I mean, we could totally do it next turn and combine it with a 1 turn Fashion Street to give Tam his own shop... Just throwing around some ideas :V
...Planning the not!wedding will take some time and someone will have to make new dresses for it.

You can very well do that. Nothing is stopping you!
Would that be a Martial: Scout Out Action or an Archeology Action due to the need of using an airship to reach those floating islands. And do we know how far away they are, just to get a rough guess of how many Turns it could take?

Also, can we do 2 Exfiltrate Actions against the same group during the same Turn?

Anyway, a first plan draft. The big question this Turn is, what do we call our airship company?

...Nah, that's something we should think about but the real question is, how do we react to the Daughters? Should we use 3 or 4 Actions to hit them now, or spend this Turn preparing with Exfiltrate and the Bad Batch gathering more information(+Vacations For Free probably)?
They already gathered some blackmail on Nobles and I'm not sure we can crush them out of existence with only the Bad Batch. They might not care about Vacations For Free but Want Some Justice? will cause a reaction.

I'm also not sure what to do with the Followers Of Light. Combining We Work As One with Vacations For Free could be very effective but I suspect we will evacuate mainly Mutated and I'm not sure how much the Followers would care about that. Maybe For The Nation on Establish A Small Hospice Network instead?

[] Plan New Ships and New Heists
-[][Faith] Expand Your Poor Houses - (0/5 Turns Complete) - (-50 Materials) - [Sandcrete -12.5 Materials]
--[](+6FF)=+6
-[][Faith] Let There Be Lightbulbs - (0/1 Turns Complete) - (-50 Materials)
-[][Diplomacy] Exfiltrate - (DOR) - (0/1 Turns Complete)
--[](Ashleaf Tea +15, Diplomat-Corp +15)=+30
-[][Diplomacy] Exfiltrate - (DOR) - (0/1 Turns Complete)
--[](Ashleaf Tea +15, Diplomat-Corp +15)=+30
-[][Martial] Upgrade The Central Region Security To (Private Security) - (1/3 Turns Complete)
-[][Learning] Agricultural Studies - (Chemicals/Biology) - (0/10 Successes)
--[] [Grease The Wheels], (Scientific Theory +15, Library +5, Institutional Knowledge +30, 2 [DOC] +12, 1 [SUR] +12, +6FF)=+80
--[] -
-[][Learning] Transistors Typing - (Advanced/Pioneer Electronics) - (3/4 Successes)
--[][DoD], (Scientific Theory +15, Electronics Workshop +30, 2 [ENG] +28, 2 [SC] +24, +6FF)=+103
--[] -
-[][Learning] Catalogue Everything 2: Airship Boogaloo - (Line Vessels) - (Intact) - (Tech-Scouts, The Unbroken, The Wall, Incubi, PD?) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (0/7 Successes) - (-23 Materials)
--[] [PD], (Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, Black Box +5,)=+100
--[] -
-[][Archeology] Loot The Bunkers Entrance - (2/4 Turns Completed)
-[][Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (0/4 Turns Complete)
-[][Tree of Knowledge] Assemble A Logic Bank - (2/6 Constructed) - (Holdings) - (0/3 Turns Complete) - (-40 Materials)
-[][Holdings] Organized Airship Manufactory - 1 Line - (Airship (First Son)) - (0-2.000 Kg) - (Company name: To be decided) - (2/5 Turns Complete)
--[] (Hire Contractors: 2*7 Materials= (-14 Materials)
-[][Aria action] Accept Chiedi's invitation on a mysterious romantic date - (0/? Successes)
-[][Martyris action] Too Much To Do - (Vacations For Free) - (0/1 Turns Completed) - (-1.30 Materials, 2 Goodwill)
--[](Adjudicator +25, A Victims Ire: Criminal Organizations +5, Ashleaf Tea +15, Diplomat-Corp +15)=+60
-[][Martyris action] Too Much To Do - (School The Diplomat-Corp - (Specialized) - (The Imperial Family) - (0/2 Turns Complete))
--[](Adjudicator +25, Ashleaf Tea +15, +6FF)=+46


