[X] An owl (Gain Boon: Spirit of the Owl - Doubles hugr capacity gains.)

More Hugr good.
 
Yes, the owl should give us the best chance of convincing the witch to teach Halla some spells or maybe even take her on as an apprentice. We can access magic sooner, and that should give us noticeably more options in combat, and probably outside of it too. Still, Hugr is Halla's speciality and will always find it easier to reach the top in magic than anything else.
 
Still, Hugr is Halla's speciality and will always find it easier to reach the top in magic than anything else.
This isn't true.
Hugr isn't her specialty and neither is magic/seidr.
She just has an easier time learning it, compared if we went with a son at chargen.
Halla also would have an easier time learning seidr (magic) as it was seen as a womanly thing so most men would want nothing to do with it.)
Because Fister is evil in the most subtle of ways, (also in which he is good) wotldbuilding/culture and character interactions.

We can pick up hitting hard later far easier than pick up extra options.

Also, we can loot more from magic users if we have more spells than they do.
 
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This isn't true.
Hugr isn't her specialty and neither is magic/seidr.
She just has an easier time learning it, compared if we went with a son at chargen.

Because Fister is evil in the most subtle of ways, (also in which he is good) wotldbuilding/culture and character interactions.

We can pick up hitting hard later far easier than pick up extra options.

Also, we can loot more from magic users if we have more spells than they do.

Halla has an advantage in Hugr that has nothing to do with sex or gender. We got to pick a stat to start with a higher rating in, and we chose Hugr entirely independent of choosing that Halla was a girl, and that choice means we'll always have an advantage focusing on Hugr. Now, she also has an easier in-universe time using magic, but that's a separate thing from her stat allocation, which really does favor Hugr.

It takes Halla half the effort to rank up in Hugr, which sounds like quite a specialization to me. I apologize if my choice of words has misled anyone.

Not quite. Halla actually needs to spend exactly the same effort to raise both Hamr and Hugr, she just started with a point more Hugr, so if she invested equally, Hugr would always be exactly one point higher. That sort of resembles half costs, but it's really more like a 'phantom' point of Hugr sitting there and providing its bonus without increasing advancement costs. Maybe that's a pedantic distinction, but it's not actually raising it that's cheaper, it costs the same to raise and just started higher.
 
This isn't true.
Hugr isn't her specialty and neither is magic/seidr.
She just has an easier time learning it, compared if we went with a son at chargen.
Which stat starts higher and raises easier is independent from the boy/girl question.

Yes, the owl should give us the best chance of convincing the witch to teach Halla some spells or maybe even take her on as an apprentice. We can access magic sooner, and that should give us noticeably more options in combat, and probably outside of it too. Still, Hugr is Halla's speciality and will always find it easier to reach the top in magic than anything else.
Owl for a better magician Halla, Wolf for a better warrior Halla.

By coolness wolf or raven. Both of which would also fit well with the theory of the possession being Odin (who has 4 animals: 2 wolves and 2 raven), would fit extra nicely if we manage to get Aki into our friendgroup, 1 wolf and 1 raven (half what Odin has) or 2 raven, both look like a reference to Odin.

Not quite. Halla actually needs to spend exactly the same effort to raise both Hamr and Hugr, she just started with a point more Hugr, so if she invested equally, Hugr would always be exactly one point higher. That sort of resembles half costs, but it's really more like a 'phantom' point of Hugr sitting there and providing its bonus without increasing advancement costs. Maybe that's a pedantic distinction, but it's not actually raising it that's cheaper, it costs the same to raise and just started higher.
The trait explicitly says +1 to starting hugr and makes it easier to raise
[ ] The child is sharp, always quick to put two and two together. They have a mind like a sail, always catching new ideas like the wind to sailcloth.
-Gain Boon: Snake's Tongue - +1 to starting hugr and makes it easier to raise.

Though "gives 1 level and makes it easier to raise (as if it was 1 level lower)" and "gives 1 level which doesn't increase the cost" is equivalent, so useless nitpick, i guess.
 
