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I felt demotivated to post my hobby progress because I felt bad about my painting, but I've come to terms with the fact that failure is inevitable and I should learn from it. My first Dryad turned out horribly:
So I'm experimentiing with a different priming scheme. First I primed with several thin coats of black then I drybrushed a light grey over the model:
I'm very happy with that over the blotchy mess I made of my first model's primer:
I really should have tested my colors before I applied them. I think I'll go for just Karandras Green this time. I'll repaint the first model sometime later.
 
Branulhune is obviously inferior to a Runefang in a straight-up clash, or in a number of very high-end scenarios where the best that Kragg can make isn't good enough (for instance, going back to the speculative Mathilde vs Malekith fight, I don't think that Branulhune could actually shut off the Armor of Midnight. Like, at all.)

But if you, say, take the time to develop a sword style that exploits Branulhune's teleportation to the utmost? Then I would say that in all but a handful of very unlikely scenarios, Branulhune is a better weapon for Mathilde. It's a nice case where with some lateral thinking and some tailored skill investment, this fallen era can still sometimes match the heights of the Golden Age.

A good sign for the Waystone Project, I'd say.

Already put in a like, but really want to emphasize that I love this insight and it really legit gives me hope. Sure, maybe current artisans can't exactly replicate the sheer power and scale, but they can definitely use their own skills to come up with just as good or better things

To make this less empty gushing, I think something that adds to the insight above is how for Kragg/dwarfs in general the Rune of the Unknown is a weird boondoggle, since why would you want your weapon going off to who knows where? However, this thing which isn't much utility for Dwarfs, is amazing for one of their human shadow-mage allies
 
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A runefang is a straight up better sword, you can give it to anyone who normally swords and it will be better then with a normal sword.

Branulhune is a unique sword. Give it to a normal swordsman and he'd be very confused for a good while.
 
A Runefang is superior to Branulhune in terms of raw cutting power, by a pretty wide margin. In better than 99 out of 100 cases that won't matter, however, because Branulhune is still ridiculously choppy. And the extra effects it has give it a bunch of orthogonal potential and uses that Runefangs simply don't have.

Overall, Runefangs are undoubtedly better swords, but in the hands of the right user Branulhune has a decent claim to being a better weapon.
 
A runefang is a straight up better sword, you can give it to anyone who normally swords and it will be better then with a normal sword.

Branulhune is a unique sword. Give it to a normal swordsman and he'd be very confused for a good while.
When you swing a sword, you need to put a lot of force into it and you're likely to suffer recoil or impact as the strike hits. You need to follow through on it. Lots of sword fighting techniques are based on the concept that you need to put actual effort into your sword strikes.

The Runefang slices through practically everything like it's not there. Mathilde made the statement that a person using a Runefang could cleanly slice a tree so thoroughly that you'd need to push it for it to crumple. I thought about what style would work best with a Runefang, and ironically enough, it would be fencing.

Fencing is not a style made for war. It's for competition. It prioritises and optimises striking quickly and drawing first blood, because that's what it's about. It's all about footwork and movement and quick strikes without a long windup or followthrough, so the strikes aren't nearly as powerful as, say, a person using a Zweihander.

But with a Runefang, none of that matters. You step in, flick your wrist, and their head is gone flying, regardless of whether they have a gorget or not. I have a headcanon that prospective Elector Counts are trained in a special style to take advantage of their Runefangs, since it's the symbol of their office and they carry it everywhere.
 
The novels have them do other stuff, but that might just be the novels.

In terms of tabletop, the Runefangs were very clearly the Master-Rune of Skalf Blackhammer (pre-7th edition) and the Master-Rune of Alaric the Mad. And Ghal-Maraz was those two plus a Rune for D3 wounds.
Although they probably have different names even if they have the same effects, considering Ghal-Maraz predates both Skalf and Alaric.

If you were to go by the previously-discussed Enemy Within Campaign, Ghal-Maraz has Smednir's Rune of Head-Wrecking, Rune of Goblin-Bane, Rune of Fire, Rune of Stalwart and Rune of Spellbreaking. It also radiates a nimbus of holy power on account of being Sigmar's sacred weapon.
 
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Although they probably have different names even if they have the same effects, considering Ghal-Maraz predates both Skalf and Alaric.

