The vibe for Agmundr I'm getting is that his family didn't end up in Grimfari Jarl's group, and either didn't survive Gotland's fall or left while he was being experimented on.
 
Njall Redaxe(1 PT Atgeir Skills, 1 PT Bleeding Edge Bloodline, 1 PT Bleeding Edge Martial Style)

Appearance: Short but wiry Norseman aged 21, pallid complexion

Personality: Njall knows that he's bad at talking, so he tries to do it as little as possible to avoid undue bloodshed. He developed this habit after he killed a boy his age in his youth and had to move to flee the boy's angry family.

Combat Style: Nain uses the Bleeding Edge Style of the Bleeding Edge Bloodline, focused on using his innate ability to shape his own blood into temporary blades, his favorite trick is to wet his axe before he heads into battle, using that to attack from an unexpected angle while he's mid axe swing.

Family: Recently married to a large but otherwise unexceptional woman, Snerra. He is cousins with Ragnarr Fair-Spoken and Kare Sky-Dancer through Njall's now deceased mother, who died along with his father in the fall of Gotland.
 
Erik Hardhead (1 PT Carpentry, 1 PT Force Kunna, 1 PT Spear Kunna)

Appearance: Age 19, florid, ruddy complexion, dark brown hair, slightly taller than average, with unusually though not freakishly long arms.

Personality: Erik has a habit of taking very noticeable pauses, sometimes short, sometimes long, followed by abrupt action or speech. He likes to listen, but after he's listened for a while, he'll usually start liking to talk for a while. This pattern of cycling back and forth between action and inaction can be seen in most things he does. He has a reputation for perfectionism and carefully following through on agreements, but also for being rather inflexible about what he sees as an important matter, even by the standards of the honor-focused Norse.

His 'force' kunna tends to express itself with sudden, explosive bursts of force or motion. Thus, for instance, while his ability to lift or carry heavy burdens is unremarkable by the admittedly insane standards of the Norse, he often strikes much harder or faster than those who don't know him would expect. He got his nickname as a boy by headbutting a ship's anchor on a wager; the anchor lost.

Combat Style: Erik is a passable archer, but only uses the bow for hunting. His close combat with spear and shield is enough to see him through skirmishes- deft, but not the stuff of legend. What you really have to watch out for is when he throws the spear. Very forcefully.

Family: Recently married, his widowed mother stays with him, he has one daughter, age two. Will edit in more details later.

Sound good, @I.F. Ister ?

Absolutely! Though I will mention that a lot of that can also come about from average NQ Norse shenanigans even without having motion as a kunna
Yeah.

Just to add context, everyone, it's worth remembering that a certain level of casual superpowers are just normal to the Norse. Every Norse adult is effectively a low-level cultivator, and the ones who survive long enough to have a reputation as people of importance in the community are superheroic individuals who wouldn't be out of place in a comic book setting. Wacky blatantly paranormal shenanigans and shonen-battle elemental attacks from having fire or sword powers is only a subset of what the Norse just take for granted that people are capable of, including shit like "stick your severed limbs back on, they'll probably heal okay" and "oh, this guy who had his head chopped off is only mostly dead, it's not his fated day so if we can get his soul back from the underworld and reattach his head he'll be fine."

In the last quest I joked that one of the core tenets of Norse animal husbandry in dealing with troublesome animals was "just punch the bull right between the fucking eyes and show him who's boss, seriously do you even lift?"

So everyone doing character design, you don't actually need to pick something specific to enable the kind of physical powers one might imagine a low end superhero having.
 
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Torgarr Villagefeeder (1 PT Farming, 1 PT Earth Kunna, 1 PT Plant Kunna)

Appearance: Short, stocky, age 23. His hair and skin are both somewhat darker than most - more towards the browner earth tones.

Personality: Torgarr likes to help. His family had a few miserable, lean years when he was quite young, and he decided that he hated that, and he's bent his efforts ever since to not ever having to watch his friends or family go hungry again. He loves to farm, and he loves being able to help people with the results, and he's made enough friends this way that they tend to quietly ignore the fact that he's not as aggressive as many of his peers. Being part of a community is very important to him, and he loves cooperation, and he's often happier helping someone else do something awesome than doing something awesome for himself.

Combat Style: He's not the most agile of norsemen, and his charge is an ungainly, lumbering thing, but he does just fine at standing his ground. He prefers the use of shield and a one-handed axe, with seax as backup. He's not particularly good at using his kunna to attack directly, but he's pretty good at disrupting his opponents with them - ensnaring them and befouling their footing. He particularly likes using this to give assists to his allies. When he is forced to fight one-on-one, his preferred tactic is to knock his opponent over and then try to choke them with earth, plants, and crippling blows until they can't stand back up again. He's... okay at it. Well, he's okay at it by Norse standards.

Favorite uses of Kunna: Earth to help work the fields and improve their fertility, Plant to encourage the growing crop. Both are also helpful in construction, he supposes, and building is nice enough, but bringing forth food from the earth is his true love.

