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Actually I was thinking something more like:
[ ] [CAPSTONE] Collegiate Fascis
[ ] [RUNE] Wizard
[ ] [STORAGE] [Moderate] Enchanted
[ ] [FOUNDATION] Grey Lord
[ ] [TRANSMISSION] Leyline

Any of the colleges should be able to produce this, and they're a larger group than the high elves and runesmiths (I'm guessing)
It won't impact the production of the elven waystones and we can use them to patch any holes in the network in the safer parts of the empire's network in parallel with the expansion from the elven bottlenecked design.

Making a third design, one specifically for lining the rivers, isn't a bad idea for redundancy imo but I don't think it's immediately necessary. I'm of the opinion fixing the existing network is more impactful than setting up a new one
I feel like we've committed to using the golden age storage mechanism for our initial prototype and we should stick to the bit when it comes to leyline based stones. It'll take longer to rebuild the network, sure, but dirt-cheap riverine waystones would let us cover the majority of the population while that happens.
 
Boney, are the majority of the Empire's waystones inactive?

MrHobbit if we want to do lots of riverine Waystones without the elves we should do something like this:

[ ] [CAPSTONE] Runic Inductor
[ ] [RUNE] Dwarven
[ ] [FOUNDATION] Collegiate
[ ] [TRANSMISSION] Riverine (Spirit)
[ ] [STORAGE] None

Cutting out the storage removes the problem of Dhar buildup entirely, and negotiating once with a spirit gets us the maximum benefit if we're constructing a *lot* of these things.
It's a hell of a lot more interesting than the bare minimum. I don't think that the Stone Flowers are that much of a bottleneck, though I guess they might be. There are High Elf mages who can do High Magic. It's not just archmages. Most of the time the runic inductor should be fine. It only creates a lot of dhar when there are a bunch of Winds around. I'm skeptical about how much Runesmiths would work to Rune what you seem to be framing as a temporary solution until the Proper way is accomplished.

I definitely like the Spirit riverine option a lot more than the Jade option. I think negotiating with spirits is more engaging.

Actually I was thinking something more like:
Oh, I'm sorry. The initial comment of mine that you responded to was talking about trying to drain dhar bombs off from isolated chunks of the network that are near rivers. That is places that we can easily get to, but can't easily reconnect to the network. Keyphrase waystones need to be built sequentially starting off from the closest connection to the network.

I know you don't like river waystones but let's not spread misinformation.
I wasn't aware of that. Still, you could have quoted the source better. I was saying there wasn't anything that said they could be stuck at any point on the river. (Edit: I think that's what I was saying. I'm rereading the paragraph and it really wasn't all that clear what I was trying to get across. Apologies spiritualatheist.)

Boney probably would have mentioned if tributaries would create more dhar with riverine leylines. I could see the spirit picking up the energy for the tributaries but I don't know how it avoids being turned into dhar with the other two methods. The winds just float through the water, while the dhar is sent underground, which is also where the Belthani tributaries send the energies they pick up.
 
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[X] Plan: Mass leyline
-[X] [CAPSTONE] Collegiate Fascis
-[X] [RUNE] Dwarven
-[X] [STORAGE] Reverse-engineered
-[X] [FOUNDATION] Grey Lord
-[X] [TRANSMISSION] Leyline

Idk about others but i really don't appreciate the high magic requirements, that seems like kind of a huge potential bottleneck.
 
Maybe the location of a waystone has less magic in the area than the other directions from the tributary so the repulsion of the winds from the other directions slowly pushes it towards the waystone until the waystone can catch it and add it to the flow?
 
It's a hell of a lot more interesting than the bare minimum. I don't think that the Stone Flowers are that much of a bottleneck, though I guess they might be. There are High Elf mages who can do High Magic. It's not just archmages. Most of the time the runic inductor should be fine. It only creates a lot of dhar when there are a bunch of Winds around. I'm skeptical about how much Runesmiths would work to Rune what you seem to be framing as a temporary solution until the Proper way is accomplished.

