One thing we should probably figure out sooner than later is how an infantry holofield interacts with a vehicle they're riding and vice versa. Does a jetbike with a holofield need its rider to have a holofield? Is there some benefit for both having one? Is rider with a holofield still well protected even if his bike doesn't have one? And the same questions for open topped barges.
Or feels obvious to me that the bike's holo field also covers the rider.
 
Or feels obvious to me that the bike's holo field also covers the rider.
That's honestly the least important question. Is the rider's field at all relevant in that scenario? Or is the rider's field relevant if there isn't one on the bike? Those are the ones that really matter because it determines what gear the riders get and whether or not jetbikes might eventually get holofields.

This actually matters a lot because it's the difference between jetbike pilots getting VBD or VGA and jetbikes getting holofields or not. That's easily 400 EP of difference per warhost and a few thousand EP total on the armor, about 1800 EP per warhost on the bikes depending on if they need holofields or not.
 
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@Mechanis If we add Holo-Fields to a vehicle like our jetbikes, would the built-in holo-fields of our armour be redundant / not needed? Like would the pilot/rider benefit from the holo-field / any shields we put on the vehicle, or is it just the vehicle itself that gets the effects and the pilot gets nothing?
 
That's honestly the least important question. Is the rider's field at all relevant in that scenario? Or is the rider's field relevant if there isn't one on the bike? Those are the ones that really matter because it determines what gear the riders get and whether or not jetbikes might eventually get holofields.
I would hazard a guess that the rider's holo field comes into play if they survive their bike's destruction.
Which would help with keeping them alive and hidden, but feels a bit overkill.
 
I would hazard a guess that the rider's holo field comes into play if they survive their bike's destruction.
Which would help with keeping them alive and hidden, but feels a bit overkill.

Considering how valuable elder lives are, i think that would still be worth it.
More so if it protects our trained personal from death.
 
Considering how valuable elder lives are, i think that would still be worth it.
More so if it protects our trained personal from death.
If the pilot survived the crash/destruction of a speeding jetbike they're not alive because of the holofield… they're alive because their body armor protected them from a pretty catastrophic accident and in no condition to be on a battlefield either way. So I dont really consider it to be worth it.
 
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I think I'm noticing the first signs of a culture divergence between ourselves and the other craftworlders.

Between our armour being heavier and our tactics seemingly focusing more on survivability / maximising enemy casualties while minimizing our own, the Craftworlders are busy creating warriors (aspect warriors, guardian squads etc), but we're over here creating (or attempting to create) professional soldiers, and that difference in doctrine is gonna be tested as soon as Biel-Tan attacks us.
 
If the pilot survived the crash/destruction of a speeding jetbike they're not alive because of the holofield… they're alive because their body armor protected them from a pretty catastrophic accident and in no condition to be on a battlefield either way. So I dont really consider it to be worth it.

They are still on the battlefield after their ride just got shot to pieces.
The holo-fields are more for helping them survive getting off the battlefield* while the other side likely pretty happily starts shooting at them.

*or survive until they can be picked up.
 
Eh, Aspects are professional enough. It's just. Path System is a little terrible, and we are more focused on the industrial side of things. I don't think even Biel Tan would really mind upping the grade on their equipment, it is just not viable for them.

Speaking of survival... Maybe we could pull a page out of Necrontir book? When we eventually unlock teleportation tech, maybe we could take it a step further and teleport injured and not-quite-dead soldiers back to safely for healing and stuff. Ambitious, but idk. Might be viable, technologically.

If we ever get Dark Eldar cloning tech, we could prolly just print out some new bodies in a hurry.
 
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Eh, Aspects are professional enough. It's just. Path System is a little terrible, and we are more focused on the industrial side of things. I don't think even Biel Tan would really mind upping the grade on their equipment, it is just not viable for them.

Speaking of survival... Maybe we could pull a page out of Necrontir book? When we eventually unlock teleportation tech, maybe we could take it a step further and teleport injured and not-quite-dead soldiers back to safely for healing and stuff.

If we ever get Dark Eldar cloning tech, we could prolly just print out some new bodies in a hurry.

