- Pronouns
- He/Him
I'm happy to be related to whoever.
I asked about a Words Kunna on Discord and got shot down by the QM, so I dunno if Speech works as a Kunna.
Yeah.Absolutely! Though I will mention that a lot of that can also come about from average NQ Norse shenanigans even without having motion as a kunna
As opposed to the squishy Christian's we can raid, who largely consist of normal, if at times well-armed, people who die if they are killed and are crippled for life if someone rips their arm off, and can't just shrug off a heart attack as a mild annoyance.Yeah.
Just to add context, everyone, it's worth remembering that a certain level of casual superpowers are just normal to the Norse. Every Norse adult is effectively a low-level cultivator, and the ones who survive long enough to have a reputation as people of importance in the community are superheroic individuals who wouldn't be out of place in a comic book setting. Wacky blatantly paranormal shenanigans and shonen-battle elemental attacks from having fire or sword powers is only a subset of what the Norse just take for granted that people are capable of, including shit like "stick your severed limbs back on, they'll probably heal okay" and "oh, this guy who had his head chopped off is only mostly dead, it's not his fated day so if we can get his soul back from the underworld and reattach his head he'll be fine."
In the last quest I joked that one of the core tenets of Norse animal husbandry in dealing with troublesome animals was "just punch the bull right between the fucking eyes and show him who's boss, seriously do you even lift?"
So everyone doing character design, you don't actually need to pick something specific to enable the kind of physical powers one might imagine a low end superhero having.
Though, addendum, you really have to watch out for the Christians' fighting nobility, who are quite badass and who unlike Norsemen have centuries-long cultivator life expectancies in which to get good at what they do. They ramp up slower, but they have a lot more time to do it in.As opposed to the squishy Christian's we can raid, who largely consist of normal, if at times well-armed, people who die if they are killed and are crippled for life if someone rips their arm off, and can't just shrug off a heart attack as a mild annoyance.
Speaking of the Christians, and other peoples in general, I wonder who we have nearby to raid? Longer journeys will be more dangerous, so even if we get a shipwright, it's probably best to stick closer to home for now, unless we want to risk whatever creatures lurk in the deeps, like that Jotunn in the main Quest.
We'll probably have to find out. We have a couple of PCs who are great for scouting and plenty of people who will probably get us farms up and running pretty quick. Personally, I don't think we should be raiding till we go at least all 5 of those critical roles.Speaking of the Christians, and other peoples in general, I wonder who we have nearby to raid? Longer journeys will be more dangerous, so even if we get a shipwright, it's probably best to stick closer to home for now, unless we want to risk whatever creatures lurk in the deeps, like that Jotunn in the main Quest.
Looks good to me.
...and let's not be forgetting the Thanes. Like, they aren't Norse-tier, but they're not nothing.Though, addendum, you really have to watch out for the Christians' fighting nobility, who are quite badass and who unlike Norsemen have centuries-long cultivator life expectancies in which to get good at what they do. They ramp up slower, but they have a lot more time to do it in.
Thanes are in something of an awkward position, really. Your average Thane is considerably stronger than your average Norseman (keep in mind that the average is dragged down by half the population being 15 or younger), but the Norse have so many semi-competent combatants—not to mention their tendency to pull world-class fighters out of nowhere backwater villages—that the dedicated warrior class of the Thanes simply can't compete....and let's not be forgetting the Thanes. Like, they aren't Norse-tier, but they're not nothing.
I've got a dude whose thing is being obsessed with the North Star and navigating, you wanna be my cousin or brother? On the first page. Strange Light-obsessed family go?
Edit: @I.F. Ister will we get more PT to discover/develop our characters? If it is would it be fair to add Freyr Blood?
Cousins? Cousins.
In that case (and 'cause I got at least a bit of sleep now) I'll edit my submission:Both of this fall under the aegis of 'things the average Norseman had general competence in'. That's not to say you can't take them to be extra good at the like, but you certainly don't have to.
Heck, house building was a common childhood activity among the Norse.
Since we're both playing as blondes, how do you feel about being part of a family of Goatherds? May possibly open up an option in the future for you to unlock the family Bloodline, too, depending on how that works in this quest.In that case (and 'cause I got at least a bit of sleep now) I'll edit my submission:
Name: Liv Sweetwater (she/her, ~16)
PT expenditure: 1 in "Springs kunna"; 1 in "Architecture"; 1 in "using 'Architecture' and 'Springs' to tear things down" (like buildings and hills)
Bio: Liv is a young, unmarried woman. She usually wears her ash blonde hair in loose braids, tied back with a string.
Only an older brother of her is among the group (if no one wants to take on this position, assume he's a generic northmen called Björn Björnson).
Liv got her kenning from finding a new spring of clear, sweet water. She is a bit shy and prone to getting lost in her own thoughts. She's not afraid of doing her part, especially when it comes to laboring on construction sites, though!
Fighting: In the past Liv has made do with a spare ax and shield of her father, as well as her kunna, using it to disrupt her foes' footing and such.
Style: Will probably be more of a worker and explorer then a raider, I guess?
Sure, that'd work. I'll put Gunnar down as the older brother then?Since we're both playing as blondes, how do you feel about being part of a family of Goatherds? May possibly open up an option in the future for you to unlock the family Bloodline, too, depending on how that works in this quest.
works for me, I'm built more for scouting and general travel, so someone with skills specifically for clearing and working the land and construction will be a big help for getting Orthstirr production going.Sure, that'd work. I'll put Gunnar down as the older brother then?
This seems to be missing something?Her mother was The 'spear' was a gift from her mother and largely ceremonial.
I was including the Thanes as 'fighting nobility' because while they differ from knights, they are a specialized warrior class whose political and possibly supernatural power has its roots in hereditary* control over land. It seems likely that Carolingian cultivation (the kind that produces knights) has at least some of its basis in a prior system of 'Frankish' cultivation that would in turn probably be a sort of cousin to how the Anglo-Saxon thanes do it....and let's not be forgetting the Thanes. Like, they aren't Norse-tier, but they're not nothing.