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Exactly, this is one of those times where finding out more may well be a pure negative. Some threads shouldn't be pulled on no matter how tempted you are. It also neatly ends the issue with Thorek wanting to tear the rune lord guild to pieces.
I really want to poke at this thread though.

This is the heart of it.

None of the expedition's objectives remain valid. We're done here.
Not nessecairilly true.

Just because a dwarf can see no way in which this can go well, doesn't mean we can't.

If my theory of the radical yet loyal Karak is true, then Mathilde might be able to sneak in, making some deal with these dwarves, and covertly exchange some lost knowledge.
Then, we need to find some way to justify it to the expedition, leave without them knowing what exactly is going on inside, and we'll have accomplished our goal.
 
Wait. Could the reason for Morghur's seeming respawning capabilities be that he is an artificial creation of the runesmiths of Dum?

Or perhaps they captured a spawning of him or something, and enslaved Shard Wyrm style?

What does the Cor part of his name mean?
 
[X] ACTION: Gain more information.

At least pick through the low-hanging fruit of the possible investigation we can field first.
 
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We don't need to take the place, we just need to retard their ability to stop us blowing the place.

To be frank, if we leave this place standing, this entire venture is a failure. We didn't just bring word back of a fallen hold, we bring word back of a Fallen Hold.

That's so fucking backwards, we just can't let it stand.
Can't say I agree. It's far too early to tell, and I'm not willing to attack them over binding Beastmen instead of dying or turning to Chaos.


[X] THEORY: Karag Dum has somehow tricked or compelled Morghur to fight the Kurgan tribes.
[X] THEORY: Omegahugger
[X] ACTION: Gain more information.
 
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[X] [Action] wait nearby and observe. It shouldn't be nearly as dangerous as it seems, and that allows us to gather additional clues.
[X] ACTION: Gain more information.

I think this write in is layed back and we still have time to burn before returning to the dolgan for food so it doesn't hurt to investigate while the expedition waits.

We can investigate the skulls, the environment, the local tribes Kul, Yasuk, Kvellige, Khazag tribes we haven't talked to for info.

Their are avenues for trying to understand what happened without going into the forest which i find risky as well as others.

Just laying my thoughts on this matter and how a little bit of research can be done without going into the murder forest. We even have multiple wizards to help investigate the magical shit and maybe look for something in the environment to understand something. Just my thoughts on the matter and why i think we should look into it.
 
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Okay, after reading the discussion for a while, I feel more comfortable staying to poke a bit. That being said, I don't think direct infiltration is the way to go about this. We should see if it's more friendly to non-chaos Dwarves first. Ask for volunteers to scout things out. Observe the other tribes as they attack, see how Morghur operates as well. Maybe crossing the boundary would alert him for all we know, or he cannot cross over it.

Before jumping into the belly of this beast, I want to see it's teeth and claws.
 
We saved Vlag, so at worst it's neutral but they already thought it was destroyed so it's not.

I think the Dwarfs would prefer 2 lost and destroyed holds to one corrupted and one living.

The shame of Dum would outweigh the return of Vlag.

We can't leave this place standing, and it's damn worth ending the quest to destroy this place. If, as people think, it's fallen to chaos.
 
We don't need to take the place, we just need to retard their ability to stop us blowing the place.

To be frank, if we leave this place standing, this entire venture is a failure.
How are we going to blow up the place without fighting their defences? With what superweapon?
The venture was successful in that it brought vlag back.
Everything after the loss of the first landship is a disaster.

@BoneyM : should we have gained a mastery of Rite of Way from our 100+ roll? Or am i misremembering the mechanic? Or does it not apply to the spell since its our creation?
 
This is what it is to be a Wizard. The robes, the rituals, the titles, the books, they were just decoration. To be a Wizard is to face the tide of power that would kill the world, and to bend that power to its defence.
Mathilde will never be happy with a desk job.

"Maybe more than slightly," you hear Borek mutter to himself behind you, and your smile widens.
Nor would any of her bosses want her at one.

Best result we could hope for. Road trip buddies would have introduced a great deal of complications.

In the Empire, most borders are invisible, ephemeral things, marked on unreliable maps and argued about almost constantly. This border, at least, is quite different. Further north the eight-coloured stream of energies is joined by a ninth, uglier, heavier shade, as Dhar emerges from wherever it is Winds come from and sinks to the ground much sooner than the others, hanging in the air and seeping into the soil. The line where the unnatural arc of dark magic reaches the ground is as visible to mundane senses as it is to Magesight, as the vegetation changes abruptly from near-uniformity to a chaotic patchwork. In some places the vegetation is dying off, poisoned by the unnatural energies, and in others the grasses draw vigour from the Dhar, growing tall and stained with sickly colours.
Ok. It would seem that all those 'what counts as the Chaos Wastes' arguments are from people who don't know jack about the subject. Damned thing has a visible border.
And Mathilde get to write the book proving it.