-[] Merchants - (All Are Free Actions)
--[] Backroom Deals - (Communal Festivals)
-[] The Adventurer Guild - (1 Action)
--[] Investigate - (Daughters of Rashomon: Identifying their upper echelons) - (-3 Materials)
-[] The Union Of Herbalists - (1 Action)
--[] Institutional Knowledge - (Agricultural Studies) - (-3.75 Materials)
-[] Stupendously Scholastic Scholars of Science - (1 Action)
--[] Suffer Their Arrogance - (1/4 Turns Complete) - (-6 Material)
-[] The Bureau For Imperial Civilian Logistics - (1 Action)
--[] Grease The Wheels - (Agricultural Studies) - (-15 Materials, -15 Goodwill)
-[] Forge Clan Vanar-Feer - (Choose 1 Action)
--[] Engineers Galore - (Engineer) - (0/6 Turns Complete) - (-1FF, 15 Materials)
-[] The Followers Of Light - (1 Action)
--[] We Work As One - (Expand Your Poor Houses)
-[] Conclave Of Fraya - (1 Action)
--[] Eternal Arts - (Norqod) - (10/39 Turns Complete) - (-5 Materials)
-[] Bone Valley Chapter - (All Are Free Actions)
--[] Send Support (food/supplies in the worth of 30 Materials)


Costs: 50 Materials+ 12.5 Materials+ 50 Materials+ 23 Materials+ 40 Materials+ 14 Materials+ 1.30 Materials+ 3 Materials+ 3.75 Materials+ 6 Material+ 15 Materials+ 15 Materials+ 5 Materials+ 30 Materials = 268.55 Materials
Budget: 699.50 Materials
Remaining budget: 699.50 Materials - 268.55 Materials= 430.95 Materials

Goodwill cost: 2 Goodwill+ 15 Goodwill+= -17 Goodwill
Current Goodwill: 253.23 Goodwill:V


That would leave 3 Faithful and a big pile of Materials over. Assigning Automatic Successes and people this Turn feels weird. Catalogue Everything 2 is unfailable and only needs extra Successes to finish earlier. I could move the DoD from the transistors to this, but it takes 2 Turns anyway and I'm curious what we could get out of the overflowing transistor project.
That one was also surprising. I didn't expect to get over +100 without Soaring Wrenches.:confused:

Edit: Added a second Archeology Action. Changed The Followers Of Light to We Work As One - (Expand Your Poor Houses) due to me being unsure how they would react to Vacations For Free.
 
Last edited:
Would that be a Martial: Scout Out Action or an Archeology Action due to the need of using an airship to reach those floating islands. And do we know how far away they are, just to get a rough guess of how many Turns it could take?
A Diplomatic Action, Create A Dossier, since you'd be looking into a rumor and not trying to reach a place you know is there.
Also, can we do 2 Exfiltrate Actions against the same group during the same Turn?
Yes, but they'll add onto each other.
 
You have a basic understanding of what it is and how it functions, but not much more than: "arrow shape fly better than box" levels.
Then something like this?

Aerodynamics 101 (Physics)
Turns out lifting something off the ground is only half the job. We have figured out that some shapes fly better than others, but we have no idea why. Time to get one of your research teams to nail down the laws that govern aerodynamics.
 
Then something like this?

Aerodynamics 101 (Physics)
Turns out lifting something off the ground is only half the job. We have figured out that some shapes fly better than others, but we have no idea why. Time to get one of your research teams to nail down the laws that govern aerodynamics.
Added to Learning, Airships.
@HeroCooky are we able to create an Aerodynamics Workshop now or would this be a prerequisite?
You'd need to research Aerodynamics 103 to create an Aerodynamics Workshop, because until then you'd not really need one for any practical purposes or research.
 
A Diplomatic Action, Create A Dossier, since you'd be looking into a rumor and not trying to reach a place you know is there.
Ugh, as if that category wasn't crowded enough. Hmm, for the next Turn our two Diplo Actions could be Is This All You Want From Life? and School The Diplomat-Corp, with Want Some Justice? as a Personal Action. That would leave one Personal Action from Martyris free, Aria probably should relax. But... Hmm, Is This All You Want From Life? doesn't need a dice roll...

Yeah, the dossier probably has to wait until the next Turn. The free Archeology Action... A Supply Route to Mirn would be useful due to the high Upkeep of the school, the Grand Kitchen, etc., but that 43% chance. Especially with how I have most military units on Catalogue Everything 2; I imagine getting that ship back into the air involves a lot crawling around inside of it while it's still in the Forest...

Maybe another expedition? RC-01 with its Artifact-grade: Lost Tech++ looks tempting, and I imagine House Mirn's guards probably aren't too interested in back-to-back expeditions. We can start a new expedition with them once the Bunkers Entrance is completely looted.

Yes, but they'll add onto each other.
... I'm not sure what that means? The dice rolls influence each other? The second Action gets a reduced success chance due to the first drawing attention?
 
We can start a new expedition with them once the Bunkers Entrance is completely looted.
Speaking of the Bunker, how do you feel our chances on clearing the First Floor? Tech wise, the only one we can realistically get is one in programming, but that one has low chances.

Equipment and unit wise I'm not sure what else we can get, maybe hire adventurers?
 
