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Hopefully not leaking too much info to Jerasmus. And hopefully not starting to be influenced by the bible study.

It depends on what is meant by "influenced". Gaining an understanding that Christians have different cultural axioms is a good thing for Halla. However, I don't think Halla is at risk of being "coerced into conversion" or whatever. The snippets we've seen so far have had Halla riffing on the stories, and Jerasmus is stuck in a bit of risk/reward conflict: If he wants us to even consider conversion, he needs to stop with the side salads and talk about the meat platter.

In terms of info-sec, there's not much we can really do about it, because we don't know enough about ANY form of cultivation to know what's important and what's... not...

...This is probably more risky than not, but could we try talking about Odr and the Gate with Gabriel or Jerasmus and see if the "tribulation warning" gives off a ping? It may be that the Enemy's countermeasures only trigger with people who know nothing about cultivation.
 
It depends on what is meant by "influenced". Gaining an understanding that Christians have different cultural axioms is a good thing for Halla. However, I don't think Halla is at risk of being "coerced into conversion" or whatever. The snippets we've seen so far have had Halla riffing on the stories, and Jerasmus is stuck in a bit of risk/reward conflict: If he wants us to even consider conversion, he needs to stop with the side salads and talk about the meat platter.
Understanding that there are different world views is a good thing. Agreed.
But Conversion was a risk in otl, so I'd like to have at least some caution.

And Hallas dunking on the Bible stories could be valuable info for Jerasmus / Christian organisations Jerasmus is part of:
If he returns and tells of how she reacted future colonizers could use that to tailor their stories to norse culture.
In terms of info-sec, there's not much we can really do about it, because we don't know enough about ANY form of cultivation to know what's important and what's... not...

...This is probably more risky than not, but could we try talking about Odr and the Gate with Gabriel or Jerasmus and see if the "tribulation warning" gives off a ping? It may be that the Enemy's countermeasures only trigger with people who know nothing about cultivation.
...
"In terms of info-sec, there's not much we can really do about it, because we don't know enough about ANY form of cultivation to know what's important and what's not"
directly followed by wanting to talk about Odr and the Gate. Bleeding edge knowledge.
It should be possible, and would give us some knowledge, but imho a big nope on the risk/reward angle.
 
Voting is now closed, I'm very excited for this one
Scheduled vote count started by Imperial Fister on Apr 22, 2023 at 2:33 PM, finished with 85 posts and 12 votes.

