Awesome! So we could reforge our two seaxes as twinned weapons at the same time?

This was the idea I had initially which made me think of combining two items into one action slot, so that's neat.

This does make paired saxes very tempting over a sax and a sword if we can't pair them...actually, that's a good question:

@Imperial Fister could we pair something like a sword and sax this way if they're designed to be wielded together?

We'll also want to pass on the 'channel trick through weapon' knowledge (and for that: Recall trick) when we start arming our Huskarls with special material weapons.

That trick doesn't require Recall, I don't believe. It just works as long as you have, y'know, a weapon of the proper material.
 
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[X] That it springs to life, ready to fight!

Come on we need to get the children an adorable stuffed animal. The fact they have to subdue it like a regular animal is immaterial.
 
Hone is a bit of a special case when it comes to tricks because it needs orthstirr to work. It's entire mechanic is feeding orthstirr into stuff. Mastering it doesn't reduce the cost, however, what it does do is doubles the dice you receive per orthstirr put into it.
So this was from long ago.. is Sharpening basically the 'Mastered' version of Hone? Can we 'Master' Hone/Sharpen/Reinforce for more Dice per Orthsirr?
 
@Imperial Fister standard list of mostly minor character sheet errors:

1. As I previously noted, our Hamingja should be 16 and our Training Dice 57.
2. We are listed with 24 oz. Drafty Iron, it should be 18 of that and 6 of Molten Iron.
3. In the Reputation section, the Witch is still listed, despite being dead, is that intentional? We also intentionally gave the Dwarves a favorable deal when we bargained with them so I think we should be at 6/10 with them?
4. In the Seidr section, I think we need to train the new Low Seidr spells? If so, they should probably have 0/6 listed after them.
5. The issues with Food and our Farm are still unresolved. We should have two turns of Food in storage and I can't make that equal out to 21. It should be 13 from our Farm due to our Trade Deal (4 last turn since it was Winter, 9 this turn since it's Summer), and even without the Trade Deal (which is -3 Food per turn) it'd only be 19. Are we also getting some from our Soulscape, is that what I'm missing? If so, how much?
 
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That trick doesn't require Recall, I don't believe. It just works as long as you have, y'know, a weapon of the proper material.
Doesn't it use the Orthstirr thread principle from Recall to channel through a weapon?
And for the "a weapon of proper material" I'll note that we don't know about proper material requirement as the only thing we tried was a very fitting combo, but could be a coincident.
It could be any high quality weapon/fitting tool. It could add/change bonus.
Being deadset on it being a 'trick through weapon made of material of same element' idea could lead to us missing things.
On the weapon part:
Seid has staves as tools (also the inspiration for trying to channel a trick through a weapon) that could work. Heck, channeling through the Sax could be an inferior version of channeling through a stave (just much better than nothing).

Also, [Insert wage mumbling about the similarities between Odin in his Wanderer guise and wizard-tropes, and the similarities between a wizards staff and a spear like Odins Gugnir]
 
Alloy: Forgefire (Grade IV)
(+2 Bonus Dice and +2 Bonus Damage to to Forgefire Tricks/Smithing) (Ignition+Campfire)
I think for less busywork, it would be better to change this to:

Alloy: Forgefire (Grade IV)
(+2 Bonus Dice and +2 Bonus Damage to to Forgefire Tricks/+8 Bonus Dice to Smithing) (Ignition+Campfire)

===

A thought for Hugareida and dice adders, it might be worthwhile to have a Hugareida we use almost purely for defence, because then we can create a trick to get a ton of bonus dice from a high mastery of that Hugareida.
 
Are we familar with concepts like ink and pens? All the writing we've done that I'm aware of has been done with knife/chisel or with scriber on wax tablet.
 
Doesn't it use the Orthstirr thread principle from Recall to channel through a weapon?

Nothing in the update telling us about it said so.

@Imperial Fister do we need to use Recall or its principles to get the reduced cost for casting Fire Hugareida through Ashen Kiss, or is it simpler than that? Like, would you need Recall to do it?

And for the "a weapon of proper material" I'll note that we don't know about proper material requirement as the only thing we tried was a very fitting combo, but could be a coincident.
It could be any high quality weapon/fitting tool. It could add/change bonus.
Being deadset on it being a 'trick through weapon made of material of same element' idea could lead to us missing things.

Oh I wasn't trying to say it was weapons only, or magical materials only. I was just saying that weapons were what we tested it with, and we knew for a fact those worked and thus we could gift them out and know the gift would function properly...and materials for Tryggr and Trausti's respective hugareida 100% exist.

Like, I feel confident in saying that if Molten Iron worked for us, Drafty Iron will work for Tryggr, y'know?

On the weapon part:
Seid has staves as tools (also the inspiration for trying to channel a trick through a weapon) that could work. Heck, channeling through the Sax could be an inferior version of channeling through a stave (just much better than nothing).

Also, [Insert wage mumbling about the similarities between Odin in his Wanderer guise and wizard-tropes, and the similarities between a wizards staff and a spear like Odins Gugnir]

This probably works, yeah, but we need more testing to be sure.
 
