Voted best in category in the Users' Choice awards.
it's literally impossible to complete the waystone project without doing the mapping actions.
I think if we repaired and expanded the Waystone Network from the northern border of Kislev to the southern border of the Empire, and left Marienburg and Bretonnia as the two main outflows (plus our river leylines can just leave the magic in the river to flow out to the ocean), with the Karaz Ankor and the Kislev network both draining some quantity themselves for their Great Works...I think if we did all that, I'd be happy calling the Waystones Project a success, even if we never stepped foot in Tilea.
 
Okay, let me try to explain what I don't like about the tradecraft action.

What I expect to happen is this:

"Eike, this is Rudiger. He's my chief spy. He's going to spend the next few months teaching you how to be a spy."

What I want is this:

"Eike, this is Rudiger. He's my chief spy. I want the two of you to come up with a plan for inserting agents into key positions in Nordland so we can track their movements and intervene in case they try something against Laurelorn. I will review the plan, and if I approve it we'll deploy it. You have full use of EIC resources."

The first one is just "Eike, go listen to this man, he's going to teach you stuff". The second is "Eike, here's some on the job training. The objective is real, but you have backup so don't worry about making a mistake."
My read of the action was: "Eike, this is the Hochlander. You're going to shadow him while he does spy things with the EIC."

Because the Hochlander isn't doing nothing even if we don't send him out on assignments, right? He's still maintaining whatever the EIC does for its usual intelligence operations.
 
Some approval voting:

[X] Plan Girlscouts with Eike
[X] Plan Bring Running Shoes with Seviroscope
[X] Plan Redshirt v3.14159265 w/Riders and Busy Eike
[X] Plan Redshirt v3.14159265 w/Riders and Busy Eike & Seviriscope, no speculum
[X] Plan Red Rider Rushes Forward
[X] Plan Little Bit of Everything

Man there's a lot of fiddly bits this turn.
 
then we would need to organize the ranger dwarf in question. i dunno if that can be done with a eike action...
Boney confirmed it:
The Karak-We (or Da-We) hunt in the Underway leading to Karak Drazh. Here's the last time we looked at it:

So I think it's just a shooting gallery without opportunity for her to do much more than practice her Pistols skill, alas.

...actually, hold on a second. Maybe we could ask King Kazador to include her on a patrol? We introduced her to the Dwarves of Karak Azul back when she came to K8P and she made a good impression, IIRC. And that boy's Throng are experts at Greenskin-hunting. And Kazador likes us and loves killing Greenskins, so even though we have no right to dictate that she join Rangers in their scouting, he will probably be down with "hey, my Apprentice needs to get better at hunting Greenskins and I decided to take her to the expert." It would also give her Khazalid practice.

Boney, when you have a chance, would something like that be an OK Eike Study action?

Sure.
 
-[*] EIC: Insert agents into Talabecland administration to start gathering their secrets

Look, we've already inserted agents into a province before. Inserting agents into Nordland is no different. Instead of messing around with training actions and other unnecessary prep work, we should just send Eike, the Hochlander, and the EIC in to do it. It's not a hard or challenging job, and yes, I would have liked to have done it this turn along with the fog bridge, but the double EIC plan didn't survive past the planning stage.

So instead of wasting Eike's time with training she probably doesn't need, we can have her study something else (like spells, or enchanting, or dwarven war-yodelling) and do her on-the-job training with the Hochlander on a real job next turn.

The senior apprenticeship is about applying the skills gained in the junior apprenticeship in the real world.
 
My read of the action was: "Eike, this is the Hochlander. You're going to shadow him while he does spy things with the EIC."

Because the Hochlander isn't doing nothing even if we don't send him out on assignments, right? He's still maintaining whatever the EIC does for its usual intelligence operations.
Personally, when I think of the Hochlander's version of tradecraft, I think of his role in cryptography, secure messaging, and acting as a handler for operatives as much as "generic" Intrigue.

The man can do fieldwork, and do it well, but his role has turned into as much the spymaster as the spy, and part of why I like tradecraft is that I feel that role is one Eike should probably have specific training in, if she does in fact end up with the EIC in the end.
 
Okay, let me try to explain what I don't like about the tradecraft action.

What I expect to happen is this:

"Eike, this is Rudiger. He's my chief spy. He's going to spend the next few months teaching you how to be a spy."

