Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Alterac 7
There appear to be a number of new people reading the quest. There's a few info posts which may answer usual questions, but also feel free to just ask me.

Alterac 7

[X] Call on the Light


It was all so stupid!

That was the thought that filled your head as you darted about.

Why did it have to be this way? Had Drek'thar gone mad? Had he been ordered to kill you by Thrall? To what extent were they aligned in order and response?

The Farseer bore on and you struggled to match him, for though your weapon was longer and deadlier, Drek'thar's axe and dagger would still be deadly if he could get a hit on you.

You needed to get out. You couldn't kill Drek'thar, not yet, not now, you just couldn't. You needed to focus to utilise your Art, yet your mind was in turmoil. Were Thrall's Kor'kron now falling on the Cleft of Shadow and butchering your clan? Was your father snarling with his back against a wall, hands full of fel-fire?

Light, help me!

You didn't consciously think it at first, but you felt the pure flame rise within you, the candle grow.

Shield me, I do not want to kill him, but I must save my people!

You felt nothing at first, but calm filled you. Down to your bones you fed your rage into the flame, the purity burning away fear and uncertainty, turning bloodrage to righteous fury.

"No matter with what death magic you use," Drek'thar was saying as he look at you, "No matter what new dishonour you bring to the traditions of our people, no matter what, I must destroy you. Only then will we survive."

You don't even try to block his next strike, and as the Farseer puts all his weight into the stroke, dropping his dagger to bear his axe in both hands, you feel serenity.

The axe stoops like a vulture on a kill, and for a moment you admire the fine metalwork on the rim of the blade.

Then gold overtakes you. Golden fire blasts across the room, and you find yourself wreathed in fire, golden fire, glorious and bright.

You don't look to see whether Drek'thar yet lives, you're already away, through the tunnel-like corridors of the keep, out into the light.

Sorek and the aspirants stand alone, thronged by dozens of Frostwolves.

But battle is met.

"A Blade!" you cry, and as your shout reaches them, so does your blade, cleaving through two of them, flesh and bone both as the others quail.

"A Blade!" exclaims Sorek, his face joyful, "A Burning Blade!"

Of the dozen who mean to be Blademasters, each one's sword now burns bold as your own, and you turn to the Frostwolves who stand nearby. "End this dishonour! Your chieftain lies defeated, pursue us or aid him, make your choice."

Your voice is cold, but you must get to the others, and away you go, cutting down any who stand before you.

Few do though, and at the head of the phalanx you stride with burning sword, Sorek beside you, his banner abandoned.

You are their banner now.

Down in the village your warband are boxed in on all sides. Huts are already burning as the fighting spills out between the two forces. It's chaotic, a whirling melee of axes and fists, quite different from the close fighting you might expect between competing warbands, this was a brawl.

Was Drek'thar acting alone? No, you denied it, it couldn't be, you'd felt the battle break outside as you fought with the Farseer.

But again, why now?

You ran toward the Ogres, thumping about them with their fists, Vark in their midst with his greatbow, an arrow knocked by not drawn.

Fire broke as you ran, the flames of the burning buildings fled their turf nests, flying around you in a nimbus. From you it leapt out, igniting the blades of your warriors, causing some no small degree of surprise as they found their weapons magically on fire.

Scorn met your gaze in the crowd. The warrior was bloodied and bruised, but he raised a bellow, "Rally to the chief! Rally, Burning Blade!"

The cry of your clan went up, and with it came the battle chant of the Warsong among them, and the clash of steel on steel as the Blackrock gave their salute.

You skidded to a half next to Scorn, "It's treachery!" you cry, looking about you. The wounded are here, dragged here, by the look of the trails of blood, and more than one is mortally hurt.

You will not accept this, your very being rebels, and from your hand leaps the pure flame again, striking each, searing their wounds closed as they scream, then bold upright, grasping for weapons, realising they may yet live.

"They hit us just after you went it. I don't think they were all in on it, but we'd have been lost if not for your warning." Scorn relates quickly, wiping blood away from his eyes, then dropping his equipment to tie a cloth about his head and stop the bleeding. "They aren't keen on it, our lot have killed more of them than they have of us so far, and the buildings give us the advantage, they can't make anything stick."

Vark comes loping up, "I can lead the Boulderfist and clear a path out of the valley, if we can-"

"No!" Scorn shouts back, "We can't get caught in the open, they have many shaman, they'd bring the snow down on us as soon as we're out of the village."

You look up, indeed the mountains were heavy with snowfall, and you wouldn't be surprised if the Frostwolf shaman possessed such skills.

