- Location
- Earth
[X] Plan: To Create Opportunities and see what the ember of old knows
That information will probably be gathered by our Hall of Stewards once we put all the records into it and properly staff it.You know it have been two decades since Fall and we have few billion strong population for statistical data.
So with Nurgles Curse just what is Eldar current population growth?
And do our Seers have any idea how much work on his Curse could shield us from it boost that growth?
In canon craftworlds have slightly above replament rate, not including wsr casulties.So with Nurgles Curse just what is Eldar current population growth?
And do our Seers have any idea how much work on his Curse could shield us from it boost that growth?
To be clear, my priority for Biel-Tan is punishing them for the crimes they already did, ie drafting Exodites against their will and mugging smaller Craftworlds for their relics, for which we only know for certain about the ones that survived said mugging and the resultant vulnerability to other threats.Are we here to make sure that Biel Tan is punished for future-crime and because we hate that the threat of them made us feel so vulnerable that we want to damage them as much as we can?
That is also a significant priority.Or are we here to do our best to ensure that the Eldar overcome the Curses as best they can and recover as much of their lost power and freedom as is possible?
They're really not. Biel Tan has actively sabotaged the survival of the species for personal gain and delusional hubris in regards to their own ability to save the rest of us through the power of slavery and murder. Letting them off with a slap on the wrist and some minor sanctions sets a dangerous precedent, and doesn't actually prevent them from pulling shit like this again in the future the moment someone shows weakness or they think they can get away with it.
What we shouldn't do is punish them too severely, so the drukhari now will have major craftworld on their side, black arcs from fantasy style.
I think these are honestly some pretty naïve takes. There is no amount of punishment for Biel-Tan small enough that they won't plot and scheme for vengeance. Our three real options, as I see it are as follows:So at least in my opinion while Biel-Tani shouldn't be main problem at the summit they need to be addressed and punished (not to hard, maybe reparations and return of things they stole).
Basically this. Biel-Tan wont win against the whole of the disapora, but they will make us pay in blood for every step we take against them. Not sure exaclty how we want to handle this, and we are probably not going to get the loot back from them without a fight. Maybe. It depends on how politically aware their leadership is.3 isn't gong to happen, even if we could get the mandate to do it, Biel-Tan is probably strong enough to have an appreciable chance of taking on the entire diaspora and--if not winning--at least making it a pyrrhic victory on our part that sets us up for extinction. They specced for early game military rush, which means they're probably the most well prepared to fight and win a battle for supremacy if push comes to shove.
2 is reasonably likely though if things go over well.
3 isn't gong to happen, even if we could get the mandate to do it, Biel-Tan is probably strong enough to have an appreciable chance of taking on the entire diaspora and--if not winning--at least making it a pyrrhic victory on our part that sets us up for extinction. They specced for early game military rush, which means they're probably the most well prepared to fight and win a battle for supremacy if push comes to shove.
2 is reasonably likely though if things go over well.
What we probably want to do is figure out what we *really* want back from them, because they will probably relinquish *some* treasure in exchange for leniency, and for those for whom we cannot make whole, we can step in to fill that void and thus establish some relationships with those craftworlds and potentially draw them into our orbit. Metaphorically speaking.
What we probably want to do is figure out what we *really* want back from them, because they will probably relinquish *some* treasure in exchange for leniency, and for those for whom we cannot make whole, we can step in to fill that void and thus establish some relationships with those craftworlds and potentially draw them into our orbit. Metaphorically speaking.
Define "we", actually. Vau-Vulk's direct military capability is insufficient to clear its neighborhood of orcs, nvm providing security services for however many craftworlds suffered from BT's shit. We'll need to be a part of coalition to solve tasks like these....we can step in to fill that void and thus establish some relationships with those craftworlds and potentially draw them into our orbit. Metaphorically speaking.
"Solve your population growth problem" is the primary requirement there, at least to a degree. Craftworlds generally have significantly less population than they can theoretically support, though Majors are generally closer to actually significant fractions of their theoretical capacity. Even a small Craftworld generally has an internal floor space well in excess of the total surface area of an Earth-sized planet, after all.Depends how bullish they get over it. Certainly, we don't warrant any treasure since we weren't actually attacked and they might argue "FALSE VIEWING!", but the fact they got caught red-handed and put on the spot is not great.
Basically, I'll be happy with "Biel-Tan having to make good their fuckfuck games and kept busy for the next few centuries" as an outcome here. I'm confident that given a few centuries, we'd be able to stand against them as long as they don't get rubber-banded or just decide to go "Fuck y'all we're going Drukhari" If they dumpstatted all of their personal long term growth options because they were counting on plunder to make up the difference, then stopping that means they're going to have a hard time advancing.
EDIT: @Mechanis , when you get a chance--a question. Is it possible to--over time--improve our Craftworld to the point where it qualifies for a higher tier? At least hypothetically? Or are we forever maxed out at Large sized and will never match one of the Majors no matter how well we play?
"We" as in Vau-Vaulkesh aren't going to get anything directly from them.
And the stick of war against them isn't going to have much bite, since they have a massively oversized military, such that while they'd still lose if the rest of the diaspora jumped them, it would be a phyrric victory at best, and they know it.
So that leaves the carrot - we want to set up significant technology and resource trading amongst the various craftworlds, with the tacit understanding that if we see signs of Biel-Tan doing that kind of fuckery again, we (and everyone else in the trade agreement) are cutting them off.
If we make it clear that being murderous dickbaskets is likely to reduce Biel-Tan's capabilities in the long run instead of increasing them, then they're a lot less likely to do that shit out of pure self-interest.
"Solve your population growth problem" is the primary requirement there, at least to a degree. Craftworlds generally have significantly less population than they can theoretically support, though Majors are generally closer to actually significant fractions of their theoretical capacity. Even a small Craftworld generally has an internal floor space well in excess of the total surface area of an Earth-sized planet, after all.
The problem is I don't think we can practically swing it. As in even if through some miracle the vote happens and passes there would little anyone could actually do about Biel-Tan.