Get in close to look at the documents (Raises Suspicion Level)
With a hop and a skip, you alight silently on the table. Talons scrape against wood as you loom over the man's shoulder. He frowns as the scratching reaches his ears, but does nothing more than that.
The hides lay scattered before him and now you. Each has a drawing of some kind of machine. You know well how leverage and tension works — thanks to Abjorn — so these are clearly meant to throw or shoot something with great force. The machine resemble a bow and, judging by the size of the arrowhead-like shapes that the smiths are forging, that's exactly what it'll be doing.
Something like that... it could very well bring Steinarr down.
In fact, you'd put good odds on it taking him out of a fight even if he's not killed. Where the heck is Horra getting all this metal?
Your mind flashes back to the stranger and a sense of certainty falls over you. If you had followed the stranger, you're certain that you would have found out where the metal was coming from.
Scowling in an owl fashion, you turn to leave. But, before you can, something catches your eye.
A strange clay jar sits on the table. At the moment it's empty, but it clearly is meant to hold something. Perhaps there's a pottery building somewhere? If so, you would reckon you'd find your answers there.
Regardless, it seems that you've gotten all the details you can from this place, so you take to the skies once more and angle your body towards the house on the hill — towards where Horra lays his head at night. And, speaking of night, it seems to be fast approaching, so you hurry up and land before Horra's home.
You sit on the fence as the door opens and three figures appear. The first is a man you recognize as Hod Horrasson, who Stigr cracked the chest of. He walks with a steady stride and a bow on his back, he's recovered as well as any man can.
The next is the still-unknown brother who you drove off back on the ice. He's bigger than before and, judging by the ring on his finger, is now married himself. To who, you don't know. If they're anywhere nearby, though, you might have another family propped up against you when you inevitably make Horra's life a living Hel.
The third and final figure is obviously Horra's daughter. Her eyes gleam with a clever, conniving light. Her gaze seems to pierce straight through your shroud of rags and a flicker of recognition passes over her eyes. Instead of doing anything to reveal you, though, she instead keeps that shred of knowledge secret as she asks Hod about some bit of unimportant archery trivia.
A shiver sends your feathers trembling as you consider just what that could mean. Not only is she aware of your presence, but she's keeping it a secret — a secret that she could reveal at any time.
You're left with a choice; stay or leave? Or, you could go looking for that kiln...
[ ] Stay and wait for Horra to go to his workshop
[ ] Go looking for the kiln (Raises Suspicion Level)
[ ] Cut your losses and get out before the daughter makes you
0~0~0
AN: The residents of the farm are currently aware that something is going on, but they're assuming that it's a land spirit or something just passing through.
No moratorium, we'll see if there's a third update in the cards for today.