- Location
- Germany
We are Not raising two fucking Warhosts in one turn with just 5,000 EP, are you insane?
The point is getting some decent detachments and unfucking our gear problem, not spamming entire armies in one go when we have so many other obligations. I'm trying to transition our dudes, not triple our "Named Warhosts" number in turn one.
Yeah we won't be raising additional warhosts for some time as we will have to spend a lot of EP (special resources are secondary here even if we upgrade all the weapons to them) to just unfuck our current forces.
Hell i doubt we will create much in the way of new detachments for a few turns, just recycle the stuff we have to upgrade it all.
Most of the milita units are pretty damn painful to look at gear wise.
The milita jetbikes as an example have no weapons on them (the rider has a fucking lasrifle) and no fucking defenses.
Unfucking them with the least about of EP is still at 24 per jetbike (Holofield + 2 Lasrifles) and if you want them to actually do damage its Holofield + 2 starblasters/Fatesplitter carbine for something like 44/38EP + special resources. Also armor that fucking rider if possible.
For a full unit that is 192 EP or 352 Ep +32Starcrystals/16 Scopes
At this point i also wouldn't worry about special resouce useage as long as we try use both types.
We will run out of EP a long time before we use up what we produce there in a turn even with full usagee of the Forge for EP production at the moment
And the miltia assault units have normal melee weapons instead of power weapons (if Elder are send into melee at least we can make sure they have good weapons). (this is just going to be expensive EP wise).
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