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[X] Folkmarr
Ehh, when your strength is derived directly from glory getting into fights with numerically even goes makes sense, especially since we know that their real heavy hitters are staying with the ship, so by the time those guys show up the people of the valley will likely be stronger than they were at the start.
Works for me, but it looks like AeonIlluminate has it in hand!
[X] Dorri
-[X] Have Folkmarr and Frammar lead scouting groups to follow the 2 smaller grouos, while Dorri and Logi take large groups to crush the larger enemy groups. Then swing round and wipe out the 2 smaller groups with aid from the scouts in finding them.
Their veterans will have to hoof it all the way from their ships, they are presently undersupplied, and Steinarr's advice was for during large scale combats, not between them.We will have definitely gained Orthstirr, but we wil not be stronger than we were at the start. Steinarr just gave us a lecture on the very real dangers of combat exhaustion. Their veterans will be fresh.
While we will take more immidiate supply damage, we should be in an overall better place. If we hit each group with a large numbers disparity, we will take less casualties and they will take more, which is a major boon before you consider that 2/3rds of our guys can get back up before their second fight, as we are there to rez them. The enemy won't be able to rez their dudes as they will not be able to get to their corpses. Then, the 2 smaller groups will be getting absolutely swarmed and the odds are high that most of them will die, as a 2-1 numbers disparity will be brutal to deal with, even if they are a higher quality of raider.Concentrating our forces leaves half their foragers free to ransack our farms. Also there is likely less Orthstirr to be gained from killing a smaller force, so we would probably overall be weaker if we have to fight their veterans.
In ransoming corpses a cultural practice? If we kill a bunch of them could we negotiate returning the bodies (to be returned to life) in return for the rest fucking off?
Their veterans will have to hoof it all the way from their ships, they are presently undersupplied, and Steinarr's advice was for during large scale combats, not between them.
Concentrating our forces leaves half their foragers free to ransack our farms. Also there is likely less Orthstirr to be gained from killing a smaller force, so we would probably overall be weaker if we have to fight their veterans.
If it comes to it, the scouts can also harass the raiders without committing to battle - which will take a lot of courage and incur pretty high casualties amongst the scouts, as elite forces tend to do - but also massively hamper any foraging efforts by the raiders as they're forced to look over their shoulders and unable to spread out for fear of getting a spear in the back.
Note that the foraging parties are not, strictly speaking, the enemy's elites...they're leaving those to guard the ships. The smaller foraging parties may or may not be more elite, but they're not the true high end people. Harassing them is also slightly limited by Norse honor which prophibits true ambushes or sneak attacks...but the scouting force should at least prevent them splitting up, as they could descend upon any sub-element and take them out.
I'm not entirely sure what the precise rules of the the "no ambushes" thing are - I know it's drawing from the Sagas, and there are bits in the Sagas where the protagonist leads his men undaunted against a superior force of ambushers, showing his greater courage (Egil) and where the hero is being hunted and hides in the bushes like a bear, leaps out stabs two guys, and steals their boat (also Egil). But yeah, even if the scouts just shadow the smaller foraging parties without giving battle, it means they can't detach groups of 3-5 guys to raid individual farms for fear they'll get snapped up.
Among other things, if you heavily outnumber the enemy, your force probably isn't going to have to expend nearly as much orthstirr to overcome them. Orthstirr isn't a conserved quantity; the total amount that the warriors going into a battle have "in the tank" is effectively always going to be greater than what the survivors have after the battle. The transfer of orthstirr from the dead to the living is very lossy.While we will take more immidiate supply damage, we should be in an overall better place. If we hit each group with a large numbers disparity, we will take less casualties and they will take more, which is a major boon before you consider that 2/3rds of our guys can get back up before their second fight, as we are there to rez them. The enemy won't be able to rez their dudes as they will not be able to get to their corpses. Then, the 2 smaller groups will be getting absolutely swarmed and the odds are high that most of them will die, as a 2-1 numbers disparity will be brutal to deal with, even if they are a higher quality of raider.
With regards to Orth gain, yes there is less for winning a easier battle, but there is more for using good tactics as good tactics are a glorious thing, and therefore grant Orth. It probably doesn't make up for the Orth loss, but less overall damage to our forces is worth that, particuarly as the enemy will take much larger casualties.
I imagine that in a pitched battle, there's a sort of loosening of the rules in that the entire enemy army can be reasonably assumed to know that your entire army is there, and so "getting hit over the head from behind because you blindly charged into the enemy lines like a moron" is an accepted hazard of doing business. Sure, you didn't know that specific guy was there, but you damn well knew somebody was gonna be there, or you ought to have, amirite?Per IF's post on it, the key element that isn't allowed is attacking people who don't know you're there. You can sneak up on people, but you have to jump out and confront them before stabbing them...no backstabbing. Which is a bit limiting for picking off soldiers from a superior force, though it works fine in a lot of other contexts (waiting until an enemy is alone and then jumping out with your six friends surrounding them is fine, for instance).
My shaky impression is that it's totally okay to jump out of the bushes and attack someone who didn't know you were there, as long as you yell "HEY DUMBASS DUMBASSSON! HAVE A FACE FULL OF AXE, MOTHERFUCKER!" first or something, to warn them that you're about to fill their face with axe.I'm not entirely sure what the precise rules of the the "no ambushes" thing are - I know it's drawing from the Sagas, and there are bits in the Sagas where the protagonist leads his men undaunted against a superior force of ambushers, showing his greater courage (Egil) and where the hero is being hunted and hides in the bushes like a bear, leaps out and stabs two guys, and steals their boat (also Egil). But yeah, even if the scouts just shadow the smaller foraging parties without giving battle, it means they can't detach groups of 3-5 guys to raid individual farms for fear they'll get snapped up.
We could ressurect the corpses ourselves, so they can't do the "regrow the body from backup hair and then ressurect".In ransoming corpses a cultural practice? If we kill a bunch of them could we negotiate returning the bodies (to be returned to life) in return for the rest fucking off?
My understanding is that once the battle haa started getting merced by someone you didn't see is much the same as falling for a feint in a duel and dying from a attack you didn't see coming - if you 'weren't ready' at that point its your own bloody fault and not that of the attacker.
Also remember the golden rule - "it's not dishonorable if you don't leave any witnesses".
Apologies if it has already been brought up, but it just occurred to me that we may not have to defeat all of the raiders, just take out enough that the rest have to choose between cutting their losses and retreating or continuing to fight and risking not having enough survivors to crew their ships for the journey home.
Yeah. I'm not sure just how motivated these guys are.Apologies if it has already been brought up, but it just occurred to me that we may not have to defeat all of the raiders, just take out enough that the rest have to choose between cutting their losses and retreating or continuing to fight and risking not having enough survivors to crew their ships for the journey home.
I don't think it works like that. You would know, the Gods would know and the Norns would know and I bet at least one of those is enough to eat Nid for being dishonourable.Also remember the golden rule - "it's not dishonorable if you don't leave any witnesses".
I suppose it comes down to how many ships they brought, the minimum crew for each one and whether or not the enemy commander values taking risks over being cautious.That would plausibly work, though they can always cut down number of ships if the rewards of doing so are good enough. This requires quite a lot of casualties to be functional, though. Like, a lot. I think we need to basically kill everyone who's not guarding the ships to get them to this point.