Oh, forgot to vote....

[X] Plan Trapping Knights And Slaying Falcons

Yeah, the setting things on fire has versions in both forge and wildfire, probably.

Then there is the cleanse effect from campfire too....
 
Yep. I'm thinking Campfire might also have a defensive option or two (and Forgefire definitely does), and definitely has a social option or three.
Defensive, I could see as a fire shroud, but more against magical effects from campfire....
Forgefire does have the capacity to coat equipment in fire though, iirc.

Kinda doubt there is a social effect though, aside from warming the air and whatever the used touches.... Perhaps it has a quick boiler option?

But then, again, Norse cultivation is heavily battle skewed so who knows?
 
I mean, even if we went for a third target the option is, like, fishing village or farmhouses, which have like no loot and no glory. Unless we just want some thralls I guess.

Plus we need to get Fabvir's body to a healer to get him fixed up.

Also what happens to a Felag after the raids are done?
 
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Also what happens to a Felag after the raids are done?
probably each go their separate ways, unless Folkmarr calls on us with Jarl magic or messengers, i guess?

Edit: Oh, right, almost forgot...
(Hugr (Tactics): 5, 6, 1, 3, 6, 4, 2, 1, 6, 3) 8 Successes
Do we not get the familiarity/ongoing combat bonus because so far, we didn't focused to the squire?
the javelin throw is understandable, and i could see the horse turn too, but we fought a whole phase with the squire already.
 
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Defensive, I could see as a fire shroud, but more against magical effects from campfire....
Forgefire does have the capacity to coat equipment in fire though, iirc.

Definitely, I was bringing up Campfire uses because, well, Capacity is becoming a factor.

Kinda doubt there is a social effect though, aside from warming the air and whatever the used touches.... Perhaps it has a quick boiler option?

But then, again, Norse cultivation is heavily battle skewed so who knows?

Is it? We have social Tricks and others have been brought up as very possible (a bargaining Trick was mentioned), to say nothing of the ability to gain superhuman farming skills. A lot of the Norse, and especially Halla, are combat focused and orthstirr is easier to get that way, but Norse cultivation can and does make you superhuman at every endeavor. Hugareida, or their equivalent, also seem to transcend cultivation systems to some degree (ie: other Cultivation systems also have them), so their tricks might be a little more flexible than the system as a whole.

As for Campfire having a social option, it depends on how metaphorical it can get. Warming someone's heart towards us would be in-theme if metaphors can be utilized effectively enough.

of course fuck a third target after all this

100%. We're out of here. I was leaning that way already but considering the situation? No question or hesitation.
 
If that is not an option without Odrengskapr:

I can't imagine why it would get us Odrengskapr. If we win, the ship will be full of loot and we'll be heading home victorious, if we lose, we'll still be working on saving the life/soul of a member of the felag while having made a decent profit, so still a success all things considered.
 
Slipped my mind, my bad. Have a reward dice as recompense
Oh, neat, thanks!
Is it? We have social Tricks and others have been brought up as very possible (a bargaining Trick was mentioned), to say nothing of the ability to gain superhuman farming skills. A lot of the Norse, and especially Halla, are combat focused and orthstirr is easier to get that way, but Norse cultivation can and does make you superhuman at every endeavor. Hugareida, or their equivalent, also seem to transcend cultivation systems to some degree (ie: other Cultivation systems also have them), so their tricks might be a little more flexible than the system as a whole.

As for Campfire having a social option, it depends on how metaphorical it can get. Warming someone's heart towards us would be in-theme if metaphors can be utilized effectively enough.
I know we have social tricks, but elemental Hugareida derived social tricks? That way lies madness, imo.
I guess we will see when it comes up, though, we could ask Hallr about it.
....Although...
'Draugr,' liquid dread drips from Blackhand's voice as he identifies the creature. Icy terror claws at your heart, only to be banished by the warmth of the sky-forge. He sounds unusually focused as he gives you as much information as he has, 'It possesses a fear aura, likely derived from an ice hugareida. Proceed with utmost caution and I will keep the fear at bay. It's feigning its weakness. Good luck, Halla.'
i guess emotional auras are a thing, huh...
Yeah, Def ask Hallr about it, but i would prefer to hear him before putting dice to it. Probably better ask the difference between hugreida derived and normal social skill tricks as well...
 
Yeah, Def ask Hallr about it, but i would prefer to hear him before putting dice to it. Probably better ask the difference between hugreida derived and normal social skill tricks as well...

Oh, absolutely. We're a ways from completing Campfire anyway, but we'll definitely talk with Hallr about what tricks Campfire has and how they work and compare to non-Hugareida tricks before we grab any specific Campfire tricks.
 
Hmm do you think we could use standstill for a social trick? Like being able to stop and think for social situations mid talk without the other person noticing?
 
Hmm do you think we could use standstill for a social trick? Like being able to stop and think for social situations mid talk without the other person noticing?
No I don't think so, social hugareida for campfire makes sense, cause campfires can be social gatherings. We might be able to unlock a hugareida in the same family as standstill but less combat focused and do that tho.
 
I mean if Ice can give a fear aura nothing says you can't be creative with the tricks you can make with them. But it might be too much to ask for admittedly
 
I think Wildfire would be a good Hugareida to cause fear effects.

But fear effects aren't that important IMO.
 
Hmm do you think we could use standstill for a social trick? Like being able to stop and think for social situations mid talk without the other person noticing?

Maybe? It's a bit of a reach, IMO, but it is sort of playing in the same conceptual space as Contested Movement.

In practice, we don't want to do that, because we're well over twice as fast at learning Fire Hugareida as other ones, making Fire Hugareida Tricks a much better investment for anything both they and Standstill can accomplish, and I'm pretty sure Campfire is better for social stuff than Standstill.

Like, at this point, we should only grab a Standstill trick if it does something completely different than anything fire-based could ever accomplish...there's a reason we went with an Ignition Trick rather than a Standstill Trick for mobility, after all.

I think Wildfire would be a good Hugareida to cause fear effects.

But fear effects aren't that important IMO.

We're definitely not all that interested in fear effects, but their existence implies other emotional effects, and a Campfire effect to boost our charisma in some way sounds potentially pretty solid.
 
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IAT is really really really good in multiple vs 1 fights. You score a hit and the target is completely helpless against everyone else stabbing them. If we can deal with the Falcon and Squire now, we can probably lock down the Knight by spamming IAT nonstop while Abjorn stabs him to death.

I suspect Standstill might have good synergies with Leverage too, since they both had the same causal event.
 
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Remember Standstill doesn't actually stop time, it removes kinetic energy.

True, but it does a bit of a 'slow time' effect in practice with Contested Movement so I hesitate to say the social option discussed is impossible...it might make others hesitate more than actually give you more time, but that could have a similar effect. Personally, I'm skeptical, but it's not unthinkable.

Again, even if something like this exists we shouldn't take it, but it's possible something like it does exist.

IAT is really really really good in multiple vs 1 fights. You score a hit and the target is completely helpless against everyone else stabbing them. If we can deal with the Falcon and Squire now, we can probably lock down the Knight by spamming IAT nonstop while Abjorn stabs him to death.

It's very nice, yeah. And that sounds like a good plan if the fight is still ongoing at that point, as it provides opportunities to not only Abjorn, remember that Folkmarr is over there, too, along with probably some other people who can hit damn hard.

I suspect Standstill might have good synergies with Leverage too, since they both had the same causal event.

There are probably some good combos possible, yeah.
 
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