All the previous rules on voting apply including the voting being open, votes without reasoning being ignored, and draft plans and discussion highly encouraged. Remember the boosts you've got and that you can double down on actions.
If you've recently turned up and are reading this hello, but remember to also participate!
I'll be writing an infopost on the Mak'gora between this post and the results of this chapter. If you want to know specific things about it let me know and I'll include it.
I've amalgamated some of the actions which previously stood alone to streamline some of the choices.
ORGRIMMAR TURN 3
There's no great triumph for your return, but you do receive nods of respect as you enter the city with your warband at your back and you can't keep the smile off your face as you imagine yourself at the head of a larger army, Blademasters walking proudly behind you and the banners of the Burning Blade flying in the wind.
Happy as you are though your warriors disband, the trolls, Warsong, Sorek and the aspirants and several others going their separate ways while your clan warriors escort the remnants of Darkstorm's bandits to the Cleft of Shadow.
Deserters? = 6
Of the 17 who surrendered, only 11 remain, others having escaped into the night during your march despite your best efforts. You felt almost personally offended by this, they were your warriors now, your warband, but your anger had cooled in time as you considered the warriors themselves. They had, after all, surrendered, and it wasn't surprising a few had taken the opportunity to run off. An unusual upside of this development was that those remaining were the bravest and more reliable of the survivors, though not necessarily the most virtuous as you knew at least some were criminals. You would simply have to rely on their own self-interest to protect you as you were their path back to civilisation and society and without your leadership these orcs would have to flee again.
Your father's face is familiar as you approach. He's frowning, as he seems to quite often when regarding you but you present yourself, revealing the shrivelled claw of Darkstorm that you cut off, as well as a few other artefacts which he accepts and begins to poke over before lifting his head.
"My son." he addresses you, loudly enough for others nearby to hear, "In the destruction of these traitors you've brought honour to your clan."
Pleased at this public praise of your actions you follow him inside your shared tent and recount your adventure.
"Darkstorm was a fool." your father remarks at the conclusion of your tale, "He led himself to his own death, and he would have done anyway even if he managed to summon more powerful demons. You say you found no other warlocks there and I suppose that's good as well, though it's a shame to lose the talent." he shrugs stoically.
"I'd like to have the pyremasters burn the orc that was killed." you tell him, thinking back on the only casualty you'd taken.
Neeru looks at you, "Why? He was too low ranked to deserve the rites, burning by a pyremaster sets the spirit free and cleanses it of worldly darkness, or so I was told when I was your age, they burn heroes not grunts."
You'd not know that, but you weren't entirely surprised. "Well I'd still like to enquire with Drek regarding it, it seems right."
"As you wish," your father says, shrugging again and apparently in a rather good mood given his indulgence, "I've set Drek duties in the caverns below, I can order him to assist you but you'd be better to go yourself and barter help in exchange for his expertise."
It's a mark of your father's greater warmth toward you that he didn't dismiss the suggestion entirely and you're thankful of it, bowing you head.
"What about these…" the Chief of the Burning Blade waves a hand in the direction of the door, "these dregs you've brought back? I won't have a band of exiles lurking about. Hand them over to your friend Nazgrel."
"I'd thought to use them to begin my own force." you suggest hopefully, though you hadn't seriously considered it that much.
"Well they're your responsibility, just make sure they know if they cause trouble I always need additional sacrifices."
The callousness of the declaration disturbs you, such things are rarely discussed openly in Thrall's Horde, but you know Gul'dan sacrificed a child to open the Dark Portal while the Orcs stood watching behind him, perhaps sacrifices were more common then, in fact they had to be given the proliferation of warlocks.
"I'll be visiting Dreadmist Peak soon." your father continues, "You'll come with me, and I've a mind to post you there for a time, perhaps with this little warband of yours, they'll be plenty for you to fight and it'll be good for you to speak with some of the warlocks there." he remarks, "They've been battling the Elementals of the Peak, maybe you'll learn something if you don't want to learn such things from me."
The remainder of the day passes quietly and actually quite pleasantly as your father speaks of the old days and his own memories of his first battle. You revel in the pride in his eyes, knowing he's comparing himself to you and that he's willing to give you a command representing your clan again, though you also know if you're out in the Barrens at Dreadmist Peak you'll also be out of the way given you know he's been annoyed at your disobedience before. There are various subtleties you consider, but you also realise you know several of the Blademasters are in the Barrens currently.