If you were to go by the previously-discussed Enemy Within Campaign, Ghal-Maraz has Smednir's Rune of Head-Wrecking, Rune of Goblin-Bane, Rune of Fire, Rune of Stalwart and Rune of Spellbreaking. It also radiates a nimbus of holy power on account of being Sigmar's sacred weapon.
Depends on the source- 1st edition RP says it was Smednir, but the description of the Master-Rune of Skalf Blackhammer in the army books often says that he is said to be the one to forge it.

Not sure we have any idea when Skalf lived- he seems to be sparsely mentioned outside of his Rune.
 
We've actually seen a Runefang in action in the quest. Mathilde picked up and used Orc Hewer during the assault on Drakenhof town.

In addition to effortlessly smiting skeletons, it gave Mathilde a flat +3 to her martial score—and it potentially could have done more, had Mathilde not been consumed with grief and anger and influenced with Dhar at the time, which was all clearly affecting both her judgment and her ability to fight.

Edit: I would link a quote here, but I'm having a really dyspraxic moment right now and I can't highlight the text on my phone to copy it.
 
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In addition to effortlessly smiting skeletons, it gave Mathilde a flat +3 to her martial score
I like to think this is like how Gotrek was made stronger by wielding his OP axe in the Gotrek and Felix novels, so anyone wielding the Runefangs or Ghal Maraz is enhanced by them, and the longer you wield them and more you resonate with their purpose, the stronger you become.
 
I like to think this is like how Gotrek was made stronger by wielding his OP axe in the Gotrek and Felix novels, so anyone wielding the Runefangs or Ghal Maraz is enhanced by them, and the longer you wield them and more you resonate with their purpose, the stronger you become.
I like that idea, but I think it doesn't really work with Dwarven Runecraft as described.

Runes do exactly what they are supposed to do, the magic is perfectly stable and reproduces the same effect on every try and under all circumstances.

That doesn't really work together with the idea of legendary weapons enhancing their wielders (outside of specific Runes for that specific purpose), that's more zhuf-nonsense.
 
I like that idea, but I think it doesn't really work with Dwarven Runecraft as described.

Runes do exactly what they are supposed to do, the magic is perfectly stable and reproduces the same effect on every try and under all circumstances.

That doesn't really work together with the idea of legendary weapons enhancing their wielders (outside of specific Runes for that specific purpose), that's more zhuf-nonsense.
Gotrek's weapon is by no means standard. He is explicitly protected by Grimnir's blessing. Or I suppose you could consider it a Curse. He is, physiologically, not supposed to be the person that he is. I think it's important to note Gotrek was an engineer before he became a Slayer, he wasn't that great at fighting before he picked up the axe.
 
I like that idea, but I think it doesn't really work with Dwarven Runecraft as described.

Runes do exactly what they are supposed to do, the magic is perfectly stable and reproduces the same effect on every try and under all circumstances.

That doesn't really work together with the idea of legendary weapons enhancing their wielders (outside of specific Runes for that specific purpose), that's more zhuf-nonsense.
Generally true, but IIRC, items in Warhammer can become magical just by being involved in enough important events, so it's possible that the Runefangs and similar weapons have gained power over time separate from the Runecraft involved in making them. Not to mention that the Runefangs and Ghal Maraz are also linked closely with Sigmar and gods definitely have the power to enhance people.
 
Gotrek's weapon is by no means standard. He is explicitly protected by Grimnir's blessing. Or I suppose you could consider it a Curse. He is, physiologically, not supposed to be the person that he is. I think it's important to note Gotrek was an engineer before he became a Slayer, he wasn't that great at fighting before he picked up the axe.
Oh, I'm fine with Gotrek.
Ancestors and their weapons can break the rules.

It's just the Runefangs and Ghal Maraz where I think they should stick to the basic weapon-effects.
 
Generally true, but IIRC, items in Warhammer can become magical just by being involved in enough important events, so it's possible that the Runefangs and similar weapons have gained power over time separate from the Runecraft involved in making them. Not to mention that the Runefangs and Ghal Maraz are also linked closely with Sigmar and gods definitely have the power to enhance people.
6th Edition had a snippet where Karl Franz fought a Black Orc Warboss, the guy who killed Marius Leitdorf, and I think I posted the fight scene here before. Franz was losing quite badly before he got a second wind and the Warboss saw Sigmar himself, and Karl Franz 100% was channeling Sigmar as he crushed the Orc, overpowering him instantly.

