So, I think that all three of the plans have convergently evolved to some of the same ideas at this point, but I would like to shill for
mine one last time.
1. Hedges Against Risk of Persistent/Perfect Trick Defences
Our plan of "throw a lot of Basic Attacks until he runs out of defences" can't work if all of them slam into the same persistent rolled/perfect defence like kittens hitting a glass screen door. Plan
Defence in Depth deals with this by putting a Flashfire Cleave with Puncture and a fair chunk of dice right at the start of our offensive, meaning we can smash through whatever he has up, and he'll have to start expending his non-persistent Defence Tricks or Reinforced Basic Defences to stop the Basic Attacks.
2. Hedges Against the Risk of Our Atgeir Bodyguard Getting Taken Down
We know there is bullshit that can eat techniques like Atgeir Bodyguard/Sword Guard, not necessarily by beating it on a roll, but via some sort of special effect. (We've seen Steinarr do it.) We also suspect that attacks which beat one of Sword/Atgeir guard might continue on to hit our last ditch defences without destroying the other Sword/Atgeir guard. (Though this is not confirmed.) Making sure we have two "ablative" persistent defences up lengthens the possible window of time before we need to start tanking attacks with our Slice Aside or Contested Movement. Defence in
depth.
3. Better Prioritisation of Defence
My plan, uniquely amongst the plans, deliberately prioritises things so that Halla will try and use her Slice-Aside followed up by a Basic Attack when he launches weaker attacks, and Contested Movement followed up by Flashfire Cleave if an attack looks too powerful to try and block*. This means that we have a better chance of making it through his attacks without a really strong one getting through our defences. In effect, it provides greater defence in depth by attempting to best allocate our defensive resources.
None of this is certain to make a difference. Essentially all of it is hedging against unexpected shenanigans, abilities that he
might have, the risk of especially dangerous attacks. However, if you look at our fights in the Quest thus far, it is almost always the unexpected stuff that bites us in the behind because we assumed we'd planned around it. Fear the
unknown unknowns. Of course I can't guarantee that my plan won't also end up tripping up on something we didn't plan for, but I think I can say that it guards against more unknowns than Plan Like a Book, and on point
3. specifically, even Plan Counterattacks. As the saying goes, it's not paranoia when they really are out to get you.
Please give it a look if you're still on the fence!
*(It also specifies we should use at least two Contested Movements whatever, as they also do a nice chunk of damage.)