Fair enough, would things like that effect Learning actions?
For example using the example of her learning coding from watching Nygma would that unlock or reduce the DC of a "teach Cassandra coding" action?
There's nuance to this. It could reduce the DC of an action. It will not always reduce the DC of an action. Generally speaking the more complicated the learning action is the less likely it is to receive a DC drop.
For a very, very basic (and potentially mean) comparison, if Cassandra gained the skills to play many, many instruments, you'd be much more likely to get a DC drop on learning to write a basic pop song (of which most pop songs used the same four chords over and over and over again) as opposed to a DC drop on learning to write a complicated multi-instrument symphony.
That being said it's not the most efficient way to get DC drops so while it is a benefit I wouldn't bank on the viability of exploiting this aspect of the trait for that (it's primarily a skill collecting tool and beyond that is more focused on Martial, Diplomacy and Intrigue. It can be used to help Learning and Stewardship stuff but it's like using a wrench as a hammer, it's viable, but you're not using the tool for it's intended purpose and won't get the consistency you would with a tool dedicated to filling that role).
Oh sure but say for example we put Cassandra and Roxy on an action and it succeeds by a large amount is there a chance that some of those points go towards Cassandra learning how to fly a jet from watching her? Or similarly if we were to send Cassandra to fight someone she could learn some of their skills from the experience?
Yes to both. The second thing can already happen even without the trait though it's less likely.
That being said even if Cassandra could learn to fly a jet from watching Roxy, the moment she's forced to be spontaneous and do things she hasn't seen Roxy do before, she's liable to perform a lot worse even if basic competency can be achieved.
To use Green Arrow as an example, she could watch him shoot a bow and arrow and become capable of mimicking his skill/technique and becoming an absolutely incredible archer while standing but if she were falling out of a building and needed to land a bullseye she'd struggle far more than her base level of skill would indicate, while Green Arrow would be more capable of adjusting and making the shot.
She would to perform there precise moves, probably in the combo's she sees them perform. She wouldn't be able to back off, contemplate there style while dodging for a few seconds, and start integrating the moves into her normal fighting style seamlessly. She'd very much be either fighting normally or mimicing her opponent and not some weird mix of styles.
So the first thing I'd like to point out is that with this trait Cass can both imitate the sequence and parts of the sequence. If she saw three punches being performed by Batman, she could isolate the second punch and only perfectly replicate the second punch.
With fighting specifically things are kind of weird for Cass. A lot of the weaknesses of the trait are actually mitigated in the specific scenario of martial arts combat as Cass has her own knowledge of combat as well as a whole heaping helping of muscle memory, instinct and skill. The moment Cass's imitated style doesn't work she can just fall back on the stuff she already knows. Cass's level of knowledge is high enough that she could pretty seamlessly incorporate the new techniques.
For a basic comparison, if for some reason Cass's mimicry of an Olympic sprinter wasn't applicable to the situation, she wouldn't become incapable of running, she'd just fall back on her own knowledge. When doing something like coding that's problematic because Cass doesn't have a knowledge base and isolating parts of the sequence can only take you so far, but with martial arts specifically, Cass's own knowledge talent and skill is so great that 90% of the time she can use what she knows when copying someone else doesn't work.
let's say the first time she's flying her own rocket the enemy fires in a deliberate pattern Cassandra has never seen Roxy dodge? She can't just think about what Roxy does and come up with a suitable means of dodging from that.
Again I would like to clarify things here. Cassandra could theoretically take pieces of what Roxy does and string together a solution to dodge from that. She could move the plane up, move the plane down, turn left, turn right etc. so long as she's seen Roxy do it before and she could string together the actions in a specific sequence. It would be worse than Roxy doing it, because Cassandra would be guesstimating timings that Roxy could easily intuit, and Cassandra would be screwed if dodging requires her to do something she's never seen Roxy do, but Cassandra doesn't have to stick one to one with the sequence and could theoretically dodge a new pattern.
It's not a trait for learning skills, it's a trait for copying movements. Full stop.
I'll chime in a bit, it's a trait for copying physical skills and then using that to catch up learning to that point. The new Cassandra special actions are designed to guarantee you get to copy the movements and if you succeed in them enough you learn the physical skill and if you don't learn the physical skill in the first go around you get a reduced DC "practice" option to help Cassandra learn it properly.
I think the confusion is coming from the discussion of it always being passively on. It doesn't automatically passively get you the skills, it automatically passively lets you copy movements which you can then use to learn skills by taking the appropriate actions. I hope that clarifies things.
Edit: 90% of the discussion about the trait has been about stuff outside of its major intended function. Traits like Memetic Me can also be pushed to do things that fall outside of the obvious wheelhouse. People immediately latched onto "influencer" but it also helps Cassandra write propaganda or incite crowds to mob violence or increase patriotism in the wake of an attack.