  • [X] Plan: Seizing Back The Means Of Planning
    -[X] (Personal) Spend time with...
    --[X] The Neighboring Dwarves, make sure you've got a solid greeting gift ready for them though.
    ---[X] The Superior Forged Iron Wood-Axe We Made
    ---[X] 3 Meat-Keeping Sticks
    ---[X] A Significant Amount of Food and Mead (Equivalent of 12 Food in the old system, plus the Mead)
    -[X] (Battle) Go and attack somewhere...
    --[X] Attack one of the bandit camps to the East
    ---[X] It's a known issue in the area--while you're not quite willing to tip your hand to Horra yet, it's not like these ones are a secret either, take your little crew on an enthusiastic walk so you can chip away at Horra's influence and build your reputation in the area. Maybe win some allies or get some extra evidence in the process?
    --[X] Stigr
    --[X] Discuss runes with him (both those on his bow and using explosive charm on arrows) and start teaching him Hone if he currently lacks it.
    -[X] (Rolled)
    --[X] Train Kindle-Spinner 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Firebomb-Strike 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Ember-Winged Cloak 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Campfire 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Sickness Sear 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train Beaconlight 2d6 (1d6) (+1 Success from Born of Fire)
    --[X] Train 'Sax' Weaponcraft Skill-Trick 4d6
    -[X] (Research) Try to figure out how things work
    --[X] Your magical plant now has leaves. They're oily but also from some kind of magical plant so maybe the leaves themselves are useful as well as the oil. Take some time to see what kind of uses you can put the fronds of the Hearthroot to (1d6)
    --[X] Sealwood might produce a useful sap, but what could happen if you had more of it? You don't think you had enough of it to grow it conventionally, but what would happen if you planted the twig in your Soul and fed it some Odr? Could you get a magical Sealwood tree of your own? (1d6)
    --[X] Bible Study Continues... (1d6)
    --[X] You've got a decent quantity of Odr now and a good grasp of how much you can accumulate. While the opportunities to cultivate the flora in your soul are reasonably understood by now, you're curious what could happen if you used it to help fuel a Trick... Like Kindle-Spinner, you've got a pretty good grasp of that now. Try spending 1 Odr to help with this Trick, and the rest with Orthstirr if necessary. (1d6--to be done after we've rolled for training this turn)
    -[X] (Blackhand's Training) Try to develop old/train new hugareida tricks
    --[X] Train Halting Vortex 1d6
    -[X] (Training) Tricks
    --[X] Train Goal-Tell 1d6
    --[X] Train Cool-Off 1d6
    --[X] Train Skewer-Flick 1d6
    --[X] Train 'Mail' Armorcraft Skill-Trick 1d6
    -[X] (Training) Hamr (61 successes to rank up)
    --[X] Train Hamr itself 1d6
    -[X] (Training) Hugr (27 successes to rank up)
    --[X] Train Hugr itself 1d6
    --[X] Train Armorcraft 1d6 (+1 Success from Sten)
    --[X] Train Composure (1d6)
    --[X] Train Housecraft 1d6 (+1 Success from Sten)
    --[X] Train Silver-Tongue (1d6)
    --[X] Train Weaponcraft 1d6 (+1 Success from Sten)
    --[X] Train Wordplay (1d6)
    -[X] (Training) Fylgja (10 success to rank up)
    --[X] Train Fylgja Itself (1d6)
    -[X] (Orthstirr Usage)
    --[X] 1 Odr + 5-6 Orthstirr into Hamr (however much orthstirr it will take after the Odr)
    ---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 3 Cut, 3 Labor, 3 Overland (34 total)
    --[X] 6 Hugr
    ---[X] 3 Barb-Tongue, 3 Composure, 5 Housecraft, 3 Management, 4 Scouting, 4 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 5 Wildcraft (36 total)
    --[X] 4 Fylgja
    ---[X] 3 Command
    --[X] 1 First Impression
    --[X] 189/188 free for tricks (depending on how much Orthstirr we can put into Hamr)
    -[X] (Fylgja Capacity)
    --[X] Remove Halting Vortex. Kindle Spinner, and Ember-Wing Cloak
    --[X] Add Fine Bog Iron Tools
    --[X] Add Boulder
    --[X] Add Shield
    [X] Plan: Seizing the means of Planning
    -[X] (Personal) Spend time with...
    --[X] The Neighboring Dwarves, make sure you've got a solid greeting gift ready for them though.
    ---[X] The Superior Forged Iron Wood-Axe We Made
    ---[X] 3 Meat-Keeping Sticks
    ---[X] A Significant Amount of Food and Mead (Equivalent of 12 Food in the old system, plus the Mead)
    -[X] (Battle) Go and attack somewhere...
    --[X] Attack one of the bandit camps to the East
    ---[X] It's a known issue in the area--while you're not quite willing to tip your hand to Horra yet, it's not like these ones are a secret either, take your little crew on an enthusiastic walk so you can chip away at Horra's influence and build your reputation in the area. Maybe win some allies or get some extra evidence in the process?
    -[X] (Exploration) Go on a walk through...
    --[X] The fields! -- The more interesting resources you can acquire, the more options you'll have, down the line.
    -[X] (Research) Try to figure out how things work
    --[X] Your magical plant now has leaves. They're oily but also from some kind of magical plant so maybe the leaves themselves are useful as well as the oil. Take some time to see what kind of uses you can put the fronds of the Hearthroot to (1d6)
    --[X] Sealwood might produce a useful sap, but what could happen if you had more of it? You don't think you had enough of it to grow it conventionally, but what would happen if you planted the twig in your Soul and fed it some Odr? Could you get a magical Sealwood tree of your own? (1d6)
    --[X] Bible Study Continues... (1d6)
    --[X] You've got a decent quantity of Odr now and a good grasp of how much you can accumulate. While the opportunities to cultivate the flora in your soul are reasonably understood by now, you're curious what could happen if you used it to fuel a Trick... Like Kindle-Spinner, you've got a pretty good grasp of that now. (1d6--to be done after we've rolled for training this turn)
    -[X] (Blackhand) Try to develop old/train new hugareida tricks (Write in)
    --[X] Kindle Spinner (6d6) (3d6 spent)
    --[X] Firebomb Strike (2d6) (1d6 Spent)
    --[X] Ember-Winged Cloak (2d6) (1d6 Spent)
    --[X] Campfire (2d6) (1d6 Spent)
    --[X] Sickness-Sear (2d6) (1d6 Spent)
    --[X] Beaconlight (2d6) (1d6 Spent)
    -[X] (Training) Hugr (27 successes to rank up)
    --[X] Train Hugr Itself (5d6)
    --[X] Train Barb-Tongue (1d6)
    --[X] Train Silver-Tongue (1d6)
    --[X] Train Composure (1d6)
    --[X] Train Wordplay (1d6)
    --[X] Train Armorcraft (1d6)
    --[X] Train Mail-Skill Trick (2d6)
    --[X] Train Weaponcraft (1d6)
    --[X] Train Sax-Skill Trick (2d6)
    -[X] (Training) Fylgja (10 successes to rank up)
    --[X] Train Fylgja Itself (1d6)
    -[X] (Orthstirr Usage) (Write in)
    --[X] Hamr: 40 (Full Combat Pool + Overland)
    --[X] Hugr: 49 (All except Artcraft and Management)
    --[X] Fylgja: 7 (Maxed out)
    --[X] Total Cost: 97 Orthstirr
    --[X] Remaining Reserve: 173 Orthstirr
    --[X] Default Equipment and Inventory.
 