Lose Fel artefacts taken from Darkstorm, some given to Feldad, some given to Nazgrel as directed in original mission brief.
Mission successful, minor increase in Feldad opinion and both Horde and Burning Blade fame for winning a duel.
Respect of participants of mission gained proportionate to their opinions of your actions.
Feldad doesn't like your friends with their loud music and their motorcycles deserters and wants them gone soon.
You will accompany your father to Dreadmist Peak, a mountain in the Barrens, at the end of this turn and likely remain there for an undisclosed time.
CHOOSE 6 ACTIONS
While you remain in your position as clan heir you can choose 1 action to boost. I've modified this somewhat to include all actions, not just Burning Blade ones and some of them fell into various categories. This represents you using your nebulous future authority as clan heir to persuade someone to help you and generally speaking guarantees success, though certain individuals or groups won't really care so it won't work on them.
Communal actions
You serve two communities at the moment, the first being the wider Horde, the second being your clan the Burning Blade. While the two groups aren't openly hostile, you've observed the tension between them, whether from the insults of the Warchief toward the traditions of your clan, or from your father's embrace of demonic magics.
Horde Actions
The Warchief has apparently taken personal interest in you, perhaps you might increase this interest and benefit from any ensuing patronage.
[ ] You were successful in your mission, now it's time to seek further orders from Nazgrel.
[Write in] You consider some way to serve the Horde.
Burning Blade Actions
Your father has certain expectations of you and you think it best to devote a decent amount of time to solidifying your position in your clan.
[ ] Filial duties: You have a number of things to discuss with your father and you should really spend more time with him. Discuss your thoughts regarding the Blademasters, warlocks and other clan matters. You also intend to speak with the chief regarding personal matters such as Flameseeing, learning more about Fel magic, the Kul Tiran magical tomes, subjugating the defiant Earth Elemental, Proudpeak and a number of other issues [Write in anything else you want to cover].
[ ] Organise your warband: Your father's indicated that he has no interest in Darkstorm's former bandits, and if you don't organise them yourself the orcs will likely be conscripted into the wider Horde's military forces.
[ ] Funeral rites: You only took one loss in the battle, but it as the first person to die under your command. Your father's indicated that the orc was too low ranked to normally merit the attentions of the Pyremasters, but you could perform some favour to Drek the Firecaller in return for him performing the relevant rites.
[Write in] You consider some other way to serve the clan.
Social
You've recently arrived in Orgrimmar after many years away, you should spend some time getting to know people again and refreshing old acquaintances.
[ ] Familiarise yourself with Orgrimmar: You should take a look around and see what's changed in the city, as well as getting news from the various travellers and town criers.
[Write in] You choose to socialise with some other person or group. Note: Query the write in with me before putting it in a plan.
Training
It's important for a warrior to keep themselves well trained at all times to better serve clan and Horde. You're no exception, and you can train some things without a teacher, though for others your understanding is too basic at the moment to learn independently and you'll have to search for a teacher to learn something new.
[ ] Blademaster training: Train your skill with the sword or you physical conditioning by sparring among the Blademasters and their aspirants.
[ ] Shamanism: Kardris Dreamseeker has begun your education as a shaman, visit her again and continue your path.
[ ] Tactics: You're good with a sword but you know there's more to victory than the ability to swing a weapon.
[ ] Alchemy: The Darkspear are well known for their alchemy and there are plenty of trolls in Orgrimmar, as well as a reasonable number of other races practicing this art.
[ ] Stealth: The Shattered Hand are known to be a dishonourable lot, striking from the shadows and using poison and though you don't intend to adopt their methods you might at least learn them.
[ ] Intrigue: It's said the Shattered Hand can kill with a whisper in the right ear, seek out this power.
[Write in] Your father has commanded you to be strong, perhaps strength can be found in another skill?
Research
You've hit a breakthrough in your studies and feel ready to take on more complex projects. LIMIT OF 2 ACTIONS PER TURN
[ ] Gather, create or barter for various materials you might find useful. Vark's bombs were essential to your success at the Kul Tiran tower, perhaps you can gain something useful like [Write in required]
[Write in] You've had more than your first tastes of outside cultures and there are several things you can think about investigating from the Trolls' voodoo to the human gunpowder weapons.