If it tries something like that, then we just have todice it to pieces. We don't stand a good chance of stopping it any other way, we lack intercept based tricks.

I disagree with this. A well-placed explosion stops anyone, whether they be man or monster.

If only that was actually true

Turns out it can't actually target the people inside the house. I assume it's because it's enraged or something.
 
If it tries something like that, then we just have todice it to pieces. We don't stand a good chance of stopping it any other way, we lack intercept based tricks.

This isn't really true. We could use either Inertia-Arresting Throw or Halting Vortex to duplicate an intercept pretty easily. Of course, neither of those are cheap, but they do exist.

We appear not to need them this time, though, so that's nice.
 
Sliding across the ground, you swing a Honed Power-Chop at its legs.
(Honed Trick Attack: 19 vs Defense: 5, Attacker Wins. 4-2(Monstrous Vigor)=2 Damage Dealt)
And manage to scour a hefty level of rotting flesh and bone from its thigh, taking several arms with it. Doing so, you catch a glimpse of what lies beneath those arms...

Why did this Honed Power-Chop do 4 damage, but on our latest turn only did 2?
 
Hah, I'm glad my gut feeling about going for an internal detonation turned out to be a good move.

So, just to clarify, I guess the Monstrous Vigor was effectively the meat-suit protecting the actual corrupted Nisse? Which probably also contributed heavily to its "Deals Honed Power Chop" levels of basic attack damage? So anything that hurt it was a blow that sunk deep enough to harm the 'Pilot?'

In which case, our strategy here effectively blew away his biggest trump card. What remains is faster, but presumably somewhat less tough and without that insane DR that made only full power attacks land home?

That being said, we've done 19 Endurance damage total. But we would have done twice that if not for the DR.
 
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Hah, I'm glad my gut feeling about going for an internal detonation turned out to be a good move.

So, just to clarify, I guess the Monstrous Vigor was effectively the meat-suit protecting the actual corrupted Nisse? Which probably also contributed heavily to its "Deals Honed Power Chop" levels of basic attack damage? So anything that hurt it was a blow that sunk deep enough to harm the 'Pilot?'

I think it was also providing a significant amount of prosthetic Endurance just like armor does. I legitimately believe that the final 3 explosive damage is the only damage actually on the real critter. All the rest was only to the meat suit.

In which case, our strategy here effectively blew away his biggest trump card. What remains is faster, but presumably somewhat less tough and without that insane DR that made only full power attacks land home?

That seems likely, yeah. That's certainly the assumption basically all our plans are operating under.
 
Well, the meat suit is out of play now, hopefully that's a big enough hit to his fighting power that we can finish the job with the rest of our gas.

Man though, if you're right and that tag is the only thing we've hit it with that's done real damage. Then he doesn't have nearly enough Endurance left to handle another good hit or two from us now that we've triggered the Phase Change on our terms. Hopefully our extra defense dice are enough to prevent him from getting a bite in.
 
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Well, the meat suit is out of play now, hopefully that's a big enough hit to his fighting power that we can finish the job with the rest of our gas.

If the nisse still can't use orthstirr (which, for the record, I do think it still can't, I'm just being careful), I think we're probably good to kill it this turn, the question is just how much we get hit on the way. If it can use orthstirr...well, things get significantly dicier then, at least in terms of how much we get hit on the way to killing it.
 
I legitimately believe that the final 3 explosive damage is the only damage actually on the real critter. All the rest was only to the meat suit.

Nah, I don't this is right. The 'it's well over halfway dead' remark also included the damage we did while it was in the meatsuit, so I think we were actually hitting it whenever our attacks got through the DR.
 
If the nisse still can't use orthstirr (which, for the record, I do think it still can't, I'm just being careful), I think we're probably good to kill it this turn, the question is just how much we get hit on the way. If it can use orthstirr...well, things get significantly dicier then, at least in terms of how much we get hit on the way to killing it.

I mean, if it had Orthstirr to use, why wouldn't it use it when it had all the advantages?

Wishful thinking, yeah, but I don't think it's 'Aware' enough to use its own reserve, while it's not 'Dead' enough to borrow from a necromancer's. In exchange, we got a horrifying flesh golem terror weapon that would have been a tough fight even for an ordinary aspiring raider.

Still, even if it's "Well over halfway dead", losing its Damage Reduction means it'll take a hell of a lot less to finish it off. Again, we'd have done twice the damage we've already inflicted if it wasn't for that DR.

Holy hell is 2 DR a fucking cheat code. This is why you want Heavy Armor!
 
The Outlaw retreated and ran like a coward, always staying just one or two steps ahead of the vengeful pursuers. He used trickery and hid from them wherever he found them, always refusing to stand and fight like a man.

