A concept for a future suit.
Heavy Power Armor with Grav shields and 4X Improved Power Assist. The Hercules suit. Possibly weaponizing the Grav shield. The thing is strong enough to fuck up enemy grav weapons, deflect high speed projectiles, and bend away energy beams, that involves some intense gravitational manipulation. So now imagining turning it into an active weapon system for melee combat. Filling a double role as both Grav weapon and Grav Shield.

Now why go with human mythology for the name? May i propose Tyrion, Imrik, or Eltharion instead of Hercules?
 
Meros chaneled the spirit of pre-old_ones Aeldari. I think that we should make the eqivalment of custodes halberds
Eldar have 2 spear type weapons:
- singing spears, which are force weapons or people can't currently use.
- laser lances, which the shining spears use to joust. They are power weapons that can do a short range laser attack

There is also the harlequin's kiss, which is a wrist mounted sharpened tube that shoots monofilament after piercing the victim.
Put that on a pole, and you have a scary ass spear.

Now why go with human mythology for the name? May i propose Tyrion, Imrik, or Eltharion instead of Hercules?
Kohril lionmane, who is so strong he dual wields great axes and chokes lions, aka, elf hercules
 
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WHFantasy is a good source for inspiration in general. I definitively would love for one the later heavy armor pattern to be "Caledor-pattern."
 
WHFantasy is a good source for inspiration in general. I definitively would love for one the later heavy armor pattern to be "Caledor-pattern."
Caledor pattern jetbike, with laser lances, sonic grenades and flamers.
Imrik pattern jetbike, with starcrystal lances, sonic grenades and meltas.
Both come equipped with conversion fields
 
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Notes + Defense of The 50|40|10 Ratio

This is just the current crunch of the Vulkhari Armoury Plan, if my math is wrong, lemme know so I can edit it.

(I went with the 50/40/10 ratio as just an example whenever we focus our production on making armour, it's probably going to be lower in some areas and higher in others, Vulkhari Battle Dress gets 10% EP as it's mostly reserved for our vehicle crews and as emergency militia armour we can crank out at low cost and create a decently sized stockpile for most events barring an imminent invasion of the craftworld.

VGA, being our main infantry armour (for now) gets 50% so we can make plenty of it to outfit our troops and Ithilmar gets 40% for elites, leaders, etc.

The actual fine tuning of the ratio could use some work, but I'd say this is a pretty healthy ratio of "Medium, Superheavy, Light" right now (subject to change once we grab conversion fields and cheapen / miniaturize the grav shields).
Guardians aren't going to be able to afford VGA as a general rule for the time being. They're going to be stuck with the VBD. We have roughly 2400 HG. Assuming 10% of them get Ithilmar, that leaves 2160 to get VGA. That's about 13,000 EP. Call it 3 VF for that and the Ithilmar (it's more but I'm being generous). Rolling out VGA to the Guardians would be over 3000 more suits. And armor probably isn't the sole thing we should be devoting our three turns of build up to.

I can understand the desire to ratio it, but we're not at stage where we're continuously standing up new formations or just stockpiling- we're unfucking existing ones, and that means production is going to conform to what's present rather than ratios and we really don't need surplus we can't afford just yet.
 
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Now that I'm awake, a reminder that VBD is Still remarkably better than Wraithbone Hardsuits--our present Best Available Form of Armor--but more economical by a lot.

@Mechanis Just a quick reminder, the vote tally is being difficult right now and after an attempt to fix it, it's now forgotten that my vote exists. To make things easier for you, the original plan for Vulkhari Armory Vol. 1 is Right Here
 
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Yeah, it's important to not let armor become an endless resource sink until we're in a stable position. For instance my newest white whale; we have an insane amount of unarmed jetbikes in each militia warhost (96 per basic, 80 for the heavy) where we're just expecting the pilot to shoot his carbine. That's 800 mobile, hard to hit platforms with out any meaningful weaponry on them. We could upgrade them to the Star Rifle variant and probably double the firepower of each militia warhost. Or settle for lascannons, twin las rifles, or even push for a scatter laser equivalent.

A 4 EP upgrade per bike (twin las rifles) would add about 16 Guardian Fire Squads worth of firepower to each Warhost. Obviously it will probably be a bit less in practice, but I think it pretty readily illustrates we have some stupidly low hanging fruits to fix.
 
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Yeah, it's important to not let armor become an endless resource sink until we're in a stable position. For instance my newest white whale; we have an insane amount of unarmed jetbikes in each militia warhost (96 per basic, 80 for the heavy) where we're just expecting the pilot to shoot his carbine. That's 800 mobile, hard to hit platforms with out any meaningful weaponry on them. We could upgrade them to the Star Rifle variant and probably double the firepower of each militia warhost. Or settle for lascannons, twin las rifles, or even push for a scatter laser equivalent.

A 4 EP upgrade per bike (twin las rifles) would add about 16 Guardian Fire Squads worth of firepower to each Warhost.

We'll take a look at that once we've gotten to Vehicles, I think.
 
