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What other fey spirits are there, even? I know dryads and spites, treemen might be possible but probably not given they're permanently bound to their form… is there anything else?
 
What other fey spirits are there, even? I know dryads and spites, treemen might be possible but probably not given they're permanently bound to their form… is there anything else?
Possibly Hagranyms.

Basically bloodthirsty, flesh-eating horse-things.

The Orcs of the Northern Grey Mountains ride them, they aren't aware that their steeds are smarter than they are.
 
It's a stupid idea to go through with, but I still want it to be quest-canon that Mathilde genuinely considered binding fucking Drycha like an apparition familiar.

[x] Pursue
[x] Bind
You know what? I'm pretty tempted to go this way. As the person who spent their time as the one trying to figure out of there was any way for a human to figure out something that could even conceivably be likened to High Magic. I can definitely get behind that line of thought.

Hubris?
[] Bind
Huuubrissss

But no, my real vote must be for:

[X] Counter
[X] Pursue

Because I want someone I can ask answers of, if possible.

A dryad from Athel Loren brought an army all the way to Kislev. Why?
 
To put forth another argument that I only tangentially mentioned earlier:
I don't want Mathilde to even consider binding Drycha because I don't want to play a character who is a mystical slaver.
 
To put forth another argument that I only tangentially mentioned earlier:
I don't want Mathilde to even consider binding Drycha because I don't want to play a character who is a mystical slaver.
Eh, the reason I originally voted for it was explicitly not to enslave her, but to trap the spirit so that we could be sure when we kill it dead. Otherwise, yeah, Drycha's sentient and actually trying to enslave her is bad.
 
[X] Counter
Attempt to disrupt the magic that the Dryad is performing, with the intention of forcing it to stay and fight.
 
Dragon flask is cool, but I'm concerned about our ability to actually confirm the kill if it works.

I'd rather know if Drycha has escaped or not than try to guess if she was disintegrated or managed to complete her teleport at the last second.
Is there really no way to check if she escaped?

Won't there be shyish from windsight? Or something that won't burn on her? Wiki says she has something called a Fang of Taalroth, won't that be enough of an indication or is that just not metal like I'm assuming and is actually something called ironbark or something?

Or like residual Ulgu if she does pull off casting it?

Assuming she gets covered by flames and then disappears so it's ambiguous whether she's alive or not seems like it's too inspired by movies.

I don't want Mathilde to even consider binding Drycha because I don't want to play a character who is a mystical slaver.
To be fair Qreek's circumstances are in the same tree of messed up.
 
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To be fair Qreek's circumstances are in the same tree of messed up.
I think there's a fair bit of room between Qrech being our prisoner-for-life and mental enslavement.

If nothing else, he's inarguably got a better quality of life than the vast, vast majority of Skaven. Possibly better than literally all of them.
 
I know fiction has trained us that a lack of a body means something isn't dead, but sometimes the best way to ensure something is dead is to kill it so hard no body is left. Especially in a setting like this.
 
[X] Counter

Ok about 50 years ago Drycha stole a divine artifact of Taal. Which weakens magic against the user and helps with shadow magic. If she has it on her I would not want to risk destroying it.
 
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