Speaking of the Bunker, how do you feel our chances on clearing the First Floor? Tech wise, the only one we can realistically get is one in programming, but that one has low chances.
I think our chances are pretty good. PD and ^Ä^ have loads of firepower. We might want to do Pump Those Legs! a few times to upgrade Units with stuff like Overstrenght, Weapon Type/Armor Weight Specialization, or Reaction Training.

As for tech, True/False/False/True does get the +30 from our Electronics Workshop, and adding scientists or engineers on top could have us reach +70 or upward. With good dice rolls and PD or DOD on it, we could finish it over 2 Turns.

Equipment and unit wise I'm not sure what else we can get, maybe hire adventurers?
The Huntsmen group would be a big boost in bodies with their 80 members. We could commission some anti-robot weapons from Clan Vanar-Feer/Meira's Hidden. The Nine Tribes Council might also have the local equivalent of EMP grenades laying around.


And, ah @HeroCooky I have kept poking the First Son airship design and there is some strange stuff going on. The big thing would be the Basic Passenger Cabins.

The Structural Information project didn't change much for the cargo aspect of the design(being pretty much Lift=freight, literally in the case of the Tiny Storage component) but if we would design something focused around moving as many Passengers as possible... well, things get strange. It halved the freight capacity to 600 Kg (the First Son design being able to move 1200 Kg) but in exchange I was able to cram 10 Basic Passenger Cabins, meaning 30 Passengers, into the design. That's more than 3 times as many as the First Son design could move (9 Passengers). Would be a bit slower than the First Son design, but not too much.

That's only possible because the Basic Passenger Cabins have a Lift cost of 60 Kg, which seems a bit low for 3 people?

There is also some smaller stuff. Are Decorations supposed to generate Lift? Second, I'm surprised the Upwards Sail gives Structure instead of costing it.
 
That's only possible because the Basic Passenger Cabins have a Lift cost of 60 Kg, which seems a bit low for 3 people?
Well, that is because while creating the airships, I realized that; a: I can't math, and b: the numbers are really more abstract and due to a I won't be able to make a system that accurately represents physics and lifting without making abominations of airships or so massively complicated that most people won't bother looking at the system in rhe first place.

Just pretend those 60kg are representative of stuff added into the ship so it can hold people, and not the while weight it can hold like cargo. Or something else.
There is also some smaller stuff. Are Decorations supposed to generate Lift?
They are not. Have added a - before the one.
Second, I'm surprised the Upwards Sail gives Structure instead of costing it.
That's a copy-paste compounded error from a (supposed to happen) revision of the structure of those components. Fixed now.
 
[X] Plan New Ships and New Heists
-[X][Faith] Expand Your Poor Houses - (0/5 Turns Complete) - (-50 Materials) - [Sandcrete -12.5 Materials]
--[X](+6FF)=+6
-[X][Faith] Let There Be Lightbulbs - (0/1 Turns Complete) - (-50 Materials)
-[X][Diplomacy] Exfiltrate - (DOR) - (0/1 Turns Complete)
--[X](Ashleaf Tea +15, Diplomat-Corp +15)=+30
-[X][Diplomacy] Exfiltrate - (DOR) - (0/1 Turns Complete)
--[X](Ashleaf Tea +15, Diplomat-Corp +15)=+30
-[X][Martial] Upgrade The Central Region Security To (Private Security) - (1/3 Turns Complete)
-[X][Learning] Agricultural Studies - (Chemicals/Biology) - (0/10 Successes)
--[X] [Grease The Wheels], (Scientific Theory +15, Library +5, Institutional Knowledge +30, 2 [DOC] +12, 1 [SUR] +12, +6FF)=+80
--[X] -
-[X][Learning] Transistors Typing - (Advanced/Pioneer Electronics) - (3/4 Successes)
--[X][DoD], (Scientific Theory +15, Electronics Workshop +30, 2 [ENG] +28, 2 [SC] +24, +6FF)=+103
--[X] -
-[X][Learning] Catalogue Everything 2: Airship Boogaloo - (Line Vessels) - (Intact) - (Tech-Scouts, The Unbroken, The Wall, Incubi, PD?) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (0/7 Successes) - (-23 Materials)
--[X] [PD], (Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, Black Box +5,)=+100
--[X] -
-[X][Archeology] Loot The Bunkers Entrance - (2/4 Turns Completed)
-[X][Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (0/4 Turns Complete)
-[X][Tree of Knowledge] Assemble A Logic Bank - (2/6 Constructed) - (Holdings) - (0/3 Turns Complete) - (-40 Materials)
-[X][Holdings] Organized Airship Manufactory - 1 Line - (Airship (First Son)) - (0-2.000 Kg) - (Company name: To be decided) - (2/5 Turns Complete)
--[X] (Hire Contractors: 2*7 Materials= (-14 Materials)
-[X][Aria action] Accept Chiedi's invitation on a mysterious romantic date - (0/? Successes)
-[X][Martyris action] Too Much To Do - (Vacations For Free) - (0/1 Turns Completed) - (-1.30 Materials, 2 Goodwill)
--[X](Adjudicator +25, A Victims Ire: Criminal Organizations +5, Ashleaf Tea +15, Diplomat-Corp +15)=+60
-[X][Martyris action] Too Much To Do - (School The Diplomat-Corp - (Specialized) - (The Imperial Family) - (0/2 Turns Complete))
--[X](Adjudicator +25, Ashleaf Tea +15, +6FF)=+46