A thought for Hugareida and dice adders, it might be worthwhile to have a Hugareida we use almost purely for defence, because then we can create a trick to get a ton of bonus dice from a high mastery of that Hugareida.
We should still be relying on Persistent defences most of the time we are not trying to counterattack, but keeping one of our Weapon Hugareida set to dice bonuses seems entirely reasonable.(I think the other one should be set to Instances BTW, because paying 8 Orthstirr for an instant followup could amp up a basic attack heavy turn immensely.)
 
We should still be relying on Persistent defences most of the time we are not trying to counterattack, but keeping one of our Weapon Hugareida set to dice bonuses seems entirely reasonable.(I think the other one should be set to Instances BTW, because paying 8 Orthstirr for an instant followup could amp up a basic attack heavy turn immensely.)

Honestly, if using Guard-style persistent defenses, bonus defensive dice aren't that useful. Using those means there won't actually be that many individual instances of rolled defenses, which really devalues extra dice (like, even +6 dice per roll is only worth 18 Ortshtirr on 3 rolls). And I'd rather have Instances on both Atgeir and Sword (so we can do what you suggest with Sword and have both an Atgeir Bodyguard or two out and an Atgeir Counter Stab active).
 
Nothing in the update telling us about it said so.

@Imperial Fister do we need to use Recall or its principles to get the reduced cost for casting Fire Hugareida through Ashen Kiss, or is it simpler than that? Like, would you need Recall to do it?
@Imperial Fister
Is the "Channel trick through weapon/Item" thing building on knowledge gained from learning Recall?
I.e. is knowing Recall necessary/helpful for learning "Channel trick through weapon/Item"?

Like, I feel confident in saying that if Molten Iron worked for us, Drafty Iron will work for Tryggr, y'know?
Absolutely think they should work and that it should be done.
Just want to make sure that unproven ideas (here: overly specific) don't take root too strongly when I want to explore more around them, would make getting the research dice hard.
 
Okay, so, I'm trying to think of rune-phrases for Abjorn's armor to grant it his Damage Reduction so it's actually useful to him. So far I have this:

"May this garment of the spear's downpour(1) draw its strength from the hard walls of the ship of thought(2) and its toughness be that of the lair-dweller (3)."

(1) A kenning for armour
(2) A kenning for chest, with clear connotations of toughness
(3) A kenning for bear...appropriate with the bone ash we're gonna use

Does that seem workable, or like it would cause, y'know, problems? The idea is that the armor duplicates his toughness, thus getting his DR, with references to both the chest of its wearer and a bear thrown in.
 
If the Armor is intended to be tied purely to Abjorn, especially the DR portion, the 'quench it in Abjorn's blood' idea actually becomes a lot more thematic.
 
Wait if the Seeress is probably going to be living in Vestfold after all this wouldn't this mean we're basically the Seeress for this region now?
 
If the Armor is intended to be tied purely to Abjorn, especially the DR portion, the 'quench it in Abjorn's blood' idea actually becomes a lot more thematic.

I don't think it is gonna be tied purely to Abjorn. I'd very much like him to be able to pass it down to his kids, for instance. We just want its 'special feature' to be one that is useful to him specifically.

Wait if the Seeress is probably going to be living in Vestfold after all this wouldn't this mean we're basically the Seeress for this region now?

It's more likely that both Kolla and Aki come back with us, I think. And we're not nearly qualified enough for that, they'd need to find another.
 
I don't think it is gonna be tied purely to Abjorn. I'd very much like him to be able to pass it down to his kids, for instance. We just want its 'special feature' to be one that is useful to him specifically.
Given its Armor, if Abjorn is passing it down he's most likely dead, and Armor gets a lot of negative Hamingja when their wearer dies in battle because they failed to protect their wearer. So that may not be a factor to be overly concerned about. Particularly since the DR effect would be something intended for Abjorn-specific BS, and other characters can't benefit as much unless they go the same build anyway.

Of course, the armor quenched in Abjorn's blood might recognize Abjorn's blood children as valid wearers, idk.
 
Yeah, anyone without a Bear Fylgja wishes they had the toughness of Abjorn.

True, true, maybe that is the way to go...

Given its Armor, if Abjorn is passing it down he's most likely dead, and Armor gets a lot of negative Hamingja when their wearer dies in battle because they failed to protect their wearer. So that may not be a factor to be overly concerned about.

I mean, it being Realized changes this dynamic substantially, but more importantly that assumes he dies in battle while wearing the armor, which isn't a given by any means. Lots of other ways to die. I'm also very unwilling to create a living being with a planned obsolescence. Realized Items are people, and tying someone's life to another person's without their knowledge or consent is not okay.

Particularly since the DR effect would be something intended for Abjorn-specific BS, and other characters can't benefit as much unless they go the same build anyway.

Having armor that also gets your DR is fabulous even at DR, like, 2 (which anyone with Shapeshifting can manage). It's just a great effect that anyone would be happy to have. It's even better with Abjorn's DR 8 bullshit, but it's good for anyone, being easily on par with Sagaseeker's +1 Speed for most warriors.

Of course, the armor might recognize Abjorn's blood children as valid wearers, idk.

I'm very skeptical about relying on this.
 
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