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...Man, it would have been very bittersweet to get the "Archive" option. No dwarves, but presumably ALL the books.
 
I'm honestly a bit disgruntled that we just got everything on Dum just dumped into our lap. I also would have preferred the mystery to continue. It feels somehow cheap.
 
My new-and-current theory for why runesmithing is kept so tightly constrained by bloodlines is that it was originally done as a means of maintaining societal control by restricting access to dwarf-friendly magic solely to the Ancestor-Gods' strongest supporters -- their clan -- and firmly out of the hands of anyone who might be inclined to take the knowledge back the the Old Gods (who might be able to use it to attack their ability to use it) and from there is just crystalized into reflexive paranoid (and powermongering) control and tradition.
 
...Man, it would have been very bittersweet to get the "Archive" option. No dwarves, but presumably ALL the books.

"They have taken the Bridge and the Second Hall. We have barred the gates, but cannot hold them for long. The ground shakes... Drums. Drums in the deep. We cannot get out. A Shadow moves in the dark... We cannot get out... They are coming."

(Yes, I know that's the movie quote and not the book quote, I just think it's paced better).
 
At the very least, it would be a new and interesting category of "Fire Dwarf".

"Phoenix Dwarves" perhaps?

I'm a little sad we're not in that timeline, to be honest, but "Khasr Dwarves" are just as interesting, if not outright stranger.

If I did game out something to that effect I'd be at least mighty tempted to go with his Emperor of the Heavens portion as an excuse to use stars or thunder or something of that nature as the aesthetic to avoid that problem.
We've got two sets of Wood Elves, we could deal with two sets of Fire Dwarfs.
 
With this context of the Old Gods all being closely associated with animals, the fact that there isn't an Ancestor God of Animal Husbandry/Ranching/etc becomes much more interesting. Since if such things were already heavily affiliated with the Old Gods they broke the Dawi away from, then either the Ancestor Gods didn't think the Dawi needed any guidance with that realm, or they consciously chose to distance themselves and the new culture they were creating with the Old Gods by not having one dedicated to it.
The Ancestor Gods are defined by the things they created for Dwarf civilization. Mining, metalworking, engineering, alcohol, ancestor worship, and so on. If the Dwarfs already had herding as a fully developed part of their society, they wouldn't need an Ancestor God to create it.
 
We've got two sets of Wood Elves, we could deal with two sets of Fire Dwarfs.
You will not be shocked to discover that if I had my way there would be one set of Wood Elves, since Asrai lore would never have them as such psychopaths that a second set of nature elves who can act normal was needed :V

[X] Yes
[X] Wizard
 
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"And I'll have a task from you in exchange, in service of my new career."

You consider that, and weigh the calibre of foe that a diplomat with a found axe might be seeking assistance with. "Very well."
that's not a price that's a cool reward, Borek.
The silence stretches between you as you try to digest what he has told you. "Now," he says abruptly, "I'll have your assistance, that which you've already pledged to give, in crafting the hairstyle that is the uniform of my new profession."

You look at the bubbling pot of what you now know to be troll fat, and almost regret your impetuous curiosity.
aww you got me, but i suppose one fashionable killer with a magic blade can can help another.
Nor could I go down the path of the few Elders that still linger in Karag Dum, doing nothing but watching with hollow eyes and still tongues as their grandchildren go about their lives never knowing that their very souls have been reforged into weapons of spite against the Chaos Gods.
Dwarves, or people that were once dwarves, living within Karak Dum. An interesting path in distant parallel with Hashut.
 
Thorgrim would look up from his desk as the dwarf, an old longbeard somehow radiating sheer discomfort from every fiber of his being entered the door. "What is it?" To be so nervous, from such and old dwarf, who even now was looking every direction except against him.

The dwarf swallowed, as he opened his mouth "M-my high king...We have news from the northren expeditions" Interested peak, Thorgrim leaned forward. "Did they find Karak Dum?" Vlag had allready been a miracle on high, but to find another one? Clearly, it must have been radical to the same degree that the reports he had gotten of Vlag, given the reaction of the longbeard.

True, it wasn't proper dwarven spirits, but the reclimation of a hold, was a celebration. That much Thorgrim would not budge on. The dwarf in front of him swalloved again, "Yes...It's.." The dwarf stood almost speechless for a moment. "They are worshipping the Elgi God Asuryan, who saved them"

To such word, Thorgrim could only look down, as he gently placed away his bear. And opened the grand emergience cupboard, not opened since the war of Vengeance, and tenderily took out a glass of water. "I'm too drunk for this" Were the only words spoken.
 
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To such word, Thorgrim could only look down, as he gently placed away his bear. And opened the grand emergience cupboard, not opened since the war of Vengeance, and tenderily took out a small jar of Klatchian Coffee beans glass of water. "I'm too drunk for this" Were the only words spoken.
Fixed that for you :V
 
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[X] Yes
[X] Secrets


I'm still catching up but would like to say, seeing Yes with a massive lead was expected, but Secrets? I'm proud of you thread.

It really does feel like the specifically 'Mathilde' option and inducting Eike in such a way, to encourage her curiosity and trust in Mathilde, it feels great.
 
[X] Yes
[X] Dwarven

I think the most important thing to pass on to Eike -- and the easiest to pass on while she's an apprentice -- is a rock solid relationship with the dwarves.

It occurs to me that this particular division of loyalty has never actually been tested. I have to wonder if Mathilde would find herself far more reluctant to break her sword word than might be expected of a Grey Wizard.
Mathilde's loyalty to the dwarves was kind of tested in the way she answered the Chamberlain when he was asking about the dwarves response to Marienburg getting mad about the canal, as well as exactly how much she would talk about the hidden faultlines in Dwarven society. But it wasn't much of test, and I can't remember anything more significant.
You pause, trying to find the best way to tell him what he needs to know without speaking ill of those you live amongst.
"They've done quite well out of their partnership with Marienburg, and they're even less willing to give a straight answer than usual on the matter. So I put it to you - can the Dwarves be convinced to stop building the canal between the Aver and the Black Waters?"

Under the piercing gaze of the Chamberlain of the Seal, you consider your answer carefully.
 
[x] Yes
[x] Other - Mystery
Construct a mystery for Eike to solve to introduce her to "real" world intrigue.


What better initiation for a grey wizard than some proper detective work?
 
I have to imagine Khsar was the strangest possible outcome for Karag Dum, now that I think about it.

Canon, Archive, Norse Refugees? We would have gotten close enough to understand. Universal Runesmithing? We already saw some of that with Vlag, though it wasn't obvious - presumably we would have gotten in. Daemon Smithing? Might present some difficulties but it may have been straightforward to understand. Waystone Nuke? We'd have deduced it. Asuryan? It would be very painful for all the dwarves but it'd become clear very quickly. Hashut? Probably more painful than Asuryan, and it'd be somewhat obvious.

But the way Khsar ended up being, we're only just now getting the broad strokes of how it happened. Man. Again, what a reveal.
 
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