-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Communal Festivals)
-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Daughters of Rashomon: Identifying their upper echelons) - (-3 Materials)
-[X] The Union Of Herbalists - (1 Action)
--[X] Institutional Knowledge - (Agricultural Studies) - (-3.75 Materials)
-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (1/4 Turns Complete) - (-6 Material)
-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Grease The Wheels - (Agricultural Studies) - (-15 Materials, -15 Goodwill)
-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (0/6 Turns Complete) - (-1FF, 15 Materials)
-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Expand Your Poor Houses)
-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (10/39 Turns Complete) - (-5 Materials)
-[X] Bone Valley Chapter - (All Are Free Actions)
--[X] Send Support (food/supplies in the worth of 30 Materials)

Costs: 50 Materials+ 12.5 Materials+ 50 Materials+ 23 Materials+ 40 Materials+ 14 Materials+ 1.30 Materials+ 3 Materials+ 3.75 Materials+ 6 Material+ 15 Materials+ 15 Materials+ 5 Materials+ 30 Materials = 268.55 Materials
Budget: 699.50 Materials
Remaining budget: 699.50 Materials - 268.55 Materials= 430.95 Materials

Goodwill cost: 2 Goodwill+ 15 Goodwill+= -17 Goodwill
Current Goodwill: 253.23 Goodwill:V
 
That's a copy-paste compounded error from a (supposed to happen) revision of the structure of those components. Fixed now.
Uhh...
Sideways Sail
Note:
Provides Speed Up To 35 Km/h for 20 Components, with -2 Km/h for every Component after that.
Cost: 1.30 Materials
Crew: -2
Lift: -50 Kg
Structure: -1
Price:
1d12 Materials
Upwards Sail
Note:
Provides Speed Up To 20 Km/h for 20 Components, with -1 Km/h for every Component after that.
Cost: 1.20 Materials
Crew: +/-0
Lift: -35 Kg
Structure: +1
Price:
1d12-4 Materials
I think you got the wrong sail? Now the Sideways Sail costs 1 Structure but the Upwards Sail still gives 1 Structure.
 
Adhoc vote count started by HeroCooky on Mar 16, 2022 at 12:00 PM, finished with 7 posts and 5 votes.

