So, tentative plan here.
Notably, this plan makes a choice regarding our present for Vagn. Specifically, we can either get him a magic spear for 12 oz. of magic iron if we learn the Spear Skill-Trick, or we can make him a GIANT WHEEL with 150 oz. of forged Iron if we get the Vehicles Skill-Trick. There are arguments for both positions...but this plan goes WHEEL. I don't know if that's the right choice, but it's the choice being made.
Aside from that, this plan continues working on a variety of things we've been working on for a while and focuses a fair bit on Hamr. A few more turns of this and we hit Hamr 8, and can then move on to other big projects (probably Perfecting Slowing Slog).
In terms of actions, I think we need to talk to Steinarr about the whole Gabriel situation...he deserves a head's up. Plus we need to talk to the Dwarves and get more Magical Iron and Socket Stones for various presents, and we definitely need a Standtill Training Item, better armor, and particularly clothing that doesn't cause soot-related issues.
So...that's the plan. We do want to adapt the Underhouse, but I don't think it's urgent, and I feel like all this stuff is. We can ask the Dwarves about the swaddle thing while we're at it, too...that seems useful to know.
I still need to figure our good bone-ash to use on the armor...any suggestions?
[X] Plan More Dwarf Talks
-[X] (Personal)Spend time with...
--[X] Asva
--[X] Ask her to make us a new wardrobe designed to look good with soot, offer her favors (including teaching her stuff) or supplies (we have a lot of sprang) if she wants it
--[X] Additionally, catch up, and talk about swapping useful tricks. Specifically, see if she has any good household seidr, Campfire, or Clearwater Tricks she can tell us about, and make sure we teach her the basics of Sickness Sear and, if we can manage it, Time Heals All Wounds and other medical seidr if she doesn't have any of them already (we'd also teach her other stuff if she wanted). Because we definitely want her to have medical stuff if she's thinking of moving away. If she already has them great, but we should make sure.
-[X] (Personal) Speak with the Dwarves,
--[X] Buy more crafting materials,
--[X] Specifically note that we gave them more Food than we should've on the one-time deal last time (which is true, doing that is why we were personally not gonna make it through the winter without the expedition), and will thus be doing a lot less of that going forward (though all existing deals stand, obviously).
--[X] Maybe ask them about the weirdness of the Underhouse
-[X] (Crafting) Try to make something (1)
--[X] Reforge Our Own Armor + Create Forged Iron Mail-Necked Helm (+15 successes from Tools/Workshop)
--[X] Name it 'Emberguard'
--[X] Use bone-ash from a bear
--[X] Quench in Hearthroot Oil
--[X] Putting the following runes on the Helm:
This poem by Shard (as are all other Rune-poems), or, if that is not a valid option "May my wearer's eyes track prey like a predator." - Either way hopefully granting us an extra Target-Tracking Eyes bonus
--[X] Adding three Socket Stones and putting the following runes on them:
---[X] Rune #1: "Strike me, my skin of iron./All that would harm and hurt./Find your blows, now are flames./Etch upon me, embers alone." or if that is not a valid option "Blows become embers against my bulwark" (= All damage dealt to the armor counts as fire damage either way)
---[X] Rune #2: "I felt heat, born of fire,/Blackened burns I know well./Fireborn-worn, fireproofed I am./Persist as you against pyroclasm." or if that is not a valid option "I gain my wearer's resistance to flame" (=The armor gains the wearer's fire resistance)
---[X] Rune #3: "Unbound, unchained/Free of fetters high and low/Movement, momentum/Wearer's will alone abided" or if that is not a valid option "My wearer's chosen movements will remain unbound." (=Generally keeps people from grappling or tying us up against our will)
-[X] (Crafting) Try to make something (2)
--[X] Iron Sphere For Standstill Training (+15 successes from Tools/Workshop)
--[X] Putting the following Runes onto it: "Motion I have, movement I possess./Inexorable inertia pushing me onward./Halt me, hobble me./And be skilled in Standstill." or, if that is not a valid option "May skill in stillness be granted by opposing my motion" –Either way hopefully a Standstill Training Item
--[X] Stoking Frami (for +1 Success) and burning Virthing and Saemd (for +3 successes each, +7 total) to enhance the Runes we are putting on it.
-[X] [Social](Personal) Spend time with...
--[X] Steinarr
--[X] After the more prosaic training conversation mentioned below, talk with him about the Gabriel situation and what exactly happened on that raid, particularly in regards to Gabriel's companions.
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items, switch Forgefire Slots to Dice (+7d6 total) before starting and back afterwards and have Heat Hold available just incase
--[X] Using Frenzy during the crafting process, under careful observation(+6 successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process
Training:
-[X](Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Hamr Itself 34d6 (17d6)
--[X] Train Hugr itself 2d6 (1d6)
--[X] Train Fylgja itself 2d6 (1d6)
--[X] Train Tactics 2d6 (1d6)
--[X] Train Effort Gauge 2d6 (1d6)
-[X](Research)
--[X] Take our normal precautions before investing in Hugr. Additionally, invest Odr into it (and Hamr)
before Cultivating for additional Odr.