"What happened?" Vark asks, "Did Drek'thar go mad? Has Thrall betrayed us?"

"I don't know." you reply swiftly, still looking around.

It is as Scorn has said, the hundreds of your warband are making their way back quickly, forming two rough lines on either side of the village's main road, multiple small shield walls between buildings, tightly packed, while others fight their way through houses and grapple with the enemy's beasts.

The fighting is still chaotic, but what is there to do? Retreat and suffer attack, remain and just slaughter the Frostwolves? You're confident in the skills of your warriors, but even if you could defeat the Frostwolves you've no wish to.

A wail of grief winds across the battlefield, a long cry which turns your head and you see Drek'thar cradling a body, rocking back and forth. The Farseer is not dead then, which is well enough, but from his grief he'd rather be.

"Anyone who knows the Frostwolves, tell me who that is!" Scorn calls to the warriors around you, and as they look one turns.

"It is Kal'thar, son of Drek'thar!" says the warrior, then returning to his own shield wall.

This, 'Kal'thar' was one of those you cut down as you fled the keep you thought, but you felt no regret, not for traitors.

Vark looks at you, seeming to gague your reaction to the news, then in a single sudden movement looses an arrow at Drek'thar.

A fearsome gust whips it away, but it barely looks like the Farseer has even noticed it, still cradling his child.

You look in amazement at Vark but he just shrugs, drawing another arrow. "If his son is dead perhaps he and the other shaman will be occupied." Vark growls, loosing another arrow at the Farseer, this one seeming to miss and splinter against a stone pillar. "We might still make it out."

"And we might still be trapped between Iceblood and the Frostwolves here." Scorn says, shaking his head. "There is risk in either pass. Either we must flee at leave enemies behind and before us, let alone the risk of their shaman, or we must make our stand here. The Frostwolves are disunited, kill Drek'thar and they'll lose the will to fight, they have no wish of it even now I guess."

Drek'thar is the key, that much is certain, but the question is perilous all the same…


Choose 1:

[ ] Retreat, risking your enemy surrounding you
[ ] Remain in the village in the hope of improving your situation
 
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Well looks like Grok's got himself in a right clusterfuck of a situation, both tactically and politically.
 
[X] Remain in the village in the hope of improving your situation

Can we cast Resurrect I wonder.. it doesn't matter though - we need to make our stand and play on the concepts of honor. Defeat the farseer on moral grounds or blade. Narratively becoming the new chief of this village becomes just another step of his legend.
 
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[X] Remain in the village in the hope of improving your situation

If we run away we play into the narrative of us being dishonorable dogs of the fel blah bhal blah Thrall (justified) paranoia, and the FW will feel justified running us down as we flee. Also I don't want to get avalanch'd upon, thanks. We're winning even now, no need to expose our flank and back to the mounted cavalry and shaman heavy enemies.

If we stay and fight until the frostwolves give up, then they get to experience the natural consequences of their actual dishonorable attack. Much like Drek'thar, having your friends and family die because you decided to backstab some allies will kill your fighting spirit. Something something are you not entertained?
 
Groans.

This is such a shit show.

I've genuinly no idea what the upside of either situation is.

If we stay and fight until the frostwolves give up, then they get to experience the natural consequences of their actual dishonorable attack. Much like Drek'thar, having your friends and family die because you decided to backstab some allies will kill your fighting spirit. Something something are you not entertained?
On the other hand we're also confirming Thrall's biases cause we'll have slaughtered his clan and teacher.

And we have no fucking way of controlling the narrative back in Kalimdor.
 
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[X] Remain in the village in the hope of improving your situation

I'm afraid the die has been cast.

Call a truce and use the pure flames to heal both sides.
 
they believe beating drek'thar will make the frostwolves lose faith and their are some already who seem to not to like this so if we stay their morale might not last. Also either way its going to be bad for us for thrall cause well they already attacked our warband so no way felldad is not hearing about this from our bodyguard or that our warband wont talk about being attacked for no reason.
 
Their reactions will be rolled for as well, won't they? Losing his son may break Drek'Thar, or it may make him want to kill Grok more than ever.
In any case... the shamans may be too busy healing the wounded and dying to attack us, as bringing down an avalanche is no small deed, but the wolfrider cavalry will certainly not lose the chance to hunt down any retreating force. Then again, we've gotten from the upper keep down into the village, so defending here puts us on lower ground anyway, but at least the Frostwolves may be reluctant to destroy their own buildings. Do we kill Drek'Thar to break the others' morale? Scorn and Vark consider this an option, but I'm instantly reminded of Doomhammer gambling everything on killing Lothar and only succeeding in reinvigorating the Alliance forces under Turalyon.

