Part of the issue I have with doing Kronite is the optics. We were warned about differential treatment of our own and our allies' forces, and sending predominantly or our own forces to salvage and predeominantly allied forces into the depths of the Webway seems like it could be interpreted like that.
And if we do make it proportional, then we're effectively stripping forces from where they may be needed. It's a hard one.
I think we can get away with just scouting this turn and then potentially sending troops to investigate next turn. YMMD.
I'm sending just Zahr-Tann to Kronite. we still have a line fleet we can spare and that still leaves a heavy fleet. I can always cancel the Kronite mission if something comes up later.
[] Plan Building Up To Aiding Others Soon
-[][Steward] Move Existing Councils (5 AP)
-[][Steward] Manage Diplomatic Affairs (2 AP)
-[][Bonesinger] Replacing Primary Power Distribution (2 AP)
-[][Bonesinger] Enhance Industry × 2 (6 AP)
-[][Bonesinger] Seer Circle (4 AP)
-[][Bonesinger] Continue ship repair (1 AP)
-[][Bonesinger] Continue ship refits (1 AP)
-[][Bonesinger] Develop Basic Grenades (1 AP)
-[][Bonesinger] Forge of Vaul: Aid a Construction/Repair project (Enhance Industry)
-[][Bonesinger] Forge of Vaul: Aid a Construction/Repair project (Seer Circle)
-[][Seer] The Eye of Tzeentch (10 AP)
-[][Seeker] Grav-Gun Hybridization
--[][Seeker] Perfect Hybridization (6 AP)
-[][Seeker] Reverse-engineer Haywire Weapons
--[][Seeker] Haywire Bombs (6 AP)
-[][Warrior] The Burden of Command (1 AP)
-[][Warrior] Design a Light Capital (Cruiser or Light Cruiser) × 2 (4 AP)
-[][Warrior] Chassis Militarization (2 AP)
-[][Warrior] Organize Troops (2 AP)
-[][Warrior] Develop Refit Profiles (3 AP)
-[][Warrior] Assign Zahr-Tann 4th Line Fleet & Zahr-Tann 2nd & 3rd Line Warhosts to escort civilian convoys and guard workers while they scavenge high man wreckage above Kronite for examples of tech, rare materials, and relatively intact or restorable archive data, as well as patrolling the system with remaining Warships
-[][Warrior] Deploy Zahr-Tann's 7th & 11th Scout Fleets to assist in scouting the regional Webway.
-[][Warrior] Prep for deployment to coordinate with Stel'ys-Ran and it's allies in the search for and possibly rescue of the craftworld Nacretinei
--[][Warrior] Zahr-Tann's 3rd Heavy Fleet, 6th Line Fleet, 3rd, 9th, 15th Scout Fleets,
--[][Warrior] 3rd-6th Battle Hosts, 27th-30th Line Warhost, 1st Armour Assault Warhosts, 1st Siegebreaker Warhost
--[][Warrior] Send 4 Combat Brig, 12 Carrocks, 20 War Ketchs
--[][Warrior] Vaul-Hammer Warhost Grand Warcasting Circle, 3rd Heavy Militia Warhost, 4th & 5th Militia Warhost
Stewardship: Activating tier 1 & contacting Nacretinei and Stel-Uit hopefully.
Bonesinger: A little engine repair, A good start to BAP expansion for more BAP to throw around. next tier of Seer infrastructure, because this is literally our win condition category. continue repairs and refits, and develop grenades. You know, that thing everyone uses, except us currently. I feel like other development can wait.
Seer: All on eye of Tzeench, because Kaeros the fateweaver isn't allowed to have nice things, and none of the other options is particularly critical
Seeker: Ultimately I agree that we aren't short on decent weapons. We have quite the variety of acceptable weapons at this point. Grav Hybrid weapons should therefore be a stretch project to get something truly quality. Something to start balancing out our starblasters with with when things start getting tight in starcrystals for what we equiped our command detachment and elites with. That and perfect hybridization feels like it would give us something fantastic for a mid range Galleon battleship or militarized battleship hull.
Sweeper weapons on the other hand are simpler. We have an option we can, with a bit of focus, have ready for strike craft use by turn 8, so it's definitely worth focusing on them rather than splitting AP between multiple Haywire designs.
Warrior: command is a must, as is develop refit profiles, and I think we are ready to tackle our cruisers. I've switched back to my original Kronite plan, and adopted Alratan's plan for Nacretinei preparations.
--[ ] They are additionally to be accompanied by the Vaul-Hammer Warhost and the Grand Warcasting Circle of Vau-Vulkesh, as well as the 2nd and 3rd Battle and Line Hosts of Zahr-Tann, ideally we don't need the military strength, but it's better to have it and not need it. If further Reinforcements are required, they can be transported through the Webway Gates on our Brigs.
I mean, Even I think we should take a mix of 10 warhosts just in case we find them dealing with a daemon incursion + Drukhari raid on their craft worlds surface.