I definitely like the Spirit riverine option a lot more than the Jade option. I think negotiating with spirits is more engaging.
The stone flowers aren't a bottleneck now, but ideally we'll be reducing the complexity of the reverse engineered storage mechanism enough that ordinary High Mages can do it, at which point high mages would be in more demand. Plus, we'd already have a Runesmith on the project anyway, and doing two simple tasks isn't much harder than doing one. And the Runic Inductor should be alright in a storageless design, because there's no way for Dhar to actually build up at the waystone itself. As long as we have robust enough downstream infrastructure we'd be fine.

As for the Runesmith Issue, I don't really thing of these as temporary? Ideally they'd become relatively less important over time as the rest of the network is rebuilt, but it's not like the dwarves have a particular objection to redundant infrastructur, lol.

I also like the idea of using a clockwork foundation for these—being on rivers means that a millrace removes the need for maintenance and the lack of storage means that sabotage isn't nearly as attractive or as bad if it does happen. That would let us do an all-wind leyline stone and have completely separate personnel bottlenecks, which would further increase the speed we can put these things up.
 
So, once all this waystone stuff is settled. Do we move on to trying to help the dwarfs figure out how to link up the young holds to their network?
Doing anything with nexuses beyond reclaiming them or turning them back on is beyond the scope of the Project given what Boney's said before.

But we are examining the KA network this turn. We would hopefully find a way to feed more energy to the KA nexuses. Find a way to make waystones more palatable for dwarves, given that they're inherently suspicious of external infrastructure.
 
I also like the idea of using a clockwork foundation for these—being on rivers means that a millrace removes the need for maintenance and the lack of storage means that sabotage isn't nearly as attractive or as bad if it does happen.
Mill waystones do sound really fun. The moving parts probably *would* require maintenance every so often, but sending a clockmaker or engineer out along the river every few years to check on them is probably less trouble than getting an enchanter. I'm down for clockwork on pure river waystones lol.
 
Why the hell did the elves of the Golden Age put so many damn nexuses in the area of the Middle Mountains? If that is the risk that comes with trying to make them? Obviously it was less risky in the Golden Age, but why the hell are there so many? There are at least four in it and bordering it. There's an additional seven near those.
Probably due to the chaos gate hidden inside the depths of the mountain range. That is almost certainly the reason why the secessionist dwarves didn't just abandon it, but also destroyed every single written record of anything in it that they had, even including their book of grudges.
 
Find a way to make waystones more palatable for dwarves, given that they're inherently suspicious of external infrastructure
Maybe we can integrate them into the smaller outposts they tend to put up around the karaks? If nothing else, putting a waystone on the peak of a young hold and chaining it back to the dwarven network sounds... doable at least, even if we don't figure out full mountain waystones.
 
Doing anything with nexuses beyond reclaiming them or turning them back on is beyond the scope of the Project given what Boney's said before.

But we are examining the KA network this turn. We would hopefully find a way to feed more energy to the KA nexuses. Find a way to make waystones more palatable for dwarves, given that they're inherently suspicious of external infrastructure.
I figure if we pop down 10 or so waystones in a new hold and link them all up to an old hold nexus, then that would be equivalent to a nexus in a new hold.

Might be we can sell some of the empire's network's magical generation to the dwarves as well at some point, if we figure out how to connect them up. Would let the dwarves get some of their ancient superweapons back and let us potentially get some greater technological secrets from the engineering guild.
 
I also like the idea of using a clockwork foundation for these—being on rivers means that a millrace removes the need for maintenance
It removes the need for winding, not for maintenance. Moving parts need maintenance. They need to be oiled and greased; they wear and need to be replaced; and if you have bits sticking out so it can be water powered, debris needs to be removed and bits repaired as they're damaged.

All of that is a huge compromise over the old waystones. Even worse, it's an unnecessary one -- the Grey Lord option can be made by any sufficiently competent Winds-based enchanter. Yes, it's "moderately difficult", but there's enough Winds-based enchanters around that shouldn't be a bottleneck unless you're talking about a completely Winds-based design, and even then the Hysh option would still be better.
 
Mill waystones do sound really fun. The moving parts probably *would* require maintenance every so often, but sending a clockmaker or engineer out along the river every few years to check on them is probably less trouble than getting an enchanter. I'm down for clockwork on pure river waystones lol.
It's a fun concept, isn't it?
It removes the need for winding, not for maintenance. Moving parts need maintenance. They need to be oiled and greased; they wear and need to be replaced; and if you have bits sticking out so it can be water powered, debris needs to be removed and bits repaired as they're damaged.