Deeds: He's only really got one great deed to his name, and that's the one that gave him his name. At the age of 4, his village suffered starvation, and he hated it. At the age of 7 his village suffered starvation, and he hated it. At the age of 21, his village was on the verge of suffering starvation again... and he opened up the stores that he'd been building up ever since he started his own farm at 16 and just gave food away to whoever needed it, and his village did not suffer starvation that year after all. He's never been on a raid. The flight from Gottland was the first time he'd ever actually traveled the sea in a ship, and he hated absolutely everything about that experience. Given his choice, it'll be the last as well.

Family: He has no idea. He married a good woman. She bore him three children... and as fate would have it, his wife and children wound up on a different boat than he did in that desperate flight, and theirs was not one of the ones that made landfall with this group. The whole thing makes him sad. He's probably going to try to process it by Farming More.
 
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Yeah.

Just to add context, everyone, it's worth remembering that a certain level of casual superpowers are just normal to the Norse. Every Norse adult is effectively a low-level cultivator, and the ones who survive long enough to have a reputation as people of importance in the community are superheroic individuals who wouldn't be out of place in a comic book setting. Wacky blatantly paranormal shenanigans and shonen-battle elemental attacks from having fire or sword powers is only a subset of what the Norse just take for granted that people are capable of, including shit like "stick your severed limbs back on, they'll probably heal okay" and "oh, this guy who had his head chopped off is only mostly dead, it's not his fated day so if we can get his soul back from the underworld and reattach his head he'll be fine."

In the last quest I joked that one of the core tenets of Norse animal husbandry in dealing with troublesome animals was "just punch the bull right between the fucking eyes and show him who's boss, seriously do you even lift?"

So everyone doing character design, you don't actually need to pick something specific to enable the kind of physical powers one might imagine a low end superhero having.
As opposed to the squishy Christian's we can raid, who largely consist of normal, if at times well-armed, people who die if they are killed and are crippled for life if someone rips their arm off, and can't just shrug off a heart attack as a mild annoyance.

Speaking of the Christians, and other peoples in general, I wonder who we have nearby to raid? Longer journeys will be more dangerous, so even if we get a shipwright, it's probably best to stick closer to home for now, unless we want to risk whatever creatures lurk in the deeps, like that Jotunn in the main Quest.
 
As opposed to the squishy Christian's we can raid, who largely consist of normal, if at times well-armed, people who die if they are killed and are crippled for life if someone rips their arm off, and can't just shrug off a heart attack as a mild annoyance.
Though, addendum, you really have to watch out for the Christians' fighting nobility, who are quite badass and who unlike Norsemen have centuries-long cultivator life expectancies in which to get good at what they do. They ramp up slower, but they have a lot more time to do it in.
 
Speaking of the Christians, and other peoples in general, I wonder who we have nearby to raid? Longer journeys will be more dangerous, so even if we get a shipwright, it's probably best to stick closer to home for now, unless we want to risk whatever creatures lurk in the deeps, like that Jotunn in the main Quest.

I advise we start off by trying to trade, if possible. It's harder to trade after raiding than vice versa. We also have no idea where we are or who's nearby...might be a good call to know who we're pissing off before we do so.

We're low on goods so we probably do need to raid at some point soon, but we should start by finding out what's going on and maybe finding allies. Then we can raid their enemies and everyone's happy other than said enemies.
 
Speaking of the Christians, and other peoples in general, I wonder who we have nearby to raid? Longer journeys will be more dangerous, so even if we get a shipwright, it's probably best to stick closer to home for now, unless we want to risk whatever creatures lurk in the deeps, like that Jotunn in the main Quest.
We'll probably have to find out. We have a couple of PCs who are great for scouting and plenty of people who will probably get us farms up and running pretty quick. Personally, I don't think we should be raiding till we go at least all 5 of those critical roles.
 
Though, addendum, you really have to watch out for the Christians' fighting nobility, who are quite badass and who unlike Norsemen have centuries-long cultivator life expectancies in which to get good at what they do. They ramp up slower, but they have a lot more time to do it in.
...and let's not be forgetting the Thanes. Like, they aren't Norse-tier, but they're not nothing.
 
...and let's not be forgetting the Thanes. Like, they aren't Norse-tier, but they're not nothing.
Thanes are in something of an awkward position, really. Your average Thane is considerably stronger than your average Norseman (keep in mind that the average is dragged down by half the population being 15 or younger), but the Norse have so many semi-competent combatants—not to mention their tendency to pull world-class fighters out of nowhere backwater villages—that the dedicated warrior class of the Thanes simply can't compete.
 
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I've got a dude whose thing is being obsessed with the North Star and navigating, you wanna be my cousin or brother? On the first page. Strange Light-obsessed family go?

Edit: @I.F. Ister will we get more PT to discover/develop our characters? If it is would it be fair to add Freyr Blood?
We should be half-brothers, then, if light obsession is the theme :p

I see we're cousins already. Would have been problematic to explain the bloodline difference..
I do, you can never have too many relatives.
I'm happy to be related to whoever.
Cousins? Cousins.
 