What I want is this:

"Eike, this is Rudiger. He's my chief spy. I want the two of you to come up with a plan for inserting agents into key positions in Nordland so we can track their movements and intervene in case they try something against Laurelorn. I will review the plan, and if I approve it we'll deploy it. You have full use of EIC resources."

The first one is just "Eike, go listen to this man, he's going to teach you stuff". The second is "Eike, here's some on the job training. The objective is real, but you have backup so don't worry about making a mistake."
Look, you can't just go calling him Rudiger. That's fake. And the deadnaming equivalent for secret agents.
 
I'm not that bothered by doubling up on theoretical tradecraft lessons and practical tradecraft actions. Chances are she'll need several pings to get the full skill and if she rolls ridiculously and overshoots then it goes into the next level of the skill.
 
I mean, you called that choice of action a mistake not that long ago.

We didn't handle Eike with kid gloves with that assignment, and it worked out well. We should keep doing that.

I did, and I stand by that statement, but the point was that we've done it regardless of what my preferences are.

I do expect her to be injured along the way if we continue.

I want her to organise an actual EIC project.

She's never even participated in one, and you want her to organize one. As a highschool sophomore.

Please show her the courtesy of letting her learn before you start trying to get work out of her.

This turn we're doing the fog bridge. Next turn, we can do the Nordland spy action and make it Eike's training action. That's what I'm trying to say. We don't need to send her on a theoretical tradecraft course this turn.

The tradecraft is theoretical in the same way the Nordland spy action is. That is to say, not at all. Practical exercise has been the name of the game for intrigue this entire quest, I don't see why you'd expect that to change now.

Plus, it would be good for her to learn the EIC ciphers and means of communication. The ones that are kept need-to-know within the org, for those expecting her to know everything already.

The "toy problems" bit, that's what I object to. No fake activities, no training exercises, no games. Eike deserves to participate in real jobs, not pretend ones.

Real jobs have real consequences. I'd like it for our apprentice to have training before we throw them into dangerous situations.
 
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The "toy problems" bit, that's what I object to. No fake activities, no training exercises, no games. Eike deserves to participate in real jobs, not pretend ones.
I don't think this is a reasonable standard. It's not the standard our Master used for us, and I don't understand why you feel so strongly about this as an absolute no, never, not one training action in espionage. Eike deserves real jobs when we have real jobs for her, I agree, but when we don't... why not just have her learn from someone with a lot of practical experience? I'd rather have her learn enchanting, but it's not like learning from the Hochlander will be a wasted action. That dude gets work done, when we have actual work for him to do, and we gave him the Sunken Palace (or "Catcave") to be a training ground a few years ago.
The senior apprenticeship is about applying the skills gained in the junior apprenticeship in the real world.
Pedantry: She's not a Senior Apprentice yet. She's just a normal Apprentice.
They usually get a Master in the middle third of their Apprenticeship when they reach regular Apprentice, which is when they start learning how to actually do things with magic instead of learning how not to be killed by magic. Most spend this inside the College, though it can be spent at any College-controlled location, and they still rely on mono-Wind environments for practice and learning. In the final third of their Apprenticeship, Senior Apprentices have enough control and ability that they can be allowed to leave College property of their own accord. Practically every Senior Apprentice will have a Master, as it's the level when they can pull their weight and properly assist their Master. Some of them join their Master on their missions or get sent on simple assignments, some of them go adventuring on their own, most just use it to explore Altdorf.
I agree that Senior Apprentices have a lot more independence and should be treated way more hands-off, but we're not there yet and probably won't be for another two years. She can get tutoring from an experienced spymaster without it disrupting what an Apprenticeship ought to be.
Man there's a lot of fiddly bits this turn.
After the previous "there's the frontrunner and everything else", we've begun to see a top tier of rivals to Roadmap to Success form, so probably I'll make another voter's guide tonight before I go to bed, which sadly will be less funny than my flowchart of glory but probably more useful.
 
Personally, when I think of the Hochlander's version of tradecraft, I think of his role in cryptography, secure messaging, and acting as a handler for operatives as much as "generic" Intrigue.

