An owl (Witch's Greed? 6) Uh oh.
Some say that the only time you see your fylgja is when death is approaching. Those people are misinformed.
But that doesn't stop the odd feeling coiling through your gut as the owl preens before you. It fluffs itself and combs its beak through its feathers.
"An owl?" The Witch asks as her head quirks to the side. "I would have thought that you would have a wolf, or perhaps a bear."
"I guess I'm full of surprises." You shrug, uncertain on how to feel about your soul manifesting itself in the form of an owl of all things. To be honest, you had been expecting to see a wolf too.
But, an owl is what you see so an owl is what you are.
I had thought you were one of the Cat's, but you aren't, are you?
There's a greedy twinkle in the Witch's eye as she looks from the owl to you. She opens her mouth to speak, the corners of her lips curling upwards.
Don't even think about it, Curse-Blood! Girl, you need to leave, now!
She flinches harder than you've seen before, her jaw snapping shut with force enough to rattle her head. The spark snuffs out like a lick of flame in a storm, but something smoldering, something wrong, is left in its place.
"Is there something wrong?" Unease trickles up your spine. A sudden chill bites into your skin as the ash creaks above you.
The Witch scowls, a fire igniting from the embers. "No, just," she sighs, "is there anything else you want? Lessons, perhaps?"
Don't push it, Crow-Witch! You mistake stupidity for boldness.
"What about the other rituals?"
Or what, Old Man? What can a formless spirit do to a Witch of the Crow-Mother?
She tsks. "I only have so much energy to use in a day." She seems distracted with something, but what is there to be distracted about?
I will do what I must.
"Damn."
You will do nothing but watch as the Crow-Mother has her fun.
"Say, Halla Steinarsdottir, there is one ritual I can perform right now..." The Witch trails off leadingly.
You. Will. Burn.
"Another ritual?" After the success of the fylgja ritual, you can't say that you aren't interested in another.
You will try to, but you will fail. I know your kind, Worm-Spawn, and I have sealed this chamber against your magics.
"One that should get you more in-tune with... well, your magic." She smiles. "That interests you, yes?"
...Is that what you think I am? One of the Worm's?
"I... maybe?" The Witch suddenly looks very concerned about something and you don't want to push it.
Am I wrong?
"Um, are you okay?" You ask as the Witch says nothing, large beads of sweat trickle down her face.
Very.
The Witch pales, turns, and flees with as much speed as she can muster. She's left the room in an instant, her footsteps pounding against the stairs hard enough to shake dust from the ceiling.
You look to your owl, who looks as confused as you feel. You share a shrug and decide to come back later. She must be having a moment.
Though something still causes your skin to crawl.
(Fylgja Revealed)
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Seasonal (Pick 1):
[ ] (Seasonal) Help prepare the yearly offering to the gods.
[ ] (Seasonal) Begin marking out the next year's plot of farm land.
[ ] (Seasonal) Help fill the wagon with the yearly tax.
[ ] (Seasonal) The animals need to be moved inside, for the snowfall that's surely coming.
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Personal (Pick 1):
[ ] (What Happened to Me?) Something happened to you, start asking around.
-[ ] Who? (Write in)
[ ] (Abjorn's Feelings) You have come to a conclusion about Abjorn, but his thoughts are currently unknown. You need to find out.
-[ ] (Optional) Write in approach to take.
[ ] (Personal) Stigr came by, asking if you wanted to go fishing with him. (Hamr)
[ ] (Personal) Ask Randi to tell you some stories
-[ ] (Optional) Write in
[ ] (Violent) Pick a fight or spar with...
-[ ] Eric, your older brother, for fun
-[ ] One of the local boys, for violence! (Optional Write In)
-[ ] Asva (You doubt she'd be willing to fight you, but maybe you can needle her enough?)
[ ] (Personal) Spend time with... (Write in)
[ ] (Crafting) Try to make something (Write in) (Hugr)
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Exploration/Travel (Pick 1)
[ ] (Visit) Go visit...
-[ ] The Witch! (Actually, something tells you to give her some space.)
-[ ] Asvir!
-[ ] Vidby, Abjorn's Farm
-[ ] Kerby, Stigr's Farm
-[ ] Buriby, Osborn's Farm (Has a guaranteed chance of ending in a fight)
-[ ] Glebby, Sverre's Farm
-[ ] Runby, Aki's Farm
-[ ] One of the two undiscovered farms
--[ ] The newly built one to the north
--[ ] The one at the bottom of the river
[ ] (Exploration) Go on a walk through...
-[ ] The fields!
-[ ] The Hading!
-[ ] The hills!
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Training: You have 4d6 training dice to spend as you see fit.
[ ] (Training) Hamr (15 successes to rank up)
-[ ] (Optional) Train a hamr skill or trick (Write in)
[ ] (Training) Hugr (7 successes to rank up)
-[ ] (Optional) Train a hugr skill or trick (Write in)
[ ] (Training) Fylgja (2 successes to rank up)
-[ ] (Optional) Train a fylgja skill or trick (Write in)
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Orthstirr Available: 11
How do you want to use your orthstirr?
[ ] (Orthstirr Usage) (Write in)
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(Random Event: 2, Reroll: 1) Oh boy
A traveler stops at your home and tells tales of a highwayman robbing people in the area.
You thank him and offer him hospitality, but he refuses, saying that he needs to go warn the other farms before he can rest.
You wish him well and he departs.
0~0~0
AN: Things like to happen way sooner than I expect them to, it seems.
25-minute moratorium.