[X] Plan: Spikes everywhere

Don't have the mental bandwidth right now to process the 'how you react' vote.
 
@Mechanis What exactly is the lore reason why we eschew the Asuryani paths system? Is it because the rigidity of the paths is abhorrent to us or we just think there is a better way to go about things other than living like the Aeldari equivalent to an aesthetic monk?
 
[ ] To Guard the Soul, a Shield Alone is Insufficient (-3 points)
Asuryan's path is the way of defense—to concede the field lost, and hope that one may survive an endless siege. A fool's hope. Of eld your souls were forged into their present shape of shining, immortal crystal, yet the Soul-Drinker's birth has put a great crack within that shaping. Could you, perhaps, use that fracture to forge anew, a shape to reject the Dark Prince's claim? Perhaps it is hubris to even try, for you do not claim the secrets of the Old Ones, yet are you not their successors?
Reforge your souls as the Old Ones once did for the War in Heaven, in a way that actively rejects Slannesh. Will succeed at least as well as the Asuryani method at mitigating the influence of Chaos, effects beyond that highly unpredictable.

The reason for why we go for the reforge is given in the reforge action.
It's because path give up on trying to beat the curse or getting rid of it and instead go all defense in the hope that will keep them alive.

Something that is seen by our people as a foolish thing to do because it means the curse will still kill you, just slower.
 
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Completely forgot about the equipment, but here's my selection for the crew equipment

(Also, hoo boy there's a surprisingly high amount of crew in our tanks, falcons, scorpions and other Eldar vehicles are crewed only by a pilot a gunner, wonder what's up with that)

[ ] Plan: "Our Crew Is HOW MUCH?!"
- [ ] (Cloudburst Driver) 1x Wraithweave Brigandine, 1 Spike Pistol
- [ ] (Cloudburst Gunner) 1x Void Guard Armour, 1x Flamer, 1x Spike Pistol
- [ ] (Starhammer Crew) 3x Wraithwreave Brigandine, 3x Spike Carbines
- [ ] (Starhammer Commander) 1x Void Guard Armour. 1x Spike Rifle, 1x Flamer Pistol
- [ ] (Star Anvil Crew) 5x Wraithwreave Brigandine, 5x Needler Pistols.
- [ ] (Star Anvil Commander) 1x Void Guard Armour, 1x Spike Rifle, 1x CCW Light (Knife)
Ok so! Most of the crews will have Wraithwreave since the crew sizes are significantly higher than I anticipated for the vehicles (IC Eldar tanks only have a crew of 2 so I have no idea what the other two/four Vulkhari are doing on ours) and the tanks are already pretty beefy in terms of their protection, so as much as I want to give these guys enough armour to classify as a light tank, we gotta go cheap on this.

Cloudbursts get Spike pistols and a flamer (spike for the driver to use as an emergency "Oh SHIT there's an Ork on my cockpit" and the flamer + some thicker armour for the gunner (and a spike pistol as a backup ranged weapon)

Starhammer crew get wraithwreave and spike carbines to make for easier skedaddling in case they need to retreat, Commander gets thicker armour since they're pretty important + a spike rifle and flamer pistol to ward off any boarding parties / act as emergency weapons for the skedaddling.

Now I admit, the Star Anvil is gonna be mostly reliant on its secondary and tertiary arsenal to ward off infantry boarding attempts, the fatecaster rifles and starcarvers should do a good enough job at mulching any infantry, so the crew's weaponry is mostly optional, still using brigantines for the armour and VGA for the commander though.

Running out of brainpower so imma just post my vote for the narrarive selection

[X] With Sanguinity
 
Yeah. I get the 'vehicle doesn't want to get that close' arguments. It's just that there was a number of arguments (or they at least stuck in my mind) of using the flamer to mop up dazed/confused/broken infantry after screamer-grenading them and was thinking 'does this even work?'. Even if it does work, I'd still expect the flamer to be most used for 'this crazy guy just jumped on my vehicle!' which considering fast hover vehicle with a holofield should be rare?
Yeah, I'd honestly go with just pistols for everyone.
@Mechanis What exactly is the lore reason why we eschew the Asuryani paths system? Is it because the rigidity of the paths is abhorrent to us or we just think there is a better way to go about things other than living like the Aeldari equivalent to an aesthetic monk?
Asuryani are also not really enjoying the path system. Monofocus is very hard for eldar. I can totally understand how when we see an alternative we try it out. It's not 40k when eldar know for sure there's four options that work and there's one guy who tries to make a fifth.
 
Maybe they learn to multitask much better? A lot of Eldar on that path have centuries of training compared to ours literal historical reenactors.

More like they had 10 000 years to work out how to automate them partially.
Something we can't do at the moment because we pretty much just killed (almost) all of our automation because of the fall happening.
 
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Would the tree elf transformation be something usable for the exodites?

They're planetbound and their numbers are heavily constrained by spirit stones.

Becoming bound to trees makes them even more planet bound, but it removes the constraint on their population.

The downside is that they can't stop being planetbound and evacuation from an Ork invasion becomes impossible.

It's probably not an even tradeoff.
 
Honestly, Given they are a single EP, Hand flamers are a absolute deal compared to the use case of Needing one, and not having one.

Their are plenty of examples of things that are stupidly hard to hit, And Flamers can side step that issue, not to mention the existence of targets such as Nurglings and Rippers and Native fauna that are similar to that. at 1 EP, A single Hand flamer in the crew is an absulute steal as a survival and backup weapon option.
 
Maybe they learn to multitask much better? A lot of Eldar on that path have centuries of training compared to ours literal historical reenactors.

Everyone is basically starting from scratch, the Paths are new, Asuryan still walks from Craftworld to Craftworld, the first Phoenix Lords are rising. The Dire Avengers donning their armor are those who saw their families die in the Fall, not experts with centuries of training and skill.
 
It's been a while since I read the Phoenix Lord books but if I remember correctly in them before the fall there actually was a sub-sect of the population who had resleveed themselves as trees.
 
(Also, hoo boy there's a surprisingly high amount of crew in our tanks, falcons, scorpions and other Eldar vehicles are crewed only by a pilot a gunner, wonder what's up with that)


Ok so! Most of the crews will have Wraithwreave since the crew sizes are significantly higher than I anticipated for the vehicles (IC Eldar tanks only have a crew of 2 so I have no idea what the other two/four Vulkhari are doing on ours) and the tanks are already pretty beefy in terms of their protection, so as much as I want to give these guys enough armour to classify as a light tank, we gotta go cheap on this.
Less automation, more guns, essentially. The Starhammer has the pilot, a backseat/EWO, a turret gunner, and the vehicle commander; the Star Anvil has the pilot, main gun operator/EWO, vehicle commander, and three turret gunners for the secondary weapons. (I also assume that the idea of any tank without a vehicle commander is dumb, there's a reason why real life tank crews include a person whose job is telling the driver where to drive and the gunner(s) what to shoot, and it's not because the military likes its rank tables.)
 
Anyway, I am kind of hoping that we'll be able to get another major eldar offshoot out of this.

More eldar factions is good. In fact, lets us see eldar in the ground, in the sky, in space and the oceans. :V
 
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