mile - (Satire) - (3/6 Turns Complete)
--[] Hire Contractors x2
-[] [Martyris] Too Much To Do (A Helping Hand)
-[] [Martyris] Too Much To Do (Assemble The Theorists!)
-[] [Aria] Lead By Example (The Smokestack's Bowels)
-[] [Turi] Relax
-[] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[] [Adventurers] Guardians For Hire (Jokvi: Expanded Hospice Network)
-[L] [Herbalists] Study Sessions - (6/7 Turns Complete)
-[] [4S] In The Name Of Co-Operation! - (Spectating Mass, The Little Crystal That Could Pt. 2) [-25 Goodwill]
-[L] [Vanar-Feer] Unlimited Specialists Galore
--[L] (20x General Scientists - (1/6 Turns Complete)
--[L] (6x Trained Scientists) - (4/10 Turns Complete)
--[L] (10x Trained Engineers) - (4/10 Turns Complete)
--[L] (3x Forge-Coders) - (1/15 Turns Complete)
--[L] (2x Forge-Smiths) - (14/15 Turns Complete)
--[L] (3x Forge-Smiths) - (1/15 Turns Complete)
-[] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)

Goodwill Cost: 10+10+25 = 45
 
Pod of Rebirth
This machine is capable of altering a person's appearance, from mere haircuts to radical morphological changes, such as the removal of all traces of Mutation within a single day at its longest. Unfortunately, the requirements for its operation are such that only a dedicated and large power plant could hope to keep it in operation continuously. It also has a handy instruction manual to set up the changes yourself!
(+40 to Biology.)
Is that +40 from using-up the pod, or is it just from having the manual for what it could do?

2x Dying Light
Whoever cobbled this piece of electro-scrap together either knew what they were doing, or had a lot of luck and miracles on their side.
Hand-held Coilgun - +50 to Pioneer Weapons/Electronics - (10d4 Damage, Armor Penetration (50% of Damage ignores Armor).)
I now want to give one to Aria, so if some other Knight tries to peel her out of PD, she can ring their head hard enough to make them see stars.

Tidestrider
The only thing we know about this machine is that it supposedly has been used in ocean-going ships to swiftly part waters. Anything else must be uncovered by deliberate activation, which is fraught with dangers.
... Are there even bodies of water large enough nearby to try this?

Eyes of Règle
These biomechanical eyes were recovered from deep within the Forest, within a guarded and secluded, almost fortress-like laboratory, where corpses upon corpses were piled against the doors to the chamber in which they were hidden. The corpses all faced outwards, and what weapon-shaped object remained tells well of what must have happened. It was a battle to see these safe, one that ended in a grand and terrible slaughter.
(Eyes of Règle - Painlessly attach themselves to the user, allowing them to discern when lies, and what kind of lies, are being told. They can be manually shut down.)
I'm surprised Internal Security hasn't shown up yet. Something for our daughter, I guess?

Jetzt können wir nur noch warten. ...
(+1 to (3\²]SN@'+ßz_ )
And our 2 boxes are still waiting.



Dossier On the Merchants Guild
Huh, so the Empire instituted a price floor for essential goods like food? Sandweat means there should always be enough food, but if someone fucks around with the food prices and causes farmers to plant cash crops instead...

Dossier On the Union of Herbalists
It sounds like the three founders shared a brain cell, lol. And it's not really surprising the Healers vibe so well with the Pilgrim. It seems like the other factions have a more scholastic bend to them, while the Healers practically outsourced their research to us.

Dossier On the Stupendously Scholastic Scholars of Science
Interesting that it wasn't noted if they are a purely Tessen located organization or not. Do they have off-shots in other territories?

[][Eyes] Masterworks from House Vanar-Feer.
[][Eyes] Masterworks from a specialist in the Capital.
[][Eyes] The Artifact Eyes of Règle.
[][Eyes] None. At least for now.
Vanar-Feer show closer ties to our local Forge Clan, given that we trust them with our daughter. The Capital could make for closer ties with them or something IS played around with. The Artifact... Well, it's something many died to keep it save, but if any politician finds out about the lie detection part...

[][The Gift of Lord Markus Ulatarn] A Spear made of wood, with a tip of black steel and jade inlays, its pole inscribed with an oath of his own making, and a language Silvia can read.
[][The Gift of Lord Markus Ulatarn] A perfume smelling of apples and citrus, softwood, and incense, the end of a heated day and the morning after rain.
Direct combat or the dance of politics. What will she focus on?

I'm thinking the perfume, because she will live long enough that assassinations' would be the most likely danger to her, and the Artifact eyes.


I'm also wondering if we should make a coil gun focused military unit. 12 people would be enough to cover 3 types of guns...

Oh, and now I'm unsure about the prosperity mechanics for Norqod. Looking at the Industry District, its pretty consistent that mechanically complicated or high skill options cost Low-Class prosperity. On the other hand, its mainly chemical industries that give Low-Class prosperity, which I'm kind of leery about due to how dangerous that can be.
 
