[X] Dive in after him
...because facing a sorceror in his sanctum when you're at a fraction of your power is dumb. If he figures out that our fylgia is there, we're good as dead, because we can't leave until he voluntarily opens the door again, and the owl alone doesn't have nearly enough power to take him down.
Personally? I want to break into his sanctum and search the place when he's not in it. Again, facing a sorcerer in his lair isn't real wise.Wanting to go home and prep more or bring more people is totally defensible, but it shouldn't be because we're in owl form. At the moment, with these tricks loaded, that's just not a major enough downgrade in our combat prowess to lose us a fight we'd otherwise be likely to win. Like, it's a power down, but not enough to change whether we win any fight where either side is already favored (it might lose us an otherwise even fight, though, it's true).
Personally? I want to break into his sanctum and search the place when he's not in it. Again, facing a sorcerer in his lair isn't real wise.
I wonder if Horra could be working on gunpowder weapons. The clay jars would be consistent with that.
Would be one possible use of the glue trees.It's not impossible, but it's more likely some sort of less incendiary chemical concoction launchable by the scorpions (Acid? Glue? Something like that).
From my understanding the Owl would have a maximum combat dice of 3d6 from our Command rank, which would basically make it a curb stomp battle (not in our favor).Honestly, at this point the owl has almost as much chance as we do (as long as it has its current trick loadout, and compared to us when we have those tricks instead). Its attacks are limited to mundane attacks and Hugareida-based fire, but I wouldn't bet on us in any fight the owl is gonna lose. Which is not to say I think we'd win a fight with Horra in his sanctum if we were there in person (IMO, we'd be in real trouble) but with the amount of orthstirr we've got the owl can beat almost anyone we can. My vote for going in is based on the assumption we can likely remain hidden, not that fighting him is a good idea, but being in fylgja form is not the main limiter here.
Wanting to go home and prep more or bring more people is totally defensible, but it shouldn't be because we're in owl form. At the moment, with these tricks loaded, that's just not a major enough downgrade in our combat prowess to lose us a fight we'd otherwise be likely to win. Like, it's a power down, but not enough to change whether we win any fight where either side is already favored (it might lose us an otherwise even fight, though, it's true).
Also I can just hear the 'you would have needed 10 successes on Wildcraft to track down Horra, plus a bajillion successes to not be seen doing so' from behind the DM screen. Just one random idiot indeed. Instead we don't even have to roll for stuff in these updates so far, where we might have had to make increasingly obscene rolls.Frankly, it would make following him an absolute shit show.
If you weren't an owl dressed in rags, that is.
From my understanding the Owl would have a maximum combat dice of 3d6 from our Command rank, which would basically make it a curb stomp battle (not in our favor).