So, it's a slow Tuesday, and certain events happening the same time as creation kept me too occupied to participate, so I've amused myself by putting together a full what if plan. I'm doing this entirely from the perspective that I don't know what's coming.
[ ] Plan Vau-Vulkesh & The Armada Against Terror
-[ ] [Mariner] Armada (-2 points)
-[ ] [Mariner] Weighted Light (1 point)
-[ ] [Mariner] Killing Blow of the Murdiously Shining Sword, Sword of Vaul class Relic Warship (-5 points)
-[ ] [Smith] Plentiful Industry (-2 points)
-[ ] [Smith] Huge Shipyard (-2 points)
-[ ] [Smith] Seerstone Tower (-1 point)
--[ ] [Smith] Seer Council (-2 points)
-[ ] [Smith] Bonesinger Choir (-1 point)
-[ ] [Smith] Shrine of Khane (-1 point)
-[ ] [Smith] Vaulic Academy (-1 point)
-[ ] [Smith] Relic Vault (-1 points)
-[ ] [Smith] Extra Industry (-1 point per level, 4 levels Max) (-4 points)
-[ ] [Fall] Heavy Damage (3 points)
-[ ] [Fall] Decimation (2 points)
-[ ] [Fall] Moderate fleet damage (1 point)
-[ ] [Fall] Escorts Broken (1 point)
-[ ] [Fall] Engines offline (3 points)
-[ ] [Allies] Ally with Cairas Mythar (-5 points)
-[ ] [Allies] Ally with Meros (-1 point)
-[ ] [Allies] Ally with Zahr-Tann (-2 points)
-[ ] [Allies] Ally with Aringhe (-3 points)
-[ ] [Beil-tan] Hateful Relationship (7 Points | +50% for every additional Hateful relationship)
-[ ] [Saim-Hann] Respectful Relationship (-3 points)
-[ ] [Ulthwe]Hostile Relationship (3 points | +50% for every additional Hostile relationship | +100% for every other Hateful Craftworld)(6 points)
-[ ] [Orks] Purge the Stars (6 points)
-[ ] [Necrons] Respect (-1 point)
-[ ] [Man] Ignore the Primitives (3 points)
-[ ] [Location] The Edge of Terror (8 points | Double if Ulthwe is Hostile | Triple if Ulthwe is Hated)(16 points)
-[ ] [Tech] Holo-fields (-1 point)
-[ ] [Tech] Grav-shields (-3 points)
[Mariner] : So, in my vau-vulkesh plan, I need all the Mariner. An Armada, escort heavy because I need a lot of escorts for a Sword of Vaul Class. This puts me at -14 points(-8 start and -6 from Mariner total)
[Major + Location] But how to afford that and not skimp on either Smith or Allies later? Well, if I go with the eye of terror and Ulthwe as hostile on top of Beil-tan Hateful, with Saim-Hann respectful that gets me 25 points(7 + 6(3+3 Beil-tan Hateful) +16 -3) putting us at 12 points. Sure, that's a lot of heat, but Ulthwe isn't ready to go to war over it and who knows, maybe we'll get lucky and it's something related to Beil-tan they see and their acting against us because they don't want the warmongers getting their hands on our exotics and relics.
[Smith] Back to goodies. Need industry and Shipyards at max if I'm going to support that fleet and fix up SoV class on top of assisting allies. Can't give up any of the tier one buildings either, and with the kind of threats that exist in the eye of terror, better have seer council. Not psychomatons though. That's just begging for trouble. Yes to relic vaults. Well I'm at -3. Better settle other races before picking Allies.
[Races] Not fighting Orks wouldn't be proper. Necron's deserve respect for downing a Sword of Vaul Class. Mankind is several centuries from becoming a problem and we are in the eye of terror now. Can't waste seer time keeping an eye on them can't waste fleet strength blasting them from the surface of maiden worlds. At 5 points now.
[Allies] Cairas is a must. Sure, they need the most aid, but I'm pretty sure we are getting a batch of hero units capable of beating down Ruinous Ones Champions given that's the most likely opponent in the way of stealling back Shards of Khane.
[Allies] Meros, because I won't have points for two minors if I take any of the other smalls, and because there a good fit of needs to our strengths.
[Allies] Zahr-Tann, because there cheap and they just ne d repairs. We need at least one ally that can defend themselves.
[Allies] Aringhe, because mystery box probably means relic, and given one of the other options with the same point cost is offering up an actual Sword of Vaul Class for the aid it wants, it has to be something good.
-6.I'm sure I can compensate for that.
[Fall] too much damage to fleets would hurt my strategy, population is too valuable to accept more than decimate, and going to hard on engines would probably have been a mistake. But I can take a bit on the state of the craft world. I have the extra AP to speed recovery, so heavy damage is acceptable. 4 points.
[Tech] Somewhere among the 4 Gains categories has to take a hit to start with a fantastic navy, massive industrial base and tier one supporting ministries, without sacrificing allies, and it has to be tech, because my picks here otherwise are lesser race tech we can probably drum up over the next dozen turns, so all defensive tech it is.
Wow. Chat got busy while I was out. Neat. Time to see what's worth commenting on.