What should your focus for the rest of the Quest be?


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@HeroCooky, how is the evacuation of Voxx Primus going? I'm assuming that the Evac Fleet is doing its job as all of the terraformed planets have turned piss yellow (even if they don't have fortresses active yet on the map). Could you put a line about the population progress in the vote updates so we can keep track of the situation?

Also, what do our scouts and spies say about the Dutchy's plans for those two gathered fleets in Breskal?


[X] Plan: The Highest Milestone We've Ever Hit
 
@HeroCooky, how is the evacuation of Voxx Primus going? I'm assuming that the Evac Fleet is doing its job as all of the terraformed planets have turned piss yellow (even if they don't have fortresses active yet on the map). Could you put a line about the population progress in the vote updates so we can keep track of the situation?

Also, what do our scouts and spies say about the Dutchy's plans for those two gathered fleets in Breskal?
The evacuation is ongoing and having no issues so far. The Fortresses are already in the places they should be, as they also act as SDF anchorages.

And your scouts think they are there to fuck you up. Your military suspects you will need a 4-1 advantage to crack them without war-deciding casualties.
 
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The evacuation is ongoing and having no issues so far. The Fortresses are already in the places they should be, as they also act as SDF anchorages.

And your scouts think they are there to fuck you up. Your military suspects you will need a 4-1 advantage to crack them.
we need a 4-1 advantage if they attack us, or if we wanted to attack their systems?
 
I'm also baffled at the idea that you can just perfectly hard-counter Strikecraft?

We literally don't have any "four to one" perfect hard counter for their doctrines because... that's not how war works?

We have counters, but I've seen nothing from us that would allow us to be outnumbered four to one and win.
 
Didn't we need rad ships to hard counter their phalanx shields? Don't remember if we made and build them
We didn't make them sadly, the Orks came in out of nowhere and we had to scramble. The good news, is that as long as we build like a full 2 SBG's made out of nothing but Rad-Lancers for shield piercing then we should be good for a defensive war - though that is something that I'm predicting is 50-50 if we get those ships as the Dutchy is a Defensive Polity. Just don't show them weakness and we will likely be fine unless they manage to clear up all of their other borders.
 
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...so the entirely new and improved generation of Strikecraft didn't do anything?
Surprisingly, strike craft do diddly against fleets filled to the gills with Flak Frigates and ships modified ships with anti-strike craft protections (to which the Duchy ate DP penalties). Who knew? :V

[Serious] Strike Craft, Torps, Boarding, and Ramming were the only damage types that inflicted serious damage while the Phalanx Doctrine was active. With the first two now largely negated via specialist ships shielded by the Phalanx, you must now break through the same conventionally. This is murderously slow due to how the Phalanx works. You need Rad-Lances to counter that, btw. Just saying that for the nth time as a blatant hint
Would that still be the case if we switch over to the new Carrier Doctrine Focus?
It requires you to develop a counter to the Duchy Fleet, not switch Doctrine.
 
...so the entirely new and improved generation of Strikecraft didn't do anything?

I mean it's fine-ish since I'm not actually interested in invading the Duchy, but this is really frustrating.
The new strikecraft are not at all designed to deal with the duchy.

For example:
We created interceptors. The Duchy has no strikecraft.

Only one of the new strikecraft designs us useful agai st the duchy, all the rest is status quo pr worse
 
If you wanted to attack and kill one of those fleets. They hard-counter you now.
Ok, does that 4-1 estimate include entrenchment/fortifications, or could they keep that level of performance when attacking us?

Anyway:
4-1 trading fleets.
We really need to get updates to undermine their strengths (like the freaking rad lances, ffs).
And to look into warp-route songs to out maneuver them. But that probably needs "path" melody, and getting that seems to be an issue.

I'm also baffled at the idea that you can just perfectly hard-counter Strikecraft?

We literally don't have any "four to one" perfect hard counter for their doctrines because... that's not how war works?

We have counters, but I've seen nothing from us that would allow us to be outnumbered four to one and win.
Ships with good anti Strikecraft weaponry and the phalanx thing to keep their ships alive and able to pick of Strikecraft while the Strikecraft try to get through the shields?
Dunno, we'd have to ask.

@HeroCooky
Do our scouts have any insights on "how" they are hardcountering us?