  • [X] Plan New Ships and New Heists
    -[X][Faith] Expand Your Poor Houses - (0/5 Turns Complete) - (-50 Materials) - [Sandcrete -12.5 Materials]
    --[X](+6FF)=+6
    -[X][Faith] Let There Be Lightbulbs - (0/1 Turns Complete) - (-50 Materials)
    -[X][Diplomacy] Exfiltrate - (DOR) - (0/1 Turns Complete)
    --[X](Ashleaf Tea +15, Diplomat-Corp +15)=+30
    -[X][Martial] Upgrade The Central Region Security To (Private Security) - (1/3 Turns Complete)
    -[X][Learning] Agricultural Studies - (Chemicals/Biology) - (0/10 Successes)
    --[X] [Grease The Wheels], (Scientific Theory +15, Library +5, Institutional Knowledge +30, 2 [DOC] +12, 1 [SUR] +12, +6FF)=+80
    --[X] -
    -[X][Learning] Transistors Typing - (Advanced/Pioneer Electronics) - (3/4 Successes)
    --[X][DoD], (Scientific Theory +15, Electronics Workshop +30, 2 [ENG] +28, 2 [SC] +24, +6FF)=+103
    -[X][Learning] Catalogue Everything 2: Airship Boogaloo - (Line Vessels) - (Intact) - (Tech-Scouts, The Unbroken, The Wall, Incubi, PD?) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (0/7 Successes) - (-23 Materials)
    --[X] [PD], (Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, Black Box +5,)=+100
    -[X][Archeology] Loot The Bunkers Entrance - (2/4 Turns Completed)
    -[X][Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (0/4 Turns Complete)
    -[X][Tree of Knowledge] Assemble A Logic Bank - (2/6 Constructed) - (Holdings) - (0/3 Turns Complete) - (-40 Materials)
    -[X][Holdings] Organized Airship Manufactory - 1 Line - (Airship (First Son)) - (0-2.000 Kg) - (Company name: To be decided) - (2/5 Turns Complete)
    --[X] (Hire Contractors: 2*7 Materials= (-14 Materials)
    -[X][Aria action] Accept Chiedi's invitation on a mysterious romantic date - (0/? Successes)
    -[X][Martyris action] Too Much To Do - (Vacations For Free) - (0/1 Turns Completed) - (-1.30 Materials, 2 Goodwill)
    --[X](Adjudicator +25, A Victims Ire: Criminal Organizations +5, Ashleaf Tea +15, Diplomat-Corp +15)=+60
    -[X][Martyris action] Too Much To Do - (School The Diplomat-Corp - (Specialized) - (The Imperial Family) - (0/2 Turns Complete))
    --[X](Adjudicator +25, Ashleaf Tea +15, +6FF)=+46
    -[X] Merchants - (All Are Free Actions)
    --[X] Backroom Deals - (Communal Festivals)
    -[X] The Adventurer Guild - (1 Action)
    --[X] Investigate - (Daughters of Rashomon: Identifying their upper echelons) - (-3 Materials)
    -[X] The Union Of Herbalists - (1 Action)
    --[X] Institutional Knowledge - (Agricultural Studies) - (-3.75 Materials)
    -[X] Stupendously Scholastic Scholars of Science - (1 Action)
    --[X] Suffer Their Arrogance - (1/4 Turns Complete) - (-6 Material)
    -[X] The Bureau For Imperial Civilian Logistics - (1 Action)
    --[X] Grease The Wheels - (Agricultural Studies) - (-15 Materials, -15 Goodwill)
    -[X] Forge Clan Vanar-Feer - (Choose 1 Action)
    --[X] Engineers Galore - (Engineer) - (0/6 Turns Complete) - (-1FF, 15 Materials)
    -[X] The Followers Of Light - (1 Action)
    --[X] We Work As One - (Expand Your Poor Houses)
    -[X] Conclave Of Fraya - (1 Action)
    --[X] Eternal Arts - (Norqod) - (10/39 Turns Complete) - (-5 Materials)
    -[X] Bone Valley Chapter - (All Are Free Actions)
    --[X] Send Support (food/supplies in the worth of 30 Materials)

I need 8 1d100 for your Actions with a DC of:
51 rolled with +6
30 rolled with +30; if successful, roll 2d6-3 + 1d100
30 rolled with +30; if successful, roll 2d6-3 + 1d100
57/63/80 rolled with +80
56/116/199 rolled with +103
18/73/97 rolled with +100
50 rolled with 60
40 rolled with 56

The first failure is re-rolled; then, 2 for 4, 3 for 6, usw.
All others have a DC of 50 for Goodwill roll.

Further Rolls:

Recruits:

4d80

Support:
1d6 Greased Successes for Agricultural Studies

Artifacts:
5d6 General Mundane
4d5 Lost Tech
13d4 Random High-Grade Artifacts

Piety:
1d6-7

Faithful:
1d100

Income:
18d4+16d8+19d12+5d14+12d15+12d18+15d19+5d20

The first rolls are taken as official.
If no other rolls are present, I will roll on the 17.03.22 at 17:00 CET.
 
