Alright. So, plan:
[X] Plan Weddings And Dwarves
-[X] (Crafting) Try to make something
--[X] Forged Iron Housecraft Tools for Asva (+10 successes from Tools/Workshop)
--[X] Using bone ash from the most thematically appropriate animal we can arrange (probably a sheep?)
--[X] Spending
2 Odr and burning Frami, Virthing, and Saemd (for +1 Success each, so +3 total) to enhance the crafting process
--[X] Make sure we and Sten aren't duplicating gifts
-[X] (Personal) Spend time with...
--[X] The Dwarves of Clan Duckling
--[X] Probably serving as a mercenary in their war against the Lurkalings
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)
-[X] (Wedding) It's finally time for Asva and Jordan to get married!
--[X] (Optional Write In) Pick a wedding gift for them
--[X] The Housecraft Tools shown above
Training:
-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Learn a defensive spell against mental attacks and curses
--[X] Learn a spell to help avoid the effects of being underground too long (or get advice if she doesn't know them)
--[X] Get as many healing and shapecrafting spells to learn on our own as we get for one option here (something for countering magical poisons and diseases would be priority #1)
-[X] (Rolled)
--[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Heated Shroud 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
--[X] Train a Farmwork Trick for knowing where to best sow fields 1d6
--[X] Train a Farmwork Trick for knowing exactly the right time to harvest things 1d6
--[X] Train 'Security' Design Skill-Trick 9d6
-[X] (Research)
--[X] Take all our standard precautions when raising our Hugr Infusion
--[X] Begin actually laying out our soulscape's land in farm plots (being careful to leave room for the buildings and not disturb our magical plants) 1d6
--[X] Try communing with Sagaseeker 1d6
--[X] Give Blackhand time to remember some combat seidr 1d6
-[X] (Drifa) Teach Drifa some of your tricks
--[X] Continue our basic combat curriculum 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
--[X] Train Halting Vortex 1d6
--[X] Train Mire Ward 1d6
--[X] Train Slipstream 1d6
--[X] Train Gale Spear 1d6
--[X] Train Sword Guard 1d6
--[X] Train Sword Strike 1d6
-[X] (Training) Tricks
--[X] Talk to Sten about how to make a proper Helm and Sword
--[X] Train Fast Recall 1d6
--[X] Train Sharpen 1d6
--[X] Train Focus Guard 1d6
--[X] Train 'Alcohol' Housecraft Skill Trick 1d6
--[X] Train 'Stealth' Wildcraft Skill-Trick 1d6
--[X] Train 'Helm' Armorcraft Skill-Trick 1d6 (+1 Success from Sten)
--[X] Train 'Sword' Weaponcraft Skill-Trick 1d6 (+1 Success from Sten)
-[X] (Training) Hamr (121 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Farmwork 1d6
--[X] Train Labor 1d6
--[X] Train Defend 1d6
--[X] Train Dodge 1d6
--[X] Train Shoot 1d6
--[X] Train Strike 1d6
-[X] (Training) Hugr (59 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Artcraft 1d6 (+1 success from Sten)
--[X] Train Design 1d6
--[X] Train Management 1d6
--[X] Train Strategy 1d6
-[X] (Training) Fylgja (30 success to rank up)
--[X] Train Fylgja Itself 1d6
--[X] Train Command 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 3 Orthstirr to Hamr
---[X] 4 Chop, 3 Defend, 4 Dodge, 4 Glima, 4 Bash, 4 Pierce, 4 Throw, 4 Cut, 3 Strike, 3 Shoot, 2 Farmwork, 3 Labor, 3 Overland (45 total)
--[X]
16 Odr and 2 Orthstirr to Hugr
---[X] 5 Artcraft, 5 Armorcraft, 3 Barb-Tongue, 1 Composure, 3 Design, 6 Housecraft, 3 Management, 4 Scouting, 3 Silver-Tongue, 5 Sailing, 3 Strategy, 4 Tactics, 5 Weaponcraft, 3 Wordplay, 5 Wildcraft (58 total)
--[X] 2 Orthstirr to Fylgja
---[X] 3 Command
--[X] 1 First Impression
--[X] 396 free for tricks
Work Dice:
-[X] (Work Dice Usage)
--[X] Construction: Building Quality 0-5 (31 dice), Living Space 0-4 (15 Total), Storage 0-2 (3 Total), Workshop 0-4 (15 Total)
--[X] Buildings: 5 Quality, 2 Living Space, 1 Storage, 4 Workshop (12 Total)
--[X] Resources: 6 Quality, 7 Food, 7 Goods, 5 Silver (25 Total)
--[X] Livestock: 5 Quality, 4 Food, 4 Goods, 4 Silver (17 Total)
@Imperial Fister do the Work Dice occur at the beginning of the turn like Training Dice or at the end? It might be worth putting off the Wavedancer thing to make Asva an awesome present if they occur first and we thus have a killer workspace available, but I doubt that's the case.
This does also assume Solrun's Training doesn't cost Training Dice which seems right, but I'd like to check and make sure.
EDIT: Added making a nice present for Asva rather than checking the ship, which involves investing dice into the actual building stats.