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[x] [BEHAVIOUR] Duel
[x] [BEHAVIOUR] Bodyguard
[x] [NUMBER] One
[x] [NUMBER] Trio

Adjusting my vote because I do like the concept of Duel, since it is sending the Rider after one dude specifically and it will just keep coming until we dismiss it or it is killed. If the spell ends up being Fiendish then it would basically be a heat seeking missile in terms of magical attacks.
 
My thinking is, if we can get it to be sub battle magic, journeyman and new Magister could do this .... in which case the bodyguard could help keep a lot of wizards alive long enough to reach their full potential.

Which I think is arguably more useful then another 3 to 7 cavalry people that can only help out wizards capable of using battle magic anyway.

Plus, nothing is theoretically stopping us from writing in our paper "this can be changed to bind more riders if need be, I recomend 2-7, it'll just probably change the spell to battle magic if it isn't already so he careful" and then some other wizard can invent it.

In fact, I almost guarantee some other wizard would invent that spell once we write this paper and include that little tidbit, because someone definitely wants a whole knight squad at their finger tips .... I just don't think that if we started with a knight squad someone would make a watered down version.

Edit: So to me the main question is how confident are we in making this sub-battle magic. If we aren't confident, might as well grab some more knights. If we are confident, I think I prefer a solo bodyguard.
 
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Unfortunately the Kul seem to be catching on to your methods, as each teleportation starts to be met with shouted warnings as the most strong-willed push through the aura of confusion to meet Branulhune with their own blades. You and your shadow still reap a bloody harvest but it is now a battle, rather than a slaughter. You don't like fair fights so you switch from Shadow Knives to Melkoth's Mystifying Miasma for weaving your teleportation cantrips into, making sure that wherever you appear there is also a field of jittering time, sending even the most skilled warriors off-balance as their well-trained reactions encounter the concept of time as a variable. Blades lifting to parry a swing moving a hair too fast or too slow, feet stumbling as one moves slightly faster than the other, sights and sounds taking a fraction longer to arrive and shaving just enough time from their responses to make all the difference.

Going back to the Kul battle and this part caught my eye—having a Rider as backup here could have helped break the Kul's ranks and prevented them from organising. Good thing we have a lot of tools in our toolbox for dealing with these situations.

Does our new swording style even have a 'now you are fighting on horseback' part to it? Or would our swording style bonus stop applying once Mathilde decides she wants to take part in a cavalry charge?

I dont thing the sword style applies on horseback, but we do get +10 martial when fighting on our shadowsteed anyway.
 
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To some extent we have miscast management rolls to bail us out, so the risks might end up being slightly lower. On the other hand it's important to remember that the more Riders we have, the worse our micasts will we when they happen, because we will have 3 or 6 or 10 loose monsters trying to eat us in addition to whatever it was we were fighting rather than just 1.

Has Boney confirmed anywhere that every bound apparition we're trying to summon is released on a miscast? My understanding is that it can miscast normally (but is less likely to) and then there's a risk of it going off the leash. But if the risk is that at least one goes off the leash (which becomes more likely as we add more chances) that's a very different proposition to every Rider going off the leash at the same time on the basis of one roll.

We also need to consider than Bodyguard will quite often compete against the well-known basic spell Hire Mercenary. Mathilde usually gets into the kind of situations where that is impractical, but for a hypothethical squishy BM-grade Grey the option of trading coin for protection and permanently dragging along the result in meatspace will be available more often.

Grey Wizards are in a uniquely poor position to hire mercenaries - it's a justifiable expense, to be sure, but getting the money to make that expense is going to be difficult while operating within the confines of the Vow of Poverty, and even harder to manage on an ongoing basis.

They also tend to lack the contacts within the Imperial Army that the Bright Wizards have. While a more formal requisition is possible in extreme circumstances, the sorts of people who can do so somewhat casually are very likely to have their own Battle Magic, and the situations where it's justified on review are rare even for them.