Karl Franz theorises over the nature of the incident and believes that it's likely the result of Ghal Maraz. The weapon was held and used by Sigmar Heldenhammer and became the symbol of the Empire for 2500 years. The collective beliefs of the entirety of the Empire and the succession of the ages as it passed from Emperor to Emperor by itself is enough for it to achieve legendary status.
Oh, I'm fine with Gotrek.
Ancestors and their weapons can break the rules.

It's just the Runefangs and Ghal Maraz where I think they should stick to the basic weapon-effects.
Even putting aside the collective belief of the people, Ghal Maraz is often stated to be Smeidnir's work. He is an Ancestor.
 
Oh, I'm fine with Gotrek.
Ancestors and their weapons can break the rules.

It's just the Runefangs and Ghal Maraz where I think they should stick to the basic weapon-effects.

The Runefangs, maybe, but Ghal Maraz is one of the holiest items of the Cult of Sigmar (and the Empire as a whole). It's IMO perfectly fine that it gets a pass for the same reason that Grimnir's Axe does.
 
If the Winged Lancer's banners can gain a magical effect after centuries of folklore and tradition, I see no reason why Runefangs, as innately magical items which also represent the right to rule and the inherent authority of the Empire, can't grow in power as well.

It is rare for a magical item to develop a consistent legacy—each wielder uses it in different ways and for different purposes, and most items enhance the legacy of their user, rather than the other way around. But the twelve Runefangs have had a singular identity for 2500 years—as the symbols of Sigmar's chosen chieftains, and the Electors that claim authority and legitimacy from those chieftains. There is a weight to them that other items don't have—a weight of history, of legacy, of destiny itself.

And in a world saturated with magic both arcane and divine, that weight is power.
 
Oh, I'm fine with Gotrek.
Ancestors and their weapons can break the rules.

It's just the Runefangs and Ghal Maraz where I think they should stick to the basic weapon-effects.

Felix's bog-standard runesword does the same. I suspect the rule in question is more that humans get warped by being around magic, whatever the form of magic, including runecraft.
 
Not that we have to worry about magic iterms affecting Mathilde. I'm pretty sure no amount of magical exposure from her items does much to change the fact she was already well on her way to becoming one with Ulgu.
 
Most prominently unfading emotional memory, leading to the cultural institutions of Grudges to deal with unredressable grief and Slayers for unredressable shame.
That -

That has really deep implications, actually. Like, way the fuck deeper than yours and WHF's depiction of them would ordinarily permit. Were the Dawi not an engineered species, I'd call bullshit on them bearing even a slight psychological or physiological resemblance to humans, and just the idea of it sets my imagination flying.

So, okay.

Repeated stimulus gets tuned out. This is something that happens at every single level of your body, from physical nerve cells be they touch, hearing, sight related, etc - to pathways, to the neurons that receive those signals, to the brain talking to and making sense of itself. Monotonous repetition is something that gets muted, this is why fading of emotional memory is even a thing - eventually, the same internal reaction to the same memory will just get... tuned down. That's just how nerve cells and neurons work.

They kind of have to, because all stimulus and activation is relative. If you couldn't de-prioritize a response to stimulus, you almost wouldn't be able to learn or sense things at all.

That Dawi don't have fading emotional memory hints at something way, way more fundamental about how their... well, everything works, just calling it their brains is underselling it.

But as a small example... in humans, our ability to tell the difference between two stimulus is more or less percentage/ratio based - our increments of perception are not absolute, the brighter a light, the greater a difference in lumens is required for a change in it to be perceptible. The heavier a weight, the more ounces or pounds have to change for us to tell the difference between it and another weight. This is a consequence of the same underlying mechanism of sensory deadening as everything else I've talked about.

So if that just doesn't apply to emotional memory for Dawi, can they tell the difference in stimulus in absolute rather than relative terms, too? Certainly seems like it could be a major benefit for precision work, I'll say that much...
 
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Going by those stats, Branulhune would in fact be a significantly better weapon than the Runefangs or Ghal-Maraz. S10 is functionally equivalent to wounding automatically and ignoring armour saves, and it has multiple wounds (D6), inability to be disarmed and turning off magical items on top of that.

Are we talking about Ghal Maraz 1.0 or 2.0 here because I believe there is a big difference or should be?
 
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