Is that +40 from using-up the pod, or is it just from having the manual for what it could do?
It is from the manual.
karmaoa said:
... Are there even bodies of water large enough nearby to try this?
Nope! :V
karmaoa said:
Interesting that it wasn't noted if they are a purely Tessen located organization or not. Do they have off-shots in other territories?
Oh, they aren't. They are a Tessen-only organization.
 
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Oh, and now I'm unsure about the prosperity mechanics for Norqod. Looking at the Industry District, its pretty consistent that mechanically complicated or high skill options cost Low-Class prosperity. On the other hand, its mainly chemical industries that give Low-Class prosperity, which I'm kind of leery about due to how dangerous that can be.
We did implement both safety protocols and safety equipment, which improved a bit of the Low-Class prosperity since people aren't so much at risk.
 
[X][Eyes] The Artifact Eyes of Règle.
[X][The Gift of Lord Markus Ulatarn] A perfume smelling of apples and citrus, softwood, and incense, the end of a heated day and the morning after rain.

[X] Plan: Gifts For Everyone

-[X] [Faith] Build Outlying Fortified Orphanages - (3/10 Turns Complete)
-[X] [Faith] Cleaning Up The Mess - (Zulmni) - (0/2 Turns Complete) [-10 Goodwill]
--[X] Elite Contractors
-[X] [Faith] A Helping Hand
--[X] (Adjudicator +50, 6FF) = +56
-[X] [Endless Skies] Organized Airship Manufactory - 1 Line - ('Blossom' Pleasure Yacht) - [Sandcrete]
--[X] Hire Contractors x3
-[X] [Endless Skies] The Training Halls of the Crews - (0/7 Turns Complete)
-[X] [Endless Skies] The Academy of the Skyneers - (1/6 Turns Complete)
-[X] [Diplomacy] The Great Trade Fleets - (Slatnan's Womb) - (0/3 Turns Complete) [-10 Goodwill]
--[X] (Ashleaf Tea +15, Common People +15, Merchant Guild +15, 6FF) = +51
-[X] [Subversion] Train Your Infiltrators - (Greater) - (2/4 Turns Complete)
--[X] (6FF) = +6
-[X] [Martial] Guards! Guards! (Norquod: Airship Line - Militant)
-[X] [Learning] Pneumatic Tooling Advancements - (Advanced Hydraulics/Mechanics/Metallurgy) - (0/9 Successes)
--[X] [VF], (Scientific Theory +15, Black Box +5, Soaring Wrenches +50, 1[SC] +12, 1[TSC] +18) = +100
--[X] (Toy Sword +20 to Advanced Metallurgy, 2x Thrashed Nano-Lathes +20 to Advanced Machinery/Metallurgy, 2x Severed Hydro-Tendril Actuators +20 to Advanced Hydraulics/Programming/Metallurgy/Mechanics) = +100
-[X] [Learning] Coilgun Lance Extended - (Advanced Electronics/Weaponry) - (0/20 Successes)
--[X] [DoD], [PD], (Scientific Theory +15, Black Box +5, Electronics Manufacture - Ancient Circuits +150, 1[SC] +12, 1[TSC] +18) = +200
--[X] (3x Foldable Electro-Lances +20 to Advanced Weaponry, Scale Vest +20 to Advanced Armor/Electronics, Scale Helmet +20 to Advanced Armor/Electronics, Scale Gauntlets +20 to Advanced Armor/Electronics, Scale Boots +20 to Advanced Armor/Electronics, 3x Thoroughly Trashed Micro-Lances +20 to Advanced Weaponry, 2x Overgrown And Shattered Micro-Lances +20 to Advanced Weaponry, 3x Mutated Skeleton +20 to Advanced Electronics) = +300
-[X] [Learning] Combat Stimms Round 3 - (Pioneer Medicine/Biology/Chemicals) - (0/10 Successes)
--[X] [MSC], (Scientific Theory +15, Library +5, Mutated: Allied +20, Pod of Rebirth +40, 2[DOC] +12, 2[SUR] +24, 6FF) = +122
--[X] (30x Bunker Medicine Artifacts +5 to Biology/Medicine/Machinery) = +150
-[X] [Learning] Assemble The Theorists! - (Pioneer Machinery) - (0/12 Successes)
--[X] (Scientific Theory +15, Black Box +5, Adjudicator +50, 2[FC] +120, 6FF) = +196
--[X] (30x Bunker Manufacturing Artifacts +5 to Machinery/Hydraulics) = +150
-[X] [Learning] Translations For Beginners - (1x Tenebris Library Book) - (0/1 Success)
--[X] (Scientific Theory +15) = +15
-[X] [Archeology - Piety] Loot The Third Floor (Room #6)
-[X] [Archeology] Loot The Third Floor (Room #7)
-[X] [Archeology] The Smokestack's Bowels - (4/9 Turns Complete) - (Rust-Scouts)
--[X] (Lead By Example +30, We Can Do It! +20, Trauma: Common People Purge Survivor -5, 22[ENG] +308, 2[TENG] +48) = +401
-[X] [Archeology] Excavate The Bones of Roots (3/10 Turns Complete)
-[X] [Tree of Knowledge] Library - (Expanded) - (7/13 Turns Complete)
-[X] [Holdings] Improved Animal Medicine Workshop - Medium - (0/6 Turns Complete)
--[X] Hire Contractors x2
-[X] [Holdings] Tiantemu Alloy Foundry - (7/15 Turns Complete)
--[X] Hire Contractors x3
-[X] [Holdings] Paper Mile - (Satire) - (3/6 Turns Complete)
--[X] Hire Contractors x2
-[X] [Martyris] Too Much To Do (A Helping Hand)
-[X] [Martyris] Too Much To Do (Assemble The Theorists!)
-[X] [Aria] Lead By Example (The Smokestack's Bowels)
-[X] [Turi] Relax
-[X] [Merchants] Procure (Elite Contractors - Progress to Assigned Building)
-[X] [Adventurers] Guardians For Hire (Jokvi: Expanded Hospice Network)
-[X] [Herbalists] Study Sessions - (6/7 Turns Complete)
-[X] [4S] In The Name Of Co-Operation! - (Spectating Mass, The Little Crystal That Could Pt. 2) [-25 Goodwill]
-[X] [Vanar-Feer] Unlimited Specialists Galore
--[X] (20x General Scientists - (1/6 Turns Complete)
--[X] (6x Trained Scientists) - (4/10 Turns Complete)
--[X] (10x Trained Engineers) - (4/10 Turns Complete)
--[X] (3x Forge-Coders) - (1/15 Turns Complete)
--[X] (2x Forge-Smiths) - (14/15 Turns Complete)
--[X] (3x Forge-Smiths) - (1/15 Turns Complete)
-[X] [Followers of Light] We Work As One - (Build Outlying Fortified Orphanages)