GO GO GO

I want to see exciting things happen!

...

Better not be the bad kind of exciting though! Because then I will have frowny faces!
 
By the way, who exactly are you bringing with you on the bandit camp attack?

You can't bring everyone as, well, people need to be left behind in order to defend the homestead. Halfdan can help, but he can't do it all by himself as he also needs to be able to defend his house in case of emergency.
 
By the way, who exactly are you bringing with you on the bandit camp attack?

You can't bring everyone as, well, people need to be left behind in order to defend the homestead. Halfdan can help, but he can't do it all by himself as he also needs to be able to defend his house in case of emergency.

Hmm, either Stigmar or Gabriel I think should guard the home front, ideally the latter because we want to keep him in reserve for the critical moment, but he might want to get a bit of exercise dunking on some bandits either while also being a down payment on bullying the Sorcerer who's playing fuckfuck games. Flip a coin or something if they both want to come? Or some similar kind of 'Leave it up to chance' thing?

Stigr can use a bit more Orthstirr and we want a ranged specialist as well, so he should come along if possible. Aki? Well, if he wants to, we'll certainly take his help for recon and skirmishing. A Rank 7 combat optimized killbird is a very scary thing to have in the group.

Steinarr taking the field is a giant escalation, and his presence is enough to deter assault on the homefront. Halfdan needs to cover his own place--though if any of his sons want a shot at building up some Deeds too, they're welcome to tag along. We should be able to put together a damn solid lineup with all that in mind.
 
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By the way, who exactly are you bringing with you on the bandit camp attack?

You can't bring everyone as, well, people need to be left behind in order to defend the homestead. Halfdan can help, but he can't do it all by himself as he also needs to be able to defend his house in case of emergency.
Hm...
@ rest of thread:
how about we bring the gang back together?
Halla, Abjorn, Stig and Aki?

Halfdan protects his home
Steinarr protects his home and is backup protection for our home.
Gabriel protects our home with help from Steinarr if necessary.
 
If Gabriel doesn't mind, he seems a good addition, yeah. Definitely Aki as including him on stuff seems to boost his confidence/relationship rank. Abjorn of course. Would Sten be interested? Given his knowledge of Steel, which is connected to the Enemy, I'd like to involve him further, and he might have insights into the ballista.
 
If Gabriel doesn't mind, he seems a good addition, yeah. Definitely Aki as including him on stuff seems to boost his confidence/relationship rank. Abjorn of course. Would Sten be interested? Given his knowledge of Steel, which is connected to the Enemy, I'd like to involve him further, and he might have insights into the ballista.

Not against him, if he's up to joining the crew for this.
 
We're definitely bringing Stigmar, Stigr, Gabriel, and Abjorn, and Aki if he wants to come. Sten coming if Steinarr doesn't also seems reasonable (though by no means obligatory). I feel like most of the rest are correct as discussed above, but for Steinarr, I feel like that's not actually up to us?

Like, we're not keeping this a secret from our dad (we're not keeping secrets about this whole mess from him any more at this point, not big ones anyway), and we can't stop him if he wants to come, which I kind of suspect he does. If he's cool staying home I agree that's ideal strategically, but we aren't gonna lie (even by omission) to obtain that result.