--[X] Feed
1 Odr in honey to our new pet bear, Bjorney, and see what happens.
--[X] Use the seeds we acquired in Wessex to further improve our soulscape's farm if possible, also adding manure, water, and sunlight as needed 1d6
---[X] Stoking all three Aspects for +3 Successes and adding Tools for +9 Successes (+12 Successes total) if possible. Using Frenzy as well if possible (+6 more successes, +18 successes total if it works)
---[X] If this isn't viable and the die can't be used on it, use it on the house instead
--[X] Begin actually building our Soulscape's House 1d6
---[X] Stoking all three Aspects for +3 Successes and adding Tools for +9 Successes (+12 Successes total). Using Frenzy as well if possible (+6more successes, +18 successes total if it works)
--[X] Experiment with using Sundersight while crafting, see what that does 1d6
--[X] Try Alloying Ignition and either Unending Time In The Sun or (if that fails) Banish the Night to try and get Sunfire (and see what actually happens, of course) 1d6
--[X] Try Alloying Standstill with Stoker State to see if we get some reciprocal bonuses or something else happens 1d6
--[X] Try Alloying Punching Up and Puncture (and/or their respective Muna) to see what that does 1d6
--[X] Try use Water-Wolf bone meal fertilizer and see what the results are 1 Reward Die courtesy of
@KreenWarrior
--[X] See if it is possible to overlay or reinforce Sagaseeker (or an Atgeir generally) with our Atgeir Hugareida, either directly or with a trick 1 Reward Die courtesy of
@Shard
--[X] Continue reading about Frisian cultivation 1d6
--[X] Try bringing a fertilized egg into our soulscape again 1d6
--[X] Try making soot or ash-based makeup and see if that works for our Sooty drawback, along with finding good smelling ash to use instead of perfume 1d6
--[X] Try feeding Sagaseeker up to 12 oz of Drafty Iron one oz at a time, stop when and if it provides him with a new ability 1d6 (Refund)
--[X] Examine our newly acquired Knightly Armor with a focus on its physical structure to attempt to learn how to duplicate it 3d6
---[X] Get Sten's help and insight into the process. It seems like he'd be interested.
-[X](Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Talk to Steinarr about what Tricks are available in Wildfire and Firestorm that he'd recommend, and what their strengths and weaknesses are, as well as any additional Stoker State Tricks he may have for us...what Stoker State Tricks there are to gain Stoker Dice, in particular. We'll mention Stoking Engage at this point just in case he doesn't have an equivalent, and to clarify what we already have. Also consult with him on the seeds we got in Wessex and how best to use them, and ask if he could teach us Greek at some point?
--[X] Train Halting Vortex 1d6
--[X] Train Atgeir Counter Stab 1d6
--[X] Train Atgeir Bodyguard 1d6
--[X] Train Forceful Lever 1d6
--[X] Train Scouring Cleanse 1d6
--[X] Train Sailwind 1d6
--[X] Train Veto Motion 1d6
--[X] Train Slowing Slog 1d6
--[X] Train Time Stands Still 1d6
-[X](Training) Martial Styles
--[X] Train Stoker State 1d6 (+1 Success from Born of Fire)
--[X] Train Flame Tending Blade 1d6 (+1 Success from Born of Fire)
--[X] Train Glima 1d6
--[X] Train Fang 1d6
--[X] Train Momentum Reversal 1d6
--[X] Train Weapon-Grapple Reversal 1d6
--[X] Train Double-Leg Takedown 1d6
--[X] Train Tight Squeeze Trick 1d6
--[X] Train Knee-Drop Back Breaker 1d6
-[X](Training) Hamr (64 successes to rank up)
--[X] Train Throw 1d6
--[X] Train Power Shot 1d6
--[X] Train Long-Lunge 1d6
--[X] Train Sowing Sight 1d6
-[X](Training) Hugr (216 successes to rank up)
--[X] Talk to Sten about how to make axes and vehicles
--[X] Train Armorcraft 1d6 (+1 Success from Sten)
--[X] Train Silver-Tongue 1d6
--[X] Train Facial Schooling 1d6
--[X] Train Contention-Connection 1d6
--[X] Train Light-Touch 1d6
--[X] Train 'Axe' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Vehicles' Housecraft Skill-Trick 1d6 (+1 Success from Sten)
-[X](Work Dice Usage)
--[X] Buildings: 6 Quality, 1 Living Space, 4 Storage, 5 Workshop (16 Total)
--[X] Resources: 6 Quality, 0 Food, 7 Goods, 5 Silver (18 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
--[X]Crafting: Making 1 Explosive Glue-Bomb (2 Total)
--[X]Conversion: Spend for 12 Research Dice (24 Total)
-[X](Pockets)
--[X] Remove Taafl Board, Weighted Harness, and Wondrous Toolset from Pockets, store new point of Frenzy in Pockets
-[X](Incidentals)
--[X]Adding Taafl Board Capacity Gains to: Eyvor, Asgeirr,
--[X]Receiving Metal from Dwarves: 24 oz Forged Iron, 2 oz Molten Iron, 4oz. Drafty Iron
-[X](Capacity Slots)
--[X]Assign Fanned Flames and Pierce the Veil
Orthstirr:
-[X](Orthstirr Usage)
--[X]
8 Odr and 1 Orthstirr to Hamr
---[X] 4 Chop, 4 Defend, 5 Dodge, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 4Strike, 4 Shoot, 3 Farmwork, 4 Labor, 4 Overland (48 total)
--[X]
32 Odr and 3 Orthstirr to Hugr
---[X] 6 Artcraft, 5 Armorcraft, 4 Barb-Tongue, 1 Composure, 4 Design, 6 Housecraft, 4 Management, 3 Scouting, 4 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (62 total)
--[X] 1 Orthstirr to Fylgja
--[X] 1 First Impression
--[X] 77 Stored Tricks
--[X] 640 free for tricks
EDIT: Added Reward Dice from KreenWarrior and Shard, tentatively going bear bone ash on the armor.
EDIT2: Replaced making clothing ourselves with talking with Asva, including asking her to do it for us as a favor...she's better than us anyway.
EDIT3: Added some poetry courtesy of Shard to the runework.