I'm on it.
EyeOfSauron threw 1 100-faced dice. Reason: 51 rolled with +6 Total: 87
87 87
EyeOfSauron threw 1 100-faced dice. Reason: 30 rolled with +30 Total: 25
25 25
EyeOfSauron threw 2 6-faced dice. Reason: (-3) Total: 4
2 2 2 2
EyeOfSauron threw 1 100-faced dice. Total: 89
89 89
EyeOfSauron threw 1 100-faced dice. Reason: 30 rolled with +30 Total: 45
45 45
EyeOfSauron threw 2 6-faced dice. Reason: (-3) Total: 4
2 2 2 2
EyeOfSauron threw 1 100-faced dice. Total: 69
69 69
EyeOfSauron threw 1 100-faced dice. Reason: 57/63/80 rolled with +80 Total: 14
14 14
EyeOfSauron threw 1 100-faced dice. Reason: 56/116/199 rolled with +103 Total: 17
17 17
EyeOfSauron threw 1 100-faced dice. Reason: 18/73/97 rolled with +100 Total: 23
23 23
EyeOfSauron threw 1 100-faced dice. Reason: 50 rolled with 60 Total: 71
71 71
EyeOfSauron threw 1 100-faced dice. Reason: 40 rolled with 56 Total: 91
91 91
EyeOfSauron threw 1 6-faced dice. Reason: Greased Successes Total: 6
6 6
EyeOfSauron threw 5 6-faced dice. Reason: General Mundane Total: 12
6 6 2 2 1 1 2 2 1 1
EyeOfSauron threw 4 5-faced dice. Reason: Lost Tech Total: 7
1 1 1 1 1 1 4 4
EyeOfSauron threw 12 4-faced dice. Reason: Random High-Grade Artifacts Total: 28
1 1 3 3 4 4 3 3 1 1 2 2 1 1 1 1 2 2 4 4 4 4 2 2
EyeOfSauron threw 1 4-faced dice. Reason: Random High-Grade Artifacts Total: 2
2 2
EyeOfSauron threw 12 4-faced dice. Reason: Income Total: 37
4 4 4 4 2 2 4 4 1 1 4 4 3 3 3 3 4 4 4 4 1 1 3 3
EyeOfSauron threw 6 4-faced dice. Reason: Income Total: 14
3 3 2 2 3 3 2 2 2 2 2 2
EyeOfSauron threw 12 8-faced dice. Reason: Income Total: 60
4 4 2 2 7 7 7 7 8 8 3 3 3 3 8 8 4 4 4 4 3 3 7 7
EyeOfSauron threw 4 8-faced dice. Reason: Income Total: 19
2 2 7 7 5 5 5 5
EyeOfSauron threw 12 12-faced dice. Reason: Income Total: 59
8 8 6 6 2 2 7 7 3 3 5 5 2 2 4 4 3 3 11 11 4 4 4 4
EyeOfSauron threw 7 12-faced dice. Reason: Income Total: 58
8 8 4 4 9 9 8 8 9 9 9 9 11 11
EyeOfSauron threw 5 14-faced dice. Reason: Income Total: 30
4 4 13 13 6 6 1 1 6 6
EyeOfSauron threw 12 15-faced dice. Reason: Income Total: 113
7 7 6 6 7 7 3 3 8 8 15 15 15 15 12 12 7 7 15 15 12 12 6 6
EyeOfSauron threw 12 18-faced dice. Reason: Income Total: 133
12 12 11 11 14 14 17 17 2 2 18 18 13 13 12 12 12 12 5 5 6 6 11 11
EyeOfSauron threw 12 19-faced dice. Reason: Income Total: 75
11 11 5 5 12 12 4 4 8 8 1 1 2 2 2 2 9 9 8 8 9 9 4 4
EyeOfSauron threw 3 19-faced dice. Reason: Income Total: 26
4 4 5 5 17 17
EyeOfSauron threw 5 20-faced dice. Reason: Income Total: 78
11 11 15 15 17 17 18 18 17 17
 
I'll go Recruits down

Edit: Accidentally did an extra d80. Someone else can handle the Income rolls :V
Walliseatscheese threw 5 80-faced dice. Total: 233
37 37 56 56 31 31 53 53 56 56
Walliseatscheese threw 1 6-faced dice. Total: 2
2 2
Walliseatscheese threw 5 6-faced dice. Total: 19
4 4 3 3 5 5 6 6 1 1
Walliseatscheese threw 4 5-faced dice. Total: 12
1 1 5 5 2 2 4 4
Walliseatscheese threw 12 4-faced dice. Total: 31
3 3 4 4 1 1 1 1 1 1 4 4 2 2 3 3 4 4 1 1 3 3 4 4
Walliseatscheese threw 2 4-faced dice. Total: 4
3 3 1 1
Walliseatscheese threw 1 100-faced dice. Total: 31
31 31
 
Last edited:
[X] Plan New Ships and New Heists
-[X][Faith] Expand Your Poor Houses - (2/5 Turns Complete) - (-50 Materials) - [Sandcrete -12.5 Materials]
--[X](+6FF)=+6
Needed: 51, Rolled: 87 + 6 = 93
Success!

-[X][Faith] Let There Be Lightbulbs - (1/1 Turns Complete) - (-50 Materials)
+1 Turn of Progress
Success!
Recruits: 177

-[X][Diplomacy] Exfiltrate - (DOR) - (1/1 Turns Complete)
--[X](Ashleaf Tea +15, Diplomat-Corp +15)= +30
Needed: 30, Rolled: 25 + 30 = 55
Success!
Material Gains: 1 Material
Secrets: 89

-[X][Diplomacy] Exfiltrate - (DOR) - (1/1 Turns Complete)
--[X](Ashleaf Tea +15, Diplomat-Corp +15)= +30
Needed: 30, Rolled: 45 + 30 = 75
Success!
Material Gains: 1
Secrets: 69

-[X][Martial] Upgrade The Central Region Security To (Private Security) - (2/3 Turns Complete)
+1 Turn of Progress

