Even the Feat agrees. "You attacked a Knight's Manor and got the loot and only one of you died for good, holy shit, have 5 Orthstirr a year and 63 right now".

The people who would (and im sure somebody will try) call us cowards could make the argument that we would have gotten more honor and loot if we kept fighting.
We could then argue that we couldnt have gotten more loot and honor if we all were all crow food.

Idk just my first though, protect ya neck and all.
 
The people who would (and im sure somebody will try) call us cowards could make the argument that we would have gotten more honor and loot if we kept fighting.
We could then argue that we couldnt have gotten more loot and honor if we all were all crow food.

Idk just my first though, protect ya neck and all.
Is it Drengskapr to give quarter/negotiate ransom with a worthy/honorable enemy? Of it is we can just make that point. The Loot point is moot when we maxed out our lootcap though. Having to stop a raid because your boat is full is the best possible reason to stop a raid.
 
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[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker

[X] Plan Securing Our Gains

@Imperial Fister Can we do anything more to lower the chance of dying in child birth, and can we use reward dice to lower the chance?

Also will we ever get to get a glace at Abjorns character sheet?
 
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[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker

[X] Plan Securing Our Gains
 
Is it Drengskapr to give quarter/negotiate ransom with a worthy/honorable enemy? Of it is we can just make that point.

I think it's neutral. Not looked down on but not praised either as opposed to fighting more.

If people actually give us shit we can ask "Have you successfully raided a Knight's Manor with only 13 people and walked away victorious? No? Then you don't have room to talk." and if they persist after that we can let our violence do the talking, of course.

But really, I expect most people who've actually fought a knight will find our deeds pretty impressive.
 
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Yeah. They Can talk shit, but then they Get Hit. Folkmarr certainly seemed happy with the final outcome if the ending of that post was any indication.

Anyone who matters is going to go "You took a swing at a Knight as a bunch of rookie Vikingr and walked away with your Felag intact and with your boat full of loot? By Tyr!"
 
Another thought, we should really learn a trick that uses the piercing end of the Atgeir for piercing mail and armor.
 
Another thought, we should really learn a trick that uses the piercing end of the Atgeir for piercing mail and armor.

An armor piercing trick has been suggested, yes (though I believe the first suggested option was a Bash Trick rather than Pierce). So has a higher damage trick without Leaping Cleave's downsides (our current damage cap isn't great, Leaping Cleave aside).

Both are probably a good idea, and would need to be Bash or Pierce tricks given our Chop Tricks are maxed out. I think starting on one of those is a decently high priority but probably only at 1d6 a turn for at least a bit...we're hopefully not fighting anyone while pregnant after the end of the raid.
 
I think an Armor-Destroying trick might be more useful. Knights derive a lot of their power from their armor.
 
I think an Armor-Destroying trick might be more useful. Knights derive a lot of their power from their armor.
But... how many knights do we really expect/intend to fight from here on?

Workign to develop specifically anti-knight strategies just after we've decided that raidign the Christians is maybe not the greatest thing in the world...?
 
I think an Armor-Destroying trick might be more useful. Knights derive a lot of their power from their armor.

I'm pretty sure armor destroying tricks won't really work on Knight Armor. It's a major artifact and not so easily destroyed. As a point of comparison, Leaping Cleave strips magical defenses...but not that from Knight Armor, it just did its base damage there.

Armor Piercing might work if you put in enough Orthstirr, though.
 
But... how many knights do we really expect/intend to fight from here on?

Workign to develop specifically anti-knight strategies just after we've decided that raidign the Christians is maybe not the greatest thing in the world...?
I'm pretty sure armor destroying tricks won't really work on Knight Armor. It's a major artifact and not so easily destroyed. As a point of comparison, Leaping Cleave strips magical defenses...but not that from Knight Armor, it just did its base damage there.

Armor Piercing might work if you put in enough Orthstirr, though.
Well, Knights are one of the biggest beneficiaries of Armor. Halla doesn't get anything from her armor aside from HP buffering in comparison.
 
Well, Knights are one of the biggest beneficiaries of Armor. Halla doesn't get anything from her armor aside from HP buffering in comparison.

We have the crappiest category of armor possible, though. I mean, we have a Good Gambeson, but it's still only a Gambeson. Mail is notably better and probably does more than that we just, uh, don't have any yet.

And yes, Knight Armor is great. It's foundational to their whole fighting style and highly magical...all of which, I'm pretty sure, means it's not gonna be destroyed by a single Trick.
 
[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker

We must take the Bible and convince Jerasmus to teach Halla to read and speak Latin with it. Latin is incredibly important for this period - it is not only the language of worship, but also the language of science, and really literate Catholics around the world should know it. This is perhaps even more true in the world of cultivation, where such knowledge has more than real power.
The knight and the priest both spoke Scandinavian, but this is probably more due to the fact that these places have been repeatedly raided than to the fact that this is a common occurrence.
In addition, we can decipher all the Catholic magical things that the owl gacha will bring us, which also seems important.

[X] Plan Securing Our Gains
 
The knight and the priest both spoke Scandinavian, but this is probably more due to the fact that these places have been repeatedly raided than to the fact that this is a common occurrence.