Cloning tech is off the table for psychically active races, as that hurts their psy abilities.
And teleportation is off the table for the most part as most systems in some sense use the warp for that, which for us is uh pretty bad.
 
Cloning tech is off the table for psychically active races, as that hurts their psy abilities.
And teleportation is off the table for the most part as most systems in some sense use the warp for that, which for us is uh pretty bad.
For resleeving, not spawning new dudes. Teleportation works for spider aspects, and that's with the Thirst in play.
 
If the pilot survived the crash/destruction of a speeding jetbike they're not alive because of the holofield… they're alive because their body armor protected them from a pretty catastrophic accident and in no condition to be on a battlefield either way. So I dont really consider it to be worth it.
We're better off with a conversion field on the driver, and a holo-field only on the bike. That way, if the bike gets destroyed, the driver should survive the crash.
 
Once we have the ball rolling on production one of the things I would like to look into is powering our Ithilmar Assault Suits with Starcrystals. Im hoping the improved power systems will open up more slots on the armor then then what we currently have.
 
Cloning tech is off the table for psychically active races, as that hurts their psy abilities.
And teleportation is off the table for the most part as most systems in some sense use the warp for that, which for us is uh pretty bad.
I don't believe this to be accurate, but something from Star Wars universe. The Force does not like clones.

Votann cloning tech

They seem to be able to transmit spiritual abilities just fine. The given reason for why they don't have typical psykers is that the gene pool they use for the randomizer does not contain the standard psyker gene. But they have abilities that lets them interact with technology that interacts with the warp.

Secondly: Fabius Bile managed to clone three Primarchs that reached maturity.

Thirdly: Magnus the Red, Alpha plus test-tube baby.

And i'm going to add a Fourthly: Dark Eldar have the social distinction between trueborn and half-born, I.e. those born from an Exo-womb/Gestation tube. Dark eldar also don't have psykers, but I find it more likely that they excised the gene and did some soul forging than that the cloning process was the reason for their stunted psychic potential.

However, I do think that we can't just start printing population because of the Souls issue. Souls in an exo-womb are unprotected and delicious, so any passing demon just takes a bite. If we solve our Soul problem, I think exo-wombs will become a viable option. The Dark eldar are a step further removed from demons in the webway, so any new souls that are created by the process are protected... until they can stave off being devoured by other means.
 
Once we have the ball rolling on production one of the things I would like to look into is powering our Ithilmar Assault Suits with Starcrystals. Im hoping the improved power systems will open up more slots on the armor then then what we currently have.
IMO we're more likely to get extra slots from studying Grav-tech, if we manage to miniaturise the shield so it takes up less slots.
 
@Alectai The vote isn't showing the holo-field selection for the Ithilmar suit, you might want to edit the plan and add a period / punctuation mark at the end of it to keep the Void Guard holo-fields and the Ithilmar seperate (I think I pinged you earlier but it got lost in the thread a while back) just in case.
 
what
did you just say that 6 warbands of orks were near wiped by untrained eldar with spears?
as in, in melee
wow, those are some wierd rolls
This is the kind of nonsense that happens when someone rolls six straight critical failures against four critical successes and two almost critical successes.

I guess the Orks were just having an off day or something.


Various questions vis a vis Jetbikes/Vehicles and Holo-fields: a vehicle Holo-Field will naturally protect any riders/crew, and infantry holo-fields do provide some protection for a vehicle that doesn't have one, depending on how large the vehicle in question is (obviously, you should not expect a single Blade Dancer to be doing much of anything for a whole Attack Barge but a jetbike can be at least partially covered by a rider's Holo-Field, for example), but this is substantially less effective than a full Vehicle grade Holo-Field on the actual vehicle. Many other active defense systems are similar--they'll provide some protection but not as much as a vehicle scale system on the actual vehicle, and depending on the size of the vehicle in question.
 
@Alectai The vote isn't showing the holo-field selection for the Ithilmar suit, you might want to edit the plan and add a period / punctuation mark at the end of it to keep the Void Guard holo-fields and the Ithilmar seperate (I think I pinged you earlier but it got lost in the thread a while back) just in case.

I tried, all that did was completely remove the plan's details and remove my vote from the vote counter.

I pinged Mechanis with the heads up to look at it though.
 
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