Vote open:

[x] Plan: The best of the best of the best, sir
-[x] Force Captain
-[x] Warsinger Captain
-[x] Warlord
-[x] Warseer Commander

[X] Plan Stick with the Plan

[X] Vehicle Aesthetics: Default + Stylize the armor plates on the wings of the vehicle to look like the wings in the world rune of Vau Vulkesh.
 
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[X] Vehicle Aesthetics : Default

[X] Core armored Leadership
-[X] Force Commander
-[X] Warsinger Captain
-[X] Warlord
-[X] Warseer Commander

Goes for the high quality officers mostly because the aim is to go for vehicle heavy detachments.
Which means less overall detachments but each one with a lot of stuff in it which works best with the way the Eldar like to fight and the overall speed of the army.

Force Commander so we can recruit enough to also cover the non-armored detachments we build for the forces we send out.

Edit:
Also
[x] Plan: The best of the best of the best, sir

even if this feels a bit like a meme vote it would fit the Eldar and something i would be happy to work with when building our army.

[X] Plan Lost and Brothers
 
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[X] Plan Three options per leader type equals 3 ranks. leader = warhost. comm = detachment. Captain = Squad. the QM already talked about rare captain squad leaders before this vote ever came up.
are you sure you want the plan name to be this long?

Also, i don't think putting the less trained leaders at the warhost level, while the more trained commanders only have squads is a great idea.

Edit: Also, this:
You can add more and or better Leader Unit types later, yes... but that costs more AP the more types you already have. And competes with getting more advanced versions of your existing leader types. And, at least in the immediate sense, with other leadership options, like Squad Leaders, that you might want to invest in in the next few turns.
I think squad leaders are another option. This is "commissioned officers", for commanding detachments and warhosts. "Non commissioned officers" are something for later, apparently.
 
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are you sure you want the plan name to be this long?

Also, i don't think putting the less trained leaders at the warhost level, while the more trained commanders only have squads.
they aren't less or more trained, which is the entire point your missing. this is developing training regimes, and how far down the chain of command they go down. it takes more time to develop a curriculum which teaches the same knowledge to a lower rung of the profession than it does to only teach a handful of people at the top. your seriously misinterpreting this.

I fixed the name.
 
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How you structure your army's command going forward will in no small part be affected by how you structure your Headquarters units and which of the available options you elect to take. Training of these units is time consuming—one does not make a general overnight—but each offers a Detachment level bonus ability, and a second for Warhosts if placed as the Headquarters Detachment thereof. Note that the magnitude of this bonus depends on training time for the unit—longer training periods provide proportionally more impactful abilities.

Point being higher cost equals better leadership/more powerful abilities.

With a secondary note that we technically only need 1 "leadership" detachment as the core for a warhost to get some pretty nice boost extended to the warhost.

This is pretty much just a vote over how much we are willing to invest into our officers/army leadership and that also will have a pretty big effect on our army going forward.
 
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[X] Plan Lost and Brothers
-[X] Stel'iy-Rann | A Pearl Without Price
-[X] Lal'c-Tann | Oaths of Brootherhood

Must think more about the command structure, but I'm commiting to the diplo vote.
 
[X] Plan Lost and Brothers
-[X] Stel'iy-Rann | A Pearl Without Price
-[X] Lal'c-Tann | Oaths of Brootherhood
 
[x] Plan: Lieutenants
-[x] Force Leader
-[x] Warsinger Captain
-[x] Warpriest
-[x] Warseer Commander

[X] Plan: The Craft of War

[x] Vehicle Aesthetics : Default

[x] Plan Lost and Brothers
 
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can we please have some kind of explanation from the people in favor of signing up for two simultaneous search and rescue missions despite not having even the beggining of a clue on the latter and committing a sizeable chunk of our forces to nacretinei already?

also why your in favor of delaying Stel-Uit which can be drawn in by anyone with shipyards to spare, and thus snatched away from us?
 
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[X] Vehicle Aesthetics : Default + Yranberry Symbol

[X] Plan Stick with the Plan
-[X] Stel'iy-Rann | A Pearl Without Price
-[X] Stel-Uit | The Bladefleet
[X] Plan done with this.
-[X] Force Leader
-[X] Warsinger Captain
-[X] Warlord
-[X] Warseer Commander
 
can we please have some kind of explanation from the people in favor of signing up for two simultaneous search and rescue missions despite not having even the beggining of a clue on the latter and committing a sizeable chunk of our forces to nacretinei already?

also why your in favor of delaying Stel-Uit which can be drawn in by anyone with shipyards to spare, and thus snatched away from us?
Almost everybody is signing on Nacretinei precisely because we have forces committed to looking for them. There is no point making progress for a quest that we technically didn't start yet.

