Someone in discord mentioned making any physical aspects of his seal out of Steel. So it cannot be changed or broken without the secret of unmaking steel.

Seems badass.
 
Someone in discord mentioned making any physical aspects of his seal out of Steel. So it cannot be changed or broken without the secret of unmaking steel.

Seems badass.
I did not like positing that idea but I felt it had to be posited.

Would strongly prefer 'just kill him', which seems implied to be possible. Maybe Drysalt has a Baldr situation where he has a One True Weakness that can be used to kill him. We do have Sundersight.
 
Clearly we just need to develop Sunfire into an even more powerful hugareida that can directly tamper with the Little Flame inside of Drysalt's atoms, and then work with Gabriel while he prays to God to smite this monster, so that we can use a combination of Zeal and Odr to transmute Drysalt into a pillar of salt, Sodom & Gomorrah-style.
 
Question about Abjorn's inheritance: If Abjorn loses a battle for the inheritance, he'd lose what he might have gotten of his father's wealth. Why would he lose his own wealth?
 
Question about Abjorn's inheritance: If Abjorn loses a battle for the inheritance, he'd lose what he might have gotten of his father's wealth. Why would he lose his own wealth?

Depends on the wager. IF has mentioned previously that you can challenge people for all their property. So if Abjorn's half brother challenges only for the inheritance, then the winner would get only that, but he could also challenge for everything (betting everything of his own). If he doesn't have a lot of property beyond the inheritance there's very little reason for him to do the former rather than the latter.
 
Question about Abjorn's inheritance: If Abjorn loses a battle for the inheritance, he'd lose what he might have gotten of his father's wealth. Why would he lose his own wealth?
Wagers of combat are to the death, where winner takes all. If the challenger wins, they get all the land and chattel that the person they challenged owned. If the challangee wins, they get all the lands and chattel that the challenger owned. This was a way more common form of 'raiding' than the typical thing you envision when vikings go to raid. It's essentially 'high stakes speed poker raiding'.

Wagers of combat are also enforced by the Gods. If you lose, one of them takes your soul to their hall.
 
I want to learn more about this Greek cultivation, so I hope Vidar's half-son is reasonable and doesn't go for a wager of combat. As that will shut off all nonviolent interaction and will end with blood pretty fast one way or another.

... Does Vidar even have a notable inheritance
 
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I want to learn more about this Greek cultivation, so I hope Vidar's half-son is reasonable and doesn't go for a wager of combat. As that will shut off all nonviolent interaction and will end with blood pretty fast one way or another.

Yeah, we're gonna need to be at our friendliest when we meet him. Without flirting, and possibly surrounded by scary people. We might, at some point, also casually mention some of the scarier people we can call on (Halfdan and Farbjorn are the two who leap to mind), if we can work it in naturally.

... Does Vidar even have a notable inheritance

He has a farm. So kinda? There's also our farm, which is likewise relevant since Abjorn's ownership of at least half of it is fairly hard to dispute.

In terms of pure cost/benefit we'd probably be better off just letting him take Vidar's whole farm than push a confrontation, but that'd be a problem in other ways due to lack of fairness.
 
He is also Abjorn's half-brother, which I think means that he is our brother in law doesn't it?
 
Some funny factoids from NQ:
Certain things have an orthstirr price, like magic and other special abilities or items, that must be paid in order to use them.
Orthstirr-spending items exist. Or used to exist, anyway.
Through your actions and the reaction the community has towards them, you gain points in either drengskapr or odrengskapr, depending on if you did good or bad. The higher of the two is how you are regarded by the community at large, though individuals can still think of you differently. Having higher drengskapr means that people will be more inclined to help you out and to offer you things at reduced prices. Having higher odrengskapr means that people will be more inclined towards trying to hinder you or even may straight up try to kill you.
Odreng no matter so long as Dreng > Odreng
Losing fights does not mean death, not always. In a raid or other type of combat, it would mean death (if you rolled poorly on the hamingja check, that is). Fortunately, while death might be the end of your character, it is not the end of the quest so long as you have children to pick up the torch and carry on your legacy.
You no die from losing fights in spars or some times of combat.

Actual dying is based on a Hamingja Check, not a Fated Day d3 check/Number of Lives, at least in early NQ.
Every turn there will be a random event, determined by rolling a d6. Most often nothing happens (results 2-5), but sometimes good things happen (result 6) and sometimes bad things happen (result 1). This is affected by your hamingja (forces bad and neutral results to reroll a number of times equal to your hamingja).
Within early NQ rules, we'd have like a 99.6% chance of getting a postive outcome from random events.
Dice dedicated to Attack go up against the dice dedicated to Defense by the enemy and vis versa. Winning the contest means you deal Endurance damage to your opponent. NPCs can take multiple points of Endurance damage in a single round while PCs can only take a maximum of 1 Endurance per round (with the exception of certain Tricks). Your defenses being overwhelmed means that you take a point of Endurance damage.
Early NQ combat rules are ridiculously pro-PC. We would need to fuck up combat turns 17 times in a row to actually die with Halla's current.
Combat works thusly; you have a pool of dice (gained through putting orthstirr into hamr (and hugr, if utilizing magic) and your skills. You also get dice from equipment) that you divvy out amongst offensive, defensive, and trick options.
Magic was a planned part of NQ combat, and Hugr would have given combat dice if we did use magic in combat.

Unclear if magic referred to Hugareida or Seidr in that iteration of NQ.
 
Orthstirr-spending items exist. Or used to exist, anyway.

