Oh...this is going to be fucking good Ancient...this is going to be DAMN good with Dracul in 40k.
Dont forget we MIGHT end up pulling in the other order gods to fight chaos on even ground, with the Empire gods+dwarven gods+Elven gods fucking about getting shit fixed.
I mean the high elves alone would style on the fucking eldar for being such assholes. Loec would clown on chegorach (if not absorb the construct to become even greater then before), lets also not forget the Dawi becoming a space empire would be utter bullshit with the ancestor gods guiding them.
And then comes the mortal gods of mankind...Sigmar making a appearance to talk with E (being a intermediate god and trying to get E's help in fighting chaos, because Dracul being a greater god can mostly handle most of the shit).
the explanation of what they are and how the fuck they got here will be LEGENDARY!
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Plan time!
[] Plan Bring Down the Walls
-[] First Wave: First, Giants launch rocks as Artillery. Probing Strike By Black Knight Forces. Black Knights are to capture Enemy Forces attention and attack out of position troops or the Gates. Necromancers are to be focused on traps discovered, keeping Knights together as long range 'healers' or preparing Magic artillery barrage.
-[] Second Wave: Zombies make their way through whatever safe path the Black Knights carve. Knights disengage. Necromancers launch Magic Artillery at walls.
-[] Third Wave: Skeletons and Half our Grave Guards move up. Shredded Zombie Forces should be tearing at the Gates, or forming a macabre stair case for incoming reinforcements.
-[] Fourth Wave: If third wave fails then Giants kept as Artillery are to be sent in as melee combatants.
Theres a few problems with this plan:
for starters we have numbers in the millions now, and fortresses no matter how big are designed to be defended in depth, otherwise the enemy army and occupy parts of it and not suffer retaliation, so surrounding the fortress in 4 directions would be good.
second using the black knights as fodder for the walls is not a good idea, but think of medeival tactics here, Knights are walking tanks of the battle-field, meant to take ground and not hold it. The Grave-guard are our holding forces while skeletons can focus on keeping the chaos heads down and keeping our rear secure.
What i propose is that we split the army into 5 parts, and use a 2 wave tactic to ensure we are not attacked in the rear by those trying to reinforce the fort.
use a X formation when attcking the fort, heres what were working with:
- Undead: 5,354,025 Skeleton Warriors; 3,522,614 Zombies; 13,710,705 Grave Guard; 16,326,673 Black Knights; 153 Undead Giants
- Magical Forces: 90 Necromancers
so what we should do is by splitting our forces into 5 groups (one group will be attacking the gates, while the rest assault the walls in the best positions)
Using a mix of Barrage and charge here, each force should contain: (have any excess groups hanging in the back such as decimal number units)
1,070,805 skeleton warriors
704,522 zombies
2,742,141 grave guard
3,265,334 Black Knights
30 undead Giants
18 necromancers
(the remainder are to be used as to plug in holes and such)
now for the fighting combat, we know that zombies are chaff to be thrown aside, as in we have untold numbers of the buggers back in wallachia, so having them make a rampart would be ideal here. However,
@RookDeSuit is correct in getting the black knights up on the walls, but i prefer to keep half of each assaults numbers back in order to ensure no attacks in the rear, so once the seige begins have the zombies make the rampart while the black knights attack the walls, the grave-guard will walk (after being split in 2) after them to hold the ground taken by the black knights as they back them up.
the skeletons and giants would again keep up the pressure of siegeing the enemy so they cant fight back, with the giants focusing on either siege engines the fortress has (or towers), and the skeletons firing at anything in the sky OR keeping the enemy pinned by arrow fire on a constant basis.
add in 10 necromancers from each side dispeling any magic thrown at us, the other 4 buffing our forces, and the last four throwing curses and dark magic at the defenders should allow for magical combat to be dealt with in good order.
now this is for the 4 sides combat...for the gate-house this is going to be VERY diffrent as the giants are going to concentrate on breach the gate-house or collapsing it in total with rocks+magical enhancement, so 10 necromancers throwing curses while the other 8 are focusing on dispeling the magic. Once the gatehouse is breached or collapsed, then the black knights charge in with the zombie horde and grave guard moving in. All the while arrow fire is shooting at them.
so a plan like this
@RookDeSuit
[ ] Plan: Divide and Conquer
-[ ]Group 1-4
1,070,805 skeleton warriors
704,522 zombies
2,742,141 grave guard
3,265,334 Black Knights
30 undead Giants
18 necromancers
--[ ] attack the walls with a combination of barrage and zombie pile-climb, Giants are to focus on towers and siege engines while skeleton warriors are to barrage the walls and any aerial forces with arrows. Necromancers are to be divided into 10 being on dispeling/banishing duty, 4 on buffing the undead, and the last 4 on throwing curses at the enemy forces. Black knights are to take ground while the grave-guard come to back them up, ensure that the forces are split in two (two waves just in case things get hairy)
-[ ] Group 5
1,070,805 skeleton warriors
704,522 zombies
2,742,141 grave guard
3,265,337 Black Knights
33 undead Giants
18 necromancers
--[ ] Attack the Gatehouse with a combination of barrage and magical attacks, using the giants and skeletons to aim for the gatehouse and its defenders, once the gate is breach and the gatehouse itself a wreck, then zombies will swarm to provide a ramp for the black knights to charge in, while the Grave guard will follow suit for the harsh duty of punching through the lines by grinding them down. 18 necromancers on dispelling/banishing duty this time, to ensure that chaos cannot fully send daemons or other worse things at us.
this will be a grueling siege, but this is aimed at the chaos forces morale, if we take this then MAYBE we can force the ever-chosen to come down early on or be facing a mutiny by the other forces of chaos for allowing us to take this sacred place and burning it to the ground, though if we do this I'm pretty sure were going to be seeing allot of chaos raids over the next few years, but even then them getting through very angry sea-type dragons will be a grueling exercise of doom, considering they can just aim at the bottom of the hulls and let the forces of chaos drown in the oceans.