All of that is a huge compromise over the old waystones. Even worse, it's an unnecessary one -- the Grey Lord option can be made by any sufficiently competent Winds-based enchanter. Yes, it's "moderately difficult", but there's enough Winds-based enchanters around that shouldn't be a bottleneck unless you're talking about a completely Winds-based design, and even then the Hysh option would still be better.
That's just not how the option was presented:
Thorek commissioned the Engineers of Karak Hirn for a clockwork instrument that would incorporate a number of Wind-sensitive materials to fulfil the purpose of the foundation with mechanical action alone. While it's an undoubtedly tricky piece of work, it's one that can be done by any moderately-skilled engineer or, for that matter, a clockmaker, which are in higher supply and lesser demand than enchanters. The downside is that it is dependent on a mainspring to power it, and so either needs monthly rewinding or some sort of external power source like a vane or a millrace, making it either dependent on regular maintenance or vulnerable to damage by weather or deliberate sabotage.
A millrace is clearly presented as an alternative to onerous maintenance requirements. I still expect you'd need to send someone through to take a look at things every so often, but having hiring a couple of clockmakers to make the rounds every year is trivial, and more ordinary maintenance probably falls below the level of abstraction.

That said, if we just want to put these up fast I think the collegiate option might also be a good idea. The problem with it is that Waystones create Dhar if they need to to send along leylines, but a purely river-based stone wouldn't do that because it doesn't need to, eliminating a lot of the political difficulties.

edit: @Boney, am I correct that riverine waystones don't need to create Dhar? Would that defuse the political issues of using the Collegiate foundation?
 
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Mill waystones do sound really fun. The moving parts probably *would* require maintenance every so often, but sending a clockmaker or engineer out along the river every few years to check on them is probably less trouble than getting an enchanter. I'm down for clockwork on pure river waystones lol.

I like clockwork for boat waystones, as we can bring the waystone to the clockmaker, rather than vice versa.
 
I still expect you'd need to send someone through to take a look at things every so often, but having hiring a couple of clockmakers to make the rounds every year is trivial, and more ordinary maintenance probably falls below the level of abstraction.
A one-year maintenance cycle is in no way "trivial". Even if good design and construction stretched that out to the scale of decades, it would be totally unacceptable. Even if time-before-failure was stretched out to the scale of centuries, the consequences would be catastrophic when they started failing.

The old waystones have been around for millennia, and that's what they're going to be compared to. Even if you're willing to accept the embarrassment of designing something that compares so unfavorably to the ancient design and mandate a regular maintenance schedule, there are many ways such a schedule can get interrupted. Beast tides, Waaghs, famines, plagues, civil wars, corrupt nobles, Skaven shenanigans, etc. Records get lost, people forget why they were supposed to be maintained, towns get abandoned.

Assuming that this is the nadir of the control and organization the forces of Order can exert and from here on out things get better and continue to stay better and there's never a large-scale breakdown in civil order is a terrible bet. Not only that, but once such things happen, then the waystones also start failing which turns things from a mere disaster into a catastrophe.
 
[X] Plan Near-Original+
[X] Plan Building A Better Future (With reverse engineering)
Near-Original+ has the reverse engineering and a Spirit Riverine, if you are interested?
 
As I understand, and I'm not 100% certain, it does reduce winds a bit through making more space for them but at such a low rate that it's only shows actual results in decades, when a waystone would change it in years if not months.

Also I got a question for @Boney , how does a tributary know where to send the earth bound magic? Does it just follow the "pull" of a waystone or is it pointed at one?

Tributaries are entirely passive. It's set up so that the path of least resistance for the magic is into a Waystone, and then it becomes more effective over time as that flow creates a self-reinforcing magic-conductive path.

Boney, are the majority of the Empire's waystones inactive?

No.

edit: @Boney, am I correct that riverine waystones don't need to create Dhar? Would that defuse the political issues of using the Collegiate foundation?

Yes.
 
