I appreciate that, but there are other people with reward dice. Personally I'm interested in shoring up our performance here.
I appreciate that, but there are other people with reward dice. Personally I'm interested in shoring up our performance here.
So, should the opponent be named @DeadmanwalkingXI ?Please make it clear which opponent the plan is for in the plan name. Also please feel free to ask questions as needed.
If the opponent is Deadman, then sure
Rewards from questers' made poetry.How did our Orthstirr max increase to 40? I thought we had around 33 or 34 after saving Halfdan. Am I misremembering?
How did our Orthstirr max increase to 40? I thought we had around 33 or 34 after saving Halfdan. Am I misremembering?
Can't decide if this is overland or dodge trick though.....The larger man seems to blur as he moves, leaving afterimages in his wake
And if we are at this fight, I would like to point out that we only absorbed a small part of the enforcer's orthstirr.You take a step back as his orthstirr leaves his body. Awe shines on your face as you look at just how *much* there was. Great clouds of the stuff floats away, leaving his body empty. A small portion of it breaks away and mixes with your own orthstirr.
As for the boss fight... I think we focused a bit too much on the poison/venom. It's important, yes, but even if the boss can't spit it at us (I have doubts about that) we should probably avoid any grapples by it.When you turn 16, there will be a boss fight — a boss fight that could very easily lead to Halla dying or worse. This enemy is small but has immense strength and an extremely poisonous bite.
So, I went back and rechecked the fight at halfdan's.
We know about reinforce and whatever it was the enforcer used to throw Jordan at us. But here is another trick we could learn.
Can't decide if this is overland or dodge trick though.....
And if we are at this fight, I would like to point out that we only absorbed a small part of the enforcer's orthstirr.
Perhaps we can ask Hallr or Steinar if they know how to absorb more of it from defeated foes?
I do expect that honor bullshit is gonna kick it out of our options. Something something it's nigird to take more than your just or similar.
As for the boss fight... I think we focused a bit too much on the poison/venom. It's important, yes, but even if the boss can't spit it at us (I have doubts about that) we should probably avoid any grapples by it.
Perhaps we should try to squeeze in some dodge trick learning?
Or more dodge, at least.
Sure, he is attacking... With the axe.That's actually a description of him as he attacks, so likely neither, it's listed as 3Fold Honed in the rolls. Which means it's probably an upgrade of Honed, and we don't really have access to upgrades like that as of yet.
I will keep my doubts about the 3fild hone being the cause of the after images.(3Fold Honed Attack #1: 7 vs Defense: 3, Reinforced-Shield Eats it) (3Fold Honed Attack #2: 8 vs Defense 3, -2 Shield HP) (3Fold Honed Attack #3: 4 vs Defense: 5, Defender Wins)
We know next to nothing about the limits of the Norse cultivation system or it's secrets though.That's not really how orthstirr works, I don't think. If there were ways to increase how much you got from killing people other than the obvious (ie: publicizing it and talking yourself up), the whole culture would be very different, with a lot less emphasis on public acclaim and more on duels for their own sake.
It's more dice though, and those are always good to have.More Dodge skill wouldn't meaningfully help. This system abstracts the combat skills too much for that. Dice gained from increasing any skill can be used to dodge, after all. It'd basically be 8 successes for a single die when raising Glima is exactly the same benefit for 2 successes instead (raising Glima actually is on the agenda, for the record).
I propose we learn how to sidestep.A cheap Dodge trick, however, is absolutely the next trick we need, our biggest current weakness is that all our defense tricks are 3 orthstirr or more a 'boring but cheap and functional' 1 orthstirr defense like Power-Chop is for attack is an absolute must-have that I wish we had already.
We do not need to focus now on neither Harm nor Hugr though, as they both require a large amount of successes, 30 and 31 respectively.However, at 9 successes needed to grab it? It's not gonna happen before we hit 16 and have the fight, not reliably anyway, not with everything else we need (completing Halting Vortex, which can probably no-sell grapples, most notably). We might be able to get it at 3 successes, but dropping our defensive costs from 3 orthstirr to 2 orthstirr isn't nearly as good, and may not be worth it given the advantages of our current defenses. That doesn't mean we shouldn't try if we have some spare dice, but spare dice are in short supply if we want to complete all the stuff we need to.