That's actually sort of true for Halfdan and his sons as well. We'd definitely tell them we're going bandit hunting, and while they're not all gonna come with us, I'm sure, we aren't gonna stop some of them from coming if they want to.
 
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We're definitely bringing Stigmar, Stigr, Gabriel, and Abjorn, and Aki if he wants to come. Sten coming if Steinarr doesn't also seems reasonable. I feel like most of the rest are correct as discussed above, but for Steinarr, I feel like that's not actually up to us?

Like, we're not keeping this a secret from our dad (we're not keeping secrets about this whole mess from him any more at this point, not big ones anyway), and we can't stop him if he wants to come, which I kind of suspect he does. If he's cool staying home I agree that's ideal strategically, but we aren't gonna lie (even by omission) to obtain that result.

That's actually sort of true for Halfdan and his sons as well. We'd definitely tell them we're going bandit hunting, and while they're not all gonna come with it, we aren't gonna stop them from coming if they want to.
Who stays at our farm to protect it?
 
Who stays at our farm to protect it?

Our farm is right next to Steinarr's. Anyone who's there can get to our farm basically immediately. Our farmhand, as a Norseman, is also not actually useless in a fight though he wouldn't be enough if backup wasn't nearby. Halfdan also seems likely to send someone over to look after the place if we don't have anyone (and we might well request as much).
 
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Our farm is right next to Steinarr's. Anyone who's there can get to our farm basically immediately. Our farmhand, as a Norseman, is also not actually useless in a fight though he wouldn't be enough if backup wasn't nearby. Halfdan also seems likely to send someone over to look after the place if we don't have anyone (and we might well request as much).
I'd still prefer a proper warrior (like Abjorn or Gabriel) at our farm, but can also live with that plan. Can we then at least store our kids with Steinarr?
 
I think bringing along Halfdan or one of his sons would be valuable. Just if we see something incriminating having another pair of eyes who isn't involved with the feud would be valuable.

Also I think Jerasmus is probably playing the long game. He's not going to try and convert us or otherwise act as a poor guest. But he is definitely keeping track of everything he learns to aid future missionary efforts.
 
One more thing. Would you rather have Research be like it is right now, in its own spoiler box? Or would you like them to be outside the box? Or maybe a mix of the two options?
 
I'd still prefer a proper warrior (like Abjorn or Gabriel) at our farm, but can also live with that plan. Can we then at least store our kids with Steinarr?

I'd honestly presume both our kids and the farmhand's wife and kid are staying with him (or Sten if Steinarr is coming with us) in that eventuality if Halfdan doesn't send someone to guard the place, yeah.

I think bringing along Halfdan or one of his sons would be valuable. Just if we see something incriminating having another pair of eyes who isn't involved with the feud would be valuable.

I mean, technically Aki is less bound to the feud than Halfdan's family. Halfdan has sworn an oath to us and one of his sons is marrying our sister, Aki is, in terms of oaths and familial relationships, just some guy. So he's the best person to have an 'unbiased' view...and Halfdan doesn't actually look unbiased enough to be a better choice than, like, Stigr is (Stigr is technically not oathbound to us, but his brother is and his sister married our brother, so...).

One more thing. Would you rather have Research be like it is right now, in its own spoiler box? Or would you like them to be outside the box? Or maybe a mix of the two options?

I don't really have a preference personally. Whatever works for you.
 
Also I think Jerasmus is probably playing the long game. He's not going to try and convert us or otherwise act as a poor guest. But he is definitely keeping track of everything he learns to aid future missionary efforts.
Sure, but the problem of Hallas grandkids are still our problems (if the quest goes on that long).
 
Sure, but the problem of Hallas grandkids are still our problems (if the quest goes on that long).

True, but I think coexistence with Christians is actually necessary as part of our actual win condition, so that goes both ways...our ability to understand and coexist with them (without converting) is something we need quite a bit in the long term as well.
 
Yeah, let's not forget, everything Halla's learning is going to be passed on to her inheritors. And there's only so much content Jerasmus can dance around before he has to start giving some actual answers.
 
Yeah, let's not forget, everything Halla's learning is going to be passed on to her inheritors. And there's only so much content Jerasmus can dance around before he has to start giving some actual answers.

He's being very careful not to give us cultivation stuff, but honestly the cultural context is probably just as important long term and I don't think he's even trying to avoid telling us that. Not too hard anyway. He's definitely getting more than we are, but we're getting useful context out of this at the very least.
 
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