No, merely having Magic 7 or being a respected magister is not enough. The college does not allow people to learn Battle Magic easily.

Mathilde actually had a "is this allowed?" roll when she tried to learn the very basics, and that happened after she leveled Sylvania, became a Loremaster and did a bunch of high-impact things.

Consider that from an Imperial perspective what happened after Abelhelm's death was that she went mildly insane from grief, forcibly took command of a reasonably large military force to push forward in hostile territory rather than consolidating her holdings, and then was summarily dismissed by her employer's successor.

At this point she came back just long enough to be declared a free agent, then fucked off out of the Empire entirely for several years to go live amongst and work closely with a culture whose most prominent feature from an outside perspective is the bloody and singleminded pursuit of vengeance for slights against them, where she evidently fit in better than she ever had.

Did Mathilde do a lot of good while she was away? Obviously. But it was mostly out of sight of Imperial eyes, and there was plenty of cause for anyone who didn't know her personally to be suspicious of her motives.
 
Side note something that would help with the Red Rider bodyguard idea, namely we could enchant items with the spell. Since it is set to act as a bodyguard it would be something that would be relatively simple to attach to an item.

Simply give someone the item with the activation condition to summon the Rider to protect the holder if the user is attacked or similar. Would be pretty useful.

Hell you could probably do something similar with some kind of important structure, like say a Waystone, with a number of Riders set up to slaughter anyone trying to damage the thing.
 
We explicitly can bind Apparitions into items rather than our soul, but it's likely to be tricky (Ulgu is less suited to enchanting than Chamon, any other potential risks aside) and has the problem that anyone can use it.
 
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We explicitly can bind Apparitions into items rather than our soul, but it's likely to be tricky (Ulgu is less suited to enchanting than Chamon, any other potential risks aside) and has the problem that anyone can use it.
Also an enchantment on a waystone sounds like a great way to have no enchantment and a free rider... At least that's my thought on the matter.
 
One of the benefits of Bodyguard, assuming you have more than one anyway, is that you can charge yourself and, in a lot of ways, it becomes a cavalry charge spell.

Mathilde herself hasn't charged anyone in forever though since she is usually using teleportation and invisibility. And the Greys in general don't have a big cavalry charge tradition either.

As for its role, I think people might be splitting hairs too much. It's a dudette on a horse who stabs people. The how isn't super important. I like bodyguard because it keeps it close to Mathilde and is more reactive, charge is good for saying "fuck shit up over there", and duel is "fuck that specific guy's shit up".

At its most basic Duel or Charge allows Mathilde to send the Rider as pseudo-projectile to target A while she stays hidden and uses the commotion to ambush target B.

It's a bit of a shame the form doesn't lend itself as well to this work as others would have, since we didn't know we were going to be limited by training in this manner, but them's the breaks; I don't think it's worth spending another 2 AP to make our pocket bodyguard slightly more optimal.
Not sure how much the training context here really matters. If we wanted a Rider that stays stationary with Mathilde and protects her back the horse was an awkward shape anyway, whether via this reactive deployment or as the SoulsBorneRing summon we previously imagined.

Grey Wizards are in a uniquely poor position to hire mercenaries - it's a justifiable expense, to be sure, but getting the money to make that expense is going to be difficult while operating within the confines of the Vow of Poverty, and even harder to manage on an ongoing basis.

They also tend to lack the contacts within the Imperial Army that the Bright Wizards have. While a more formal requisition is possible in extreme circumstances, the sorts of people who can do so somewhat casually are very likely to have their own Battle Magic, and the situations where it's justified on review are rare even for them.

The vow mostly just impacts the lower ranks and something that involves binding apparitions isn't going to be shared with people who aren't at least trusted magisters.
 
