- Location
- Bretonnia
- Pronouns
- He/Him
[X] Plan Trapping Knights And Slaying Falcons
Yeah, the setting things on fire has versions in both forge and wildfire, probably.
Then there is the cleanse effect from campfire too....
Defensive, I could see as a fire shroud, but more against magical effects from campfire....Yep. I'm thinking Campfire might also have a defensive option or two (and Forgefire definitely does), and definitely has a social option or three.
of course fuck a third target after all thisAfter this raid. If we do end up winning do we agree on heading home?
probably each go their separate ways, unless Folkmarr calls on us with Jarl magic or messengers, i guess?
Do we not get the familiarity/ongoing combat bonus because so far, we didn't focused to the squire?
Slipped my mind, my bad. Have a reward dice as recompenseDo we not get the familiarity/ongoing combat bonus because so far, we didn't focused to the squire?
Defensive, I could see as a fire shroud, but more against magical effects from campfire....
Forgefire does have the capacity to coat equipment in fire though, iirc.
Kinda doubt there is a social effect though, aside from warming the air and whatever the used touches.... Perhaps it has a quick boiler option?
But then, again, Norse cultivation is heavily battle skewed so who knows?
Yes.After this raid. If we do end up winning do we agree on heading home?
Oh, neat, thanks!
I know we have social tricks, but elemental Hugareida derived social tricks? That way lies madness, imo.Is it? We have social Tricks and others have been brought up as very possible (a bargaining Trick was mentioned), to say nothing of the ability to gain superhuman farming skills. A lot of the Norse, and especially Halla, are combat focused and orthstirr is easier to get that way, but Norse cultivation can and does make you superhuman at every endeavor. Hugareida, or their equivalent, also seem to transcend cultivation systems to some degree (ie: other Cultivation systems also have them), so their tricks might be a little more flexible than the system as a whole.
As for Campfire having a social option, it depends on how metaphorical it can get. Warming someone's heart towards us would be in-theme if metaphors can be utilized effectively enough.
i guess emotional auras are a thing, huh...'Draugr,' liquid dread drips from Blackhand's voice as he identifies the creature. Icy terror claws at your heart, only to be banished by the warmth of the sky-forge. He sounds unusually focused as he gives you as much information as he has, 'It possesses a fear aura, likely derived from an ice hugareida. Proceed with utmost caution and I will keep the fear at bay. It's feigning its weakness. Good luck, Halla.'
Yeah, Def ask Hallr about it, but i would prefer to hear him before putting dice to it. Probably better ask the difference between hugreida derived and normal social skill tricks as well...
No I don't think so, social hugareida for campfire makes sense, cause campfires can be social gatherings. We might be able to unlock a hugareida in the same family as standstill but less combat focused and do that tho.Hmm do you think we could use standstill for a social trick? Like being able to stop and think for social situations mid talk without the other person noticing?
Hmm do you think we could use standstill for a social trick? Like being able to stop and think for social situations mid talk without the other person noticing?
I think Wildfire would be a good Hugareida to cause fear effects.
But fear effects aren't that important IMO.
Remember Standstill doesn't actually stop time, it removes kinetic energy.
IAT is really really really good in multiple vs 1 fights. You score a hit and the target is completely helpless against everyone else stabbing them. If we can deal with the Falcon and Squire now, we can probably lock down the Knight by spamming IAT nonstop while Abjorn stabs him to death.
I suspect Standstill might have good synergies with Leverage too, since they both had the same causal event.
Remember: Capacity doesn't determine the maximum amount of tricks you can have total, it determines how many you can have 'readied' at a time — how many that are available for use at any given moment.