I'm thinking of drafting up a theoretical upgrade package to our Void Guard Armour featuring conversion shields once we get them and hopefully improve our EP production pipeline.
Basically, I'm hoping that this will have the equivalent protection/mobility/utility of an Incubus Warsuit (the DEldar's own power armour) except with less spikes and skulls, the price tag will ultimately depend on the price of the personal conversion fields and what the heck a 'Destructive Overload' means in terms of the wearer's survival (fuse melting or explosion? I dunno), but so far, it looks like it could be a viable upgrade once we figure our stuff out?
Theoretical Void Guard Upgrade package (Pending Conversion Fields)
[ ] Medium
[ ] Powered
[ ] Autotargeters
[ ] Holo-field Projector
[ ] Extended Operations Modification
[ ] Extra Plating (Powered only)
[ ] Improved Power-Assist (Powered & Semi-powered only)
[ ] (TBA: Conversion-Field Projector)
This is ONLY for when our production is able to handle producing enough of these upgraded VGA, and it is still mostly theoretical for now / me spitballing about what we could do to improve our suits further (maybe, HOPEFULLY, we can just upgrade the old VGA into this theoretical suit when that time comes around?)
Guardians aren't going to be able to afford VGA for the time being. They're going to be stuck with the VBD. We have roughly 2400 HG. Assuming 10% of them get Ithilmar, that leaves 2160 to get VGA. That's about 13,000 EP. Call it 3 VF for that and the Ithilmar (it's more but I'm being generous). Rolling out VGA to the Guardians would be over 3000 more suits- 18k EP.
I can understand the desire to ratio it, but we're not at stage where we're continuously standing up new formations- we're unfucking existing ones, and that means productions going to conform to what's present rather than arbitrary ratios.
Yeah you're right about that, we can probably figure it all out once the designs are finalized and we figure out how much weapons and armour we'd need to get our troops in working order, but the ratio was just me pondering on how much of our production should be ratio'd after the crisis is over.
But still, I'd say this is a pretty good balance of armour all things considered!
Yeah, it's important to not let armor become an endless resource sink until we're in a stable position. For instance my newest white whale; we have an insane amount of unarmed jetbikes in each militia warhost (96 per basic, 80 for the heavy) where we're just expecting the pilot to shoot his carbine. That's 800 mobile, hard to hit platforms with out any meaningful weaponry on them. We could upgrade them to the Star Rifle variant and probably double the firepower of each militia warhost. Or settle for lascannons, twin las rifles, or even push for a scatter laser equivalent.
A 4 EP upgrade per bike (twin las rifles) would add about 16 Guardian Fire Squads worth of firepower to each Warhost.
IIRC you suggested the idea of going with a heavy speeder with a fatecaster + Starlance/Starcarver, right? (I think it was light fatecasters and heavy Stars?) But yeah that could add a substantial difference to our firepower if we can afford it.
I will still advocate for some kind of Assault Barge IFV since recreating the party bus full of guns sounds hilarious, fun and still practical to me.
"THYRUS, HARD LEFT, WE'RE GONNA BROADSIDE THIS FOOL!"
"Your mother showed me her broadside-"
*Enthusiastic Vulkhari cheers*