The man can do fieldwork, and do it well, but his role has turned into as much the spymaster as the spy, and part of why I like tradecraft is that I feel that role is one Eike should probably have specific training in, if she does in fact end up with the EIC in the end.
Well, yeah. I don't see that as a problem? If we get the Hochlander to train Eike in a study action, I expect the Hochlander to be teaching her what he does for tradecraft and how he's been applying it. Similarly, if we train her intrigue with Kazador's rangers, I'd assume that Eike would get progress towards scouting, which is a different set of intrigue skills. If we tell her to infiltrate some place, then she'll get infiltration. None of those is 'generic.'
 
[x] Plan Redshirt v4.53236
[X] Plan Redshirt v3.14159
[X] Plan Redshirt v4 (Sevirscope)

Something to consider about apparitions - if we want one in time for the elfcation, developing a spell for it that our traits, arcane marks, and staff will actually help with seems prudent. Rite of Way took multiple turns even with those advantages, and I'm not confident that a Red Rider-based spell will go as smoothly.

As before, my first priority is getting something useful as a trump card for the elfcation, though I will note that the frontloading of risk inherent to apparition-based magic would give Whispering Darkness a considerable niche even if we assume that everything it does is replicable by other BM spells, which I doubt.

Also, ulgu!Nazgul isn't really gonna be a thing, I think. We'd be capturing one red rider, not a set.
 
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She's never even participated in one, and you want her to organize one. As a highschool sophomore.

Please show her the courtesy of letting her learn before you start trying to get work out of her.
The Hochlander would be the main organizer.

He'd probably be giving her more supervision than she had for the trade route action.


I hope they get along, I think they think along similar lines.
 
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Well, yeah. I don't see that as a problem? If we get the Hochlander to train Eike in a study action, I expect the Hochlander to be teaching her what he does for tradecraft and how he's been applying it. Similarly, if we train her intrigue with Kazador's rangers, I'd assume that Eike would get progress towards scouting, which is a different set of intrigue skills. If we tell her to infiltrate some place, then she'll get infiltration. None of those is 'generic.'
The point of my point wasn't to argue it was a problem: In fact that was one of the big reasons I've been keen on the Hochlander teaching Eike tradecraft. I was adding context.
 
I think she is? Junior apprentices are at the colleges I thought.
There's three stages, Junior Apprentice--> Apprentice --> Senior Apprentice. Boney elaborates on it a bit in the quote that pickle cited.

The point of my point wasn't to argue it was a problem: In fact that was one of the big reasons I've been keen on the Hochlander teaching Eike tradecraft. I was adding context.
My bad, I think I conflated some of what you were saying with what others in the thread were saying.
 
I prefer the enchanting action just for potential synergy this turn. But I have to agree tutoring is perfectly acceptable. Hell, Mathilde herself was in the classroom with some regularity not that long ago.
 
Something to consider about apparitions - if we want one in time for the elfcation, developing a spell for it that our traits, arcane marks, and staff will actually help with seems prudent. Rite of Way took multiple turns even with those advantages, and I'm not confident that a Red Rider-based spell will go as smoothly.
we do not actually need a specific spell to use it as i understand it. the colleges use apparations through turning them into something that can grab/scratch/bite/kill and then letting their natural inclination do the rest. so a bound red rider (as an example) would only need a paint job to not be recognized and then is good to go. we do need a way to bind the sucker which would happen next turn if this turn works out well.
 
Also, ulgu!Nazgul isn't really gonna be a thing, I think. We'd be capturing one red rider, not a set.
If you want to get technical about it, Nazgul works for both the plural and the singular form.

As a side note, have we maximized Ulgu in the library? It seems like a thing to do now that we have Eonir and Druchii book access also.
Being part of magic, Ulgu counts as a military topic as far as the Eonir are concerned, and they will not let us copy their stuff until we probably reach further success in the Project.

we do not actually need a specific spell to use it as i understand it. the colleges use apparations through turning them into something that can grab/scratch/bite/kill and then letting their natural inclination do the rest. so a bound red rider (as an example) would only need a paint job to not be recognized and then is good to go. we do need a way to bind the sucker which would happen next turn if this turn works out well.
That's absolutely not a guarantee. Boney has implied that you train the apparition to some extent, using its link to our soul as a leash. We might need to train the apparition in certain commands like attacking X and making sure it doesn't attack Y in the process.
 
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[X] Plan Daughters of Lakes and Shadows
I'll likely add more later, but I want more Bretonnia so (even though it won't win) I'll start with the one I want most.
 
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