Vau-Vulkesh.

Decent gear, no tactical sense whatsoever, no strategic depth at all...
No one will be surprised :V

Vau-Vulkhesh is made up of Peace loving nerds. Every last one of them.

Our most elite unit is made of historical reenactment hobbyists.

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Ork: dey're ded 'ard and have da best gubbins and da biggest shootas.
 
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A minimum would be refit all non crew armor to vgw and a couple of blazestars to star anvils. The transports and IFVs we have are shit though, and blazestars are glass cannons.
I think we did VGW refits this turn.

No one will be surprised :V

Vau-Vulkhesh is made up of Peace loving nerds. Every last one of them.

Our most elite unit is made of historical reenactment hobbyists.

Edit:
Ork: dey're ded 'ard and have da best gubbins and da biggest shootas.
bring fatebender psyscope weapons. boast hard about never missing a shot. be a good sport about all the whiners.


We are the Aeldari equivalent to the Mechanicum, and we also work on commission.
well the mechanum works on commission too sometimes, there just a lot more dishonest about it. no bonesinger dignity.
 
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We are the Aeldari equivalent to the Mechanicum, and we also work on commission.

Well let's hope we can actually get some automation & mass production going instead of sitting on a horde of advanced tech and pretty much doing nothing with it.

We have only just over 400 of these, so we can only refit the Fist if we start with it.

Eh, a single foundry next turn and the warhost is good.

+ retrofit profile makes it automatic in the background as gear rolls in.
 
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Eh, a single foundry next turn and the warhost is good.

+ retrofit profile makes it automatic in the background as gear rolls in.
based on how things are shaking out we'll be spending

1 BAP on continue repairing ships.
2 BAP on the next Quilan batch
2 BAP on starting Stel-Uit repairs
3 BAP on enhance industry
2 BAP on replacing primary power control possibly

whatever else we have planned those are probably our built ins.

we could fit in a sunblaster forge, as well as a pair of foundries for VGW and EDBG
 
Throwing a few hundred Ithilmar suits at the Wyld Hunt is unironically not the worst idea. Saim-Hann already provides all the fast attack units as the "Oops, all jetbikes!" Craftworld so we just need to provide the anvil / distraction force.
 
Throwing a few hundred Ithilmar suits at the Wyld Hunt is unironically not the worst idea. Saim-Hann already provides all the fast attack units as the "Oops, all jetbikes!" Craftworld so we just need to provide the anvil / distraction force.
unfortunately given most of the exodites involved will also be in vehicles, being the one force slowing everyone down probably isn't wise.
[ ] Organize Troops (2 AP, Repeatable)
Reorganize your existing forces, including adding any new vehicles, rearranging organization (within some limits), and so on.
Manage your army lists, reallocating troops between categories and adding new vehicles.
but, we are Organizing Troops this turn still, so we could take already equipped detachments and cobble together some manner of elite force cavalry warhost together for the hunt and then just give them priority for refits.
 
I wonder if the Vaulkhari will have reliable allies among the Leagues of Votann. Craftworlds are post-scarcity and practice autarky by necessity but...
 
Probably non-cannon for this quest. IIRC, Mechanis didn't care much for them.

We are still in the period where there are comparatively "fresh" DAOT fragments, tho. Hell, we have some nearby. They are building battleships and fighting orcs.

...Not that we really have the time to get into that mess, what's with Aeldmoot quests, but. Theey are there. Doing stuff.
 
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I really don't know if we got the time or opportunities for that. I thought that they were likely to be our immediate priority after we deal with early game fires, but due to silly good rolls we got an opportunity to try and directly assist some craftworlds instead.

Decent regional allies are not exactly low priority, but we now have more important stuff to get busy with.

Our busted engines still mean we'll be sticking around for some time, tho, so that's a thing. We are not leaving immediately, at the very least.

//afterthought//

BTW, late Eldar Dominion were kind of dicks to a lot of people, as per chargen diplo blurbs, so the talks prolly wouldn't be super-easy either way. Looming orcish threat make things easier, but.

While being this early in the timeline means no silly fanatics trying to lecture us about the emperor and substantially fewer directly chaos-spawned patsies, it also means that there is quite a few more people who directly remember the Eldar Dominion being dicks to them.
 
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Well, we're gathering more and more Craftworlds and Eldar to the area, and the Ork empire is right there, so... we're probably going to end up "helping them" just by virtue of killing their enemy before the enemy goes after us?
Whether we'll have any involvement with them beyond that, we'll see.
 
Should we help them with that? Orks are our enemies as well.
Too busy very soon. Lot of warships tied up in the hunt for Nacretinei once diplomacy ends, and we'll need most of what's left for following up on Lal'c-Tann related stuff turn 8.
Our busted engines still mean we'll be sticking around for some time, tho, so that's a thing. We are not leaving immediately, at the very least.
We also think there are two Talisman's of Vaul in the Region.
We send a force with an extremely diverse weapon spread for marketing purposes.
I unironically support this idea.
Friends Aeldari don't engage in small arms trade. They're strictly a services and unique assets bartering type of people. We traded our Large Vaulite craftworld Bonesingers to Zahr-Tann and Shipyard + Bonesingers to Archa-qin for 60 warhosts + 132 capitol ships and over 500 escorts from Zahr-Tann and A SoV class battleship from Arach-qin. We are several ten thousands of models short of what a major craftworld is gonna consider a purchase order, especially if we are only offering the guns and not people familiar with using them.
Well, we're gathering more and more Craftworlds and Eldar to the area, and the Ork empire is right there, so... we're probably going to end up "helping them" just by virtue of killing their enemy before the enemy goes after us?
Whether we'll have any involvement with them beyond that, we'll see.
Not likely. Right now the nearest planet to our system is the entire length of Waagh Grimtusk empire away, and they don't even know what happened to us. In all Likelihood Grimtusk Waaghbringa brought his planet breaker fleet to K'Phar and is still fighting there now, rather than go home without a fight when we dodged him turn 4. Even after that fight ends, he's probably busy scrapping that hive city for several decades, which is too our liking since it keeps the local Orks out of our hair long enough for Chaos's retaliation to come and die once the Lull ends.

So we're not likely going to be killing anymore of Waagh Grimtusk on their behalf until closer to the end of the century, if not after, given how the future currently looks.
 
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