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The things that evolve or are evolved to live under mountains are pale and light-sensitive, with either no eyes or HUGE eyes. The night goblins, for example. The fact that dwarves aren't like this implies pretty strongly that they were above-ground prior to the coming of chaos.
But we know that dwarfs (probably) didn't evolve naturally, given the old ones and Deathfang's retelling of Urmskaladrak's fate
 
I have a dozen more books to read before I reach the Lizardmen, so I based my observation on the fact that the wiki only draws information from 5th edition. Suboptimal, but the best I got for now.
There's not any real focus on it, but it does appear on the map in the 8th edition Lizardmen book.

5th edition was probably the only time it got much detail.
 
[X] [LIBRARY] The Eonir of Laurelorn: Esoteric Dwarven (150 gc), Beastmen: Extensive Imperial, Extensive and Antiquarian Dwarven (300 gc), Waystones and Henges: Esoteric Imperial (150 gc and 4 CF)
[X] [LIBRARY] The Eonir of Laurelorn: Esoteric Dwarven (150 gc), Geography: Extensive Imperial (100gc), Beastmen: Extensive Imperial, Extensive and Esoteric Dwarven (350 gc)
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] No purchase.
 
I really don't think saving up CF is necessary when we're sitting on a bunch of unpublished papers, and I think we ought to get the maximum possible benefit for our primary goal for the next 15-20 turns.

[x] [LIBRARY] The Eonir of Laurelorn: Esoteric Dwarven (150 gc), Beastmen: Extensive Imperial, Extensive and Antiquarian Dwarven (300 gc), Waystones and Henges: Esoteric Imperial (150 gc and 4 CF)
 
Romance +9 - Extensive Imperial / Bretonnian / Dwarven / Extensive Druchii / Extensive and Obscure Skaven

To get:
The Eonir/High Elves/Very High Elves (i.e. the ones that are triping out on uncut spirit bonds)
Arabayan
Tilean
Kislevian
Estalian
Tobaro-ian?

(also, Tobaro was one of the options for our Waystone project. I wonder what advantages might have been available to us there.
---
Unrelated - @BoneyM since we're getting a gyrobomber specially made for us, will the passenger compartment be better insulated against cold and sound and generally more comfortable?

Ohhhhh. Idea, if allowed: If the carriage is not being made more comfortable via material means, can we pay AV to have it runed?
 
[x] [LIBRARY] The Eonir of Laurelorn: Esoteric Dwarven (150 gc), Beastmen: Extensive Imperial, Extensive and Antiquarian Dwarven (300 gc), Waystones and Henges: Esoteric Imperial (150 gc and 4 CF)


I wonder if Mathilde could publish a book on something that's not classified.

Maybe she could take the shroom papers and her extensive experience travelling through the Old World and team up with Panoramia to publish a wizard's cookbook.


also, Tobaro was one of the options for our Waystone project. I wonder what advantages might have been available to us there.

Wait, it was? I only remember Bretonnia, Empire, Kislev, Dawi and Eonir as options.
 
Unrelated - @BoneyM since we're getting a gyrobomber specially made for us, will the passenger compartment be better insulated against cold and sound and generally more comfortable?

Since we're talking about very minor modifications to an existing design, it should only take a few decades for that sort of thing to be approved for production.

Ohhhhh. Idea, if allowed: If the carriage is not being made more comfortable via material means, can we pay AV to have it runed?

Once it exists, yes.
 
Wait, it was? I only remember Bretonnia, Empire, Kislev, Dawi and Eonir as options.
Second last on the list. Border Princes was also an option but... lol no.
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Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!

As a Journeywoman, Grey Wizard Mathilde Weber is dropped into the deep end of intrigue and double-dealing after a surprise assignment to the necromancer-afflicted province of Stirland. Follow her trials, travails, feats and discoveries as she makes her way in the world and does her best to...
Once it exists, yes.
Cheers; this idea feels like playing with magic lego. I'll try to keep restrained on this topic, because the needs are simple: comfort (sound, temperature, air pressure/quality and lighting), and the characters know how to achieve tha- I WANNA MAKE IT A ROOM OF SERENITY THAT'S BIGGER ON THE INSIDE AND CAN ALSO INTO SPACE!
 
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On the contrary, we can assume that things that are strongly favored by convergent evolution for cave dwellers are the same things as would be designed into cave dwellers, for sheer functionality.

Surface-adapted binocular vision is not one of those things. Nor is visible-spectrum pigmentation.

I mean, you can just hand-wave away this stuff with a "well, they were designed differently" but I'd expect to see at least an attempt at explaining why the sub-optimal choices were made during design.
Convergent evolution has consistently failed to produce magic IRL.
Besides my point was that they weren't designed to be the ideal underground species, they were designed to be magic resistant to fight off chaos.
Liking the underground is probably a random feature that comes about from them somewhat metaphorically, somewhat not metaphorically stone. Not a feature that the Old Ones intended to add.
If anything this is a failure of design as the Old Ones want the dwarves out in the open air defending their geomantic web, not holed up in mountains letting Chaos come to them.
 
Second last on the list. Border Princes was also an option but... lol no.

The only good point for the Border Princes would have been total freedom - nobody important would have complained if a few miles got blasted off the map.

Now, Tobaro would have been an intriguing option to explore...

Even though they might have been more than a bit salty since we outshone them as best Dwarf Friends so thoroughly.
 
The only good point for the Border Princes would have been total freedom - nobody important would have complained if a few miles got blasted off the map.

Now, Tobaro would have been an intriguing option to explore...

