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@Imperial Fister you said we could defend 8 people with IAT and 9 people with Halting Vortex, is that correct? If so how many people could we defend with a Semi-Halting Vortex? Could we use HV on people near us and throw an IAT to defend those further away? What about something like Atgeir Bodyguard, how many people could that defend?
9 each, rather. Same for SHV. Atgeir Bodyguard defends the person you assign it to. You could use HV on people near you and throw an IAT to defend those further away.
 
Not really relevant with no prep to this, but I wonder if there are any magic war songs that exist, to help bolster the spirit and such. Would be useful to have a way to buff our people whenever we go into bigger battle like this.
 
Alright, so, here's a plan:

[X] Plan Ranged Dueling
-[X] Assign Semi-Halting Vortex, unassign Heated Shroud
-[X] Invest 3 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 4 in Silver-Tongue, 3 in Scouting (-15 Orthstirr)
-[X] Remove one Bomb Boulder from our Fylgja and give it to Farbjorn, replace it with a Glue Pot, have our Fylgja get ready to feed us items quickly. Put Sagaseeker in our Armory Pocket and pull out our Bolt Thrower instead, which we'll start with slung over our back so we can pull out and throw a boulder when needed (we'll drop it and draw Sagaseeker when and if needed).
-[X]Activate Banish The Night
-[X] 83d6 Attack (74d6 tricks)
-[X] 28d6 Defense (28d6 tricks)
-[X] 0d6 Intercept
-[X] Put 4 Orthstirr into 8 layers of Reinforce Shield before the combat begins (-4 Orthstirr) and activate our Explosive-Reactive Armor (-9 Orthstirr) using our armor's Orthstirr reserve.
-[X] Activate Stoker State 3 (-9 Orthstirr), Slipstream (-8 Orthstirr),and Ember-Wing Cloak (-6 Orthstirr) as combat begins (all subsequent rolls include the +1d6 from Skyfire).
-[X] Put up a 50d6+9 (w/Hugareida) Semi-Halting Vortex to protect us andthose near us from ranged attacks, do not use it against melee attacks (-50 Orthstirr).
-[X] Make a 70d6+5 Orthstirr-Enhanced x17 Chuck attack w/Puncture with a bomb boulder (-30 Orthstirr, -1 Odr) once we have an opening to do so at the gate, also make a total of up to nine 8d6+5 Sharpenedx3 Basic Attacks using our Bolt Thrower (-3 Orthstirr each) and up to six 7d6+5 (w/Hugareida) Orthstirr-Enhancedx3 Kindle Spinners (-5 Orthstirr each) opportunistically.
-[X] Against a wave of javelins, throw out up to two 27d6+5 (w/Hugareida) Orthstirr-Enhanced x13 Inertia-Arresting Throws to protect other groups of people not immediately around us (-19 Orthstirr each)
-[X] Against the first attack by the 8th Decade bird where the range makes it viable use Contested Movement adding all our Stoker State dice tothe action (-3 Orthstirr, 23d6+5 or higher on the roll) counterattacking with a quick-drawn Glue-Pot w/Puncture (-9 Orthstirr).
-[X] Against melee attacks by the 3rd Decade bird (if it comes for us) use Contested Movement alone (-3 Orthstirr, 8d6+5 roll) and counterattackwith a Firebomb-Strike + Stunner Slam combo w/Puncture (-23 Orthstirr) intended to be nonlethal and knock the bird out.
-[X] If something specifically with Puncture heads at us, have the Semi-Halting Vortex ignore it, and pull a shield from our Fylgja and use that to counter it. Otherwise, by default use our ongoing Semi-Halting Vortex to defend against ranged attacks against us or those near us, if anything gets through that or looks too big for it to work against, or against melee attacks from non-birds, try and throw up a regular Halting Vortex (-4 Orthstirr) again to defend against any attacks against ourselves and anyone near us if possible and use Sidestep (-2 Orthstirr) if it is not, and if something that ignores that or otherwise gets through and Reinforce Shield is down or somehow out of commission use up to four 60d6+9 Reinforcedx58 Sway defenses to save ourselves (-60 Orthstirr each).
-[X] In the unlikely event we go down to 100 Orthstirr or below stoke Frami
-[X] Tactics – Tell Barki to specifically go for the less powerful bird and to incapacitate without killing if possible, and have Vagn stick with us as much as possible. Give a Boulder-Bomb to Farbjorn immediately pre-combat and suggest he use Odr on it (that part using Eyespeech) and toss it at the gates, providing us a means of entrance, then prepare he, Stigulf, and their other people to intercept Serge and defend us all from his charge (we assume he knows his business about how to do that). At that point, our forces advance into the courtyard, with Halla in the air providing defensive overwatch from Javelin attacks as best as possible and taking potshots with Kindle Spinner. At our first opportunity we throw our remaining boulder bomb at the second gate and pull our Bolt Thrower off our back and start using attacks with that as well (including at the more powerful bird). Hopefully, all of this draws the more powerful bird into attacking us.