Goodwill Cost: 10+10+25 = 45
 
[X][Eyes] The Artifact Eyes of Règle.
[X][The Gift of Lord Markus Ulatarn] A Spear made of wood, with a tip of black steel and jade inlays, its pole inscribed with an oath of his own making, and a language Silvia can read.
[X] Plan: Gifts For Everyone


Changing the gift because the shipping instincts got too storng.
 
[X][The Gift of Lord Markus Ulatarn] A Spear made of wood, with a tip of black steel and jade inlays, its pole inscribed with an oath of his own making, and a language Silvia can read.
[X][Eyes] The Artifact Eyes of Règle.
 
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[X][Eyes] The Artifact Eyes of Règle.
[X][The Gift of Lord Markus Ulatarn] A Spear made of wood, with a tip of black steel and jade inlays, its pole inscribed with an oath of his own making, and a language Silvia can read.
[X] Plan: Gifts For Everyone
 
[X][Eyes] The Artifact Eyes of Règle.
[X][The Gift of Lord Markus Ulatarn] A Spear made of wood, with a tip of black steel and jade inlays, its pole inscribed with an oath of his own making, and a language Silvia can read.
[X] Plan: Gifts For Everyone
 
[X][Eyes] The Artifact Eyes of Règle.
[X][The Gift of Lord Markus Ulatarn] A perfume smelling of apples and citrus, softwood, and incense, the end of a heated day and the morning after rain.
[X] Plan: Gifts For Everyone
 
[X][Eyes] The Artifact Eyes of Règle.
[X][The Gift of Lord Markus Ulatarn] A Spear made of wood, with a tip of black steel and jade inlays, its pole inscribed with an oath of his own making, and a language Silvia can read.
[X] Plan: Gifts For Everyone


May this Ship be sailed with enough babies to lift an Empire!
 
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[X][Eyes] The Artifact Eyes of Règle.
[X][The Gift of Lord Markus Ulatarn] A Spear made of wood, with a tip of black steel and jade inlays, its pole inscribed with an oath of his own making, and a language Silvia can read.
[X] Plan: Gifts For Everyone


I can't wait to see what Silvia will look like in the next portrait made for her.
 
-[X] [Faith] Cleaning Up The Mess - (Zulmni) - (0/2 Turns Complete) [-10 Goodwill]
I might be missing something but wouldn't it make sense to do Mirn before Zulmni? According to the Regions of Slatnan sheet it has a higher population and a higher percentage of mutated then Zulmni.(180,000 and 11% to Zulmni's 140,000 3%) Or is it that Zulmni has a history of religious mutilation of mutated?
 
I might be missing something but wouldn't it make sense to do Mirn before Zulmni? According to the Regions of Slatnan sheet it has a higher population and a higher percentage of mutated then Zulmni.(180,000 and 11% to Zulmni's 140,000 3%) Or is it that Zulmni has a history of religious mutilation of mutated?
Sure, let's go with that. ;)

Honestly, I figure that given our center of operations is right next to Mirn, the BHVs already have some access to our services and our influence makes things a bit less bad than the other locations - which is why I put Mirn last in line for fixing. At this point, it's a three month difference.
 
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