Regarding Lal'c-Tann, I gave my reasons earlier, but to summarize: it seems to me we can make a good progress just by taking that action, potential rewards are very good and it's a nice character moment.
Details: if I'm reading the flavour text correctly, just talking to them does a good chunk of work in drawing them to our orbit. The rewards are potentially more useful: at worst we get good relationship with experienced daemon slayers, at best we get said daemon slayers, more hero units and loot from Terirhillian, which I'm willing to bet has technological goodies up to potentially another Forge of Vaul. I also just think that Aresh-Vul reuniting with his brother is neat.
 
Almost everybody is signing on Nacretinei precisely because we have forces committed to looking for them. There is no point making progress for a quest that we technically didn't start yet.

Regarding Lal'c-Tann, I gave my reasons earlier, but to summarize: it seems to me we can make a good progress just by taking that action, potential rewards are very good and it's a nice character moment.
Details: if I'm reading the flavour text correctly, just talking to them does a good chunk of work in drawing them to our orbit. The rewards are potentially more useful: at worst we get good relationship with experienced daemon slayers, at best we get said daemon slayers, more hero units and loot from Terirhillian, which I'm willing to bet has technological goodies up to potentially another Forge of Vaul. I also just think that Aresh-Vul reuniting with his brother is neat.
I hope Terithillian is still an intact craftworld under the command of Aerin Vel, much like Vau Vulkesh is being led by Aresh Vul, and not s dead one we have to loot.

I suspect that the brothers argument may have been about who gets to keep the best goodies...
 
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[x] Plan: Lieutenants
-[x] Force Leader
-[x] Warsinger Captain
-[x] Warpriest
-[x] Warseer Commander

[x] Vehicle Aesthetics : Default

[X] Plan Stick with the Plan
 
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Regarding Lal'c-Tann, I gave my reasons earlier, but to summarize: it seems to me we can make a good progress just by taking that action, potential rewards are very good and it's a nice character moment.
Details: if I'm reading the flavour text correctly, just talking to them does a good chunk of work in drawing them to our orbit. The rewards are potentially more useful: at worst we get good relationship with experienced daemon slayers, at best we get said daemon slayers, more hero units and loot from Terirhillian, which I'm willing to bet has technological goodies up to potentially another Forge of Vaul. I also just think that Aresh-Vul reuniting with his brother is neat.
this still feels like something that can wait, since it's specifically our ties from our blood relations, and thus not going to disappear on us. and in the meantime we might make enough progress to finish up Nacretinei quest line and reorient those fleet to the brothers quest, unlike Stel-Uit which is anyone's oyster.

I hope Terithillian is still an intact craftworld under the command of Aerin Vel, much like Vau Vulkesh is being led by Aresh Vul, and not s dead one we have to loot.

I suspect that the brothers argument may have been about who gets to keep the best goodies...
doubtful. I think it may have been more philosophical than that. specifically, given the description...
[X] We Are Going To Build Our Own Alderi With(out) Blackjack and Hookers
-[X] Major (-4 points)
-[X] Deny the Warp Entire (8 points)
-[X] Martial (-1 point)
-[X] Industrious (-1 Points)
-[X] Innovative (-1 Points)
-[X] Infertile (3 points)
-[X] Blessed (-3 points)
I think they're disagreements may have been over how to deal with the curse, with his brother being the opposite extreme, and a certain Martial or peaceful bent one of their adopted homes embraced.
 
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[X] Plan Stick with the Plan

[X] Vehicle Aesthetics: Default + Stylize the armor plates on the wings of the vehicle to look like the wings in the world rune of Vau Vulkesh.
 
[X] Vehicle Aesthetics: Default
[X] Plan Stick with the Plan
[X] Plan: The Craft of War
-[X] Force Commander
-[X] Warsinger Captain
-[X] Warmaster
-[X] Warseer Commander

Let's not get ridiculous with the Aesthetics, the default is great, but let's not be adding any silly-ass memes to the table.
 
Let's not get ridiculous with the Aesthetics, the default is great, but let's not be adding any silly-ass memes to the table.
I agree. While fucking with Biel-tan is something I can always get behind putting berries on our vehicles is extremely weak and will be outdated the second he is dead. The true way to fuck with Biel-tan is to produce so many tanks that they'll become unnecessary as a military power.
 
I agree. While fucking with Biel-tan is something I can always get behind putting berries on our vehicles is extremely weak and will be outdated the second he is dead. The true way to fuck with Biel-tan is to produce so many tanks that they'll become unnecessary as a military power.

Let's not get ridiculous with the Aesthetics, the default is great, but let's not be adding any silly-ass memes to the table.
I made a non meme write in for the aesthetics, using the wings of vau-vulkesh as a motif in the armor design.
 
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