Sure, he is attacking... With the axe.
3 fold honing imo is just extra layers on the weapon.
Nothing indicates it should cause him to make after images as far as we know.
And it's about his approach to Abjorn. The attack happens in the next sentence.
I will keep my doubts about the 3fild hone being the cause of the after images.
Not to mention he was on the trial to rank up.
A movement trick is pretty easy to see an accomplished warrior/raider having.
We know next to nothing about the limits of the Norse cultivation system or it's secrets though.
That's why I want to ask either Hallr or Steinar.
As for it not being widespread... As I said, I fully expect it to be considered something that cause nidir.
Perhaps we should ask Steinar for a does and does nots? He should be more up to date than Blackhand....
I propose we learn how to sidestep.
Perhaps we could even trip the enemy!
I'm only joking with the tripping though.
We do not need to focus now on neither Harm nor Hugr though, as they both require a large amount of successes, 30 and 31 respectively.
There is dice we can spend, but it is true it's not many.
Yeah, I'm thinking of making a change with that for the next character. Maybe a trick maximum? Maybe a cost maximum? As in, you can only use tricks with costs equal to or under your current skill rank (multiplied by, like, 2 or something).
Yeah, I'm thinking of making a change with that for the next character. Maybe a trick maximum? Maybe a cost maximum? As in, you can only use tricks with costs equal to or under your current skill rank (multiplied by, like, 2 or something).
Or maybe you can only 'channel' so much orthstirr into those tricks at a time, depending on the rank of the skill? Like, a rank 2 would net you 6 orthstirr capacity to play with or something. Obviously this isn't set in stone and I'm not even sure that it would be a good idea.
Yeah, I'm thinking of making a change with that for the next character. Maybe a trick maximum? Maybe a cost maximum? As in, you can only use tricks with costs equal to or under your current skill rank (multiplied by, like, 2 or something).
Or maybe you can only 'channel' so much orthstirr into those tricks at a time, depending on the rank of the skill? Like, a rank 2 would net you 6 orthstirr capacity to play with or something. Obviously this isn't set in stone and I'm not even sure that it would be a good idea.
So... Would this work as a trick/lvl of the given skill?Yeah, I'm thinking of making a change with that for the next character. Maybe a trick maximum? Maybe a cost maximum? As in, you can only use tricks with costs equal to or under your current skill rank (multiplied by, like, 2 or something).
Given Skill, to give you a reason to level up your Skills.
Another idea I had is to make it trick level based as well. Essentially, the Rank of the Skill corresponds to how many Rough Tricks you can have. Refined is half that, Mastered is half of that, and Perfected is half of that.EDIT: It occurs to me that, in particular, the cap on number of tricks based on skill rating parallels Capacity very directly in a way that makes the system feel more cohesive, and prevents some real weirdness like 8 tricks associated with a skill at 1 or 2. I'd definitely do that one no matter what.
Another idea I had is to make it trick level based as well. Essentially, the Rank of the Skill corresponds to how many Rough Tricks you can have. Refined is half that, Mastered is half of that, and Perfected is half of that.
I feel like this system specifically, if it's received well, could only be implemented at the start of the next character. Or I could just grandfather in all your current stuff.
Alright, I'll go with that. I'll also move HHC to Defend as wellI think something simple could be added now (like the aforementioned 'tricks equal to skill level') anything more complicated would need to wait for the next character...but I really don't see a need for anything more complicated in the first place.
Oooo! That can also be a thing that muna can do. As in, a muna could upgrade the trick capacity of a skill!
Would it be possible to reserve some orsthirr for an emergency Standstill if we are about to be thrown?
None of your Standstill hugareida really works with wrestling stuff, so I'm going to say no, for now.Would it be possible to reserve some orsthirr for an emergency Standstill if we are about to be thrown?