[X] Plan Measured Offense
-[X] Tap frami, virthing, and saemd (+36 Orthstirr)
-[X] Invest 18 Orthstirr into combat pool (-18 Orthstirr)
-[X] 22d6 Attack (all in Tricks)
-[X] 7d6 Defense
-[X] 0d6 Intercept
-[X] Use Halting Vortex pre-fight so we have something resembling a shield (-8 orthstirr)
-[X] Attack with three 4d Power Chops (-3 Orthstirr), use up to two 5d Hefty-Halter-Chop usages to defend against big attacks (-6 Orthstirr), use Hone on parries as necessary after that (-1 Orthstirr per non-Hefty-Halter-Chop defense)
-[X] If he looks to be launching a really huge attack be ready to respond with Contested Movement (-3 Orthstirr) but only if it looks too big for Hefty-Halter-Chop to work on
-[X] Tactics - Basically the plan here is to close immediately into weapon range and just methodically attack and wear him down, using Hefty-Halter-Chop or, if that seems insufficient, Contested Movement on any big attacks.
This is potentially pricier than I'd like, but seems sustainable for at least a few rounds. I dunno if it'll break his focus...but I'm not sure what would or how that works either, so this seems worth a try?
Honestly, we could instead try throwing a huge number of dice into an Inertia-Arresting Throw to disarm him right off the bat, but that doesn't seem like a good or honorable way to win a spar like this...I think we'd rather lose the fight than not gain Gabriel's respect, and would certainly rather lose than learn nothing from it (we need to know how knights fight...knowing that disarming them works is not new information). This turn should allow some solid offense, be potentially sustainable for a bit, and do some damage if it works.
For people worrying that's too much offense, remember that 10d6 of that is doing double duty as defense due to Hefty-Halter-Chop.