Still, escape is too risky. The only positive possibility I see if we manage to outrun their riders is the sight of us being chased by Frostwolves will convince the Stormpikes to help us. Otherwise, I'll be laughing if we leave the Frostwolf base, go to the Stormpikes, and they ALSO attack us.

As for the narrative... For now we have to worry about the narrative here and now, not in Kalimdor. If we run away, suddenly WE are the assassins, who arrived under banners of peace, wounded their chieftain and killed his son in his own fortress, before escaping. If we stand defensively and continue decrying treachery, then, mayhaps, they'll be shamed enough to agree to a truce and let us leave? Nothing is certain, but maybe there is a chance? So, between two not so good choices, I choose remain.

[X] Remain in the village in the hope of improving your situation
 
Other Blademaster may have the ultimate skill of Bladestorm, Grok'maw has the ultimate skill "Political Shitstorm". Beautiful, beautiful chaos.


[X] Remain in the village in the hope of improving your situation

Listen guys, I know it looks bad but we can fix it. First, we use my strange new powers on the weak and wounded and then we move on from there.
 
[X] Remain in the village in the hope of improving your situation

I'm not going to even make my vote based on political implications, because that's just too much of a mess right now to consider. We need to get Grok and his warband out of this at least mostly intact.

We have a better known tactical situation here and we're pretty organized compared to the Frostwolves. Let's fight this out. I don't want to get picked off on the retreat or get avalanched on the run by shaman magic.
 
Finally caught up! Let's hope Vark uses this arc to collect more ogres, like an ever growing collection of cats.

There seems to be two elements to this really:
1) Grok's duty to his Warband.
2) Grok's duty to his people (i.e the Horde).

Staying means probably killing Drek'thar. Which although justified to Grok's code of ethics, but killing the Hordes most senior Shaman and a good chunk of the Warchiefs clan is probably a very bad thing for orc society. And the way it's written, doesn't seem something Grok wants to do.

I kinda want to believe Grok has a choice here, he can escalate (stay and fight) or he can leave and then there's a chance of some sort of reconciliation eventually (although down to the dice)

Only concern it could be seen as a betrayal of the warband, which Scorn kinda voiced the safest thing for them is. But that seems to be an ongoing issue, with Scorn doing the actual day to day running of the Warband, but that'll come to a head eventually.

One question, where is Vok'fon and Kartha in all this? Kinda be interested how Kartha is taking all this, with the whole spy thing.

[X] Retreat, risking your enemy surrounding you
 
[X] Retreat, risking your enemy surrounding you

Yeah I think this is what we need to do in this situation.

Try to de-escalate, cause no way in hell is this ending without a massacre otherwise.
 
Grok killing the shaman's son among some others means only one thing. They leave and the Frostwolves will demand vengeance to pursue them through Alterac.
 
drek'thar son is dead, we have already killed a lot of frostwolves, if we retreat it might lead to death of members of our warband who we have a duty to protect and do the best for (also how many of our warband would see this as cowardice cause for all vrak is for fleeing some might see it as cowardice), and this is already going to lead to bad things cause our char father is going to milk this for what its worth
so basically the most likely outcome is we live and the burning blade make things real diffucult for the horde, the best outcome for thrall as I see it is we all die and he and drek'thar can claim whatever they want
 
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Grok killing the shaman's son among some others means only one thing. They leave and the Frostwolves will demand vengeance to pursue them through Alterac.

drek'thar son is dead, we have already killed a lot of frostwolves, if we retreat it might lead to death of members of our warband who we have a duty to protect and do the best for (also how many of our warband would see this as cowardice cause for all vrak is for fleeing some might see it as cowardice), and this is already going to lead to bad things cause our char father is going to milk this for what its worth
so basically the most likely outcome is we live and the burning blade make things real diffucult for the horde, the best outcome for thrall as I see it is we all die and he and drek'thar can claim whatever they want

Understandable point of view. It's a messy situation and all the solutions are equally messy.

At the moment, there is a chance of reconciliation. Yes, Drek'thar suffered a personal loss as a result of his ambush, causing him no doubt unimaginable grief. But crucially it was in self defense.

If we stay and fight, it's just escalates the situation. It was self defense, but now Drek'thar is distracted and there's an opportunity to de-escalate by retreating.

Killing Drek'thar would only cement the view that he was right about Grok and the Burning Blade. Instead if Grok retreats, wouldn't that cause a bit of doubt for the Frostwolves? Why didn't he stay and finish the fight? Either way they've lost and that will cause some to doubt Drek'thar choice. It's long term vs short term here.
 
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