I'm thinking of drafting up a theoretical upgrade package to our Void Guard Armour featuring conversion shields once we get them and hopefully improve our EP production pipeline.

Basically, I'm hoping that this will have the equivalent protection/mobility/utility of an Incubus Warsuit (the DEldar's own power armour) except with less spikes and skulls, the price tag will ultimately depend on the price of the personal conversion fields and what the heck a 'Destructive Overload' means in terms of the wearer's survival (fuse melting or explosion? I dunno), but so far, it looks like it could be a viable upgrade once we figure our stuff out?

Theoretical Void Guard Upgrade package (Pending Conversion Fields)
[ ] Medium
[ ] Powered
[ ] Autotargeters
[ ] Holo-field Projector
[ ] Extended Operations Modification
[ ] Extra Plating (Powered only)
[ ] Improved Power-Assist (Powered & Semi-powered only)
[ ] (TBA: Conversion-Field Projector)

This is ONLY for when our production is able to handle producing enough of these upgraded VGA, and it is still mostly theoretical for now / me spitballing about what we could do to improve our suits further (maybe, HOPEFULLY, we can just upgrade the old VGA into this theoretical suit when that time comes around?)

Guardians aren't going to be able to afford VGA for the time being. They're going to be stuck with the VBD. We have roughly 2400 HG. Assuming 10% of them get Ithilmar, that leaves 2160 to get VGA. That's about 13,000 EP. Call it 3 VF for that and the Ithilmar (it's more but I'm being generous). Rolling out VGA to the Guardians would be over 3000 more suits- 18k EP.

I can understand the desire to ratio it, but we're not at stage where we're continuously standing up new formations- we're unfucking existing ones, and that means productions going to conform to what's present rather than arbitrary ratios.
Yeah you're right about that, we can probably figure it all out once the designs are finalized and we figure out how much weapons and armour we'd need to get our troops in working order, but the ratio was just me pondering on how much of our production should be ratio'd after the crisis is over.

But still, I'd say this is a pretty good balance of armour all things considered!

Yeah, it's important to not let armor become an endless resource sink until we're in a stable position. For instance my newest white whale; we have an insane amount of unarmed jetbikes in each militia warhost (96 per basic, 80 for the heavy) where we're just expecting the pilot to shoot his carbine. That's 800 mobile, hard to hit platforms with out any meaningful weaponry on them. We could upgrade them to the Star Rifle variant and probably double the firepower of each militia warhost. Or settle for lascannons, twin las rifles, or even push for a scatter laser equivalent.

A 4 EP upgrade per bike (twin las rifles) would add about 16 Guardian Fire Squads worth of firepower to each Warhost.

IIRC you suggested the idea of going with a heavy speeder with a fatecaster + Starlance/Starcarver, right? (I think it was light fatecasters and heavy Stars?) But yeah that could add a substantial difference to our firepower if we can afford it.

I will still advocate for some kind of Assault Barge IFV since recreating the party bus full of guns sounds hilarious, fun and still practical to me.

"THYRUS, HARD LEFT, WE'RE GONNA BROADSIDE THIS FOOL!"
"Your mother showed me her broadside-"
*Enthusiastic Vulkhari cheers*
 
Grav-shields are a technology which turns gravetic manipulation technology to the purpose of defense—against kinetic projectiles (or those of most energy weapons), the shot can simply be 'slapped' aside by a momentary pulse of gravity, while beam type weapons can be turned aside with gravitational lensing. The system is even effective at disrupting grav-weapons, which few other defensive technologies can claim; however, they have three primary flaws: firstly, area-effect weapons can bypass the system simply because they only need to be near a target to inflict damage. Secondly, the system is less effective against guided, actively propelled projectiles such as missiles or torpedos, which can course-correct from deflection. Thirdly, the system can only stop so many attacks within a set period, and therefore massed fire can overwhelm the system. Nonetheless, Grav-shields are a potent defensive technology.
Type: Defense (Vehicle) | Defense (Escort) | Defense (Capital)
Equipment Points cost: 30 | 5 | 12

@Alectai @Karugus Do we really need Gravshields on our Infantry? Those Shields are weak against AOE and guided Munitions. We could instead have some Integrated Weapon Hardpoints for our Suits or leave the Slots open until we get another Shieldsystem.
 
The actual fine tuning of the ratio could use some work, but I'd say this is a pretty healthy ratio of "Medium, Superheavy, Light" right now (subject to change once we grab conversion fields and cheapen / miniaturize the grav shields).

What we build comes down heavily what we upgrade first.
But overall I think armor is kind of our highest concern at the moment across the board for our army.

And I would argue for focused upgrade to single warhosts first, that most likely are to see large amounts of death without them. And throwing the leftover EP into Armor for the Milita warhost.

I would almost say the blade of ishda warhost, so they don't run basically naked into melee.
Followed by Fist of Vau-Vulkesh and Vaul-Hammer
 
It's only on Ithilmar armor, and it's paired with Holofields, which counter guided weapons and the like by obscuring your exact position. AoE weapons don't automatically break it, and if you're using a fully artillery bombardment just to maybe kill one squad, we're still coming out ahead.
 
