[X] Plan Let's Try The Other Thing

I sort of feel like Jewish Cultivation would start with the study of the Torah and the Talmud. Most Jewish people would have some level of access to their external resource. Kabbalah then is the basis of their internal resource.

They all would've been 'studying' it as a part of their culture. Like going to mass for christians but with Rabbi and Torah instead of Bible and Priests. But in essence I agree with this.
 
It feels like these Skewer-Flick attacks are in a sort of awkward position, where they've got enough dice to be expensive, but not necessarily enough to get past a strong rolled defence? I'd suggest halving the number here and investing the spare dice into the two remaining ones. Or invest the resources into a couple of Slice-Asides, given that we now know he does use weapons, that he is going offense-heavy so more defence would not hurt, and this plan already has Basic Attacks.

46d6+5 averages 166 and still well above what he's rolled on any individual attack or defense thus far. I'm a tad worried about putting in more dice than we need, not less (on attacks anyway). Sharpen makes those dice comparatively cheap, though. I don't see any reason we need to reduce the number of them.

Actually I know you'll disagree with this, but I would also advocate turning the Halter-Chops into Slice-Asides; the main benefit of a Halter-Chop is destroying or knocking away his weapon, which I'm not sure is hugely likely or useful here? Each Slice-Aside could let us tag him with a Basic Attack, which is quite good if we're making this an extended slugging match. (We could stick Puncture on the Basic Attacks that the Slice-Asides are using.) Halter-Chop was a clever idea when we thought he was going to attack us with his bare hands or flygia, don't get me wrong, but it seems like he's going to keep attacking us with weapons.

Slice Aside ups the cost of the defenses, but you're probably right...with a whole golf bag of weapons Slice Aside is probably better than HHC. I'll swap it out. EDIT: And swapped.
 
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46d6+5 averages 166 and still well above what he's rolled on any individual attack or defense thus far. I'm a tad worried about putting in more dice than we need, not less. Sharpen makes those dice comparatively cheap, though. I don't see any reason we need to reduce them.

I was trying to see what he's rolled on attacks or defences and drawing a bit of a blank; a lot of them seem like quite low numbers on both sides for some reason? As if it's using a different tallying system. But fair enough, I might be jumping the gun here.

Slice Aside ups the cost of the defenses, but you're probably right...with a whole golf bag of weapons Slice Aside is probably better than HHC. I'll swap it out. EDIT: And swapped.

Cool beans!

[X] Plan Let's Try The Other Thing

Might wanna specify that the counter-attacks will have Puncture applied? IDK, maybe we assume if he has a Perfect up then it will have been taken down at that point by one of our big attacks, but it's only 9 Orthstirr. If nothing else, might help expend his supply of shields faster.
 
I thought that was the case but I'm not an expert so I didn't want to speculate too much.

Cool. I'm honestly more curious in how Jesus jailbroke the system and 'invented' a new one. Or how it has changed since the old days. Perhaps something to do with how they forgot their language for a while or how the Dead Sea Scrolls are an Ancient Manuel.
 
I was trying to see what he's rolled on attacks or defences and drawing a bit of a blank; a lot of them seem like quite low numbers on both sides for some reason? As if it's using a different tallying system. But fair enough, I might be jumping the gun here.

Nah, ours are consistent. Him show him using a lot less Orthstirr than us. Which is a concern, but I'm more worried about what he'll do with it offensively than defensively.

Might wanna specify that the counter-attacks will have Puncture applied? IDK, maybe we assume if he has a Perfect up then it will have been taken down at that point by one of our big attacks, but it's only 9 Orthstirr. If nothing else, might help expend his supply of shields faster.

Not worth it, we're already losing the Orthstirr economy game, no need to make it worse by burning a bunch more on attacks he's unlikely to Perfect anyway. All this does is mean he uses rolled defenses against them instead and the return on investment is terrible on that trade.

Nah, if he wants to Perfect those, he's probably losing the Orthstirr game.

Or creating weaknesses of some sort, yeah. All the cheap perfects have serious down sides.