This is a trifle complicated looking, but it really just comes down to giving a few people specific orders and using our bomb boulders plus playing defense against javelin volleys as much as possible.

EDIT: Edited to target our boulder the second gate instead of the Thanes. Fiddled with numbers slightly to up dice pool on Kindle Spinners.
 
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[X] Plan Ranged Dueling

That being said, the plan looks a bit pricy for the opening move of a larger battle. Though if it works well, it'll work really well, and we'll probably get a round break before they all get tossed.

Maybe add a Puncture to the Boulder Bomb in case someone tries to Perfect Defense it?
 
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[X] Plan Ranged Dueling

That being said, the plan looks a bit pricy for the opening move of a larger battle. Though if it works well, it'll work really well, and we'll probably get a round break before they all get tossed.

It's actually not super expensive barring us needing to use the Sway defenses. I mean, it can be if we actually attack 18 times, I suppose.

Maybe add a Puncture to the Boulder Bomb in case someone tries to Perfect Defense it?

Right! I'll add that. And to the Contested Movements while I'm at it.
 
I think ranged dueling is good generally, but overspends on the Sways. I think this battle is gonna be more of a marathon than anything we've been through (except maybe Horra's farm)
 
@Imperial Fister, if we use the Flame-Tending Blade, could that make a breach in both walls at once? Roughly how long would it take us to get it to that size?

It means we'll be down an Aspect, but on the plus side, we won't be fighting a ranged battle of attrition against guys behind a wall with javelins with only three archers and the javelins we can throw back. Also, it helps gas up the troops.
 
Not the time for FTB, remember, the Nornir Don't Like you opening up with a Finale.

That concern was brought up when we proposed using FTB to open our attack on Hal's camp, and it was ruled to be okay then. We're using it as a big exciting opener and to shape the battlespace, not trying to sucker punch an important antagonist with it, and I think there's a difference in how that's viewed.

(Although broadly I would not mind if that rule went to live on a farm and play with the other defunct mechanics, because I think the net effect is reducing how often we use FTB, and we don't use it that much anyway.)
 
@Imperial Fister, if we use the Flame-Tending Blade, could that make a breach in both walls at once? Roughly how long would it take us to get it to that size?
It would take you roughly 25 or so seconds to put a hole in both walls at once. However, the defenders won't be idle while you do that
Not the time for FTB, remember, the Nornir Don't Like you opening up with a Finale.
Nah, this is an okay time to use it. It's not being used to end the fight before it even begins, after all—that's the only time that it gets iffy
 
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It would take you roughly 25 or so seconds to put a hole in both walls at once. However, the defenders won't be idle while you do that

For a Reward Dice, could I ask whether breaching the walls and essentially turning this into a melee would be likely to significantly reduce our casualties in this opening phase of the battle? As our guys won't be getting javelined without being able to shoot back/whilst trying to climb up walls.

And yeah, in retrospect perhaps we should have charged this whilst running to the walls and hit them the second we arrived, but hindsight is 50/50. Oh well, at least we've announced ourselves and our intentions, which I suppose is more proper.
 
I think ranged dueling is good generally, but overspends on the Sways. I think this battle is gonna be more of a marathon than anything we've been through (except maybe Horra's farm)

The Sways are a desperation move...but maybe I could note not to use them unless our Reinforce Shield is broken. That's defensible.

For a Reward Dice, could I ask whether breaching the walls and essentially turning this into a melee would be likely to significantly reduce our casualties in this opening phase of the battle? As our guys won't be getting javelined without being able to shoot back/whilst trying to climb up walls.

