Halla out here, just throwing shade on us.

Ow.

I swear it gets a lot better in the New Testa-

…actually, I doubt you'd like that either.
I would like to see Hallas opinion on the role of women in the OT.
Would probably be entertaining.
And would probably put her on guard against corruption/gradual conversion by bible.
 
Good point, we need to walk before we can run. But I think trying to find Muna and Feats would be a good idea because they seem like they would be building blocks of a Saga so even if we can't use them for anything yet finding them should tell us something.

Also, I think Gabriel's Tabernacle is the storage space for Muna-equivalents, something like moments of revelation and divine inspiration. Rereading the interlude as Gabriel breathes out he refers to, "All was gone but the pool before the tabernacle. Shining with Heavenly splendor, the pool of divine Fervor began to sink into the marble floors." If the tabernacle is not where Zeal resides then it might be the contents of the pool.
Issue is Muna are completely unique to each person if we want consistency id stay away from them. We are not building a story, we are writing one Norse runes, magic, and cultivation in general are heavily tied to wording and words.
 
The Gate, as always, faces outwards at the very edge of your being, where the inside meets the outside.
Hmmm. And our 'Spent' Orthsirr naturally recovers after a light nap. During which, crucially, Halla is unconscious. Opening the Gate with our Aspects also makes Halla unconscious.

We should work on Hugr (Composure) and Hugr (Meditation). Assuming Meditation isn't a Trick applicable to Composure.

Being able to meditate, or to access an altered state of mind is likely to be helpful with both Orthsirr and Odr.

/

A basic, and, likely 'wasteful' use of Odr is likely replacing regular Orthsirr use with it, letting us, well, 'break cap' so to say.
 
Probably, Odr strikes me as something you can use to hypercharge Tricks, but that's not a very good way to use it given the relative scarcity compared to Orthstirr. Not until you can generate it yourself instead of having to draw it through the Gate--which might happen in a later Stage of Cultivation.

There is, however, probably Nine Realms of Cultivation in our paradigm, and we've just entered the first one. The top probably makes you indistinguishable from one of the Aesir or Vanir or whichever specific Ancient God-like being you decide to go towards.
 
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We should work on Hugr (Composure) and Hugr (Meditation). Assuming Meditation isn't a Trick applicable to Composure.

We have a full skill list and Meditation is not on it. It could be a Skill Trick easily, but not a separate skill.

Probably, Odr strikes me as something you can use to hypercharge Tricks, but that's not a very good way to use it given the relative scarcity compared to Orthstirr.

Yeah, my bet is that this is how we get permanent stat-boosts...like, what happens when we invest Odr into Hugr or Hamr? My bet is they go up permanently, and the amount of Orthstirr we can invest in them to increase them goes down.

We can use our fylgja as a dimensional storage space, more or less. But it's a spiritual entity. I wonder if we can transfer stuff from the fylgja into our soul?

It can also store Tricks...I wonder what would happen if we tried this with them.
 
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We have a full skill list and Meditation is not on it. It could be a Skill Trick easily, but not a separate skill.



Yeah, my bet is that this is how we get permanent stat-boosts...like, what happens when we invest Odr into Hugr or Hamr?



It can also store Tricks...I wonder what would happen if we tried this with them.

I mean, I did make a crack about 'Cultivation' in the ironic form, in that Odr Condensation is all about truly bringing Life to your Soul, but that might very well be what we're doing, and why Norse spend as much time farming as they do fighting--we might have to actually 'Cultivate' our soul making use of the Odr we've condensed as the 'Water'. We already know that there's early sparks of life emerging from the Hill now, even though the quantity of Odr we currently have is... Miniscule, to say the least. At least compared to our capacity.

On further notes, really hoping we can solve the Curse issue quickly, because I just re-read the Journal and saw that the "Steinarr's Training" entry is going to fall off at the end of the year. That says... Concerning things. Like that his Fated End is coming up very soon, but that we have the right to make him depart on peaceful terms, instead of being corrupted by whatever the Curse is trying to do to him.
 
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If Steinarr's Fated End is coming up, we might, um, want to get him to teach us as many Tricks as possible. Before access is lost forever.
 
If Steinarr's Fated End is coming up, we might, um, want to get him to teach us as many Tricks as possible. Before access is lost forever.

He's not really in any condition to teach anything, we're only getting the dice from pure inertia at this point.

Anyway, on further consideration of matters...

Given the nature of the Soul before we opened the Gate for the first time...

Isn't that just Ginnungagap? A primordial, empty, featureless void that predated existence? The place where the Bodily Dead reside until their True Death rolls in, or they're recovered?

Is Norse Cultivation just literally recreating the Nine Realms in miniature within yourself? And all that True Death is, is the Gate opening up of it's own accord and refusing to close? EDIT: Alternately, it's cultivating a World Tree within yourself, and you'll get to choose where its roots go as you develop and the Tree grows larger. It's noted that Yggdrasil has three Wells beneath it's roots after all.

@Imperial Fister ! Tell me, how many roots did Halla see when she was inspecting her Awakened Soul?
 