Really wish that someone had come up with that earlier so we could have bought something else besides cooperation. As it is sunk cost says we have to use what we paid so much for.
We can design additional kinds of waystones and so long as we don't overlap the different production bottlenecks we can actually produce more by having multiple types to make
 
A one-year maintenance cycle is in no way "trivial". Even if good design and construction stretched that out to the scale of decades, it would be totally unacceptable. Even if time-before-failure was stretched out to the scale of centuries, the consequences would be catastrophic when they started failing.

The old waystones have been around for millennia, and that's what they're going to be compared to. Even if you're willing to accept the embarrassment of designing something that compares so unfavorably to the ancient design and mandate a regular maintenance schedule, there are many ways such a schedule can get interrupted. Beast tides, Waaghs, famines, plagues, civil wars, corrupt nobles, Skaven shenanigans, etc. Records get lost, people forget why they were supposed to be maintained, towns get abandoned.

Assuming that this is the nadir of the control and organization the forces of Order can exert and from here on out things get better and continue to stay better and there's never a large-scale breakdown in civil order is a terrible bet. Not only that, but once such things happen, then the waystones also start failing which turns things from a mere disaster into a catastrophe.
I'd argue that making waystones something to do upkeep on is itself a way to ensure that their purpose and importance is remembered. It becomes something like an oral history, which in the real world are actually incredibly resilient ways to record a culture's past. I don't think that all waystones should require that maintenance, but I think having them all be fire and forget solutions is more prone to allowing humans especially to forget how important they are down the line. Involving everyday people in the upkeep helps remind them that the upkeep is needed, and that the thing itself has value. It would be remembered in the same way that you don't forget how to farm.

And if taken in concert with more durable and maintenance free waystone models, I think it makes the network as a whole more durable to cultural or societal calamity. There are certain events that might make people stop doing maintenance, like there not being people there anymore, or them being conquered or marginalized like the hedgewise were. I think the passage of time alone can make people forget the value of the independently operating waystones, like some people have in canon. Most importantly, I think there are fewer things that could make people forget the importance of both kinds. And most events that lead to that scale of problem involve things like orcs, chaos, the skaven, or the dark elves achieving dominance over most of the old world.
 
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@Boney, random 2am question: would something along the lines of "discuss the status and future of the Rhunkit and the Cult of Thungi's attitude towards them with Thorek" be a valid social action?

There's not really a lot of meat there. Those responsible for the spread of information have already punished themselves as much as anyone could possibly be punished, and Karak Vlag is extremely unapologetic about everything it did to survive and get all 'molon labe' about it if outsiders start trying to get them to wind it back.
 
I've read parts of The Old World rulebook! It has a timeline of Cathay, fascinating new retcons, and new Kislev.

The most irritating retcon is that they renamed Malekith to Malerion. Yay. Joy. I admit that is extremely petty of me though.

The other is that they said Finubar was Phoenix King in 2001 IC, when he journeyed the Old World and reestablished contact with dwarfs, Bretonnia, and the Empire. I'm curious how Alarielle's birth is going to be shifted around. I was slightly concerned by the fact that the description of Aenarion's marriage to Astarielle was "Aenarion marries Astarielle, making her his Everqueen." That was in the timeline, so it might not mean anything, but it would be annoying if they retconned the Everqueen to be attached to the Phoenix King.

It also said that the fortresses on the coasts of the Old World are new efforts done at Finubar's behest to reduce Ulthuan's isolationism.

The Dwarf colonization timeline seemed a bit altered. It suggested that Dwarfs colonized all the way to the Pale Sisters during the time of the Ancestor Gods. There was also something else saying that Grungni was the first dwarf. I also didn't see a mention that Grimnir was married to Valaya, it was just Grungni. Grimnir was mentioned to be kin to them though. The timeline also mentions that the Zorn Uzkul were actually settled in -4300 IC.