I see people talking about Hugr vs Hamr and all that, but honestly Double Damage is amazing because it applies to however you choose to hurt people. Which, as we are bloodthirsty, is something we very much enjoy. Use a damaging spell? Oh look, it's doubled. Learn a neat trick that increases your ability to slap? Oh look, that got multiplied too. And given the amounts of overkill Halla has been employing on all of her victims thus far, it really fits.
 
I see people talking about Hugr vs Hamr and all that, but honestly Double Damage is amazing because it applies to however you choose to hurt people. Which, as we are bloodthirsty, is something we very much enjoy. Use a damaging spell? Oh look, it's doubled. Learn a neat trick that increases your ability to slap? Oh look, that got multiplied too. And given the amounts of overkill Halla has been employing on all of her victims thus far, it really fits.

This is true. Owl gives more spells, but Wolf makes any damaging spells we get hit harder (and we know for a fact OOC that those do exist...Eric has one), on top of making non-spell attacks do the same. On the other hand, more spells is always tempting and we haven't needed extra damage as of yet.

Given that it's gonna be Owl or Wolf, I think on reflection I prefer Wolf and will be changing my vote accordingly, but Owl winning would still be fine with me. It's a very mild preference.
 
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Wolf is incredibly powerful mechanically, but idk, I don't feel like min-maxing this one, and also not sure if having a flying fylgja expands its utility in terms of scouting and such?
 
I see people talking about Hugr vs Hamr and all that, but honestly Double Damage is amazing because it applies to however you choose to hurt people. Which, as we are bloodthirsty, is something we very much enjoy. Use a damaging spell? Oh look, it's doubled. Learn a neat trick that increases your ability to slap? Oh look, that got multiplied too. And given the amounts of overkill Halla has been employing on all of her victims thus far, it really fits.

I'm not sure if this bonus applies to spells, but again, the damage isn't always what you want from magic. Halla may want to use strategic effects like fog to hide from enemy arrows, or something like vines to delay dangerous enemies, protect her allies, or save their lives, as she did in Arbjorn's case. We can't always rely on damage to win. As a last resort, you can always throw this fireball twice.
 
Honestly, I just find a wolf to be cooler, not to mention that a 2x damage bonus is great. I'd be fine with owl winning, but in my opinion wolf is the superior choice, considering it works for both physical and magical attacks.
 
Wolf is incredibly powerful mechanically, but idk, I don't feel like min-maxing this one, and also not sure if having a flying fylgja expands its utility in terms of scouting and such?
If you look at Hallas character so far, what stands out?
Her killing a thief by nut-cracking him.
Her chopping apart Lori.

All acts of violence.
She aspires to be a warrior.
And warrior+violence seems much more fitting for a wolf than an owl.
 
One thing to note about fylgjur is that they are safe when in 'spirit mode' but can't do much more than give vague warnings. In 'physical mode' they are capable of far more but are also very vulnerable.

If it dies, you die. Don't forget that.
 
One thing to note about fylgjur is that they are safe when in 'spirit mode' but can't do much more than give vague warnings. In 'physical mode' they are capable of far more but are also very vulnerable.

If it dies, you die. Don't forget that.

... Well, I forgot about this detail. Suddenly the idea of a fylgjur that can fly and is hard to hit has become noticeably more appealing to me. In addition, owls fly silently, making them less likely to be spotted during reconnaissance.
 
... Well, I forgot about this detail. Suddenly the idea of a fylgjur that can fly and is hard to hit has become noticeably more appealing to me. In addition, owls fly silently, making them less likely to be spotted during reconnaissance.

I mean, if we went wolf we probably wouldn't be using it for scouting either way. It's not like we're obligated to physically manifest our fylgjur during dangerous situations or anything like that. We can, but I'm not even clear what the benefits are (beyond scouting for ones that can fly).
 
there is more advantage for the owl than the wolf though.
Aside from the before mentioned extra safety and utility of flying, they also have feathers.
And they grow back!
Infinity feather supply for pillows and decoration! :V

What can you do with Fur balls though? i guess you could make a rope out of it, but thats a lot of time and work... and i do not want to skin our wolf for its pelt....

So, vote owl for harmlessly acquired free resources!!!!

Also, post owl :V
 
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