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Good thinking, but... roots are irrelevant when there's no seed. Which is a statement that, knowing you, I am certain just gave you an idea

HAH, HAH, HAH

*Galaxy Brain continues to expand*

That's it then, there's two things we need to advance at this level. We need enough Odr to support it, and a suitable Seed to begin to grow. Presumably, the quality of the Seed we use will govern how great the tree can grow, but a mightier Seed will demand greater quantities of Odr to grow and remain healthy, such is the trade-off.

I imagine we'll find candidates by investigating our Soul though, it's not like there's nothing there anymore, right? We can inspect the flowers, the roots, and we can see what might serve as a proper Seed down the line.

The question then is, 'What provides us with suitable Seeds? Is it Muna? Is it Hugareida? Is it something else?'

But we can determine that in our explorations, and then by continuing to observe what the fuck is going on in our Soul now that it's been switched on.
 
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That's it then, there's two things we need to advance at this level. We need enough Odr to support it, and a suitable Seed to begin to grow. Presumably, the quality of the Seed we use will govern how great the tree can grow, but a mightier Seed will demand greater quantities of Odr to grow and remain healthy, such is the trade-off.

I imagine we'll find candidates by investigating our Soul though, it's not like there's nothing there anymore, right? We can inspect the flowers, the roots, and we can see what might serve as a proper Seed down the line.

The question then is, 'What provides us with suitable Seeds? Is it Muna? Is it Hugareida? Is it something else?'

But we can determine that in our explorations, and then by continuing to observe what the fuck is going on in our Soul now that it's been switched on.
If you want to know a potential seed, there is a bit of invisitext that I'm fairly sure nobody found that is at the end of the draugr section (rather ironic, given the anagram from earlier).

(Honestly, I just assume that people scan all the updates I post for invisitext because that's how I put in rolls and stuff)
 
If we can automate the Odr Gathering process, we might effective get 7 Odr a day, at the cost of, well, not being able to stock Frami/Saemd/Virthing, effectively halving our Orthsirr reserves, although we have a ton of them already so it's not as big a loss as might be imagined.

I doubt it's so easy as that though.
 
If you want to know a potential seed, there is a bit of invisitext that I'm fairly sure nobody found that is at the end of the draugr section (rather ironic, given the anagram from earlier).

(Honestly, I just assume that people scan all the updates I post for invisitext because that's how I put in rolls and stuff)

The Daughter of Ash bit? It would probably be a good one, given that's the one we inherited, and our Bloodline is probably some gonzo shit.

...

And also. "Ash" is also the kind of tree that Yggdrasil is as well, for an ironic double-meaning.

(I still halfway feel like we're in a setting where Ragnarok has already come and gone, and we're in the New World that was born in the aftermath, but we're still too small to know for sure)
 
If you want to know a potential seed, there is a bit of invisitext that I'm fairly sure nobody found that is at the end of the draugr section (rather ironic, given the anagram from earlier).

(Honestly, I just assume that people scan all the updates I post for invisitext because that's how I put in rolls and stuff)
Welcome home, Daughter of Ash
This one?

I wasn't sure what to make of it though.
By the time your senses return to you, the fire has long since burnt out and the sun peaks over the horizon. Your hand is as good as new, though you know that beneath the skin and muscle is nothing but fire-blackened bones.
Also Halla went unconscious during the process.

I'm seeing a theme here.
The Daughter of Ash bit? It would probably be a good one, given that's the one we inherited, and our Bloodline is probably some gonzo shit.

...

And also. "Ash" is also the kind of tree that Yggdrasil is as well.
We also did our meditation and Aspect research under an Ash tree.
 
Regardless, while Daughter of Ash is probably a very powerful Seed to plant, it's likely also going to be very Odr hungry as well. A strong tree can grow large and powerful, but it also commands commensurately great resources. Yggdrasil itself required three damned magical Super Wells to reach its full size after all.

Still, finding out all of our potential Seeds is probably going to be something we'll learn in our preliminary studies. It seems obvious at first glance that the first thing we need to do is a detailed survey of our Inner Realm and discover what resources and assets we have access to there. Just like any proper farm plot!
 
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Regardless, while Daughter of Ash is probably a very powerful Seed to plant, it's likely also going to be very Odr hungry as well. A strong tree can grow large and powerful, but it also commands commensurately great resources. Yggdrasil itself required three damned magical Super Wells to reach its full size after all.

Still, finding out all of our potential Seeds is probably going to be something we'll learn in our preliminary studies. It seems obvious at first glance that the first thing we need to do is a detailed survey of our Inner Realm and discover what resources and assets we have access to there. Just like any proper farm plot!

That still leaves the question of whether it is Hugareida or Muna that are the Seeds, since that was both. I suspect Hugareida, but we don't actually know that, it's just a guess, and Muna would also make a lot of sense.
 
It's possible that we use Muna to fill the Nine Worlds. If we follow Hallr's example, "First you will come to the realm of fire which is followed by the realm of hotter fire. Then there is the realm of really active fire, the realm of explosions, and the realm of many colored fires. After that you can cross the firebow bridge which will take you to the realm of Skyfire which crowns the top of the tree."
 
Probably!

It's why we need to do that survey next turn as our research. To figure out which seeds we can find in our Inner Realm.
 
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