-[X][Learning] Agricultural Studies - (Chemicals/Biology) - (9/10 Successes)
--[X] [Grease The Wheels], (Scientific Theory +15, Library +5, Institutional Knowledge +30, 2 [DOC] +12, 1 [SUR] +12, +6FF)= +80
Needed: 57/63/80 for 1/2/3 Successes, Rolled: 14 + 80 = 94
+6 Greased Successes
+3 Successes

-[X][Learning] Transistors Typing - (Advanced/Pioneer Electronics) - (6/4 Successes)
--[X][DoD], (Scientific Theory +15, Electronics Workshop +30, 2 [ENG] +28, 2 [SC] +24, +6FF)= +103
Needed: 56/116/199 for 1/2/3 Successes, Rolled: 17 + 103 = 120
Success!
+1 Automatic Success
+2 Successes

-[X][Learning] Catalogue Everything 2: Airship Boogaloo - (Line Vessels) - (Intact) - (Tech-Scouts, The Unbroken, The Wall, Incubi, PD?) - (All Suspendium/Electronics/Machinery/Metallurgy/Physics) - (4/7 Successes) - (-23 Materials)
--[X] [PD], (Scientific Theory +15, Electronics Workshop +30, Soaring Wrenches +50, Black Box +5)= +100
Needed: 18/73/97 for 1/2/3 Successes, Rolled: 23 + 100 = 123
Success!
+1 Automatic Success
+3 Successes

-[X][Archeology] Loot The Bunkers Entrance - (3/4 Turns Completed)
Success!
+1 Turn of Progress

-[X][Archeology] Prepare an Expedition - (RC-01) - (4 Turns Preperation= 8 Turns expedition) - (House Mirn support: N) - (1/4 Turns Complete)
+1 Turn of Progress

-[X][Tree of Knowledge] Assemble A Logic Bank - (2/6 Constructed) - (Holdings) - (1/3 Turns Complete) - (-40 Materials)
+1 Turn of Progress

-[X][Holdings] Organized Airship Manufactory - 1 Line - (Airship (First Son)) - (0-2.000 Kg) - (Company name: To be decided) - (5/5 Turns Complete)
--[X] (Hire Contractors: 2*7 Materials= (-14 Materials)
+3 Turns of Progress
Success!
+127.02 Materials per Turn, -2 Tiny Suspendium Shards per Turn.

-[X][Aria action] Accept Chiedi's invitation on a mysterious, romantic date - (1/1 Successes)
Romantic Success!
Aria and Chiedi are now (unofficially) married... Mom?

-[X][Martyris action] Too Much To Do - (Vacations For Free) - (1/1 Turns Completed) - (-1.30 Materials, 2 Goodwill)
--[X](Adjudicator +25, A Victims Ire: Criminal Organizations +5, Ashleaf Tea +15, Diplomat-Corp +15)= +60
Needed: 50, Rolled: 71 + 60 = 131
Success!

-[X][Martyris action] Too Much To Do - (School The Diplomat-Corp - (Specialized) - (The Imperial Family) - (1/2 Turns Complete))
--[X](Adjudicator +25, Ashleaf Tea +15, +6FF)= +46
Needed: 40, Rolled: 91+ 56 = 147
Success!
+1 Turn of Progress

-[X] Merchants - (All Are Free Actions)
--[X] Backroom Deals - (Communal Festivals)
Success!

-[X] The Adventurer Guild - (1 Action)
--[X] Investigate - (Daughters of Rashomon: Identifying their upper echelons) - (-3 Materials)
Action Failed, Agents Barely Escaped.
-35 to all rolls against the DOR for the Next Six Months (Two Turns).

-[X] The Union Of Herbalists - (1 Action)
--[X] Institutional Knowledge - (Agricultural Studies) - (-3.75 Materials)
Success!

-[X] Stupendously Scholastic Scholars of Science - (1 Action)
--[X] Suffer Their Arrogance - (2/4 Turns Complete) - (-6 Material)
+1 Turn of Progress

-[X] The Bureau For Imperial Civilian Logistics - (1 Action)
--[X] Grease The Wheels - (Agricultural Studies) - (-15 Materials, -15 Goodwill)
Success!

-[X] Forge Clan Vanar-Feer - (Choose 1 Action)
--[X] Engineers Galore - (Engineer) - (1/6 Turns Complete) - (-1FF, 15 Materials)
+1 Turn of Progress

-[X] The Followers Of Light - (1 Action)
--[X] We Work As One - (Expand Your Poor Houses)
Success!