He can probably afford to, he started with more and we spent a lot already.

Sure, but if he wants to burn a bunch of Orthstirr stopping our Basic Attacks more power to him. Even those we miss give us Stoked Pool dice.
 
Nah, ours are consistent. Him show him using a lot less Orthstirr than us. Which is a concern, but I'm more worried about what he'll do with it offensively than defensively.

No, sorry for not being specific, I meant this:
You drive a foot into the ground as your wings surge with strength, but he's just as fast as you. Strips of shaven iron fall from his swords as your defenses race to contain his attacks.
(Sharpened Attack #1: 12+6=18 vs Sword Guard: 7+9=16, Attacker Wins! Sharpened Attack #2: 10+6=16 vs Atgeir Bodyguard: 6+9=15, Attacker Wins! Halting Vortex'd!)
As his attacks reduce your Sword and Atgeir Guards to splinters, your hand springs up just in time to catch the blades on a Halting Vortex. As his swords bounce off the spiral of momentum-halting force, you drop the shield and launch yourself into the air. Hal doesn't hesitate and leaps up after you a heartbeat later.

But I realise after looking back at the last plan that this is actually because we deliberately only put a couple of dice into each of them, with him only using Sharpened Basic Attacks to take them down; rather than some new sort of shorthand notation for dice or something lol

Not worth it, we're already losing the Orthstirr economy game, no need to make it worse by burning a bunch more on attacks he's unlikely to Perfect anyway. All this does is mean he uses rolled defenses against them instead and the return on investment is terrible on that trade.

If he's got a defence, it will have to be a dodge or some special Trick defence, since Slice-Aside means that he can't defend with a weapon. Mire Ward plus his desire for a close range slugging match makes me think he won't dodge. Trick defences could certainly be rolled, or they could be Perfect. So it's hedging against one possible scenario, but you're right, it's possible he has a rolled defence.

I'm sympathetic to the concerns RE: Orthstirr expenditure, but I would note that we could fund four Punctures if we removed one of the Skewer-Flicks.
 
[X] Plan Let's Try The Other Thing

I have to admit, our cousin knows his stuff! Man's been playing us like a fiddle even as we've gotten some ok hits in. Also that hotswapping really wants me to push for our Armory pocket more, if it can break things like our Standstill.
 
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[X] Plan Let's Try The Other Thing

I have to admit, our cousin knows his stuff! Man's been playing us like a fiddle even as we've gotten some ok hits in.

He may be playing Halla like a fiddle, but he doesn't seem to actually have anticipated how deep her own bag of tricks goes.

He is certainly not winning, though he's not losing either, fight could still go either way.
 
He may be playing Halla like a fiddle, but he doesn't seem to actually have anticipated how deep her own bag of tricks goes.

He is certainly not winning, though he's not losing either, fight could still go either way.
Negaverse Hal: Oh my god she hasn't made a single normal attack, this is going to be one of those fights isn't it?
 
We're ahead at the moment, and we've definitely managed to surprise him a few times, but he's clearly got some surprises too. Right now I'd say that we're in the lead, but the fight could still go either way. It's also worth noting that despite taking a couple hits, on a broader strategic level, Hal has actually succeeded in his aim of forcing us into a direct physical confrontation on the ground, which is what he wanted at the outset.

When we were discussing after the last update, I was actually in a bit of a minority in wanting to meet him head-on from the outset, because I thought a prolonged ranged duel would not play to our advantage, and it seems I was right about that. (Though I think the way we played things this turn was pretty close to ideal; we got a ton of information out of it.) But it remains to be seen who will prevail in the end when we go toe-to-toe. I think we've definitely got a good chance, and I'm excited to test our strength against such a worthy foe!
 
I will say that Hal's bag of tricks has a lot more utility tricks than you've got in yours. Things like that reverse-Firebomb Strike, for example.


...I forgot to open the vote, apparently. That's my bad!

edit: or, rather, it was accidentally closed way too pre-emptively. Hopefully it won't screw the tally up or anything
 
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