We have items that do this. All our magic material weapons you can spend Orthstirr for extra damage with.

Odreng no matter so long as Dreng > Odreng

That's not quite what it says. The higher is how the community views you, sure, but the lower still has some effect. I'm not at all sure that's changed.

You no die from losing fights in spars or some times of combat.

That remains true? We've been told you don't always die at 0.

The Hamingja thing is indeed different now, though. As is the other stuff.
 
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I have mixed feelings abaout Solrun death.

On one hand the information she gave us is really valuable, on the other hand i am still not sure it was worth her life.

Solrun was both really important for Halla emotionaly, and incredibly important strategicaly.

And also, she still had much to teach us abaout Seidr. Stuff we probably will never learn now.

So yeah, i am not sure if the information "you can't beat Drysalt in a direct fight" is more valuable than everything else Solrun meant for Halla.

Regarding Abjorn inheritance.

I hope his half brother is reasonable, otherwise i am fully on board for "disposing" of him. The asshole dosen't get to bully Abjorn out of the only good thing that Vidar left him.

Maybe we could prepare a "preventive" raid on him and his supporters?
 
I have mixed feelings abaout Solrun death.

On one hand the information she gave us is really valuable, on the other hand i am still not sure it was worth her life.

Solrun was both really important for Halla emotionaly, and incredibly important strategicaly.

And also, she still had much to teach us abaout Seidr. Stuff we probably will never learn now.

So yeah, i am not sure if the information "you can't beat Drysalt in a direct fight" is more valuable than everything else Solrun meant for Halla.

When figuring out how valuable this was, we do also need to think about how accessible things are. Solrun was, realistically, our only source for the information she gave us, while (just as one example) if we can get Kolla on-side she can probably help us with a lot of Solrun's strategic stuff, and the seidr stuff we can probably figure out on our own for the most part (that is why Solrun graduated us, after all).

I still wish we'd voted to let her live, personally, but saying it flatly wasn't worth it seems wrong.

Regarding Abjorn inheritance.

I hope his half brother is reasonable, otherwise i am fully on board for "disposing" of him. The asshole dosen't get to bully Abjorn out of the only good thing that Vidar left him.

Honestly, if he keeps it to court cases aiming for Vidar's farm alone, I'd be against killing him. It's if he starts looking like he's gonna do a challenge that straight murder starts looking reasonable.

Maybe we could prepare a "preventive" raid on him and his supporters?

I mean, we don't even know what supporters he has. I think we need to meet the guy first before planning anything, even hypothetically.
 
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Hasvir was hardcore, but not unbeatable, as Blackhand shows. Thinking we can achieve a specific thing he did not is not unreasonable in and of itself. We knew Drysalt was hard to kill, but hard and impossible are very different things and the distinction is useful. Personally, I'm not actually sure it was worth her death because I can think of ways for her to lead us in the right direction without dying, but maybe she didn't think of those, and if she didn't she obviously couldn't do them.
I think she knew she was going to die soon enough even without breaking her oath. which seems in line with everything else we saw in that update. it wasn't the choice between the info or Solrun lives forever, more like a choice between the info or Solrun lives 1-2 more turns.

remember, Solrun was the mother of Steinnar's two brothers. she was at least in her 70s right now, possibly in her 80s. she wasn't going to be there till Drysalt confrontation no matter what. like Steinnar, this gave her the chance to die for something she deemed worth it, rather then passing away in bed
 
I think she knew she was going to die soon enough even without breaking her oath. which seems in line with everything else we saw in that update. it wasn't the choice between the info or Solrun lives forever, more like a choice between the info or Solrun lives 1-2 more turns.

remember, Solrun was the mother of Steinnar's two brothers. she was at least in her 70s right now, possibly in her 80s. she wasn't going to be there till Drysalt confrontation no matter what. like Steinnar, this gave her the chance to die for something she deemed worth it, rather then passing away in bed

I'm pretty much positive, just narratively, that she would have lived to see Kolla again without this. So that's probably a year or so, but it might not have been much longer than that.
 
For the record, I said that it was possible Halla did it simply to cover my bases in case you figured out something I didn't think about, which is quite likely

It sort of depends on how his invulnerability works, and what it comes from, precisely. We'd need to know the thematic basis of it in order to conjecture a possible counter. Like, there's various approaches we could take on getting More Boom - one idea I had was to use a Rewrite to remove the range limitation on Flamecalling, and then pull directly from the Sun, giving us an effectively infinite energy source of sunfire. But if More Boom is not the answer because it's actually about finding a thematic counter or clever solution, then we need to focus on that.

Like, another classic answer to an enemy who can regenerate/counter any attack is "force them to regenerate/evolve into a form where they're dead". Or if he can be bound, we find some form of "binding" which harnesses his own regeneration against itself, making him effectively dead for all time because his own invulnerability is holding up the binding. There's a lot of examples from fiction we could crib from of how immortal/invincible characters get ironically defeated by using their power against them, but it depends very specifically on how the power works.

Still, simply knowing that Drysalt is from a time before Midgard was even a thing is valuable in its own right. He likely plays by an entirely different set of rules than anyone else we could possibly fight. Knowing that ahead of time will likely save lives that would otherwise have fallen due to faulty assumptions.

Yeah, I think that it's safe to say this has almost certainly saved lives overall. We're able to tailor our approach now a lot more exactly, even assuming that in a counterfactual we still knew about the binding.
 
honestly I wander what 'a time before Midgard' would mean. is it before Norse culture and cultivation? before humanity? before the earth? before the universe?
 
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