…sod.


At time of posting: page 8002 of 8041.
 
How are we going to blow up the place without fighting their defences? With what superweapon?
The venture was successful in that it brought vlag back.
Everything after the loss of the first landship is a disaster.

@BoneyM : should we have gained a mastery of Rite of Way from our 100+ roll? Or am i misremembering the mechanic? Or does it not apply to the spell since its our creation?

Can't master self made spells.
 
Anyone short of Thungni or Grungni crafting runes that can both control and suppress the chaos aura of the motherfrickin shadowgave ain't happening.
Are you so sure about that, when the local Waystone has the Chaos wastes to draw power from? The very cursed nature of their current locale may be what's allowing them to brute force a solution to this to begin with.
 
I'm mostly sold. My only additional thoughts are that I don't think they'd have turned themselves into Beastmen - otherwise we'd be seeing Beastmen decked out in Runic armor. An uptick in Beastmen births I could buy into. I think it's more likely that it's a combination of the Waystone acting as a beacon, drawing them in, and livestock being allowed to mutate intentionally, to bolster numbers.
The forest bit is insightful, and I think you're on the right track regarding a pseudo-herdstone.
Do we have a vote for this?
 
I think the Dwarfs would prefer 2 lost and destroyed holds to one corrupted and one living.

The shame of Dum would outweigh the return of Vlag.

We can't leave this place standing, and it's damn worth ending the quest to destroy this place. If, as people think, it's fallen to chaos.

The beastmen have been around for so long that asking about situation of Karag made the shaman look at Mathilde as if she were idiot.

If they could or were inclined to do so they could have corrupted the waystone long time ago, yet it still works normally so I don't think we need to go on suicide mission to deal with problem that might not even exist.
 
How are we going to blow up the place without fighting their defences? With what superweapon?

The one Every Dwarf hold is built upon. In the hands of a sufficently determined Wizards, Karaks are damn bombs waiting to blow.

Everything after the loss of the first landship is a disaster.

We are traveling into the closest thing to hell on earth that exists. It was always going to be a disaster.

The only question is how much we can make it fucking hurt.
 
I don't think we should say Cor-Dum was born as a Dwarf, as some vote options imply, dwarfs wouldn't like to even acknowledge the possibility.
 
Are you so sure about that, when the local Waystone has the Chaos wastes to draw power from? The very cursed nature of their current locale may be what's allowing them to brute force a solution to this to begin with.
Yes, I am that freaking sure.
An ever-chosen can't control Morghur, only entreat and try to manipulate.
Mortal dwarves? Not. A. Chance.
 
[X] THEORY: Things are not what they appear as at the first look. Nothing Mathilde knows allows for what they are witnessing to be the reality.
 
Wait. Could the reason for Morghur's seeming respawning capabilities be that he is an artificial creation of the runesmiths of Dum?
Timeline doesn't fit. He's very old.

Or perhaps they captured a spawning of him or something, and enslaved Shard Wyrm style?
More possible, yes. Born into the hold and then somehow we got to here.


At time of posting: page 8002 of 8041.
Just jump ahead a bit, honestly. I gave up on reading all of it because the thread was moving about as fast as I was reading without skimming. Go back and re-read it when things slow down.
 
[X] THEORY: Karag Dum is fallen, and has made a pact with Morghur.
[X] THEORY: Karag Dum has somehow tricked or compelled Morghur to fight the Kurgan tribes.
[X] THEORY: Karag Dum has turned to forbidden arts, and Borek left in shame.

[X] ACTION: Turn back
 
So. As far as i understand this. Karag Dum somehow managed to fucking enslave Morghur Shadowgave to protect their hold. Its the only thing that adds up with uncorrupted Waystone, and with the goddamn weirdness.

....Hang on. Is this a legit possibility? Because I know that dwarves managed to enslave Shard Wyrms with runic collars in canon, and chaos dwarves do a lot of enslaving.

Also, how did Borek not get insta-mutated?

May the Ancestors forgive us."

@BoneyM, as I understand it dwarves are literally incapable of forgiveness in canon WHF, which makes this a very weird turn of phrase to me. Does it strike Mathilde as similarly weird, or is this an example of DL quest canon diverging somewhat?
 
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