And yeah, in retrospect perhaps we should have charged this whilst running to the walls and hit them the second we arrived, but hindsight is 50/50. Oh well, at least we've announced ourselves and our intentions, which I suppose is more proper.

Hmmm. Do we need FTB for this? I could easily just reorient Halla's second boulder to break through the second wall. That's a lot less spendy and may give similar results?
 
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Hmmm. Do we need FTB for this? I could easily just reorient Halla's second boulder to break through the second wall. That's a lot less spendy and may give similar results?

If a boulder would be sufficient, then yeah, that might work, we should check with @Imperial Fister? I'd actually missed that bit in the plan. However I think we need to make as sure we can that the boulders hit; it's really crucial.

And yeah, broadly my thought is that a hole through both walls will allow our guys to stream through the breaches and turn this into a melee, negating the Thanes' advantage at range, and letting us bring our numerical advantage to bear. If we only breach one wall, then our guys will run through the breach... and all get bottlenecked in the breach.
 
For a Reward Dice, could I ask whether breaching the walls and essentially turning this into a melee would be likely to significantly reduce our casualties in this opening phase of the battle? As our guys won't be getting javelined without being able to shoot back/whilst trying to climb up walls.
Would you like to spend the Reward Dice on that? (Sorry for how anal I'm being about this, I just want to be certain if you're asking if you can ask or if you are asking)
If a boulder would be sufficient, then yeah, that might work, we should check with @Imperial Fister? I'd actually missed that bit in the plan.
There are two gates, one on the outer wall and one on the inner. 1 boulder will take out 1 gate
 
Hmmm...are people on board with switching Halla's bomb boulder to breaking the second gate? It actually wouldn't change the plan hugely, IMO. We'd save some dice and Orthstirr from that attack and redistribute them, but not a lot of other changes this turn. We'd still have to shepherd our people through javelin volleys this turn after all.
 
There are two gates, one on the outer wall and one on the inner. 1 boulder will take out 1 gate

So if we used two boulders, we could (in theory) take out two gates?

Would that need to be a rolled attack, to get past anyone trying to to an Intercept?

Would you like to spend the Reward Dice on that? (Sorry for how anal I'm being about this, I just want to be certain if you're asking if you can ask or if you are asking)

I think we're more likely to go for using the boulders rather than FTB now, so perhaps not.

Hmmm...are people on board with switching Halla's bomb boulder to breaking the second gate? It actually wouldn't change the plan hugely, IMO. We'd save some dice and Orthstirr from that attack and redistribute them, but not a lot of other changes this turn. We'd still have to shepherd our people through javelin volleys this turn after all.

We could task ourselves with taking out the front gate, and Farbjorn with taking out the inner gate, perhaps? He's stronger than we are, and is more likely to be able to weather whatever the defenders do to try and stop him.

Breaching the gates is also likely to be pretty decisively turning this fight in our favour, and I think the defenders will react accordingly - so we might want to shift things around to do the best we can to make sure it succeeds.
 
We could task ourselves with taking out the front gate, and Farbjorn with taking out the inner gate, perhaps? He's stronger than we are, and is more likely to be able to weather whatever the defenders do to try and stop him.

Nah, I think he breaks the front gate, then goes to deal with Serge who is in the courtyard at that point and an issue and we need him to handle. We'd then do the second one. Since we can conjure the boulder out of nowhere, they shouldn't really even have time to stop us.

Breaching the gates is also likely to be pretty decisively turning this fight in our favour, and I think the defenders will react accordingly - so we might want to shift things around to do the best we can to make sure it succeeds.

Making it succeed is pretty doable, IMO.
 
Nah, I think he breaks the front gate, then goes to deal with Serge who is in the courtyard at that point and an issue and we need him to handle. We'd then do the second one. Since we can conjure the boulder out of nowhere, they shouldn't really even have time to stop us.

Hmmm, good point, yeah. With Ember-Wing Cloak and Slipstream we're also very fast, we could zoom through and hit it like a rocket.

Making it succeed is pretty doable, IMO.

Well yeah, then I'd definitely support this. Getting our guys out of javelin fire and into the castle ASAP is probably the biggest swing we'll be able to make the course of the battle.
 
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