Let me be honest. If @HeroCooky ever told us that 1 SBG of Rad Ships would be enough to defeat 4 SBGs worth of Duchy ships... I'd legitimately think he was making shit up. Because it wouldn't make sense?

But apparently their counters let them do that??
The rad ships may be what lets us counter their 4-1 advantage.
I think cooky gave one or two (dozen) hints.
 
You also don't know how the Phalanx actually works btw. This vote gives you that information.

Now, if you'd excuse me, I am going to help my grandma for a spell.
 
The new strikecraft are not at all designed to deal with the duchy.

For example:
We created interceptors. The Duchy has no strikecraft.

Only one of the new strikecraft designs us useful agai st the duchy, all the rest is status quo pr worse

That's... usually not how it works? Like, the vote is partially for flavor, I'm pretty sure that additionally third generation Strikecraft are just better? Whatever stat engine they're plugged into has better values or whatever?
 
That's... usually not how it works? Like, the vote is partially for flavor, I'm pretty sure that additionally third generation Strikecraft are just better? Whatever stat engine they're plugged into has better values or whatever?
Sounds plausible.

But if we have a huge glaring issue that we didn't fix that massively hinders our performance, then better stats probably pales in comparison to what we would have gained by fixing the issue.
 
So I'm thinking:

Two design actions. One to get the Ace (because fuck, we haven't even used the Super-Elite Squadron) and a Heavy Rad-Lance Cruiser, one to fill in all of the smaller units (mostly Rad-Lance stuff)
 
That's... usually not how it works? Like, the vote is partially for flavor, I'm pretty sure that additionally third generation Strikecraft are just better? Whatever stat engine they're plugged into has better values or whatever?
According to HeroCooky the Dutchy have taken DP penalties to make Anti-Strikecraft Frigates take up a significant part of the Shield Network. Any Strikecraft will have to essentially work through an entire fleet's worth of shields to get a single ship, all the while getting blasted by massed Flak-Frigates. We need the Shield-Piercing of massed Rad-Lancers to target said Flak-Frigates before the Strikecraft get in range. Perhaps give the Rad-Lancers the Micro Jump ship component to make them able to play keep away better?
 
Not a bad idea. Also, a question for later, @HeroCooky : does this stack?

[] The Horizon Program - (Ashan Families or Shipwright's Grove)
Scientific research between the Ashan Families or Shipwright's Grove and the Federation have been often sporadic, unorganized and used as barter. For the betterment of all involved research should be an coordinated and be done in co-operation with all parties, with all findings shared equally.
(Gain: Closer relations with the Ashan Families/Shipwright's Grove and +0.1 Research per Action.)

As in, can we eventually take both?
 
According to HeroCooky the Dutchy have taken DP penalties to make Anti-Strikecraft Frigates take up a significant part of the Shield Network. Any Strikecraft will have to essentially work through an entire fleet's worth of shields to get a single ship, all the while getting blasted by massed Flak-Frigates. We need the Shield-Piercing of massed Rad-Lancers to target said Flak-Frigates before the Strikecraft get in range. Perhaps give the Rad-Lancers the Micro Jump ship component to make them able to play keep away better?
Essentially what we need is a Task Force that is basically bringing back lined fire via Rad Lances to pierce through their shields and let loose the StrikeCraft after the shields and tech are fried.
 
Ok, does that 4-1 estimate include entrenchment/fortifications, or could they keep that level of performance when attacking us?

Do our scouts have any insights on "how" they are hardcountering us?
That is for straight-on fights. Also note the [to crack them without war-deciding casualties.] modifier I put to that sentence.

Yes. Phalanx and Flak Frigates. The first is already utter bullshit when used defensively, and the latter just punts the majority of your damage-dealing ability out of the court.
That's... usually not how it works? Like, the vote is partially for flavor, I'm pretty sure that additionally third generation Strikecraft are just better? Whatever stat engine they're plugged into has better values or whatever?
Can confirm that they are better at what they are doing than Gen2 Strike Craft.
As in, can we eventually take both?
As in, you can take both by using two Actions.
Any Strikecraft will have to essentially work through an entire fleet's worth of shields
Torps, Ramming, Boarding, and Strike Craft circumvenz shields. All other weapons do not. (Except Rad-Lances, which delete shields in basically one hit.)
 
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