It's only on Ithilmar armor, and it's paired with Holofields, which counter guided weapons and the like by obscuring your exact position. AoE weapons don't automatically break it, and if you're using a fully artillery bombardment just to maybe kill one squad, we're still coming out ahead.

They are also in heavy power armor.
That should protect them from a lot of splash damage, even from artillery shells that hit nearby but didn't score a direct hit.
Overall it is a pretty damn potent mix of armor, evasion and shielding.
 
We'll take a look at that once we've gotten to Vehicles, I think.
That's all I ask. It's just easy to focus on the shoddy armor and miss the couple hundred mopeds we pressed into military service.
IIRC you suggested the idea of going with a heavy speeder with a fatecaster + Starlance/Starcarver, right? (I think it was light fatecasters and heavy Stars?) But yeah that could add a substantial difference to our firepower if we can afford it.

I will still advocate for some kind of Assault Barge IFV since recreating the party bus full of guns sounds hilarious, fun and still practical to me.

"THYRUS, HARD LEFT, WE'RE GONNA BROADSIDE THIS FOOL!"
"Your mother showed me her broadside-"
*Enthusiastic Vulkhari cheers*
I'm basically a fan of upgrading the Bright Talon heavy jetbike. Holo-fields and gravity shields both favor heavier vehicles and smaller squads so we generally want heavier metal solutions. Though if gravity shields take up multiple slots the Bright Talon might only be capable of taking on a holo-field.

Upgrading the Attack Barge/ creating an open top IFV seems fairly reasonable to protect the Guardians but it's in kinda a weird place where theoretically the HG are the biggest beneficiaries of an open top because they're massively more lethal/but are also more valuable. The Needlestorm is actually pretty solid, it just needs better defenses and a pair of las cannons and it's a real workhorse- and I know some closed IFVs in 40k still let the passengers shoot out of them, so we'd have to see.
 
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I'm thinking of drafting up a theoretical upgrade package to our Void Guard Armour featuring conversion shields once we get them and hopefully improve our EP production pipeline.

...Basically, I'm hoping that this will have the equivalent protection/mobility/utility of an Incubus Warsuit
That would prolly be superior, actually? Well, in terms of protection, anyway.

Conversion fields are very good. They are very consistently some of the best infantry protection options in the setting*. And that's already medium semi-powered holo-field armor you are upgrading.

basically this thing said:
A rosarius is worn by Space Marine Chaplains for protection and as a symbol of office. It emits a protective energy field around the wearer capable of deflecting blows and shots that would smash a ferrocrete bunker. It is said that the stronger the bearer's belief in the might of the Emperor, the stronger a rosarius' force field will be.
*To my somewhat outdated knowledge, fwiw
 
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So some math for Blades of Ishda warhost regarding armor upgrades:
It is made up of 4 Bladedancer detachments and each one of these is made up of:
three Guardian Militia Assault Squads + attached Blade Dancer - 10 people per squad -30
three Hearthguard Ironbreaker squads + attached Blade Dancer - 6 people per squad-18
a squad of Hearthguard Veterans mounted to Needlestorm IFV - 6 peopple per squad
a squad of Fatebreakers mounted to Needlestorm IFV - 6 people per squad
a Bladedance Troupe mounted to Needlestorm IFVs.

Bladedancers can't have armor (at least not one we can create currently)

30 Ithilmar -23 EP per
30 Void Guard Armor - 6 EP per.

- Total EP cost per Detachmant upgrade:870EP
- Total Cost to upgrade Blades of Ishda: 3480EP to get them armor. (5520 EP if they are all stuffed into Ithilmar)

Went with VGA here because these are all melee units and even for Militia I think they should get our line armor to keep losses to a minimum.
 
One thing we should probably figure out sooner than later is how an infantry holofield interacts with a vehicle they're riding and vice versa. Does a jetbike with a holofield need its rider to have a holofield? Is there some benefit for both having one? Is rider with a holofield still well protected even if his bike doesn't have one? And the same questions for open topped barges.
 
Theoretical Void Guard Upgrade package (Pending Conversion Fields and the Unfucking of Meros)
[ ] Medium
[ ] Powered
[ ] Autotargeters
[ ] Holo-field Projector
[ ] Extended Operations Modification
[ ] Extra Plating (Powered only)
[ ] Improved Power-Assist (Powered & Semi-powered only)
[ ] (TBA: Conversion-Field Projector)
I did some more math on this theoretical upgrade package.

(2)*(1.75)+3+.5+.3+.2
+.3 = 7.8 (Rounded up to 8EP) for a powered, medium suit with improved mobility and extra armour plating, we don't know the EP cost of the conversion fields, so the final cost per upgraded suit is still unknown to us.

Again though, this is ONLY for after we've dealt with the most immediate issues (Meros, Orks, Zahr-Tann and Arach-Qin, the incoming Biel-Tan murder wagon, etc) and figured out a way to increase our total EP, until then, this is probably gonna remain a proof of concept of what we COULD do if we had just a little bit more points to work with.

(God, please let my math be right for once)
 
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