Darik29
Verified Delicious
i cant help but notice the winning chargen plan doesnt talk about the minor xenos……..
The default option was chosen, i.e. we just ignore them all together
i cant help but notice the winning chargen plan doesnt talk about the minor xenos……..
i cant help but notice the winning chargen plan doesnt talk about the minor xenos……..
Are you listening to anything anyone else is saying? I'm not talking about raising Warhosts from scratch. I'm saying you're looking at multiple thousands of EP per Militia Warhost to unfuck their gear. I can quote my own post where I broke down the math for armoring and equipping the infantry in a Militia Warhost, but I'm sure as hell not going to bother looking it up for you when you can't even be assed to quote the person you're trying to refute.We are Not raising two fucking Warhosts in one turn with just 5,000 EP, are you insane?
The point is getting some decent detachments and unfucking our gear problem, not spamming entire armies in one go when we have so many other obligations. I'm trying to transition our dudes, not triple our "Named Warhosts" number in turn one.
At the minimum I'm fairly curtain we need the Warcasting Circle's gear to start training them.... That's all stuff that's very much in the category of "Will be relevant three turns from now", though at least I don't outright resent it, it's just putting the cart before the horse and lowering our chances of pulling a One Turn Clear of our Craftworld Repairs.
At the minimum I'm fairly curtain we need the Warcasting Circle's gear to start training them.
Everyone seems to want to give as many of our troops Holo-fields as possible, so getting started on that will be helpful in the short term. For the Starblaster Carbines, even if we don't make them standard issue, they are really good squad support weapons.
Lasguns are just filler.
On the one hand I agree. On the other hand as far as I can tell there is literally no way in this system for us to just make several hundred holofields and hand them to our troops as they walk out the door to reduce casualties- I had wanted to equip our guys better as was extensively discussed but weird AP functionality appears to make that completely impossible. If it is possible, by all means demonstrate what combination of actions does it.There's plenty of gear we can roll out as is. And our units are incredibly, insanely under equipped on all fronts. From vehicle support to Holo Fields, to hard suits… we're in incredibly bad straits and you're doing precisely nothing to address this while sending the warhosts we do have into the fray.
On the one hand I agree. On the other hand as far as I can tell there is literally no way in this system for us to just make several hundred holofields and hand them to our troops as they walk out the door to reduce casualties- I had wanted to equip our guys better as was extensively discussed but weird AP functionality appears to make that completely impossible. If it is possible, by all means demonstrate what combination of actions does it.
If it's not possible to give our people better gear this turn we might as well throw our industry as hard as we can at other pressing problems so that when we can make our military work properly we have been freed from distraction.
I'm pretty sure that's exactly what I said.It's more "Designing new unit types requires Troop Rationalization, which we need to do first", aside from that, the best we can do is "Civilian Grade Hazardous Environment Gear and self defense weapons". Sure, if we're willing to drain our vaults dry, we can build a billion super carbines, but we still need to assign those to units, we can't just magic up new troop types from the ether or just hand Holofields to random guys as they come off the printer.
I am fully aware we don't automatically hand them out. I understand how the proses works. Gear we stockpile now is gear we don't have to build the turn we need it. We can produce a lot in a turn, but we are not going to be able to produce everything we will need even if we focus on it to the exclusion of all else. And that is accounting for likely boosts to industrial capacity from repairs.We also don't get to automatically give everyone Holo-fields either, we have to actually do a refit action, and we can't even do that until we've Rationalized our stuff, because our current Detachments and Warhosts are entirely based on "Shit people had lying around when the sky fell", we need to Rationalize our forces before we can do more than just "Print out more dudes in T-Shirts and Flashlights"
That's why I'm saying "You're putting the cart before the horse" here. There is very little to gain in using our Forge of Vaul to create wargear this turn in particular because we can't even give it to anyone, but there's a lot of lengthy time tickers we could be putting it on to potentially speedrun some otherwise lengthy projects.
Looks like the Assault Ketch now costs 870 Starcrystals with the Starlance CIWS costing 520, that is roughly equivalent in cost to 11.5 superheavy vehicle Starlances.not typo, but "previously Uncaught math error." this has now been fixed. as has me forgetting to add the Starlances to their gear list.
Lascannons are a cheap point defense option. Not necessarily the best option. (also the naval grade ones are Las-Lances; same technology just bigger. )