Even the Feat agrees. "You attacked a Knight's Manor and got the loot and only one of you died for good, holy shit, have 5 Orthstirr a year and 63 right now".
Is it Drengskapr to give quarter/negotiate ransom with a worthy/honorable enemy? Of it is we can just make that point. The Loot point is moot when we maxed out our lootcap though. Having to stop a raid because your boat is full is the best possible reason to stop a raid.The people who would (and im sure somebody will try) call us cowards could make the argument that we would have gotten more honor and loot if we kept fighting.
We could then argue that we couldnt have gotten more loot and honor if we all were all crow food.
Idk just my first though, protect ya neck and all.
Is it Drengskapr to give quarter/negotiate ransom with a worthy/honorable enemy? Of it is we can just make that point.
Another thought, we should really learn a trick that uses the piercing end of the Atgeir for piercing mail and armor.
But... how many knights do we really expect/intend to fight from here on?I think an Armor-Destroying trick might be more useful. Knights derive a lot of their power from their armor.
I think an Armor-Destroying trick might be more useful. Knights derive a lot of their power from their armor.
But... how many knights do we really expect/intend to fight from here on?
Workign to develop specifically anti-knight strategies just after we've decided that raidign the Christians is maybe not the greatest thing in the world...?
Well, Knights are one of the biggest beneficiaries of Armor. Halla doesn't get anything from her armor aside from HP buffering in comparison.I'm pretty sure armor destroying tricks won't really work on Knight Armor. It's a major artifact and not so easily destroyed. As a point of comparison, Leaping Cleave strips magical defenses...but not that from Knight Armor, it just did its base damage there.
Armor Piercing might work if you put in enough Orthstirr, though.
Well, Knights are one of the biggest beneficiaries of Armor. Halla doesn't get anything from her armor aside from HP buffering in comparison.
The knight and the priest both spoke Scandinavian, but this is probably more due to the fact that these places have been repeatedly raided than to the fact that this is a common occurrence.
Would you also put talking about the body death and how to fix it (and that we know a Seeress) in to Folkmarrs talk, or is it to late to fix the plan?[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker
[X] Plan Securing Our Gains
-[X] Get to know/spend time with the other felagi
--[X] Folkmarr Manetaker, the Jarl in charge of the felag
--[X] Ask his advice on the Horra situation
-[X] Get to know/spend time with the other felagi (again)
--[X] Audrikr Fishfighter, the sardonic hirdman
-[X] Get to know/spend time with the other felagi (and again)
--[X] Stigmar Kersson, Stigandr's brother
--[X] Discuss regular sparring to keep in shape once you're all home
Training:
-[X] Train Sidestep 1d6
--[X] Train Magnify-Sight 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Ember-Winged Cloak 2d6 (1d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
--[X] Train Campfire 2d6 (1d6)
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Labor 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Management 1d6
Fylgja:
-[X] (Fylgja Capacity) Withdraw Work Knife from fylgja (keep it on our person), and add the Bell to our Fylgja to replace it.
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 2 Labor, 3 Overland (30 total)
--[X] 6 Hugr
---[X] 3 Composure, 3 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 3 Wildcraft (22 total)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 122 free for tricks
I think we need info more than anything, hence the book.
So, I'm thinking we double down on our gains in terms of talking to people. We saved Audrikr during the fight, a conversation now might well help things out or even secure his loyalty on a ridiculous roll. Stigmar sparring with us, meanwhile, should provide training dice (probably in the vicinity of +2), and the discussion with Folkmarr about Horra seems like a really good idea any way you slice it.
For training we continue progressing the essentials in terms of tricks, plus the two 'Land Management' skills that we're only one success away from.
EDIT: Fiddled with plan name. Added the Bell to the Fylgja's Capacity because it should make for more room on the ship...we can theoretically drop it on someone, but that's dicey and I'm very reluctant to actually do it at this point.
I get that argument and agree that stealing ideas can be a good Idea. But this part of the quote throws up a huge redflag to me:We're looking for a way to make fundamental changes in our culture and cultivation. Part of doing that is getting insight from people who are of different cultures, or who cultivate differently... and the Christians are the ones who are most readily available.
To be clear, I consider "convert to Christianity" as a Bad End.
That doesn't mean that I'm not interested in stealing some stuff from their cultivation techniques, if we can manage it without paying too high a price. It's even possible that we'll get something that might be useful for reforming the culture without too high a price there.
That sounds like treating a priest as a person of spiritual/social authority.
Is melting down such a weapon to get its materials possible without getting bad luck? (obviously not applicable to the bible)She thought Gerrit's bible was a weapon and a weapon gained from a dead enemy is a weapon that failed in its sole purpose, which is unlucky as hell.
it was mentioned that melting thievesbane down and reforging it would make it new and impossible to turn on us, but we would go from 1d6 to 2d6Is melting down such a weapon to get its materials possible without getting bad luck? (obviously not applicable to the bible)