What would people think about forging a weapon specifically to work with Standstill? I could see a lot of use for a chain that could wrap around an enemy's weapon, shield or arm and then be frozen. Maybe our knight friends could introduce us to flails?
Heck, if we get good enough with Standstill, we could probably make an Ivy-style chain-sword and use Standstill to control it by freezing and unfreezing specific parts.
They'd call whoever got hit by it a wimp if it wasn't obviously a weapon. Hitting people with things that weren't weapons was a way of placing nid on them. Of course, this wouldn't last forever as other people would copy your weapon (or try to) and it would soon be known as a weapon.
So... We just need to git gud with ropes, huh?
You can never go wrong with more rope!
And maybe learn how to make knots.... Not sure if those fall under needlebinding?
.....oh Cmon! We know almost nothing about how to get stuff done around the house!
Nor even a trick that not battle oriented, and Hone IS used for battle mostly, what with it being the dividing line between farmer and warrior.
Edit: I didn't count silver and barb, because we didn't learnt them.
[X] Plan The Meteor Expedition
I don't mind, but seriously, we have almost no skull outside of battle, and blacksmithing is good and all, but we will need to get a hold on our money as well
[X] Plan The Meteor Expedition + Management
-[X] (Personal) Abjorn came by, asking if you wanted to go walking with him.
-[X] (Personal) Gabriel, Jerasmus, and, apparently, Steinarr all know a language that you don't and it's called 'English'. It's time to learn it.
-[X] (Exploration) Go on a walk through...
--[X] The hills!
---[X] (Optional) Towards where the flaming thing landed. Maybe there's something you missed?
---[X] Take our friends with us along with Sten (who we tell we found something we need a smith to look at)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Reinforce-Shield Trick 1d6
--[X] Train Power-Chop Trick 1d6
--[X] Train Hefty-Halter-Chop Trick 1d6
--[X] Ask about that Freedfire kenning of his, that Drifa mentioned
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Contested Movement 1d6
--[X] Ask him about the witch. It has been some time since we last saw her and our parting wasn't on the best of terms, but we did make a deal.
-[X] (Training) Hamr (15 successes to rank up)
--[X] Train Hamr Itself 1d6
-[X] (Training) Hugr (9 successes to rank up)
--[X] Train Hugr Itself 3d6
--[X] Train Blacksmithing 1d6
--[X] Train Management 1d6
-[X] (Training) Fylgja (7 success to rank up)
--[X] Train Fylgja Itself 1d6
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 5 Hugr
--[X] 2 Fylgja
--[X] 1 Blacksmithing
--[X] 2 Silver-Tongue
--[X] 7 free for tricks
As I said, I'm fine with the plan, over all, but I added management to training as the greatest change, lowering Huge training for it by 1 dice.
Also added two talking options, 1 for Steinar about his kenning Drifa mentioned and another to Hallr about how to proceed with the witch, because we made a deal with her.