It's been mentioned that the Gift of Tongues is a common cultivation ability for Christians, which is why they could talk to us. That only applies to cultivators though, and only those above a certain level (given Gabriel didn't have it). Latin is still very important to learn, but this seems worth noting.
 
[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker

[X] Plan Securing Our Gains

Whew, i am glad the dice gods were happy with this outcome.

I kinda wanna talk with the coin pouch and knife carrying one, but that's all. like, why did he brought the filled coin pouches?
Also, the corpse, we need to bring that back and the rot might attract sea monsters too....

@Imperial Fister can we use the meat keeping stick on both Fabvr and the truly dead? or there isn't enough sticking out of Fabvr to use it on the corpse?

Edit: Guys, Cows, really? Chickens are the most efficient meat/protein source, after bugs. but i do admit milk IS important.
...There is also the fact that Halla wouldn't miss her chance to have her own source of mutton...
Also, we must make CHEESE!

The farming will be interesting though....
 
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I think it's very interesting that Owl Gacha can even bring non-Norse stuff as well. It's essential confirmation of a deeper layer of cultivation system that the world actually operates on.
 
[X] A long iron nail with odd letters covering it

Bible is boooring. It's like the fake-8th century, the Catholic world is very much a backwater. If you want SCIENCE!!! we need to go to Baghdad and learn Arabic, or Greek and go to Byzantium.

And the more people talk about trying to "fix" or "improve" norse cultivation, the more bored I get. This is about Halla's journey and her families stories. That may involve being a Jarl, and it's interesting to think about what Jarlship would look like, but wild speculation about changing an entire culture is pointless. Same with panicking over Christian Cultivation when we don't know what it entails.
 
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Yeah Bible is boring (we cant read latin) rosary at least teaches us how Christian cultivate via Gabriel. The nail is awesome fight wise and we might even be able to replicate it like runes with enough effort, which would be strong.
 
[X] A 'book' bound in soft leather, a red ribbon serving as a place-marker

[X] Plan Securing Our Gains

-[X] Get to know/spend time with the other felagi
--[X] Folkmarr Manetaker, the Jarl in charge of the felag
--[X] Ask his advice on the Horra situation
-[X] Get to know/spend time with the other felagi (again)
--[X] Audrikr Fishfighter, the sardonic hirdman
-[X] Get to know/spend time with the other felagi (and again)
--[X] Stigmar Kersson, Stigandr's brother
--[X] Discuss regular sparring to keep in shape once you're all home

Training:
-[X] Train Sidestep 1d6
--[X] Train Magnify-Sight 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Ember-Winged Cloak 2d6 (1d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
--[X] Train Campfire 2d6 (1d6)
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Labor 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Management 1d6

Fylgja:
-[X] (Fylgja Capacity) Withdraw Work Knife from fylgja (keep it on our person), and add the Bell to our Fylgja to replace it.

Orthstirr:
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 2 Labor, 3 Overland (30 total)
--[X] 6 Hugr
---[X] 3 Composure, 3 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 3 Wildcraft (22 total)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 122 free for tricks

I think we need info more than anything, hence the book.

So, I'm thinking we double down on our gains in terms of talking to people. We saved Audrikr during the fight, a conversation now might well help things out or even secure his loyalty on a ridiculous roll. Stigmar sparring with us, meanwhile, should provide training dice (probably in the vicinity of +2), and the discussion with Folkmarr about Horra seems like a really good idea any way you slice it.

For training we continue progressing the essentials in terms of tricks, plus the two 'Land Management' skills that we're only one success away from.

EDIT: Fiddled with plan name. Added the Bell to the Fylgja's Capacity because it should make for more room on the ship...we can theoretically drop it on someone, but that's dicey and I'm very reluctant to actually do it at this point.
Would you also put talking about the body death and how to fix it (and that we know a Seeress) in to Folkmarrs talk, or is it to late to fix the plan?

One thing about the bible:
Jerasmus may know more, but I think he is much sharper, meaning less likely to tell more than he is supposed to and more able to intentionally influence is.
So maybe we should ask Gabriel when Jerasmus isn't around.
(though Gabriel could have accidental evangelism via heart to heart moments, eh just gotta prepare and then hope the risk works out)
We're looking for a way to make fundamental changes in our culture and cultivation. Part of doing that is getting insight from people who are of different cultures, or who cultivate differently... and the Christians are the ones who are most readily available.


To be clear, I consider "convert to Christianity" as a Bad End.

That doesn't mean that I'm not interested in stealing some stuff from their cultivation techniques, if we can manage it without paying too high a price. It's even possible that we'll get something that might be useful for reforming the culture without too high a price there.
I get that argument and agree that stealing ideas can be a good Idea. But this part of the quote throws up a huge redflag to me:
"I'm having a crisis of faith. Let me go talk with a priest."
That sounds like treating a priest as a person of spiritual/social authority.
Which is a beginning of gradual conversion, imho.
She thought Gerrit's bible was a weapon and a weapon gained from a dead enemy is a weapon that failed in its sole purpose, which is unlucky as hell.
Is melting down such a weapon to get its materials possible without getting bad luck? (obviously not applicable to the bible)
 
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