We also have a timeline for Cathay now! The Celestial Dragon Emperor didn't like the Old Ones, but rather he saw other dragons fight them and got annihilated. Instead he learned magic from them. Apparently Chaos tried to get him to join them, but he determined it sucked and decided to hit the bricks. It claims he saw the humans living in "his" lands and felt that he had a duty to protect them. Starting in -5700 IC he took human form, began to rule over the humans, and had his nine children with the ME. In -3000 IC he proclaimed himself Emperor and named his empire Grand Cathay. Apparently life sucked to the north and west of Cathay, so "thousands of human tribes" migrated to the newborn empire. In -2750 IC the CDE had the tremendous idea to solve his Ogre Problem by NUKING IT with an asteroid. Problem is, his astromancers summoned the Great Maw. Then he started construction on the Great Bastion in -1800 IC. Two centuries prior to the events of the game (2276) the Dragon Emperor and the Moon Empress dissapeared, though it doesn't seem like open war broke out just yet. But there has been a general breakdown in order.

Unsurprisingly perhaps Cathay is "by far the most populous human nation in the world." As you might guess, it is beset on all sides, but AS ALWAYS the greatest threat is the armies of chaos to the north.

It retconned the Ungols being the native inhabitants of Kislev. Instead they joined the Gospodars in conquering it. (Edit: Nevermind, the timeline says one thing, and the Kislev lore page says another, classic. The timeline says the Ungols were driven back by the Gospodar. The lore blurb says that the Ungols and Gospodar drove back the natives of Kislev and doing that created Kislev, so it technically could be read in a way that doesn't contradict.) Though it was still Miska who lead the conquest of Kislev itself. But Kislev is also BIG. Was big before the Great War against Chaos. The Old World says that Kislev had an empire stretching all the way to Grand Cathay. It says they had three cities out there. The east-most was Kharakoru. West of that, near the Floating Mountain, lies Rasputia, the Crossroads of the World. The western most city is Za-something, I can't tell. It's on the Skull Road. Though it still seems like the center of Kislev is Kislev proper. Kislev City, Praag, and Erengrad. The monarch at the time was Tzarina Mishenka.

The stone flowers aren't a bottleneck now, but ideally we'll be reducing the complexity of the reverse engineered storage mechanism enough that ordinary High Mages can do it, at which point high mages would be in more demand. Plus, we'd already have a Runesmith on the project anyway, and doing two simple tasks isn't much harder than doing one. And the Runic Inductor should be alright in a storageless design, because there's no way for Dhar to actually build up at the waystone itself. As long as we have robust enough downstream infrastructure we'd be fine.

As for the Runesmith Issue, I don't really thing of these as temporary? Ideally they'd become relatively less important over time as the rest of the network is rebuilt, but it's not like the dwarves have a particular objection to redundant infrastructur, lol.
You don't need to know high magic to create the Golden Age storage mechanism. That's why Von Tarnus would have been option to make it if there wasn't the slight inconvenience of him being dead. (a only temporary problem, I am sure :V)

Ironically the overlap will probably be greater at first if we can't get Ulthuan on board with making components. The number of Eonir enchanters who know High Magic that Laurelorn can provide probably includes at least a few Archmages. Though I would assume not all archmages are on the list. Most of them might know high magic, but the enchantment's simple enough it might be difficult to get them to spend their time on it.

Though Ulthuan is still the best source for Archmages.

I don't think Dwarfs would consider this redundant infrastructure. Using both leylines provide redundancy. Redundant infrastructure would be if we lined every riverbank in the Empire with riverine leylines. I don't think you're suggesting we literally line all of it with waystones. I just don't want to spend that effort. Especially because a lot of those areas will already be covered.

Maybe we can integrate them into the smaller outposts they tend to put up around the karaks? If nothing else, putting a waystone on the peak of a young hold and chaining it back to the dwarven network sounds... doable at least, even if we don't figure out full mountain waystones.
I like that idea. There's a bunch of smaller Karaks and Karags that could get waystones and probably wouldn't need nexuses. You could link them to the major Karaks. I don't actually know about any smaller Karaks in the World's Edge. But something like the equivalent of Karak Gantuk could be linked to the equivalent of Karak Hirn.

Or you could make a direct comparison to the Watchtowers in Mad Dog Pass. Though the closest full-Karaks for those are held by enemies.
 
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I also didn't see a mention that Grimnir was married to Valaya, it was just Grungni. Grimnir was mentioned to be kin to them though.
As far as I'm aware, the only mention in the past 20 years of Valaya being married to both Grimnir and Grungni is the 4e core book.

Usually it's more of a 'Grungni was married to Valaya, and Grimnir was also there'.
 
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