*Halla shovels out the salt in front of her soulscape gate, turns around and spots a new door that popped out of nowhere. She knocks.*
Toki: ...Halla? What are you doing here? You're not a dwarf.
Halla: I was clearing out my soulscape and... wait, what does me being a dwarf have to do with anything?
Toki: Dwarves are able to connect with the intent of nearby dwarves in their clan through these gates. How did you think we coordinate so well?
 
I assume you wrote it as a half joke, but asking to visit the dwarves equivalent is actually a valid topic, if they trust us enough. I assume you can do the same with other Norse, but they are rather in short supply due to some meddling dead bastard.
 
Is making everything taste like mutton a QoL up or QoL down for the rest of the family? I can't imagine having everything taste like lamb, and I like lamb..
 
Well, interesting. My bad on the Pot, I guess? My thought was that something particularly tasty would improve flavor, not make everything taste like that specific thing, which would be an issue no matter what that specific thing tasted like. Everything tasting the same is always just straight up bad.

@Imperial Fister is there any way we can fix that without making an entirely new Pot or reforging it? Burning a whole additional action on this would be rough but we clearly do need to do something about the issue.

Alternately, would reforging it give some sort of bonus to the roll over just making a new one since all we're trying to do is remove that particular issue?

And, as a separate issue entirely, would it be a whole action just to make Abjorn particularly spiffy new clothing or could we make new clothing for the whole family as part of the same action or something?

Oh, and while I'm asking questions, does doubling Hamr Training Dice apply only to the actual stat, to the stat and all skills, to those and Tricks as well, or what?

On the vote, I think we need to deal with Hirkir first, the Witch second. She's dead, she's hopefully more patient.

[X] The Hut, where Hirkir resides
 
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I think we could justify hunting down a bear if we want bear bones for a pot and armor, but then that might make everything taste like bear and then we have the same problem over again.

Also if we make a second pot I think we can try adding Odr to enhance it and the runes. If the runes are this useful I can try making more complex runecraft to.

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We could also ask Abjorn to hunt a bear with us. Wolfnose to hunt down a spiritbear and kill it for bones. Might even get Abjorn a Bear Hugareida, like he really should!

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Boar would also be good, they're associated with being delicious and being strong.
 
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I think we could justify hunting down a bear if we want bear bones for a pot and armor, but then that might make everything taste like bear and then we have the same problem over again.

Also if we make a second pot I think we can try adding Odr to enhance it and the runes. If the runes are this useful I can try making more complex runecraft to.

I think we need to figure out what items would improve Hugr and/or Fylgja Training (and other areas, if they aren't quite that broad), but I suspect a Pot is not among them? Like, what would logically improve the teaching of the mind and spirit...maybe an altar to the Gods? We don't have the Design to build a really awesome one, I don't think, but it's the runework that provides the bonus, not the original item.

I'd rather it be something we can make with our current skill Tricks, but I'm drawing a blank at the moment. Hmmm.

Or maybe a pot would work and we just need to do something with a more complicated rune structure to improve training multiple things?

And I think we avoid bone ash on the next Pot entirely. Just in case. Not on other things, but we can do without it on the Pot.
 
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Fister can we get clarification if sheep's bone always causes things to taste like sheep in a pot or was it because it due to the fact it was a particularly flavorful sheep bones?
 
Maybe we can use Bull Bones? They're very strong, and if we want to optimize the strength of our pot, though it might make people drinking from it more bullish.

[X] The Hut, where Hirkir resides
 
Man, that pot is gonna make our children so swole. It's basically like half a Giant's blood in terms of how it boosts the Hamr of those who use it.
 
Question do you have to eat mostly from the pot in order to get the bonus effect? If so could just use it occasionally or before training.
 
@Imperial Fister is there any way we can fix that without making an entirely new Pot or reforging it? Burning a whole additional action on this would be rough but we clearly do need to do something about the issue.

Alternately, would reforging it give some sort of bonus to the roll over just making a new one since all we're trying to do is remove that particular issue?

And, as a separate issue entirely, would it be a whole action just to make Abjorn particularly spiffy new clothing or could we make new clothing for the whole family as part of the same action or something?

Oh, and while I'm asking questions, does doubling Hamr Training Dice apply only to the actual stat, to the stat and all skills, to those and Tricks as well, or what?
If you were clever about it, there is a way, but it does require some out-of-the-box thinking.

If you reforge it, you'll have to roll again and whatever quality you get replaces the current pot. The bone ash doesn't just go away, either, if you use the same metal.

A single action is enough to redress the entire family

Only to the actual stat.
Fister can we get clarification if sheep's bone always causes things to taste like sheep in a pot or was it because it due to the fact it was a particularly flavorful sheep bones?
It was due to the emphasis on how tasty it was
Question do you have to eat mostly from the pot in order to get the bonus effect? If so could just use it occasionally or before training.
You'll have to have it set as the pot you're using (defaults to best, but can be changed manually) for the month to get the benefits
 
I had an idea for a Hugr type training device, essentially a sliding tile puzzle that has runes inlaid into it that you can swap around to make different configurations of sentences (the tiles themselves being metal with, idk, owl bone ash). Not sure how much it'd help but it's my first thought when it comes to mental training (that and a rubik's cube but that one might be more ridiculous).
 
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