2) Extremely flexible all-purpose light vehicle, redesigned to have respectable protection while having lots of room to be specialized as needed. Has a single integrated heavy weapon mount, but variants can pay the tax to add a Vehicle slot for added punch, or they can be designed to be excellent utility vehicles.
The light grav vehicle is a medium chassis not a light one. (see it baseline having 24 slots).
Feels like this design kind of misses the point.
The reason why I go for 21 system slots on my version is because I design this chassis as an attached transporter and nothing else and for that I need a ton of system slots.
Otherwise, I would convert anything but the 8 system slots for the defenses into vehicle weapon slots and heavy weapon slots.
You converted the system slot on this to weapon slots, and you are starting to pay likely pretty ugly costs.
Edit:
My current vote using the Crystalline designs as a base for the most part.
Also didn't do this as an overall plan design for a reason namely that is bad here.
The design are all independent of each other and stuffing them all into one plan means you make voting for one design conditional on another that you might dislike.
[] Plan: Refractor Jetbike
-[ ][Jetbike] Basic Refractor Field Generator
-[ ][Jetbike] Suit-Link System
-[ ][Jetbike] Improved Armor
-[ ][Jetbike] 1x Heavy Weapon slot, 2x System Slots
[] Plan: Crystalline light grav vehicle
-[ ][Light Grav-Vehicle] Basic Refractor Field Generator
-[ ][Light Grav-Vehicle] Smoke Grenade Pods
-[ ][Light Grav-Vehicle] Light Armor
-[ ][Light Grav-Vehicle] Medium Armor
-[ ][Light Grav-Vehicle] Fighting Compartment
-[ ][Light Grav-Vehicle] Armored Engine Cowlings
-[ ][Light Grav-Vehicle] 1x Heavy Weapon Slot, 21 System Slots
[] Plan: Solid attached transport
-[ ][Light Grav-Vehicle] Enhanced Grav-Engine
-[ ][Light Grav-Vehicle] Basic Refractor Field Generator
-[ ][Light Grav-Vehicle] Light Armor
-[ ][Light Grav-Vehicle] Medium Armor
-[ ][Light Grav-Vehicle] Fighting Compartment
-[ ][Light Grav-Vehicle] Armored Engine Cowlings
-[ ][Light Grav-Vehicle] 1x Heavy Weapon Slot, 1Ranged slot, 21 System Slots
[] Plan: Air Racer
-[ ][Air Racer] Chameleoline Plating
-[ ][Air Racer] Basic Refractor Field Generator
-[ ][Air Racer] 2x Further Improve Engine Size
-[ ][Air Racer] 3x Vehicle Slots, 9x System Slots
[ ] Heavy
And yeah going with the heavy chassis development because we currently don't have anything for that.
Edit:
Added the vehicle design from
Alectai plan as single vehicle designs (jetbike is the same as the crystal one).
[ ] Plan: Vulkhari Fighting: Light Grav-Vehicle
-[ ] Enhanced Grav-Engine
--[ ] Enhanced Grav-Engine x2
-[ ] Smoke Grenade Pods
-[ ] Light Armor
-[ ] Fighting Compartment
-[ ] Armored Engine Cowlings
-[ ] Slot Spread: 1 Heavy, 23 Systems
[ ] Plan: Vulkhari Fighting: Air Racer
-[ ] Basic Refractor Field Generator
-[ ] Further Improve Engine Size
--[ ] Further Improve Engine Size x2
-[ ] Slots Spread: 3 Vehicle, 9 Systems
[] Medium
Personally I think I will go with
[] Plan: Refractor Jetbike
[] Plan: Crystalline light grav vehicle and [] Plan: Solid attached transport
[ ] Plan: Vulkhari Fighting: Air Racer
And the heavy chassis for new chassis.