Even though they might have been more than a bit salty since we outshone them as best Dwarf Friends so thoroughly.
What are you spending the resources we gave you on that resulted in the removal of these miles? Can you get us those miles back please? Our cartographers are freaking out and the only way we can plan any sort of military operation in a 100 miles of the area is to pretend that the removed bit and anything in it does not exist.

Does not make for good plans.
 
Cheers; this idea feels like playing with magic lego. I'll try to keep restrained on this topic, because the needs are simple: comfort (sound, temperature, air pressure/quality and lighting), and the characters know how to achieve tha- I WANNA MAKE IT A ROOM OF SERENITY THAT'S BIGGER ON THE INSIDE AND CAN ALSO INTO SPACE!

We can't into space because there's a giant evil radioactive death moon in the way.
 
Convergent evolution has consistently failed to produce magic IRL.
Besides my point was that they weren't designed to be the ideal underground species, they were designed to be magic resistant to fight off chaos.
Liking the underground is probably a random feature that comes about from them somewhat metaphorically, somewhat not metaphorically stone. Not a feature that the Old Ones intended to add.
If anything this is a failure of design as the Old Ones want the dwarves out in the open air defending their geomantic web, not holed up in mountains letting Chaos come to them.

My point was that there is no evidence for a cave-dwelling origin for the dwarves that would lead to a different set of original gods, as opposed to the archetypes shared by the humans, elves, halflings, etc. Cython expected them to have agriculture, the wild, and fertility as primaries, and I'm pushing back against the theory that says dwarves were different from the beginning and so have a different set of archetypes.

So I guess I'm not sure if you are actually disagreeing with my thesis, or just bring pendantic about my supporting evidence?
 
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If Panorama is going to try for magister should we buy her a present for if she succeeds? (Or as a consolation if she fails.) I'm not sure what we would be a good gift though.
 
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[X] [LIBRARY] The Eonir of Laurelorn: Esoteric Dwarven (150 gc), Beastmen: Extensive Imperial, Extensive and Antiquarian Dwarven (300 gc), Waystones and Henges: Esoteric Imperial (150 gc and 4 CF)
Maxes out Eonir and Waystones, brings us to a +6 on Beastmen. 4 CF out of pocket.
[X] [LIBRARY] The Eonir of Laurelorn: Esoteric Dwarven (150 gc), Geography: Extensive Imperial (100gc), Beastmen: Extensive Imperial, Extensive and Esoteric Dwarven (350 gc)
[X] [DWARF] No purchase.
[X] [COLLEGE] No purchase.
[X] [PURCHASE] No purchase.
 
Does she have a staff?

I'm sure we could make an awesome staff if she's not that good at enchanting.
She does indeed have a staff. One that can extend roots into the ground and draw energy from the earth, or serve as a conduit for her casting into the fields. Or at least that's what I'm assuming is what's happening when she recovers from a hike using it and doing it when she's magicing the fields.
 
Does she have a staff?

I'm sure we could make an awesome staff if she's not that good at enchanting.

Pan's had a staff since we met her. Presumably the Jades, or at least Pan's most direct family/friends, still have access to a dedicated turner.

I'm tempted to try to Windherder her something, preferably some combination of Jade/Grey magic.

That or just go somewhere cool with her.
 
That said, the simplest(and least inappropriate) test would be to have some dwarves pick up and try the Azul Diet and see what happens.
I can picture the Infomercial featuring King Kazador and a mortified Kazrik now.
"Try the Azul Diet for two decades, and you have my personal guarantee that you- and your partner"- Kazadors' bushy eyebrows waggle- "will be completely satisfied!
Never any problems with my performance! Just ask your Mother, right son?!"
 
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Does she have a staff?

I'm sure we could make an awesome staff if she's not that good at enchanting.
She does, and she uses it a lot. I don't know how good it is or what it's specific bonuses are and the mechanics side of me is curious, but narratively it looks like something to do with plants, shockingly. :p

I'm thinking a long date - ohhhh! This depends on how things turn out, but if she doesn't visit Laurelorn before trying for Magister, it might be cool to organise a full day or two where the two of them indulge the comforts of city-born elven culture. Long walks around the city, organise beforehand access to some private art collections. Plan the route so that there's really good restaurants nearby to try new foods at, but be prepared to throw out all those plans on the day if spontaneity grabs us.

Maybe look into local horticulturalists and see if they are willing to sell samples/seeds/cuttings-for-clones of any plants that Pan might be interested in getting for her greenhouse.
 
She does indeed have a staff. One that can extend roots into the ground and draw energy from the earth, or serve as a conduit for her casting into the fields. Or at least that's what I'm assuming is what's happening when she recovers from a hike using it and doing it when she's magicing the fields.

Huh...

Well then, commission some really extravagant runework maybe? It is a bit sad she doesn't really need the stuff Mathilde can personally enchant for her.
 
Oh right the voting thing.

[X] [LIBRARY] The Eonir of Laurelorn: Esoteric Dwarven (150 gc), Beastmen: Extensive Imperial, Extensive and Antiquarian Dwarven (300 gc), Waystones and Henges: Esoteric Imperial (150 gc and 4 CF)
Maxes out Eonir and Waystones, brings us to a +6 on Beastmen. 4 CF out of pocket.

While we probably could swing getting these Waystone books on the expense budget later, I think entering into this project with the maximum amount of available info is an important first impression.

Remember that they reached out to us specifically at least partially on the assumption that we actually know something about this.
 
Remember that they reached out to us specifically at least partially on the assumption that we actually know something about this.

Speaking of, I'm actually kind of considering keeping the Coin on "Deciever: I actually know something about Waystones" for the first few turns of our Laurelorn stay, just so we don't get busted immediately and have some time to catch up.
 
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