-[X] Conclave Of Fraya - (1 Action)
--[X] Eternal Arts - (Norqod) - (11/42 Turns Complete) - (-5 Materials)
+1 Turn of Progress

-[X] Bone Valley Chapter - (All Are Free Actions)
--[X] Send Support (food/supplies in the worth of 30 Materials)
Success!
6.15 Materials were confiscated/taxed by the House Guards.

Further Rolls:

Artifacts:

19 General Mundane
12 Lost Tech
34 Random High-Grade Artifacts

Piety:
1d6-7 = Nope - 0% Piety reduction

Faithful:
1st: Needed: None, Rolled: Irrelevant
Success!
2nd: Needed: 82, Rolled: 31
Failed.
+1 Faithful!

Income:
18d4+16d8+19d12+5d14+12d15+12d18+15d19+5d20+369.50 = 702 + 369.50 = 1071.50 Materials!

Upkeep:

-515.33 Materials

Spent:

-268.55 Materials

Change:

+287.62 Materials

The update will be online on the 23.03.22 at 17:00 CET.
 
Last edited:
Rumor Mill Turn 61
Rumors:

News From The Sunset War - The Tessen Speaker
Chemical weaponry has been confirmed to be used by both sides of the Sunset War, with no restrictions against using them against civilian centers. In a barbaric act of madness, both sides have started to use chemical weapons against not merely the other side's armies but against cities that refuse to surrender or resist too much against an invading army. Already, estimates of those dead at the hands of those chemical attacks exceed the low 100.000's, with some saying that up to 600.000 could have been killed due to several concerning rumors of "The Full Cleanse Of Rot Within These Dens Of Sin" proclaimed by both sides. The first groups of refugees are arriving in outlying nations, greeted with varying degrees of hostility and maliciousness. The SBA offers little more than tents and some sandwheat for sustenance. Notably, they have proven far more merciful than other nations, with some political commentators saying that "the people now reap what their malicious leaders have sown." In the meantime, Fractal Nova and her Cult have attacked some outlying Regions from their main thrust and are now in retreat to shelter and guard those they saved from the Eversun.
(Read more on pages 9-11)

Youngest Child Of Emperor Elianus Declared Mutation Free - The Truthful Observers
The youngest daughter of the Emperor, Lisia, has recently turned seven years of age and, as such, was taken under the aegis of the Gene-Seekers and Imperial Priests to determine her nature. After a week of trials and inquiry into her genetic code, mind, and soul, she was declared by all who oversaw her trials as pure and unmolested by Mutation in every part of her body. With this, she has proven to be eligible for the throne like her older brother and sister, even if she, as third in line, will likely never have to ascend to the burden and privilege of leading our great nation. Nonetheless, celebrations have occurred and been proclaimed across the Empire for the occasion, as yet another untainted child proves the spiritual and moral strength of the Imperial Family.
(Read more on pages 1-4)

Guards, Whores, And Judges - Rags, Rumors, And Rants
Little fanfare has greeted recent revelations of the corrupt nature of several Guard Captains and Judges within the City of Ularn. Despite evidence of these men and women, many married, spending their times outside of duty with known criminals, those that associate with them, or praying upon those under the thumb of the same, few have had to contend with more repercussions than a light slap on the wrist and some fines. However, the citizens of Ularn now have to ask themselves, how can we trust these people, those given our safety to guard over, if they so openly serve only themselves? Indeed, how can they?
(Read more on pages 7-8)

***

Region Report/s

We have received the shipment of food and material, with the seemingly usual amount of "taxes" taken.

We have managed to organize a formal militia to safeguard our stronghold within the city and established ties with the people living around us.

The work on the Hydroponics is proceeding as planned, with the Forge-Clan Engineers hired to lay down power lines, generators, the gardens, and security measures in the usual efficient and expedient manner.

We are currently still working on uncovering more of the tenets and ideology of Irinism and would appreciate any formal help that Tessen could lend us. Unfortunately, most of our efforts are hindered by being strangers, with no ties to any party within the Region, and an out-of-context situation for many.

***

Spy-Network:

The Marquis of Tessen has started the expansion of the roadways.

House Ulatarn is gathering support for some political move, which will be rather significant as far as we can determine.

The Military has started some targeted attacks against targets and bands from information retrieved from the captives.

The Followers of Light are administering to their flocks in the Region.

The Lost continue with their works.

Dirty Daggers continued what they were doing.

Daughters Of Rashomon have noticed the rather blatant attacks on them and have gone into full defensive mode, with those under them feeling the displeasure of the higher echelons.

The Purified are slowly edging into Ulatarn and DOR territory, seeking out the Mutated currently being attacked or mistreated by the DOR.

The Common People see little change in their mood, as few things of interest have happened.

The Mutated continue with their lives, little upsetting the current pace.
 
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