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Lindjorn Torbholm (1PT Lore, 2PT Lore)

Appearance
: a matronly woman of undetermined age (she's had some work done, in more ways than one). She keeps her grey hair in a long braid, and she's missing the pinkie of the right hand, which is branded with a strange symbol that doesn't seem to mean anything to anyone.

Personality: no-nonsense and cryptic depending on the situation. Same goes for kind and rude.

Backstory: a mystery. Some say that even Epic Bygones doesn't know anything about her past.
 
Both of this fall under the aegis of 'things the average Norseman had general competence in'. That's not to say you can't take them to be extra good at the like, but you certainly don't have to.

Heck, house building was a common childhood activity among the Norse.
In that case (and 'cause I got at least a bit of sleep now) I'll edit my submission:

Name: Liv Sweetwater (she/her, ~15.5 years old)
PT expenditure: 1 in "Springs kunna"; 1 in "Architecture"; 1 in "using 'Architecture' and 'Springs' to tear things down" (like buildings and hills)

Bio: Liv is a young, unmarried woman. She usually wears her ash blonde hair in loose braids, tied back with a string.
Younger sister to Gunnar Tifferson.
Liv got her kenning from finding a new spring of clear, sweet water. She is a bit shy and prone to getting lost in her own thoughts. She's not afraid of doing her part, especially when it comes to laboring on construction sites, though!

Fighting: In the past Liv has made do with a spare ax and shield of her father, as well as her kunna, using it to disrupt her foes' footing and such.

Style: Will probably be more of a worker and explorer then a raider, I guess?
 
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In that case (and 'cause I got at least a bit of sleep now) I'll edit my submission:

Name: Liv Sweetwater (she/her, ~16)
PT expenditure: 1 in "Springs kunna"; 1 in "Architecture"; 1 in "using 'Architecture' and 'Springs' to tear things down" (like buildings and hills)

Bio: Liv is a young, unmarried woman. She usually wears her ash blonde hair in loose braids, tied back with a string.
Only an older brother of her is among the group (if no one wants to take on this position, assume he's a generic northmen called Björn Björnson).
Liv got her kenning from finding a new spring of clear, sweet water. She is a bit shy and prone to getting lost in her own thoughts. She's not afraid of doing her part, especially when it comes to laboring on construction sites, though!

Fighting: In the past Liv has made do with a spare ax and shield of her father, as well as her kunna, using it to disrupt her foes' footing and such.

Style: Will probably be more of a worker and explorer then a raider, I guess?
Since we're both playing as blondes, how do you feel about being part of a family of Goatherds? May possibly open up an option in the future for you to unlock the family Bloodline, too, depending on how that works in this quest.
 
Since we're both playing as blondes, how do you feel about being part of a family of Goatherds? May possibly open up an option in the future for you to unlock the family Bloodline, too, depending on how that works in this quest.
Sure, that'd work. I'll put Gunnar down as the older brother then?
 

Agnes Olsen (23)

Husband: Erik Olsen (26)
Children: Bo(5), Hilda(3), Aino(2)

1 PT in Wards
1 PT in Embroidery
1 PT in Awareness - Finding

Agnes was the eldest of her generation, which meant that her parents and aunts were always asking her to help watch over her younger brothers and cousins. Eventually she just seemed to always know where children are hiding, leading to a lot of grumpy faces. As recompense for babysitting, her aunts would teach her to sew wards and protection into clothes. Her mother was The 'spear' was a gift from her mother and largely ceremonial. Unfortunately had a Stillborn during the escape and with the terrible luck after of the voyage and landing has put her off on having anymore children.

Wanted to go for Seidr less for the seeress role and more for the minor cantrips and enchantments role.

Might add more detail later when not as tired.
 
Hey, @I.F. Ister , any problem adding an elderly (by Norse standards, anyway, she's probably in her late forties) mother to Erik's family group? I'd been bouncing ideas around in my head, and I noticed that it didn't seem like anyone had done that. I know elders are rare in Norse society and are probably underrepresented among this group of Gotland refugees even by that standard, but there's enough players that it seems appropriate.

...and let's not be forgetting the Thanes. Like, they aren't Norse-tier, but they're not nothing.
I was including the Thanes as 'fighting nobility' because while they differ from knights, they are a specialized warrior class whose political and possibly supernatural power has its roots in hereditary* control over land. It seems likely that Carolingian cultivation (the kind that produces knights) has at least some of its basis in a prior system of 'Frankish' cultivation that would in turn probably be a sort of cousin to how the Anglo-Saxon thanes do it.
_____________________

*(I think it's hereditary?)
 
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[X] Gudrun Ravensight, a seeresss
[X] Hrolfr Jurgensson, a shapecrafter

This was a fun thing to wake up to. Will post a new character once I'm awake for real.
 
Been pondering the shit out of my guy. I think I've got a decent idea though.
 
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