Also an enchantment on a waystone sounds like a great way to have no enchantment and a free rider... At least that's my thought on the matter.
To be fair that was mostly an example of an important structure we'd like to have a rider permanently bound to protect. It would likely have to be a bit more complicated than that, like say an additional structure around the waystone or something, but it would be possible.
 
Just double checking, the difficulty of the spell is front loaded, right? So if we make it battle magic, we only need to roll it as battle magic once, and from then on it's safe, right?

Also an enchantment on a waystone sounds like a great way to have no enchantment and a free rider... At least that's my thought on the matter.
Just stick it on a metal pole next to the Waystone. Bodyguard for both the pole and the Waystone, sign put up next to it warning people not to touch or damage either.
 
Consider that from an Imperial perspective what happened after Abelhelm's death was that she went mildly insane from grief, forcibly took command of a reasonably large military force to push forward in hostile territory rather than consolidating her holdings, and then was summarily dismissed by her employer's successor.

At this point she came back just long enough to be declared a free agent, then fucked off out of the Empire entirely for several years to go live amongst and work closely with a culture whose most prominent feature from an outside perspective is the bloody and singleminded pursuit of vengeance for slights against them, where she evidently fit in better than she ever had.

Did Mathilde do a lot of good while she was away? Obviously. But it was mostly out of sight of Imperial eyes, and there was plenty of cause for anyone who didn't know her personally to be suspicious of her motives.

Is it weird to be a little proud of Mathilde? She had the means, motive, and opportunity to go off the deep end, and she didn't.

That's kinda impressive.
 
Boney do the gold wizard notes that Mathilde has access to say anything at all about a wild Dark Hound and a Gehenna's Golden Hound differing in strength or capability in some way?

It doesn't mention anything along those lines.

@Boney for the bodyguard option, it's stated that it fights with us until the fight is over or it is slain, and that it's appears if we are attacked or we attack. Does that mean only melee attack or ranged too (also what about magical attacks) and how would it react to us being shot at?

Mapping out the edge cases can't be done for something that doesn't exist yet. If there's an immediately obvious cause of the attack, then the Rider will probably respond to it. If there isn't, then it probably won't.

Also also has it any time limit? Or is it "fights until Mathilde thinks it's over?"

Perhaps, perhaps not. Again, the spell doesn't exist yet, so the limitations can't really be mapped out.

Does our new swording style even have a 'now you are fighting on horseback' part to it? Or would our swording style bonus stop applying once Mathilde decides she wants to take part in a cavalry charge?

There are some circumstances of fighting on horseback where it would apply and some where it wouldn't.

Just double checking, the difficulty of the spell is front loaded, right? So if we make it battle magic, we only need to roll it as battle magic once, and from then on it's safe, right?

No. It's a lot easier and safer than it would be if you were trying to make a bunch of riders out of pure magic, and the exact form a miscast would take is different, but it is still the difficulty it is.
 
[X] [NUMBER] Trio
[X] [BEHAVIOUR] Bodyguard

If One were guaranteed sub-battle magic, it'd be my preference. But with it being a gamble, I'd rather go for higher killiness.

Bodyguard does pretty much exactly what we were getting the spell for. There is definitely space in the Spellbook for a Massive Charge version, but that's not what we're after this time. With the mechanics behind the spell published, someone else can spend their AP to make that one down the line.
 
[X] [NUMBER] Trio
[X] [BEHAVIOUR] Bodyguard

If One were guaranteed sub-battle magic, it'd be my preference. But with it being a gamble, I'd rather go for higher killiness.

Bodyguard does pretty much exactly what we were getting the spell for. There is definitely space in the Spellbook for a Massive Charge version, but that's not what we're after this time. With the mechanics behind the spell published, someone else can spend their AP to make that one down the line.
Ahh, but it's no ordinary gamble, it's a gamble with Ranald on our side.
-[*] JOHANN: Hunt an apparition (Rider in Red)
--[*] The Gambler

Also no additional actions to make the spell. Taste that sweet, sweet AP.
 
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