Until one day he found a secret carved into the bones of the earth. A recipe for evil creations of malformed and warped form and demeanor. Using these secrets, the Outlaw crafted monsters from the flesh of animals to aid him in his endeavor.

The tale ends with the Outlaw harassing the heroes, only to be impaled on the horns of one of his own creations.

This is a little off-topic, but...

Assuming that this is foreshadowing of what's to come - some sort of prophecy, I dunno (and honestly, it does have some similarities to what's going on right now) - is Horra gonna be killed one of these things? Maybe we wake up the next day and find out a horrifying flesh monster killed him and his family. That'd be a pleasant surprise.
 
Man though, if you're right and that tag is the only thing we've hit it with that's done real damage. Then he doesn't have nearly enough Endurance left to handle another good hit or two from us now that we've triggered the Phase Change on our terms. Hopefully our extra defense dice are enough to prevent him from getting a bite in.

Mentions were made of shapeshifting and vastly superhuman strength, so we're definitely talking Hamr 7+ and possibly more like Hamr 10 or something...but I do think we've gotten it to the point where its Hamr (well, Hamr -3 actually) is all the health it has left.

Nah, I don't this is right. The 'it's well over halfway dead' remark also included the damage we did while it was in the meatsuit, so I think we were actually hitting it whenever our attacks got through the DR.

I think that number included the meat suit. Our QM mentioned as much, actually:

To clarify, the 'well over half way dead' was referring to the monster as a whole, not specifically the nisse.

So yeah, the 'half dead' thing was for the construct as a whole.

I mean, if it had Orthstirr to use, why wouldn't it use it when it had all the advantages?

Wishful thinking, yeah, but I don't think it's 'Aware' enough to use its own reserve, while it's not 'Dead' enough to borrow from a necromancer's. In exchange, we got a horrifying flesh golem terror weapon that would have been a tough fight even for an ordinary aspiring raider.

The suit may have restricted it, though it is unlikely.

That's what contingencies are for then.

So, what's the difference between the Plans?

Degree of commitment, basically. Blender and Cheap, Simple, and Direct have the same philosophy, with Blender taking it a lot further (24 attacks in one turn!), while One More Explosion is similar but less so and starting things off with a fireball.
 
Adhoc vote count started by The Meddler on Mar 19, 2023 at 6:11 PM, finished with 66 posts and 10 votes.

  • [X] Plan Blender
    -[X] 24d6 Attack (3d6 tricks)
    -[X] 12d6 Defense
    -[X] 0d6 Intercept
    -[X] Maintain her current Reinforce Shield
    -[X] Make a total of 21d6 in normal attacks followed by three 2d6 HonedPower Chop attacks (-6 Orthstirr)
    -[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
    -[X] Tactics – Basically this is a blitz attack, we move up and attack it a bunch, trying to wear down its defenses and finish it off with the Power Chops.
    [X] Plan Cheap, Simple, and Direct
    -[X] 24d6 Attack (15d6 tricks)
    -[X] 12d6 Defense
    -[X] 0d6 Intercept
    -[X] Maintain her current Reinforce Shield
    -[X] Make a total of 9d6 in normal attacks followed by three 5d6 Power Chop attacks (-3 Orthstirr)
    -[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
    -[X] Tactics – Basically this is a blitz attack, we move up and attack it a bunch, trying to wear down its defenses and finish it off with the Power Chops.
    [X] Plan One More Explosion
    -[X] 24d6 Attack (15d6 tricks)
    -[X] 12d6 Defense
    -[X] 0d6 Intercept
    -[X] Maintain her current Reinforce Shield
    -[x] Make a 10d6 (11d6 w/Hugareida) Kindle Spinner attack (-5 Orthstirr) to attempt to take it out immediately total of 6d6 in normal attacks and then two 4d6 Power Chop attacks (-2 Orthstirr)
    -[X] In response to any Trick Attack use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack use Honed Defenses using our Defense dice (-1 Orthstirr each, 2d6 each) and if that doesn't work and Reinforce Shield is not available, use Halting Vortex (-4 Orthstirr).
    -[X] Tactics –Just launch a fireball at it. If that doesn't work, then we try the same tactic as the other plan, though we have somewhat less to invest into it.
 
I was curious where Fleckr and family were ...

So, Where are they, now?

Probably a Saving Throw if I were to bet, if the monster got into the house. The impression I get is "One interrupt is if it bypasses you to get to the house, one interrupt from the doggo nobly sacrificing itself, and if you're still fucking up, that's when family members start getting stacked like cordwood"

[X] Plan Blender
 
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The barn, as the puppies were getting underfoot when people were trying to get work done.

Ah, so basically, doggos were in danger if we dragged the fight to the barn, or presumably if we're cornered and about to take a bad hit.

Well, it's good that we had a good strategy because I guess we Hard Moded the fight by fighting it in the yard. Still, it is the Dreng way to go!
 
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